Difference between revisions of "Lucius Cortez"

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m (Skills(2400 XP))
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[Per] Awareness                                  +- vs(50)
 
[Per] Awareness                                  +- vs(50)
[Per] Scrutiny +20                          300  ++ vs(50+10)
+
[Per] Scrutiny +20                          300  ++ vs(50+20)
  
 
[Fel] Deceive +10                          200  ++ vs(50+10)
 
[Fel] Deceive +10                          200  ++ vs(50+10)

Revision as of 08:02, 13 June 2016

Lucius Cortez
HomeworldSnope’s World
BackgroundAdeptus Arbitres
RoleSeeker
DivinationTo war is human.

Intro

XP Total: 6000 
XP Free:  0

Characteristics (1100 XP)

 WS : 30 [+3] = 30 + 00[PB]           +-
 BS : 40 [+4] = 30 + 10[PB]           --
 S  : 30 [+3] = 30 + 00[PB]           +-
 T  : 40 [+4] = 30 + 10[PB]           --
+Ag : 40 [+4] = 35 + 05[PB]           --
 Int: 50 [+5] = 30 + 15[PB] + 05[250] +-
+Per: 50 [+5] = 35 + 10[PB] + 05[250] +-
-WP : 30 [+3] = 25 + 00[PB] + 05[250] +-
 Fel: 50 [+5] = 30 + 10[PB] + 10[350] ++

Influence: 50

Initiative: +4
Half move : 4

Wounds    : 11 (8+1d5)
Fate      : 3 (Emperor’s Blessing 6+)
Insanity  : 0
Corruption: 0

Traits

Attention to Nuance: A character starts with one rank of the Deceive skill and one rank of the Scrutiny skill. He also gains a +20 bonus to tests he makes to determine the warband’s Subtlety value.

The Face of the Law: An Arbitrator can re-roll any Intimidation and Interrogation test, and can substitute his Willpower bonus for his degrees of success on these tests.

Nothing Escapes My Sight: In addition to the normal uses of Fate points (see page 293), a Seeker character may spend a Fate point to automatically succeed at an Awareness or Inquiry skill test with a number of degrees of success equal to his Perception bonus.

Aptitudes

Willpower
Perception
Fellowship
Intelligence

Offence
Social
Tech

Talents(2500 XP)

[T1]Weapon Training (Solid Projectile)     --
[T1]Weapon Training (Las)              200 --
[T1]Weapon Training (Low-Tech)         200 --
[T1]Keen Intuition                         ++ After failing an Awareness skill test, the character can re-roll the test with a –10 modifier.
[T1]Clues from the Crowds              200 ++ Once per day, can re-roll a test made to gather information from a group of people.
[T1]Peer (Administratum)    x2         400 ++ Bonus to Fellowship tests increases to +10 times X.
[T1]Peer (Criminal Cartels) x2         400 ++ Bonus to Fellowship tests increases to +10 times X.
[T1]Nowhere to hide                    200 ++ Adds his degrees of success from the attack to the reduction of the cover’s Armour value. If using a weapon that does not require a skill test, adds 1 instead.
[T2]Face in a Crowd                    300 ++ When employing the Shadowing special use of the Stealth skill, can use his Fellowship characteristic instead of his Agility.
[T3]Mighty Shot                        600 +- adds half his Ballistic Skill bonus (rounded up) to damage he inflicts with ranged weapons.

Skills(2400 XP)

[Per] Awareness                                  +- vs(50)
[Per] Scrutiny +20                          300  ++ vs(50+20)

[Fel] Deceive +10                           200  ++ vs(50+10)
[Fel] Charm                                 100  ++ vs(50)
[Fel] Inquiry +10                           300  ++ vs(50+10)
[Fel] Interrogation +10                     200  ++ vs(50+10)

[Int] Security +10                          300  ++ vs(50+10)
[Int] Linguistics (Underworld)              100  ++ vs(50)
[Int] Linguistics (High Gothic)             100  ++ vs(50)
[Int] FL (Criminal Cartels and Smugglers)   200  ++ vs(50)
[Int] Common Lore (Underworld)                   +- vs(50)
[Int] Common Lore (Adeptus Arbitres)             +- vs(50)
[Int] Medicae	                            200  +- vs(50)
[Int] Tech-Use                              100  ++ vs(50)

[ Ag] Dodge			                 -- vs(40) 
[ Ag] Stealth                               300  -- vs(40)
[  S] Intimidate                                 +- vs(30)

Equipment

Armor


Name                                Covers          AP      Wt     Cost   Special 
---------------------------------------------------------------------------------------------------------------
Subskin Armour                  Arms, Body, Legs     2       0 kg [Rolled]
Enforcer Light Carapace               All            5      15 kg    *

Weapons


Name                                        Range   RoF      Dam        Pen        Clip    Rld    Wt   Special
--------------------------------------------------------------------------------------------------------------
Shotgun                                      30 m   S/-/-  1d10+4I        0        8(2)  2Full  5 kg   Scatter
Hand Cannon                                  35 m   S/-/-  1d10+4+2I   2(5)    5(2/2ap)  2Full  3 kg    
w. Red-Dot Laser Sight, Silencer [Req x4]

Gear


[roll 1/5]  Subskin Armour
[roll 2/5]  Excruciator Kit
[roll 3/5]  TBD
[roll 4/5]  TBD
[roll 5/5]  TBD