Difference between revisions of "Lieutenant Frolov"

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Line 153: Line 153:
 
<tr>
 
<tr>
 
<td class="label">Strength (ST):</td>
 
<td class="label">Strength (ST):</td>
<td class="rvalue">16</td>
+
<td class="rvalue">10</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Dexterity (DX):</td>
 
<td class="label">Dexterity (DX):</td>
<td class="rvalue">16</td>
+
<td class="rvalue">12</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 165: Line 165:
 
<tr>
 
<tr>
 
<td class="label">Health (HT):</td>
 
<td class="label">Health (HT):</td>
<td class="rvalue">12</td>
+
<td class="rvalue">10</td>
 
</tr>
 
</tr>
 
<tr class="top_border">
 
<tr class="top_border">
Line 177: Line 177:
 
<tr class="top_border">
 
<tr class="top_border">
 
<td class="label">Basic Speed:</td>
 
<td class="label">Basic Speed:</td>
<td class="rvalue">7</td>
+
<td class="rvalue">5,5</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Basic Move:</td>
 
<td class="label">Basic Move:</td>
<td class="rvalue">7</td>
+
<td class="rvalue">5</td>
 
</tr>
 
</tr>
 
<tr class="top_border">
 
<tr class="top_border">
Line 204: Line 204:
 
</tr>
 
</tr>
 
<tr class="top_border">
 
<tr class="top_border">
<td class="natural_damage" colspan="2"><span class="label">thr: </span>1d+1<span class="label">, sw: </span>2d+2</td>
+
<td class="natural_damage" colspan="2"><span class="label">thr: </span>1d-2<span class="label">, sw: </span>1d</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 224: Line 224:
 
</tr>
 
</tr>
 
 
<tr class="encumbrance" >
+
<tr >
<td class="label">&#8226; None (0)</td>
+
<td class="label">None (0)</td>
<td class="rvalue">26 kg</td>
+
<td class="rvalue">10 kg</td>
<td class="rvalue">7</td>
+
<td class="rvalue">5</td>
<td class="rvalue">12</td>
+
<td class="rvalue">10</td>
 
</tr>
 
</tr>
 
 
 
<tr >
 
<tr >
 
<td class="label">Light (1)</td>
 
<td class="label">Light (1)</td>
<td class="rvalue">52 kg</td>
+
<td class="rvalue">20 kg</td>
<td class="rvalue">5</td>
+
<td class="rvalue">4</td>
<td class="rvalue">11</td>
+
<td class="rvalue">9</td>
 
</tr>
 
</tr>
 
 
<tr >
+
<tr class="encumbrance" >
<td class="label">Medium (2)</td>
+
<td class="label">&#8226; Medium (2)</td>
<td class="rvalue">78 kg</td>
+
<td class="rvalue">30 kg</td>
<td class="rvalue">4</td>
+
<td class="rvalue">3</td>
<td class="rvalue">10</td>
+
<td class="rvalue">8</td>
 
</tr>
 
</tr>
 
 
 
<tr >
 
<tr >
 
<td class="label">Heavy (3)</td>
 
<td class="label">Heavy (3)</td>
<td class="rvalue">156 kg</td>
+
<td class="rvalue">60 kg</td>
 
<td class="rvalue">2</td>
 
<td class="rvalue">2</td>
<td class="rvalue">9</td>
+
<td class="rvalue">7</td>
 
</tr>
 
</tr>
 
 
 
<tr >
 
<tr >
 
<td class="label">X-Heavy (4)</td>
 
<td class="label">X-Heavy (4)</td>
<td class="rvalue">260 kg</td>
+
<td class="rvalue">100 kg</td>
 
<td class="rvalue">1</td>
 
<td class="rvalue">1</td>
<td class="rvalue">8</td>
+
<td class="rvalue">6</td>
 
</tr>
 
</tr>
 
 
Line 385: Line 385:
 
<tr>
 
<tr>
 
<td class="label">Basic FP:</td>
 
<td class="label">Basic FP:</td>
<td class="rvalue">12</td>
+
<td class="rvalue">10</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 400: Line 400:
 
<tr>
 
<tr>
 
<td class="label">Unconscious:</td>
 
<td class="label">Unconscious:</td>
<td class="rvalue">-12</td>
+
<td class="rvalue">-10</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 411: Line 411:
 
<tr>
 
<tr>
 
<td class="label">Basic HP:</td>
 
<td class="label">Basic HP:</td>
<td class="rvalue">20</td>
+
<td class="rvalue">10</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 418: Line 418:
 
<tr class="top_border">
 
<tr class="top_border">
 
<td class="label">Reeling:</td>
 
<td class="label">Reeling:</td>
<td class="rvalue">6</td>
+
<td class="rvalue">3</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 426: Line 426:
 
<tr>
 
<tr>
 
<td class="label">Check #1:</td>
 
<td class="label">Check #1:</td>
<td class="rvalue">-20</td>
+
<td class="rvalue">-10</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Check #2:</td>
 
<td class="label">Check #2:</td>
<td class="rvalue">-40</td>
+
<td class="rvalue">-20</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Check #3:</td>
 
<td class="label">Check #3:</td>
<td class="rvalue">-60</td>
+
<td class="rvalue">-30</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Check #4:</td>
 
<td class="label">Check #4:</td>
<td class="rvalue">-80</td>
+
<td class="rvalue">-40</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Dead:</td>
 
<td class="label">Dead:</td>
<td class="rvalue">-100</td>
+
<td class="rvalue">-50</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
Line 455: Line 455:
 
<tr>
 
<tr>
 
<td class="label">Basic Lift:</td>
 
<td class="label">Basic Lift:</td>
<td class="rvalue">26 kg</td>
+
<td class="rvalue">10 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">One-Handed Lift:</td>
 
<td class="label">One-Handed Lift:</td>
<td class="rvalue">52 kg</td>
+
<td class="rvalue">20 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Two-Handed Lift:</td>
 
<td class="label">Two-Handed Lift:</td>
<td class="rvalue">208 kg</td>
+
<td class="rvalue">80 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Shove & Knock Over:</td>
 
<td class="label">Shove & Knock Over:</td>
<td class="rvalue">312 kg</td>
+
<td class="rvalue">120 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Running Shove & Knock Over:</td>
 
<td class="label">Running Shove & Knock Over:</td>
<td class="rvalue">624 kg</td>
+
<td class="rvalue">240 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Carry On Back:</td>
 
<td class="label">Carry On Back:</td>
<td class="rvalue">390 kg</td>
+
<td class="rvalue">150 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Shift Slightly:</td>
 
<td class="label">Shift Slightly:</td>
<td class="rvalue">1&#160;300 kg</td>
+
<td class="rvalue">500 kg</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
Line 502: Line 502:
 
 
 
<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >True Form(Demon)<div class="note">Attribute Modifiers, +0.</div><div class="note">+4 DX, +6 ST, + 4 HT, +4 HP </div></td>
+
<td class="description"  style="padding-left: 12px;" >True Form(Demon)<div class="note">+4 DX, +6 ST, + 4 HT, +4 HP </div></td>
 
<td class="points">168</td>
 
<td class="points">168</td>
 
<td class="ref"></td>
 
<td class="ref"></td>
Line 812: Line 812:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Bow</td>
 
<td class="description"  style="padding-left: 12px;" >Bow</td>
<td class="skill_level">15</td>
+
<td class="skill_level">11</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 820: Line 820:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Brawling</td>
 
<td class="description"  style="padding-left: 12px;" >Brawling</td>
<td class="skill_level">16</td>
+
<td class="skill_level">12</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 828: Line 828:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Broadsword</td>
 
<td class="description"  style="padding-left: 12px;" >Broadsword</td>
<td class="skill_level">16</td>
+
<td class="skill_level">12</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
Line 836: Line 836:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Crossbow</td>
 
<td class="description"  style="padding-left: 12px;" >Crossbow</td>
<td class="skill_level">18</td>
+
<td class="skill_level">14</td>
 
<td class="relative_skill_level">DX+2</td>
 
<td class="relative_skill_level">DX+2</td>
 
<td class="points">4</td>
 
<td class="points">4</td>
Line 844: Line 844:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Disarming (Broadsword)</td>
 
<td class="description"  style="padding-left: 12px;" >Disarming (Broadsword)</td>
<td class="skill_level">16</td>
+
<td class="skill_level">12</td>
 
<td class="relative_skill_level">+0</td>
 
<td class="relative_skill_level">+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 852: Line 852:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Dual-Weapon Attack (Broadsword)</td>
 
<td class="description"  style="padding-left: 12px;" >Dual-Weapon Attack (Broadsword)</td>
<td class="skill_level">13</td>
+
<td class="skill_level">9</td>
 
<td class="relative_skill_level">-3</td>
 
<td class="relative_skill_level">-3</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
Line 860: Line 860:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Dual-Weapon Attack (Guns (Light Machine Gun))</td>
 
<td class="description"  style="padding-left: 12px;" >Dual-Weapon Attack (Guns (Light Machine Gun))</td>
<td class="skill_level">15</td>
+
<td class="skill_level">11</td>
 
<td class="relative_skill_level">-1</td>
 
<td class="relative_skill_level">-1</td>
 
<td class="points">4</td>
 
<td class="points">4</td>
Line 868: Line 868:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Fast-Draw (Two-Handed Sword)</td>
 
<td class="description"  style="padding-left: 12px;" >Fast-Draw (Two-Handed Sword)</td>
<td class="skill_level">17</td>
+
<td class="skill_level">13</td>
 
<td class="relative_skill_level">DX+1</td>
 
<td class="relative_skill_level">DX+1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 876: Line 876:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Fast-Draw/TL8 (Ammo)</td>
 
<td class="description"  style="padding-left: 12px;" >Fast-Draw/TL8 (Ammo)</td>
<td class="skill_level">17</td>
+
<td class="skill_level">13</td>
 
<td class="relative_skill_level">DX+1</td>
 
<td class="relative_skill_level">DX+1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 884: Line 884:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Feint (Broadsword)</td>
 
<td class="description"  style="padding-left: 12px;" >Feint (Broadsword)</td>
<td class="skill_level">17</td>
+
<td class="skill_level">13</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
Line 892: Line 892:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Guns/TL8 (Light Anti-Armor Weapon)</td>
 
<td class="description"  style="padding-left: 12px;" >Guns/TL8 (Light Anti-Armor Weapon)</td>
<td class="skill_level">16</td>
+
<td class="skill_level">12</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 900: Line 900:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Guns/TL8 (Light Machine Gun)</td>
 
<td class="description"  style="padding-left: 12px;" >Guns/TL8 (Light Machine Gun)</td>
<td class="skill_level">16</td>
+
<td class="skill_level">12</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 908: Line 908:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Guns/TL8 (Pistol)</td>
 
<td class="description"  style="padding-left: 12px;" >Guns/TL8 (Pistol)</td>
<td class="skill_level">16</td>
+
<td class="skill_level">12</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 916: Line 916:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Guns/TL8 (Rifle)</td>
 
<td class="description"  style="padding-left: 12px;" >Guns/TL8 (Rifle)</td>
<td class="skill_level">16</td>
+
<td class="skill_level">12</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 924: Line 924:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Horse Archery (Bow)</td>
 
<td class="description"  style="padding-left: 12px;" >Horse Archery (Bow)</td>
<td class="skill_level">12</td>
+
<td class="skill_level">8</td>
 
<td class="relative_skill_level">-3</td>
 
<td class="relative_skill_level">-3</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
Line 932: Line 932:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Knife</td>
 
<td class="description"  style="padding-left: 12px;" >Knife</td>
<td class="skill_level">16</td>
+
<td class="skill_level">12</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 940: Line 940:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Off-Hand Weapon Training (Guns (Light Machine Gun))</td>
 
<td class="description"  style="padding-left: 12px;" >Off-Hand Weapon Training (Guns (Light Machine Gun))</td>
<td class="skill_level">15</td>
+
<td class="skill_level">11</td>
 
<td class="relative_skill_level">-1</td>
 
<td class="relative_skill_level">-1</td>
 
<td class="points">4</td>
 
<td class="points">4</td>
Line 948: Line 948:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Retain Weapon (Broadsword)</td>
 
<td class="description"  style="padding-left: 12px;" >Retain Weapon (Broadsword)</td>
<td class="skill_level">17</td>
+
<td class="skill_level">13</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
Line 956: Line 956:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Throwing</td>
 
<td class="description"  style="padding-left: 12px;" >Throwing</td>
<td class="skill_level">15</td>
+
<td class="skill_level">11</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 964: Line 964:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Thrown Weapon (Axe/Mace)</td>
 
<td class="description"  style="padding-left: 12px;" >Thrown Weapon (Axe/Mace)</td>
<td class="skill_level">16</td>
+
<td class="skill_level">12</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 972: Line 972:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Two-Handed Sword</td>
 
<td class="description"  style="padding-left: 12px;" >Two-Handed Sword</td>
<td class="skill_level">15</td>
+
<td class="skill_level">11</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 980: Line 980:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Wrestling</td>
 
<td class="description"  style="padding-left: 12px;" >Wrestling</td>
<td class="skill_level">15</td>
+
<td class="skill_level">11</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,084: Line 1,084:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Forced Entry</td>
 
<td class="description"  style="padding-left: 12px;" >Forced Entry</td>
<td class="skill_level">16</td>
+
<td class="skill_level">12</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,132: Line 1,132:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Stealth</td>
 
<td class="description"  style="padding-left: 12px;" >Stealth</td>
<td class="skill_level">15</td>
+
<td class="skill_level">9</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,156: Line 1,156:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Acrobatics</td>
 
<td class="description"  style="padding-left: 12px;" >Acrobatics</td>
<td class="skill_level">14</td>
+
<td class="skill_level">10</td>
 
<td class="relative_skill_level">DX-2</td>
 
<td class="relative_skill_level">DX-2</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,164: Line 1,164:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Aerobatics</td>
 
<td class="description"  style="padding-left: 12px;" >Aerobatics</td>
<td class="skill_level">14</td>
+
<td class="skill_level">10</td>
 
<td class="relative_skill_level">DX-2</td>
 
<td class="relative_skill_level">DX-2</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,172: Line 1,172:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Body Sense</td>
 
<td class="description"  style="padding-left: 12px;" >Body Sense</td>
<td class="skill_level">14</td>
+
<td class="skill_level">10</td>
 
<td class="relative_skill_level">DX-2</td>
 
<td class="relative_skill_level">DX-2</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,180: Line 1,180:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Driving/TL8 (Automobile)</td>
 
<td class="description"  style="padding-left: 12px;" >Driving/TL8 (Automobile)</td>
<td class="skill_level">15</td>
+
<td class="skill_level">11</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,188: Line 1,188:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Driving/TL8 (Motorcycle)</td>
 
<td class="description"  style="padding-left: 12px;" >Driving/TL8 (Motorcycle)</td>
<td class="skill_level">15</td>
+
<td class="skill_level">11</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,196: Line 1,196:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Flight</td>
 
<td class="description"  style="padding-left: 12px;" >Flight</td>
<td class="skill_level">11</td>
+
<td class="skill_level">9</td>
 
<td class="relative_skill_level">HT-1</td>
 
<td class="relative_skill_level">HT-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,204: Line 1,204:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Free Fall</td>
 
<td class="description"  style="padding-left: 12px;" >Free Fall</td>
<td class="skill_level">15</td>
+
<td class="skill_level">11</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,212: Line 1,212:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Jumping</td>
 
<td class="description"  style="padding-left: 12px;" >Jumping</td>
<td class="skill_level">16</td>
+
<td class="skill_level">12</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="relative_skill_level">DX+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,220: Line 1,220:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Riding (Equine)</td>
 
<td class="description"  style="padding-left: 12px;" >Riding (Equine)</td>
<td class="skill_level">15</td>
+
<td class="skill_level">11</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,228: Line 1,228:
 
<tr class="even">
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Running</td>
 
<td class="description"  style="padding-left: 12px;" >Running</td>
<td class="skill_level">11</td>
+
<td class="skill_level">9</td>
 
<td class="relative_skill_level">HT-1</td>
 
<td class="relative_skill_level">HT-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 1,236: Line 1,236:
 
<tr class="odd">
 
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Swimming</td>
 
<td class="description"  style="padding-left: 12px;" >Swimming</td>
<td class="skill_level">12</td>
+
<td class="skill_level">6</td>
 
<td class="relative_skill_level">HT+0</td>
 
<td class="relative_skill_level">HT+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 2,068: Line 2,068:
 
                 <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td>
 
                 <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td>
 
                 <td class="usage">Swung</td>
 
                 <td class="usage">Swung</td>
                 <td class="level">16</td>
+
                 <td class="level">11</td>
                 <td class="parry">12U</td>
+
                 <td class="parry">10U</td>
 
                 <td class="block">No</td>
 
                 <td class="block">No</td>
                 <td class="damage">2+1+2d+3 cut</td>
+
                 <td class="damage">2+1+1d+1 cut</td>
 
                 <td class="reach">1,2</td>
 
                 <td class="reach">1,2</td>
 
                 <td class="strength">11</td>
 
                 <td class="strength">11</td>
Line 2,079: Line 2,079:
 
                 <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td>
 
                 <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td>
 
                 <td class="usage">Thrust</td>
 
                 <td class="usage">Thrust</td>
                 <td class="level">16</td>
+
                 <td class="level">11</td>
                 <td class="parry">12U</td>
+
                 <td class="parry">10U</td>
 
                 <td class="block">No</td>
 
                 <td class="block">No</td>
                 <td class="damage">1+1d+2 cr</td>
+
                 <td class="damage">1+1d-1 cr</td>
 
                 <td class="reach">2</td>
 
                 <td class="reach">2</td>
 
                 <td class="strength">11</td>
 
                 <td class="strength">11</td>
Line 2,090: Line 2,090:
 
                 <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td>
 
                 <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td>
 
                 <td class="usage">Swung</td>
 
                 <td class="usage">Swung</td>
                 <td class="level">15</td>
+
                 <td class="level">11</td>
                 <td class="parry">11</td>
+
                 <td class="parry">9</td>
 
                 <td class="block">No</td>
 
                 <td class="block">No</td>
                 <td class="damage">+2+1+ 2d+4 cut</td>
+
                 <td class="damage">+2+1+ 1d+2 cut</td>
 
                 <td class="reach">1,2</td>
 
                 <td class="reach">1,2</td>
 
                 <td class="strength">10&#8224;</td>
 
                 <td class="strength">10&#8224;</td>
Line 2,101: Line 2,101:
 
                 <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td>
 
                 <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td>
 
                 <td class="usage">Thrust</td>
 
                 <td class="usage">Thrust</td>
                 <td class="level">15</td>
+
                 <td class="level">11</td>
                 <td class="parry">11</td>
+
                 <td class="parry">9</td>
 
                 <td class="block">No</td>
 
                 <td class="block">No</td>
                 <td class="damage">1+ 1d+3 cr</td>
+
                 <td class="damage">1+ 1d cr</td>
 
                 <td class="reach">2</td>
 
                 <td class="reach">2</td>
 
                 <td class="strength">10&#8224;</td>
 
                 <td class="strength">10&#8224;</td>
Line 2,112: Line 2,112:
 
                 <td class="description">Mithril Throwing Axe</td>
 
                 <td class="description">Mithril Throwing Axe</td>
 
                 <td class="usage">Swung</td>
 
                 <td class="usage">Swung</td>
                 <td class="level">11</td>
+
                 <td class="level">6</td>
                 <td class="parry">9U</td>
+
                 <td class="parry">7U</td>
 
                 <td class="block">No</td>
 
                 <td class="block">No</td>
                 <td class="damage">2d+4 cut</td>
+
                 <td class="damage">1d+2 cut</td>
 
                 <td class="reach">1</td>
 
                 <td class="reach">1</td>
 
                 <td class="strength">11</td>
 
                 <td class="strength">11</td>
Line 2,123: Line 2,123:
 
                 <td class="description">Natural</td>
 
                 <td class="description">Natural</td>
 
                 <td class="usage">Kick</td>
 
                 <td class="usage">Kick</td>
                 <td class="level">14</td>
+
                 <td class="level">10</td>
 
                 <td class="parry">No</td>
 
                 <td class="parry">No</td>
 
                 <td class="block"></td>
 
                 <td class="block"></td>
                 <td class="damage">1d+1 cr</td>
+
                 <td class="damage">1d-2 cr</td>
 
                 <td class="reach">C,1</td>
 
                 <td class="reach">C,1</td>
 
                 <td class="strength"></td>
 
                 <td class="strength"></td>
Line 2,134: Line 2,134:
 
                 <td class="description">Natural</td>
 
                 <td class="description">Natural</td>
 
                 <td class="usage">Kick w/Boots</td>
 
                 <td class="usage">Kick w/Boots</td>
                 <td class="level">14</td>
+
                 <td class="level">10</td>
 
                 <td class="parry">No</td>
 
                 <td class="parry">No</td>
 
                 <td class="block"></td>
 
                 <td class="block"></td>
                 <td class="damage">1d+2 cr</td>
+
                 <td class="damage">1d-1 cr</td>
 
                 <td class="reach">C,1</td>
 
                 <td class="reach">C,1</td>
 
                 <td class="strength"></td>
 
                 <td class="strength"></td>
Line 2,145: Line 2,145:
 
                 <td class="description">Natural</td>
 
                 <td class="description">Natural</td>
 
                 <td class="usage">Punch</td>
 
                 <td class="usage">Punch</td>
                 <td class="level">16</td>
+
                 <td class="level">12</td>
                 <td class="parry">12</td>
+
                 <td class="parry">10</td>
 
                 <td class="block"></td>
 
                 <td class="block"></td>
                 <td class="damage">1d cr</td>
+
                 <td class="damage">1d-3 cr</td>
 
                 <td class="reach">C</td>
 
                 <td class="reach">C</td>
 
                 <td class="strength"></td>
 
                 <td class="strength"></td>
Line 2,156: Line 2,156:
 
                 <td class="description">One handed</td>
 
                 <td class="description">One handed</td>
 
                 <td class="usage">Swung</td>
 
                 <td class="usage">Swung</td>
                 <td class="level">16</td>
+
                 <td class="level">11</td>
                 <td class="parry">12U</td>
+
                 <td class="parry">10U</td>
 
                 <td class="block">No</td>
 
                 <td class="block">No</td>
                 <td class="damage">1+2d+3 cut</td>
+
                 <td class="damage">1+1d+1 cut</td>
 
                 <td class="reach">1,2</td>
 
                 <td class="reach">1,2</td>
 
                 <td class="strength">11</td>
 
                 <td class="strength">11</td>
Line 2,167: Line 2,167:
 
                 <td class="description">One handed</td>
 
                 <td class="description">One handed</td>
 
                 <td class="usage">Thrust</td>
 
                 <td class="usage">Thrust</td>
                 <td class="level">16</td>
+
                 <td class="level">11</td>
                 <td class="parry">12U</td>
+
                 <td class="parry">10U</td>
 
                 <td class="block">No</td>
 
                 <td class="block">No</td>
                 <td class="damage">1+1d+2 cr</td>
+
                 <td class="damage">1+1d-1 cr</td>
 
                 <td class="reach">2</td>
 
                 <td class="reach">2</td>
 
                 <td class="strength">11</td>
 
                 <td class="strength">11</td>
Line 2,178: Line 2,178:
 
                 <td class="description">Sharp Claws (Hands)</td>
 
                 <td class="description">Sharp Claws (Hands)</td>
 
                 <td class="usage"></td>
 
                 <td class="usage"></td>
                 <td class="level">16</td>
+
                 <td class="level">12</td>
                 <td class="parry">12</td>
+
                 <td class="parry">10</td>
 
                 <td class="block"></td>
 
                 <td class="block"></td>
                 <td class="damage">1d cut</td>
+
                 <td class="damage">1d-3 cut</td>
 
                 <td class="reach">C</td>
 
                 <td class="reach">C</td>
 
                 <td class="strength"></td>
 
                 <td class="strength"></td>
Line 2,189: Line 2,189:
 
                 <td class="description">Sharp Teeth</td>
 
                 <td class="description">Sharp Teeth</td>
 
                 <td class="usage"></td>
 
                 <td class="usage"></td>
                 <td class="level">16</td>
+
                 <td class="level">12</td>
 
                 <td class="parry">No</td>
 
                 <td class="parry">No</td>
 
                 <td class="block"></td>
 
                 <td class="block"></td>
                 <td class="damage">1d cut</td>
+
                 <td class="damage">1d-3 cut</td>
 
                 <td class="reach">C</td>
 
                 <td class="reach">C</td>
 
                 <td class="strength"></td>
 
                 <td class="strength"></td>
Line 2,216: Line 2,216:
 
                 <td class="description">Magebane<div class="note">Grenade. Respiratory. 2 yd radius. Wizards can't cast.</div></td>
 
                 <td class="description">Magebane<div class="note">Grenade. Respiratory. 2 yd radius. Wizards can't cast.</div></td>
 
                 <td class="usage">Grenade</td>
 
                 <td class="usage">Grenade</td>
                 <td class="level">15</td>
+
                 <td class="level">11</td>
 
                 <td class="accuracy">0</td>
 
                 <td class="accuracy">0</td>
 
                 <td class="damage">2d burn (cold)</td>
 
                 <td class="damage">2d burn (cold)</td>
Line 2,230: Line 2,230:
 
                 <td class="description">Mithril Throwing Axe</td>
 
                 <td class="description">Mithril Throwing Axe</td>
 
                 <td class="usage">Thrown</td>
 
                 <td class="usage">Thrown</td>
                 <td class="level">16</td>
+
                 <td class="level">11</td>
 
                 <td class="accuracy">2</td>
 
                 <td class="accuracy">2</td>
                 <td class="damage">2d+4 cut</td>
+
                 <td class="damage">1d+2 cut</td>
                 <td class="range">16/24</td>
+
                 <td class="range">10/15</td>
 
                 <td class="rof">1</td>
 
                 <td class="rof">1</td>
 
                 <td class="shots">T(1)</td>
 
                 <td class="shots">T(1)</td>
Line 2,244: Line 2,244:
 
                 <td class="description">MithrilCrossbow (ST15)</td>
 
                 <td class="description">MithrilCrossbow (ST15)</td>
 
                 <td class="usage"></td>
 
                 <td class="usage"></td>
                 <td class="level">18</td>
+
                 <td class="level">9</td>
 
                 <td class="accuracy">5</td>
 
                 <td class="accuracy">5</td>
 
                 <td class="damage">2d+1 imp</td>
 
                 <td class="damage">2d+1 imp</td>
Line 2,253: Line 2,253:
 
                 <td class="recoil"></td>
 
                 <td class="recoil"></td>
 
                 <td class="strength">15&#8224;</td>
 
                 <td class="strength">15&#8224;</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">ZiD RPD, 7.62x39mm</td>
 +
                <td class="usage"></td>
 +
                <td class="level">10</td>
 +
                <td class="accuracy">5</td>
 +
                <td class="damage">6d pi</td>
 +
                <td class="range">600/3,900</td>
 +
                <td class="rof">11!</td>
 +
                <td class="shots">100(5)</td>
 +
                <td class="bulk">-6</td>
 +
                <td class="recoil">2</td>
 +
                <td class="strength">10B&#8224;</td>
 
             </tr>
 
             </tr>
 
              
 
              
Line 2,258: Line 2,272:
 
         <table class="equipment list">
 
         <table class="equipment list">
 
             <tr>
 
             <tr>
                 <td class="title">Equipment (16,239 kg; $93&#160;785)</td>
+
                 <td class="title">Equipment (26,689 kg; $95&#160;355)</td>
 
                 <td class="title">√</td>
 
                 <td class="title">√</td>
 
                 <td class="title">#</td>
 
                 <td class="title">#</td>
Line 2,284: Line 2,298:
 
                 <td class="quantity">1</td>
 
                 <td class="quantity">1</td>
 
                 <td class="cost">0</td>
 
                 <td class="cost">0</td>
                 <td class="weight">0 lb</td>
+
                 <td class="weight">0 kg</td>
 
                 <td class="cost_summary">0</td>
 
                 <td class="cost_summary">0</td>
                 <td class="weight_summary">0 lb</td>
+
                 <td class="weight_summary">0 kg</td>
 
                 <td class="ref">B271</td>
 
                 <td class="ref">B271</td>
 
             </tr>
 
             </tr>
Line 2,339: Line 2,353:
 
                 <td class="quantity">1</td>
 
                 <td class="quantity">1</td>
 
                 <td class="cost">0</td>
 
                 <td class="cost">0</td>
                 <td class="weight">0 lb</td>
+
                 <td class="weight">0 kg</td>
 
                 <td class="cost_summary">0</td>
 
                 <td class="cost_summary">0</td>
                 <td class="weight_summary">0 lb</td>
+
                 <td class="weight_summary">0 kg</td>
 
                 <td class="ref">B271</td>
 
                 <td class="ref">B271</td>
 
             </tr>
 
             </tr>
Line 2,684: Line 2,698:
 
                 <td class="weight_summary">1 lb</td>
 
                 <td class="weight_summary">1 lb</td>
 
                 <td class="ref">HT213</td>
 
                 <td class="ref">HT213</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Rifle Sling</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">10</td>
 +
                <td class="weight">1 lb</td>
 +
                <td class="cost_summary">1&#160;570</td>
 +
                <td class="weight_summary">20,9 lb</td>
 +
                <td class="ref">HT154</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >7.62x39mm</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">100</td>
 +
                <td class="cost">0,6</td>
 +
                <td class="weight">0,036 lb</td>
 +
                <td class="cost_summary">60</td>
 +
                <td class="weight_summary">3,6 lb</td>
 +
                <td class="ref">HT176</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >ZiD RPD, 7.62x39mm</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">1&#160;500</td>
 +
                <td class="weight">16,3 lb</td>
 +
                <td class="cost_summary">1&#160;500</td>
 +
                <td class="weight_summary">16,3 lb</td>
 +
                <td class="ref">HT137</td>
 
             </tr>
 
             </tr>
 
              
 
              
Line 2,695: Line 2,742:
 
             </tr>
 
             </tr>
 
         </table>
 
         </table>
         <div class="copyright">Modified at 17:42 on 07.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
+
         <div class="copyright">Modified at 17:55 on 07.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 
</div>
 
</div>

Revision as of 15:56, 7 August 2015

Portrait
Identity
Name: Бериос
Title: Владлен Фролов
Religion:
Player Information
Player: 2110
Campaign:
Created On: 05.08.2015
400 Points
Attributes: 100
Advantages: 336
Disadvantages: -150
Quirks: -3
Skills: 75
Spells: 42
Race: 0
Earned: 0
Description
Race: Demon Height: 189 cm Hair: Blond, Curly, Medium
Gender: ??? Weight: 75 kg Eyes: Brown
Age: 0 Size: +0 Skin: White
Birthday: ??? TL: 8 Hand: Ambidex
Attributes
Strength (ST): 10
Dexterity (DX): 12
Intelligence (IQ): 13
Health (HT): 10
Will: 13
Fright Check: 15
Basic Speed: 5,5
Basic Move: 5
Perception: 12
Vision: 12
Hearing: 12
Taste & Smell: 12
Touch: 12
thr: 1d-2, sw: 1d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 10 kg 5 10
Light (1) 20 kg 4 9
• Medium (2) 30 kg 3 8
Heavy (3) 60 kg 2 7
X-Heavy (4) 100 kg 1 6
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 9
11 Groin -3 9
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 1
17-18 Neck -5 0
- Vitals -3 9
Fatigue/Hit Points
Current FP: 12
Basic FP: 10
Tired: 3
Collapse: 0
Unconscious: -10
Current HP: 20
Basic HP: 10
Reeling: 3
Collapse: 0
Check #1: -10
Check #2: -20
Check #3: -30
Check #4: -40
Dead: -50
Lifting & Moving Things
Basic Lift: 10 kg
One-Handed Lift: 20 kg
Two-Handed Lift: 80 kg
Shove & Knock Over: 120 kg
Running Shove & Knock Over: 240 kg
Carry On Back: 150 kg
Shift Slightly: 500 kg
Advantages & Disadvantages Pts Ref
Demon 149 M155
True Form(Demon)
+4 DX, +6 ST, + 4 HT, +4 HP
168
Advantages 56
Flight (Wings: Basic Move+5)
Winged, -25%.
30 B56
Night Vision 5 5 B71
Shapeshifting(Alternate Form)
Human
15 B83
Sharp Claws (Hands) 5 B42
Sharp Teeth 1 B91
Disadvantage -75
Appearance: Monstrous -20 B21
Callous -5 B125
Fragile (Unnatural)
This form only, -50%.
Reverts to human form, knocked out, form unavaliable for X
-25 B137
Social Stigma (Monster (reac. -3)) -15 B155
Supernatural Features (No Shadow) -10 B157
Human -40
Mental -25
Insomniac (Severe)
GM secretly rolls 2d-1 for the number of days between episodes
-15 B140
Phantom Voices
Disturbing, -10.
-10 B148
Physical -15
Decreased Perception 1 -5 B16
Light Sleeper -5 B142
Skinny
-2 ST vs. knockback
-5 B18
Advantages(Inherent) 112
Job 15
Rank 1
10ый отдел: Лейтенант
5 B29
Security Clearance
Broad Clearance on a "Need to Know" Basis (Отдел), +10.
10 B82
Mental 61
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Extra Attack 1
Multi-Strike, +20%; Single Skill (Blades), -20%; Costs Fatique (1FP/sec), -10%; Limited Use (10/day), -10%; Requires WIll Roll, -5%; Temporary Disadvantage, no self-control roll (Bloodlust), -25%.
13 B53
Magery 5
Pact: Demonic, -10%; Injurous Magic., -30%.
33 B66
Physical 36
Enhanced Dodge 15 B51
Acceleration Tolerance 1 PU2:13
Ambidexterity 5 B39
Appearance
Attractive, +4.
4 B21
Fit
+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)
5 B55
No Hangover 1 B101
Rapid Healing 5 B79
Psi 0
Disadvantage -38
Code of Honor (Soldier's) -10 B127
Mental -20
Overconfidence
CR: 12 (Quite Often).
-5 B148
Fanaticism (USSR) -15 B136
Social -8
Compulsive Spending
CR: 12 (Quite Often), +20% Cost of Living Increase.
-5 B129
Congenial -1 B164
Distinctive Features -1 B165
Proud -1 B164
Skills SL RSL Pts Ref
Combat
Bow 11 DX-1 1 B182
Brawling 12 DX+0 1 B182
Broadsword 12 DX+0 2 B208
Crossbow 14 DX+2 4 B186
Disarming (Broadsword) 12 +0 1 B230
Dual-Weapon Attack (Broadsword) 9 -3 2 B230, MA83
Dual-Weapon Attack (Guns (Light Machine Gun)) 11 -1 4 B230, MA83
Fast-Draw (Two-Handed Sword) 13 DX+1 1 B194
Fast-Draw/TL8 (Ammo) 13 DX+1 1 B194
Feint (Broadsword) 13 +1 2 B231
Guns/TL8 (Light Anti-Armor Weapon) 12 DX+0 1 B198
Guns/TL8 (Light Machine Gun) 12 DX+0 1 B198
Guns/TL8 (Pistol) 12 DX+0 1 B198
Guns/TL8 (Rifle) 12 DX+0 1 B198
Horse Archery (Bow) 8 -3 2 B231, MA74
Knife 12 DX+0 1 B208
Off-Hand Weapon Training (Guns (Light Machine Gun)) 11 -1 4 B232
Retain Weapon (Broadsword) 13 +1 2 B232
Throwing 11 DX-1 1 B226
Thrown Weapon (Axe/Mace) 12 DX+0 1 B226
Two-Handed Sword 11 DX-1 1 B209
Wrestling 11 DX-1 1 B228
Fluff
Archaeology 11 IQ-2 1 B176
Artist (Illusion) 11 IQ-2 1 B179
Gambling 12 IQ-1 1 B197
Gardening 13 IQ+0 1 B197
Job
Accounting 11 IQ-2 1 B174
Camouflage 13 IQ+0 1 B183
Cryptography/TL8 11 IQ-2 1 B186
Diagnosis/TL8 11 IQ-2 1 B187
Explosives/TL8 (Demolition) 12 IQ-1 1 B194
First Aid/TL8 13 IQ+0 1 B195
Forced Entry 12 DX+0 1 B196
Forward Observer/TL8 12 IQ-1 1 B196
Holdout 12 IQ-1 1 B200
Poisons/TL8 11 IQ-2 1 B214
Savoir-Faire (Police) 13 IQ+0 1 B218
Soldier/TL8 12 IQ-1 1 B221
Stealth 9 DX-1 1 B222
Tactics 11 IQ-2 1 B224
Movement
Acrobatics 10 DX-2 1 B174
Aerobatics 10 DX-2 1 B174
Body Sense 10 DX-2 1 B181
Driving/TL8 (Automobile) 11 DX-1 1 B188
Driving/TL8 (Motorcycle) 11 DX-1 1 B188
Flight 9 HT-1 1 B195
Free Fall 11 DX-1 1 B197
Jumping 12 DX+0 1 B203
Riding (Equine) 11 DX-1 1 B217
Running 9 HT-1 1 B218
Swimming 6 HT+0 1 B224
Social
Acting 12 IQ-1 1 B174
Current Affairs/TL8 (Politics) 13 IQ+0 1 B186
Current Affairs/TL8 (Regional) 13 IQ+0 1 B186
Detect Lies 10 Per-2 1 B187
Exorcism 11 Will-2 1 B193
Fast-Talk 13 IQ+0 2 B195
Hidden Lore (Demon Lore) 12 IQ-1 1 B199
Intimidation 13 Will+0 1 B202
Sway Emotions 11 Will-2 1 B192
Spells Class Mana Cost Time SL RSL Pts Ref
Animals
Animal Control (Mammal) Regular
Animal
5
3
1 sec
1 min
16 IQ+3 1 M30
Animal Control (Vermin) Regular
Animal
1
1
1 sec
1 min
16 IQ+3 1 M30
Beast Soother Regular
Animal
1 to 3
-
1 sec
Permanent
16 IQ+3 1 M29
Shapeshift Others Special
Animal
Varies
Varies
30 sec
1 hr
15 IQ+2 1 M33
Shapeshifting (Baleful polymorph) Special
Animal
Varies
Varies
3 sec
1 hr
15 IQ+2 1 M32
Dreamfuckery
Dream Sending Regular
Communication
3
-
1 min
1 hr
16 IQ+3 1 M45
Persuasion Regular
Communication
Varies
Same
1 sec
1 min
16 IQ+3 1 M45
Sense Emotion Regular
Communication
2
-
1 sec
Instant
16 IQ+3 1 M45
Sense Foes Info/Area
Communication
1/area, min 2
-
1 sec
Instant
16 IQ+3 1 M44
Healing
Lend Energy Regular
Healing
1/pt
-
1 sec
Permanent
16 IQ+3 1 M89
Lend Vitality Regular
Healing
1/pt
-
1 sec
1 hour
16 IQ+3 1 M89
Minor Healing Regular
Healing
1-3
-
1 sec
Permanent
16 IQ+3 1 M91
Recover Energy Special
Healing
0
0
1 sec
Special
16 IQ+3 1 M89
Test Food Info
Food
1 or 3
-
1 sec
Instant
16 IQ+3 1 M77
Illusions
Complex Illusion Area
Illusion & Creation
2
Half
1 sec
1 min
16 IQ+3 1 M96
Simple Illusion Area
Illusion & Creation
1
Half
1 sec
1 min
16 IQ+3 1 M95
Sound Regular
Sound
Varies
1/ min
1 sec
Varies
16 IQ+3 1 M171
Mindfuckery
Daze Regular
Mind Control
3
2
2 sec
1 min
16 IQ+3 1 M134
Foolishness Regular
Mind Control
1-5
Half
1 sec
1 min
16 IQ+3 1 M134
Sleep Regular
Mind Control
4
-
3 sec
Until awakened
16 IQ+3 1 M135
Movement
Apportation Regular
Movement
Varies
1 sec
1 min
16 IQ+3 1 M142
Flight Regular
Movement
5
3
2 sec
1 min
15 IQ+2 1 M145
Hawk Flight Regular
Movement
8
4
3 sec
1 min
15 IQ+2 1 M146
Levitation Regular
Movement
1 per 80 lbs
Half
2 sec
1 min
16 IQ+3 1 M143
Teleport Special
Gate/Movement
Varies
-
1 sec
Instant
15 IQ+2 1 M147
Necromancy
Decay Regular
Food
1/meal
-
1 sec
Permanent
16 IQ+3 1 M77
Weaken Blood Regular
Body Control/Necromancy
9
5
1 sec
1 day
16 IQ+3 1 M40
Frailty Regular
Body Control
2/-HT
Same
1 sec
1 min
16 IQ+3 1 M37
Slow Healing Regular
Necromancy
1-5
Same
30 sec
1 day
16 IQ+3 1 M153
Sickness Regular
Body Control/Mind Control
3
3
4 sec
1 min
16 IQ+3 1 M138
Pestilence Regular
Necromancy
6
-
30 sec
Permanent
16 IQ+3 1 M154
Steal Energy Regular
Necromancy
0
-
1 min per 3 FP drained
Permanent
16 IQ+3 1 M150
Steal Vitality Regular
Necromancy
0
-
1 min per 3 HP drained
Permanent
16 IQ+3 1 M150
Plantfuckery
Blight Area
Plant
1 minimum
-
5 min
1 Crop or Season
16 IQ+3 1 M162
Heal Plant Area
Plant
3
-
1 Min
Permanent
16 IQ+3 1 M161
Identify Plant Info
Plant
2
-
1 sec
Instant
16 IQ+3 1 M161
Plant Growth Area
Plant
3
2
10 sec
1 min
16 IQ+3 1 M162
Seek Plant Info
Plant
2
-
1 sec
Instant
16 IQ+3 1 M161
Wither Plant Area
Plant
2
-
10 sec
Permanent
16 IQ+3 1 M163
Stonefuckery
Powerstone Enchantment
Enchantment
20
-
Varies
Permanent
16 IQ+3 1 M69
Enchant Enchantment
Enchantment
Varies
-
Varies
Permanent
15 IQ+2 1 M56
Charge Powerstone Regular
Meta
3/pt of energy
-
10 min
until used
15 IQ+2 1 M126
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Adamantium Bastard Sword of Vampirism
One handed
Swung 11 10U No 2+1+1d+1 cut 1,2 11
Adamantium Bastard Sword of Vampirism
One handed
Thrust 11 10U No 1+1d-1 cr 2 11
Adamantium Bastard Sword of Vampirism
Using Two-Handed Sword skill
Swung 11 9 No +2+1+ 1d+2 cut 1,2 10†
Adamantium Bastard Sword of Vampirism
Using Two-Handed Sword skill
Thrust 11 9 No 1+ 1d cr 2 10†
Mithril Throwing Axe Swung 6 7U No 1d+2 cut 1 11
Natural Kick 10 No 1d-2 cr C,1
Natural Kick w/Boots 10 No 1d-1 cr C,1
Natural Punch 12 10 1d-3 cr C
One handed Swung 11 10U No 1+1d+1 cut 1,2 11
One handed Thrust 11 10U No 1+1d-1 cr 2 11
Sharp Claws (Hands) 12 10 1d-3 cut C
Sharp Teeth 12 No 1d-3 cut C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Magebane
Grenade. Respiratory. 2 yd radius. Wizards can't cast.
Grenade 11 0 2d burn (cold) ×2 -2
Mithril Throwing Axe Thrown 11 2 1d+2 cut 10/15 1 T(1) -3 11
MithrilCrossbow (ST15) 9 5 2d+1 imp 300/375 1 1(4) -6 15†
ZiD RPD, 7.62x39mm 10 5 6d pi 600/3,900 11! 100(5) -6 2 10B†
Equipment (26,689 kg; $95 355) # $ W ∑ $ ∑ W Ref
Adamantium Bastard Sword of Vampirism
Using Two-Handed Sword skill
E 1 2 600 5 lb 2 600 5 lb B274
Adamantium Bastard Sword of Vampirism
One handed
E 1 0 0 kg 0 0 kg B271
Sword enhancements E 1 0 0 kg 12 600 0 kg
Glamered E 1 1 000 0 kg 1 000 0 kg
Adamantium Material
x2 Basic item cost, +1 to DMG
E 1 2 600 0 kg 2 600 0 kg
Vampirical
1 HP restored for every 3 DMG
E 1 9 000 0 kg 9 000 0 kg
One handed E 1 0 0 kg 0 0 kg B271
Grenades E 1 0 0 kg 2 800 0,90703 kg
Magebane
Grenade. Respiratory. 2 yd radius. Wizards can't cast.
E 2 1 400 1 lb 2 800 2 lb DF1:29
Drugs E 1 0 0 kg 16 900 4,08163 kg
Invisibility Potion
Potion. 1d×10 hours. Attack or casting breaks it.
E 2 2 250 0,5 lb 4 500 1 lb DF1:29
Great Healing Potion
Potion. 4d HP.
E 4 1 000 0,5 lb 4 000 2 lb DF1:29
Agility Potion
Potion. +1d DX. 1 hr
E 12 700 0,5 lb 8 400 6 lb DF1:29
Equipment E 1 0 0 kg 58 885 7,47302 kg
Returning Snakebite Axe E 1 0 0 kg 2 120 0,90703 kg
Mithril Throwing Axe E 1 120 2 lb 120 2 lb B271
Returning E 1 1 000 0 kg 1 000 0 kg
Snakebite
1d6 followup tox/round until HT save
E 1 0 0 kg 0 0 kg
Glamered E 1 1 000 0 kg 1 000 0 kg
MithrilCrossbow (ST15) E 1 615 3 lb 615 3 lb B276
Crossbow enhancements E 1 0 0 kg 13 330 1,46032 kg
Glamered E 1 1 000 0 kg 1 000 0 kg
Shoulder Quiver
Holds 12 arrows/bolts
E 1 10 0,5 lb 12 130 1,22 lb DF1:24
Returning Abyssal Steel Bolt E 12 1 010 0,06 lb 12 120 0,72 lb B276
Crossbow Sight
+1 Acc
E 1 100 1 lb 100 1 lb DF1:25
Crossbow Sling
1 turn to ready, Free action to sling.
E 1 100 1 lb 100 1 lb DF1:25
Returning Snakebite Axe E 1 0 0 kg 2 120 0,90703 kg
Mithril Throwing Axe E 1 120 2 lb 120 2 lb B271
Glamered E 1 1 000 0 kg 1 000 0 kg
Returning E 1 1 000 0 kg 1 000 0 kg
Snakebite
1d6 followup tox/round until HT save
E 1 0 0 kg 0 0 kg
Worn stuff E 1 0 0 kg 40 650 2,38458 kg
20 pt Powerstone (charge: 20) E 1 7 350 0,008 lb 7 350 0,008 lb M20
Glamered Mithril Assault Vest of Resistant Arrow Deflection
Flexible. DR17 vs. pi, cut. Looks like a jacket
E 1 13 300 2 lb 13 300 2 lb HT66
Serpent's Amulet
Alchemical. Immunity to Poison.
E 1 4 920 0,25 lb 4 920 0,25 lb DF1:30
Boots of Balance
Grant Perfect Balance (B74) (Balance)
E 1 15 080 3 lb 15 080 3 lb DF1:30
Gear E 1 0 0 kg 50 0,45351 kg
Lockpick Gun E 1 50 1 lb 50 1 lb HT213
Rifle Sling E 1 10 1 lb 1 570 20,9 lb HT154
7.62x39mm E 100 0,6 0,036 lb 60 3,6 lb HT176
ZiD RPD, 7.62x39mm E 1 1 500 16,3 lb 1 500 16,3 lb HT137
Notes