Difference between revisions of "Killian Horst"

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== Intro ==
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{{Sidebar|Nick=|Name=Killian Horst|Homeworld|Research Station Mu-Prime|Background|Adeptus Mechanicus|Role|Chirurgeon|Divination|Humans must die so that humanity can endure}}
 
<pre>
 
<pre>
Name: Killian Horst
 
 
Homeworld: Research Station
 
Background: Adeptus Mechanicus
 
Role: Chirurgeon
 
 
Divinitation: Humans must die so that humanity can endure.
 
 
 
XP Total: 6000  
 
XP Total: 6000  
 
XP Free:  0
 
XP Free:  0
 
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</pre>
 +
== Characteristics ==
 +
<pre>
 
---Characteristics (1200 XP)---
 
---Characteristics (1200 XP)---
  
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Insanity  : 0
 
Insanity  : 0
 
Corruption: 0
 
Corruption: 0
 
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</pre>
---Traits---
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==Traits==
 
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<pre>
 
Pursuit of Data: Gain Rank 1 (Known) in one related or identical Forbidden Lore skill whenever attaining Rank 2 (Trained) in a Scholastic Lore skill.
 
Pursuit of Data: Gain Rank 1 (Known) in one related or identical Forbidden Lore skill whenever attaining Rank 2 (Trained) in a Scholastic Lore skill.
  
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Dedicated Healer: In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus.  
 
Dedicated Healer: In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus.  
 
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</pre>
---Aptitudes---
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==Aptitudes==
 +
<pre>
 
Knowledge
 
Knowledge
 
Intelligence  
 
Intelligence  
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Strength
 
Strength
 
Toughness
 
Toughness
 +
</pre>
  
---Talents(2350 XP)---
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==Talents(2350 XP)==
 +
<pre>
 
[T2]Mechadendrite Use (Medicae)        300 ++
 
[T2]Mechadendrite Use (Medicae)        300 ++
 
[T2]Mechadendrite Use (Optical)            ++
 
[T2]Mechadendrite Use (Optical)            ++
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[T2]Precision Killer                  900 --
 
[T2]Precision Killer                  900 --
 
[T2]Prosanguine                        300 ++
 
[T2]Prosanguine                        300 ++
 +
</pre>
  
 
+
==Skills(2500 XP)==
---Skills(2500 XP)---
+
<pre>
 
[Int] Medicae +10                          300  ++ vs(50+10+10+20)
 
[Int] Medicae +10                          300  ++ vs(50+10+10+20)
 
[Int] Logic                                      ++ vs(50+10)
 
[Int] Logic                                      ++ vs(50+10)
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  [Ag] Operate (Surface)                    200  +- vs(40)
 
  [Ag] Operate (Surface)                    200  +- vs(40)
 
   [S] Athletics                            100  ++ vs(40)
 
   [S] Athletics                            100  ++ vs(40)
 
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</pre>
---Equipment---
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==Equipment==
 +
<pre>
 
Mecanicus Implants:
 
Mecanicus Implants:
 
   Cranial circuitry
 
   Cranial circuitry
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                               the character is always considered Lightly Damaged, and heals at an increased  
 
                               the character is always considered Lightly Damaged, and heals at an increased  
 
                               rate, removing 2 points of damage per day instead of 1.
 
                               rate, removing 2 points of damage per day instead of 1.
 
+
</pre>
Armor:
+
===Armor===
 +
<pre>
 
           [ 0 + 5 ]
 
           [ 0 + 5 ]
 
        
 
        
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     [ 2 + 5 ]  [ 2 + 5 ]
 
     [ 2 + 5 ]  [ 2 + 5 ]
 
+
</pre>
Weapons:
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===Weapons===
 +
<pre>
 
             Hand Cannon: Pistol  35m  S/–/– 1d10+4 I  2    5  2 Full — 3kg        SA vs(40+10) | h-aimed SA vs(40+10+10) | f-aimed SA vs(40+10+20) | pointblank h-aimed SA vs(40+10+10+30)
 
             Hand Cannon: Pistol  35m  S/–/– 1d10+4 I  2    5  2 Full — 3kg        SA vs(40+10) | h-aimed SA vs(40+10+10) | f-aimed SA vs(40+10+20) | pointblank h-aimed SA vs(40+10+10+30)
 
                 15 rounds
 
                 15 rounds
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                         Accurate, Felling (4), Reliable SA vs(40+10)
 
                         Accurate, Felling (4), Reliable SA vs(40+10)
 
                 2 charge packs
 
                 2 charge packs
 
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</pre>
Gear:
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===Gear===
 +
<pre>
 
             Robes
 
             Robes
 
             Sacred Unguents (x2)
 
             Sacred Unguents (x2)

Revision as of 08:22, 12 June 2016

Intro

Killian Horst
HomeworldResearch Station Mu-Prime
BackgroundAdeptus Mechanicus
RoleChirurgeon
DivinationHumans must die so that humanity can endure
XP Total: 6000 
XP Free:  0

Characteristics

---Characteristics (1200 XP)---

 WS : 30 [+3] = 30 +  0[PB]            --
 BS : 40 [+4] = 30 + 10[PB]            --
 S  : 40 [+3] = 30 +  5[PB] + 5[250]   +-
 T  : 50 [+5] = 30 + 15[PB] + 5[250]   +-
 Ag : 40 [+4] = 30 + 10[PB]            --
+Int: 50 [+5] = 35 +  5[PB] +10[350]   ++
+Per: 50 [+5] = 35 +  5[PB] +10[350]   ++
 WP : 40 [+4] = 30 + 10[PB]            --
-Fel: 25 [+2] = 25 +  0[PB]            --

Influence: 50

Initiative: +4
Half move : 4

Wounds    : 11 (8+1d5)
Fate      : 3  
Insanity  : 0
Corruption: 0

Traits

Pursuit of Data: Gain Rank 1 (Known) in one related or identical Forbidden Lore skill whenever attaining Rank 2 (Trained) in a Scholastic Lore skill.

Replace the Weak Flesh: An Adeptus Mechanicus character counts the Availability of all cybernetics as two levels more available (Rare items count as Average, Very Rare items count as Scarce, etc.). 

Dedicated Healer: In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus. 

Aptitudes

Knowledge
Intelligence 
Perception
Tech
Fieldcraft
Strength
Toughness

Talents(2350 XP)

[T2]Mechadendrite Use (Medicae)        300 ++
[T2]Mechadendrite Use (Optical)            ++
[T1]Weapon Training (Solid Projectile)     --
[T1]Resistance (Poison)                    +-
[T1]Jaded                                  --
[T3]Superior Chirurgeon                400 ++
[T2]Field Vivisection(Mutants)         450 +-
[T2]Precision Killer                   900 --
[T2]Prosanguine                        300 ++

Skills(2500 XP)

[Int] Medicae +10                           300  ++ vs(50+10+10+20)
[Int] Logic                                      ++ vs(50+10)
[Int] CL (Adeptus Mechanicus)                    ++ vs(50+10)
[Int] Tech-Use +10                          200  ++ vs(50+10+10)
[Int] Commerce +10                          300  ++ vs(50+10)
[Int] SL (Beasts) +10                       300  ++ vs(50+10+10)
[Int] SL (Chymistry) +10                    300  ++ vs(50+10+10)
[Int] SL (Tech) +10                         300  ++ vs(50+10+10)
[Int] FL (Mutants)                               ++ vs(50+10)
[Int] FL (Chymistry)                             ++ vs(50+10)
[Int] FL (Archeotech)                            ++ vs(50+10)
[Int] Trade (Chymist)                       100  ++ vs(50)
[Int] Trade (Morticator)                    100  ++ vs(50)  
[Int] Security                                   ++ vs(50)
[Per] Awareness                                  ++ vs(50+10+20)
 [Ag] Dodge                                 300  -- vs(40)
 [Ag] Operate (Surface)                     200  +- vs(40)
  [S] Athletics                             100  ++ vs(40)

Equipment

Mecanicus Implants:
   Cranial circuitry
   Cyber-mantle
   Electro-graft
   Electoo Inductors
   Potentia Coil
   
[roll 1/5]  Augur Array: A character using an auspex gains a +20 bonus to Awareness tests. Once per round, as a 
                Free Action, a character with one may make a Tech-Use test to spot things not normally 
                visible to human senses, such as invisible gases, nearby signs of life, non-visible 
                radiation, or other things as appropriate. The standard range is 50m, though walls more 
                than 50cm thick and certain shielding materials can block a scanner. 

[1/5]   Subskin Armor: +2 AP Arms, Body, Legs
[2/5]   Calculus Logi Upgrade: +10 on Lore, Logic and Linguistics tests
   
[3/5]   Mechadendrite (Medicae): +10 on Medicae tests, contains injectors
[4/5]   Mechadendrite (Optical): +10 visual perception, pict-recording, micro- and telescopic abilities, ignores 
                                 penalties for dakrness and obscured vision

[5/5]   Autosanguine Implants: This ancient and blessed microscopic technology flows as a metallic liquid 
                               within the character’s bloodstream, repairing minor injuries and accelerating 
                               healing. It repairs minor injuries and speeds recovery. When applying healing, 
                               the character is always considered Lightly Damaged, and heals at an increased 
                               rate, removing 2 points of damage per day instead of 1.

Armor

          [ 0 + 5 ]
       
[ 2 + 5 ] [ 2 + 5 ] [ 2 + 5 ]
         
    [ 2 + 5 ]   [ 2 + 5 ]

Weapons

            Hand Cannon: Pistol  35m  S/–/– 1d10+4 I  2    5   2 Full — 3kg         SA vs(40+10) | h-aimed SA vs(40+10+10) | f-aimed SA vs(40+10+20) | pointblank h-aimed SA vs(40+10+10+30)
                15 rounds
[roll 2/5]  Long Las:    Basic  150m  S/–/– 1d10+3 E  1   40     Full   4.5kg       SA vs(40+10) | h-aimed SA vs(40+10+10) | f-aimed SA vs(40+10+20) | pointblank h-aimed SA vs(40+10+10+30)
                         Accurate, Felling (4), Reliable SA vs(40+10)
                2 charge packs

Gear

            Robes
            Sacred Unguents (x2)
            Monotask Servoskull (Utility): flying combi-tool
[roll 5/5]  Clip/Drop Harness (x2)
[roll 3/5]  FAIL
[roll 4/5]  FAIL