Difference between revisions of "Malory ECL05"

From Game Logs
Jump to: navigation, search
(New page: Alignment CN Human male 25 Medium Humanoid Barbarian 5 Deity: Deity ---{ ABILITIES / PB 22 }--- STR 17(13) + 2(race) + 1(HD) + 2(ench) = 22(+6)/26(+8) in rage DEX 16(10) ...)
 
m (Malory ECL5 moved to Malory ECL05: Standartization)
(No difference)

Revision as of 14:04, 18 January 2009

Alignment CN Human male 25 Medium Humanoid

Barbarian 5 Deity: Deity

---{ ABILITIES / PB 22 }--- STR 17(13) + 2(race) + 1(HD) + 2(ench) = 22(+6)/26(+8) in rage DEX 16(10) = 16(+Y) CON 16(10) = 16(+Y) INT 08(-2) = 08(+1) WIS 08(-2) = 08(+1) CHA 07(-4) = 07(-2)

Init : +5 (+3 dex, +2 trait); Speed: 40ft. (30ft in armor); HP  : 41/51 in rage =12+4d12+5*3+5*2

---{ ATTACK OPTIONS }--- BAB : +5 Grpl: +11/+13 = 5(BAB) + 6(str) + ... Trip: +6/+8 = X(str) + Y(size) + ... Bull: +6/+8 = X(str) + Y(size) + ...

[Mwk Greatsword +13(+15 in rage) melee 2d6+12/ 2d6+16 in rage (19-20/x2)]+2d6 while charging.

 Attack Bonus: +5(BAB) + 6 (str) + 1 mwk + 1 WF
 Damage: 2d6 + 12 (2x str) + 4(rage) + ...

[Barbarian Bite + 13 melee 1d6+8 (x2)]

 Attack Bonus: +5(BAB) + 6(str)
 Damage: 1d6 + 8(str) 

---{ DEFENSE OPTIONS }---

 1/cold iron

Full : 18 = 10 + 3(dex) + 5(armor) Touch: 13 = 10 + 3(dex) FlatF: 15 = 10 + 5(armor) + ...

Fort: +7 = 4(brb) + 3(con) Refl: +4 = 1(brb) + 3(dex) Will: +0 = 1(brb) - 1(wis)



Speaks: Common

---{ FEATS }--- 01[CHR1]: Power Attack 01[HMN1]: Fey foundling 03[CHR3]: Owerhand chop 05[CHR5]: Weapon focus [heavy blades]


Flaws: Flaw1, Flaw2

---{ RACIAL & TEMPLATE FEATURES }--- [Race]

 Favored class: barbarian

---{ CLASS FEATURES }--- [Barbarian rage powers]

 [Ex] Animal Fury
 [Su] Surprise Accuracy

[Realm of mammoth alternative feature]

 [Ex] Resistance to cold 2


---{ GEAR }--- BODY SLOT ITEM Head Face Throat Shoulders Body Torso Spiked Rhino Hide Hands Arms Waist Belt of Giant strength +2 Ring (right) Ring (left) Feet

      • NONMAGICAL ITEMS***

[Clothing] ...

[Tools] ...

[Alchemical Items] ...

      • WEAPONS***

...

      • ARMOR***

...

      • CLOTHING***

...

      • TOOLS***

...

      • POTIONS***

...

      • POWERSTONES***

...

Carrying Capacity / Total Weight: Money: XXXXXXXgp.

---{ COMBAT MODES }--- [precasted]

 /спеллы и эффекты с дюрешеном 8> часов

[combat mode1]

 ...

[combat mode2]

 ...

---{ SOURCE INDEX }---