Difference between revisions of "Kelot KKK ECL05"

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3(1) Conjure Ice Beast
 
3(1) Conjure Ice Beast
 
   
 
   
Gear[900]
+
Gear
 
  Chain Shirt 100gp 25
 
  Chain Shirt 100gp 25
 
  Shield, HW   7gp 10
 
  Shield, HW   7gp 10
 
  Javelin x5   5gp 10
 
  Javelin x5   5gp 10
 
  Healing belt 750gp
 
  Healing belt 750gp
38gp
 
 
Wishlist
 
 
  Crystal mask of Knowledge[nature]  2500
 
  Crystal mask of Knowledge[nature]  2500
 
  Tunic of steady spellcasting      2500
 
  Tunic of steady spellcasting      2500
 
  Chronocharm of the uncaring archmage 500
 
  Chronocharm of the uncaring archmage 500
 
  quartz 50
 
  quartz 50
 +
2488
 +
 +
Heartripper Blade[dagger +1, consuming heart gives one of the options: +2 flaming burst dagger for 1 hour; simultaneous remove disease, restoration, and cure serious wounds; use divination or scrying]
 +
 
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Revision as of 17:14, 10 February 2010

Name:        Kelot
Deity:       
Aligment:    NN
Languages:   Common, Celestial
Race:        lesser aasimar (humanoid[planetouched]) (PGtF)

Class:       Spirit Shaman 5



Str  8 ( 2 pts)
Dex 14 ( 6 pts)
Con 14 ( 6 pts)
Int 12 ( 4 pts)
Wis 16 ( 6 pts) +2
Cha 18 (10 pts) +2 rac +1 lvl

HP  32(32) (8+4d8+6)
AC  18 (10 +2 dex +4 armor +2 shield) Touch 12 FF 16
 +2 vs spirits
Initiative: +2(+2 dex)

Attacks:  
 Melee  +2 (3 bab -1 str)
 Ranged +5 (3 bab +2 dex)
 Graple +2 (3 bab -1 str)

Saves
 Fortitude   +6 (4 spirit shaman +2 con)
 Reflex      +3 (1 spirit shaman +2 dex)
 Will        +7 (4 spirit shaman +3 wis)


Feats
 [SG] Alertness
 [Flaw] Feeble
 [Flaw Bonus] Augumented Healing
 [1 HD] Healer's Luck
 [3 HD] Spontaneous Healing
 [5 HD] Magic of the land

Skills (8+2sp)      
+10 Concentration	(8 rank +2 con)
+ 9 Knowledge[nature]	(8 rank +1 int)
+ 9 Spellcraft		(8 rank +1 int)
+12 Heal		(8 rank +3 wis +2 item)
+15 Spot		(8 rank	+3 wis +2 rac +2 feat)

Racial Abilities
 Darkvision 60
 +2 on spot and listen
 Daylight 1/day
 Resistance acid 5 col 5 electricity 5
 
Class Abilities
 Spirit Guide
 Wild empaty 1d20+9
 Chastise spirit 5d6 7/day DC 19
 Detect Spirits
 Blessing of the spirits

Spells available: 6(6) / 7 (7) / 5 (5) / 3 (3)

Spells retrieved:
0(3) Detect Magic, Create Water, CMW
1(3) Snake Swiftness, Produce Flames, CLW
2(1) Blinding Spittle
3(1) Conjure Ice Beast
 
Gear
 Chain Shirt	100gp	25
 Shield, HW	  7gp	10
 Javelin x5	  5gp	10		
 Healing belt	750gp
 Crystal mask of Knowledge[nature]  2500
 Tunic of steady spellcasting       2500
 Chronocharm of the uncaring archmage 500
 quartz 50
2488

Heartripper Blade[dagger +1, consuming heart gives one of the options: +2 flaming burst dagger for 1 hour; simultaneous remove disease, restoration, and cure serious wounds; use divination or scrying]