Lux Classic

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I've been watching for a long time. It's only in the face of horror that you truly find your nobler selves. And you can be so noble! So, I'll bring you pain, I'll bring you horror, so that you may rise above it. So that those of you who survive this reign of hell on earth will be worthy of God's love.
~ Constantine


Весь в белом.

Name:       Lux
Build:      average, ht: 5'8'', wt: 150 lb.
Age:        33 (standard heaven issue)
Languages:  Divine, English, Infernal (native)
Points:     300 starting, 410 total, 6 unspent

*************************
Attributes [234]:
ST      09 = 09 [-10]         HP      09 = 09
DX      11 = 11 [20]          Will    20 = 18+2 [10]
IQ      18 = 18 [160]         Per     14 = 18-4 [-20]
HT      12 = 12 [20]          FP     ~22 = 12 + Energy Reserve (Magic) 15 [magic only -10%, heaven -10% = 36]

Dmg  :  thr 1d-2, sw 1d-1
Lift :  16, load thresholds 16/32/48/96/160
Speed:  5.75
Move :  5
Dodge:  9 = 3 +5(speed) +1(ETS)

*************************
Pure angelic traits (hidden in shapechanged state) [26]:
* Wings [flight, winged -25%, heaven -10% = 26] 
* Supernatural Features (duh) [-10]
* Social Stigma (Angel) [-10]

Advantages [124]:
* Language (Infernal (up to native)) [2]
* Charisma 1 [5]
* Magery 4 [heaven -10% = 41]
* Shapeshift: Alternate Form (Human) [reduced time 4 +80% (1 second), heaven -10% = 26]
* Unaging [heaven -10% = 14]
* Enchanced Time Sense [heaven -10% = 41]

*************************
Disadvantages [150]:
* Stat drops (see above) [-30]
* Angelic traits (see above) [-20]

* Callous [-5]
* Code of Honor (Angelic) [-10]
* Disciplines of Faith [-10]
* Duty (The Office) [-10]
* Hidebound [-5]
* Intolerance (Atheists) [-5]
* Pacifism (self-defense only) [-15]
* Phantom Voices [-10]
* Restriced Diet [-10]
* Squeamish [-10]
* Unnatural Biochemistry [-5]

* Quirks [-5]
** Congenial
** Incompetence (Computer Programming)
** Proud
** Alcohol Intolerance
** Horrible Hangovers

*************************
Skills [42]:
* Acting M/A                 @ IQ-1  [1]
* Alchemy M/VH               @ IQ-2  [2]
* Armoury (Small Arms) M/A   @ IQ-1  [1]
* Body Sense P/H             @ DX-1  [2]
* Connoisseur (Sins) M/A     @ IQ-1  [1]
* Current Affairs (News) M/E @ IQ=   [1]
* Diagnosis M/H              @ IQ-2  [1]
* Diplomacy M/H              @ IQ-2  [1]
* Disguise M/A               @ IQ-1  [1]
* Fast-Talk M/A              @ IQ-1  [1]
* Forgery M/H                @ IQ-2  [1]
* Gambling M/A               @ IQ-1  [1]
* Geography (Supernatur) M/H @ IQ-2  [1]
* Guns (Pistol) P/E          @ DX+1  [2]
* Hidden Lore (Heaven) M/A   @ IQ=   [2]
* Intimidation M/A           @ Wil-1 [1]
* Leadership M/A             @ IQ-1  [1]
* Mechanic (Clockwork) M/A   @ IQ-1  [1]
* Observation M/A            @ Per=  [2]
* Occultism M/A              @ IQ-1  [1]
* Physician M/H              @ IQ-2  [1]
* Physiology M/H             @ IQ-2  [1]
* Psychology M/H             @ IQ-2  [1]
* Public Speaking M/A        @ IQ-1  [1]
* Religious Ritual M/H       @ IQ-2  [1]
* Research M/A               @ IQ-1  [1]
* Savoir-Faire (Heaven) M/E  @ IQ=   [1]
* Thaumatology M/VH          @ IQ=   [8]
* Theology M/H               @ IQ-1  [2]

*************************
Spells [93]
* Itch {body control}        @ IQ-2  [1]
* Spasm {body control}       @ IQ-2  [1]
* Pain {body control}        @ IQ-2  [1]
* Resist Pain {body control} @ IQ-2  [1]
* Vigor {body control}       @ IQ-2  [1]
* Hold Breath {body control} @ IQ-2  [1]
* Strike Blind {body control}@ IQ-2  [1]
* Alter Visage {body control}@ IQ-2  [1]
* Sense Foes {comm}          @ IQ-2  [1]
* Sense Emotion {comm}       @ IQ-2  [1]
* Truthsayer {comm}          @ IQ-2  [1]
* Mind-Reading {comm}        @ IQ-2  [1]
* Hide Thoughts {comm}       @ IQ-2  [1] (always maintained, resists mind reading and thought control)
* Lend Language {comm}       @ IQ-2  [1]
* Borrow Langugage {comm)    @ IQ-2  [1]
* Gift of Tongues {comm) VH  @ IQ-3  [1]
* Ignite Fire {fire}         @ IQ-2  [1]
* Shape Fire {fire}          @ IQ-2  [1]
* Deflect Energy {fire}      @ IQ-2  [1] (blocking)
* Extinguish Fire {fire}     @ IQ-2  [1]
* Heat {fire}                @ IQ-2  [1]
* Resist Fire {fire}         @ IQ-2  [1]
* Create Fire {fire}         @ IQ-2  [1]
* Fireball {fire}            @ IQ-2  [1]
* Flame Jet {fire}           @ IQ-2  [1]
* Test Food {food}           @ IQ-2  [1]
* Season {food}              @ IQ-2  [1]
* Mature {food}              @ IQ-2  [1]
* Water to Wine {food}       @ IQ-2  [1]
* Seek Gate {gate}           @ IQ-2  [1]
* Control Gate {gate}        @ IQ-2  [1]
* Create Door {gate}         @ IQ-2  [1]
* Lend Energy {healing}      @ IQ-2  [1]
* Lend Vitality {healing}    @ IQ-2  [1]
* Recover Energy {healing}   @ IQ-2  [1] (passive, 1 FP gain per 2 mins)
* Minor Healing {healing}    @ IQ-2  [1]
* Major Healing {healing} VH @ IQ-2  [2]
* Great Healing {healing} VH @ IQ-3  [1]
* Neutralize Poison {healing}@ IQ-2  [1]
* Simple Illusion {illu}     @ IQ-2  [1]
* Complex Illusion {illu}    @ IQ-2  [1]
* Perfect Illusion {illu}    @ IQ-2  [1]
* Independance {illu}        @ IQ-2  [1]
* Create Object (illu) VH    @ IQ-2  [2]
* Detect Magic {knowledge}   @ IQ-2  [1]
* Aura {knowledge}           @ IQ-2  [1]
* Know True Shape {knowl}    @ IQ-2  [1]
* Identify Spell {knowledge} @ IQ-2  [1]
* Analyze Magic {knowledge}  @ IQ-2  [1]
* Mage Sight {knowledge}     @ IQ-2  [1]
* Seek Magic {knowl, meta}   @ IQ-2  [1]
* Seeker {knowledge}         @ IQ-2  [1]
* Trace {knowledge}          @ IQ-2  [1]
* See Secrets {knowledge}    @ IQ-2  [1]
* Light {light}              @ IQ-2  [1]
* Continual Light {light}    @ IQ-2  [1]
* Darkness {light}           @ IQ-2  [1]
* Blur {light}               @ IQ-2  [1]
* Invisibility {light}       @ IQ-2  [1]
* Night Vision {light}       @ IQ-2  [1]
* Dark Vision {light}        @ IQ-2  [1]
* See Invisible {light}      @ IQ-2  [1]
* Counterspell {meta}        @ IQ-2  [1]
* Dispel Magic {meta}        @ IQ-2  [1]
* Scryguard {meta}           @ IQ-2  [1] (always maintained, resists all info spells)
* Ward {meta}                @ IQ-2  [1] (blocking)
* Reflect {meta}             @ IQ-2  [1] (blocking)
* Great Ward {meta}          @ IQ-2  [1] (blocking)
* Penetrating Spell {meta}   @ IQ-2  [1]
* Bless {meta}               @ IQ-2  [1]
* Keen Vision {mind}         @ IQ-2  [1]
* Haste {movement}           @ IQ-2  [1]
* Apportation {movement}     @ IQ-2  [1]
* Deflect Missile {movement} @ IQ-2  [1] (blocking)
* Great Haste {movement} VH  @ IQ-3  [1]
* Teleport {mov, gate} VH    @ IQ-3  [1]
* Trace Teleport {mov, gate} @ IQ-2  [1]
* Blink {mov, gate}          @ IQ-2  [1] (blocking)
* Blink Other {mov, gate} VH @ IQ-3  [1] (blocking)
* Perfect Decoy {mov, gate}  @ IQ-2  [1] (blocking, custom/combo: Blinks into Invisibilitly, leaving behind Perfect Illusion)
* Iron Arm {P&W}             @ IQ-2  [1]
* Missile Shield {P&W}       @ IQ-2  [1]
* Reverse Missiles {P&W}     @ IQ-2  [1]
* Weather Dome {P&W,weather} @ IQ-2  [1]
* Force Dome {P&W}           @ IQ-2  [1]
* Sound {sound}              @ IQ-2  [1]
* Seek Water {water}         @ IQ-2  [1]
* Purify Water {water}       @ IQ-2  [1]
* Create Water {water}       @ IQ-2  [1]
* Shape Water {water}        @ IQ-2  [1]
* Walk Through Water {water} @ IQ-2  [1]

Magic Perks [8]:
* Reduced Footprint (Hide Thoughts)
* Reduced Footprint (Scryguard)
* Reduced Footprint (See Invisible)
* Shortcut to Power (Create Object)
* Blocking Spell Mastery (Blink)
* Psychic Guidance (Fireball)
* Psychic Guidance (Flame Jet)
* Ye Flamyng Sworde (custom/combo: Create Object + Flame Jet + Iron Arm)

*************************
Notable Inventory:
* Powerstone pendant, capacity 42/42
* Cane (magic wand, reach 1)
* Heavenly armor (enchanted (Fortify, Lighten, Resist Fire 1, Resist Cold), weight 10, DR 7 @ torso, arms, legs)