Difference between revisions of "Joe The Iron Hand"

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[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:The_Masterpiece_of_Deadly_Grace]]
 
[[Category:The_Masterpiece_of_Deadly_Grace]]
 
+
[[Category:High Halls Of Stained Honor]]
 
{{Q|A dagger in the dark is worth a thousand swords at dawn.|Tactica Imperium|||nolink=1}}  
 
{{Q|A dagger in the dark is worth a thousand swords at dawn.|Tactica Imperium|||nolink=1}}  
  
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Joe "Iron Hand" Zech
 
Joe "Iron Hand" Zech
 
Jarhain(Death World) Guardsman(of sorts)
 
Jarhain(Death World) Guardsman(of sorts)
Rank: 5
+
Rank: 6
  
Exp: 4150/4150 = 1550+900+1500
+
Exp: 6450/6400 = 2050+900+2100  (50 unspent)
  
STATS (1550)
+
STATS (2050)
WS    42 = 12 + 20 + 5(adv) + 5(shift)             100
+
WS    47 = 12 + 20 + 10(adv) + 5(shift)             350
 
BS    38 =  8 + 15 + 10(adv) +5(shift)              350
 
BS    38 =  8 + 15 + 10(adv) +5(shift)              350
S    52(62) = 12 + 25 + 5(shift)+10(train)        350
+
S    52(72) = 12 + 25 + 5(shift)+10(train)        350
T    44 = 14 + 25 +  5(shift)
+
T    54 = 14 + 25 +  5(shift) + 10(adv)            750
 
Ag    40 = 10 + 20 + 10(adv)                        750
 
Ag    40 = 10 + 20 + 10(adv)                        750
 
Int  24 = 11 + 15 -5(shift)  + 3(div)                               
 
Int  24 = 11 + 15 -5(shift)  + 3(div)                               
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Divination: A wise man learns from the deaths of others
 
Divination: A wise man learns from the deaths of others
 
Insanity: 0
 
Insanity: 0
Corruption: 9
+
Corruption: 8
Fate: 1
+
malignancy:nausea(babes)
 +
Fate: 2
  
 
Init: +4
 
Init: +4
Wounds: 16=12+4
+
Wounds: 18/18=12+6
  
 
TRAITS
 
TRAITS
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Ciphers (Deathworlder) (Int)   
 
Ciphers (Deathworlder) (Int)   
  
SKILLS (900)
+
SKILLS (1100)
 
Basic:
 
Basic:
 
Navigation (Surface) (Int)
 
Navigation (Surface) (Int)
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Forbidden Lore(Orks)                200
 
Forbidden Lore(Orks)                200
 
Intimidate(S+10)                    200
 
Intimidate(S+10)                    200
 +
Silent Move(Ag+10)                  200(LA)
 +
 +
planned:
 +
Common Lore(Underworld)            200(LA)
 +
Shadowing(Ag)                      200(LA)
 +
Sneak attack                        ? (LA)
 +
  
  
TALENTS (1700)
+
TALENTS (2100)
 
Melee Weapon Training(Primitive)
 
Melee Weapon Training(Primitive)
 
Basic Weapon Training(SP)
 
Basic Weapon Training(SP)
Line 76: Line 84:
 
Rapid Reload                        100
 
Rapid Reload                        100
 
Swift Attack                        200
 
Swift Attack                        200
Gunblade[*]                         200
+
Gun-blade[*]                       200
Sound Constitution(x4)              400
+
Sound Constitution(x6)              600
 
Hatred(orks)                        200
 
Hatred(orks)                        200
 
Crushing Blow                      200
 
Crushing Blow                      200
 
Stepaside                          100
 
Stepaside                          100
 +
Takedown                            100
 +
True Grit                          100
 +
TWW(Melee)                          200
 +
Ambidextrous                        200
 +
Frenzy                              100
 +
Blademaster                        100
  
[*] - used with any weapon, that has melee attachment upgrade. On a successfull attack with an attachment you automatically make normal ranged attack at pointblank range(usually +30 to hit), which can't be dodged. That's only way you can obtain pointblank shot in melee(as after that attack you are in melee automatically).  
+
  [*] - used with any basic weapon that has melee attachment upgrade. As a full action you can make melee attack with an attachment. If it hits, you can forfeit your Reactions for this round and make immediate single ranged attack with the weapon itself. This attack counts as being made at Point Blank range and can't be dodged.
 +
note 1:you can use All-Out attack +20 bonus;
 +
note 2:you cannot use any swift/lightning attack, as this is already a Full Action. You can't use Furious charge, as you can't use forfeited Reaction;
 +
note 3:you CAN make semi/full-auto attack as follow-up(as approved by GM).  
 +
</pre>
  
 +
=== Weapons and Armour: ===
 +
<pre>
 +
"Thirster"    Type: Melee                          Dmg: 1d5+3+5/7+2R Pen:0(2) Special:Primitive(Mono) Weight: 0.8kg
 +
2x"Mandibles" Type: Melee                          Dmg: 1d10+5/7+2R Pen: 4 unwieldy
  
Weapons:
+
"Da Smasha"  Type: Heavy Range:30m  Mode: s/-/3  Dmg: 2d10I  Pen:0 Clip:60 Reload: Full Special: Scatter, Inaccurate, Reliable. Weight:30 kg; count as having melee(chain) attachment with damage of(2d10+2+5R, Pen:2, Tearing, Unwieldy)
"Thirster"  Type: Melee                          Dmg: 1d10+2+5+2R Pen:0(2) Special:Primitive(Mono) Weight: 2kg
 
"Da Smasha"  Type: Heavy Range:30m  Mode: s/-/3  Dmg: 2d10I  Pen:0 Clip:60 Reload: Full Special: Scatter, Inaccurate, Reliable. Weight:30 kg; used as GW(1d10+5) in hand-to-hand. chain-upgraided(pen2,tearing)
 
  
 
Armour:
 
Armour:
 
Carapace Chest Plate    AP:6
 
Carapace Chest Plate    AP:6
 
Carapace Greaves        AP:5
 
Carapace Greaves        AP:5
 +
</pre>
  
 +
=== Equipment ===
 +
<pre>
 +
bionic arm(good, S+20, w'built-in recoil glove, heavy weapons can be fired without bracing with no penalty, bare-hand damage 1d10+SB non-primitive)
 +
bionic eyes(dark sight, heightened sense(sight))
 +
50 shells
 +
30 inferno shells(E pen3 damage, catch fire on hit, without gunblade blast(2) for catch-fire) 1620
 +
Frenzon injectors(10) = 1000
 +
frag grenades(10) = 100
 +
meltabombs(6) 600
 +
Slither boots 500+100(built-in stummers)
 +
carapace boots built-in stummers 100
 +
grapnel 30
  
bionic arm(good, w'built-in recoil glove, heavy weapons can be fired without bracing with -10 penalty to BS)
 
bionic eyes(dark sight)
 
90 shells
 
 
Recoil glove(one, right-hand)
 
Recoil glove(one, right-hand)
 
common cloth(overcoat)
 
common cloth(overcoat)
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Ork trophy(Shoulderguard)
 
Ork trophy(Shoulderguard)
 
Ork trophy(kneecap-guard, made of iron jaw)
 
Ork trophy(kneecap-guard, made of iron jaw)
Sunglasses
+
Sunglasses(goggles actually)
 +
respirator
 
pack of lho-sticks
 
pack of lho-sticks
 
magnoculars
 
magnoculars
 +
bottle of med-quality amasek
 
Backpack
 
Backpack
 +
 +
950 left
 
</pre>
 
</pre>

Latest revision as of 15:48, 25 February 2010

A dagger in the dark is worth a thousand swords at dawn.
~ Tactica Imperium

Description

высокий(180), наголо бритый человек в темных "сварочных" очках. Левая рука заменена искусно сделанным сервопротезом, на правой красуется дугообразный шипастый наплеч орочьего дизайна. На правой ноге имеется наколенник, сделанный из "железной челюсти" орочьего ноба. На поясе большой нож, скорее даже тесак, изготовленный из кости бледно-синего цвета. На ремне через плечо - огромный дробовик. Все это прикрыто грязным темно-серым плащом, но отчетливо выделяется(а в случае наплеча - так даже торчит насквозь шипами). 
Joe the Iron hand.jpg

Character sheet

Joe "Iron Hand" Zech
Jarhain(Death World) Guardsman(of sorts)
Rank: 6

Exp: 6450/6400 = 2050+900+2100  (50 unspent)

STATS (2050)
WS    47 = 12 + 20 + 10(adv) + 5(shift)             350
BS    38 =  8 + 15 + 10(adv) +5(shift)              350
S     52(72) = 12 + 25 + 5(shift)+10(train)         350
T     54 = 14 + 25 +  5(shift) + 10(adv)            750
Ag    40 = 10 + 20 + 10(adv)                        750
Int   24 = 11 + 15 -5(shift)   + 3(div)                               
Per   29 =  9 + 25 -  5(shift)
WP    23 =  8 + 20 -  5(shift)
Fel   24 = 14 + 15 -  5(shift)

Divination: A wise man learns from the deaths of others
Insanity: 0
Corruption: 8
malignancy:nausea(babes)
Fate: 2

Init: +4
Wounds: 18/18=12+6

TRAITS
Sterner Stuff:
Survival (Int)
Heightened Metabolism:
Resistance (Poison) (T). 
Make Like A Tree, And Go Phluk Yourself: 
-10 to Fel with non-deathworlders
It's Out There!:
Silent Move (Ag)
Concealment (Ag)
Skills:
Speak Language (Deathworlder) (Int)
Ciphers (Deathworlder) (Int)  

SKILLS (1100)
Basic:
Navigation (Surface) (Int)
Tracking (Int) 

Aquired:
Speak Language(Int)(Low Gothic)
Drive (Ground vehicle) (Ag)

Dodge(Ag+10)                        200
Awareness(Per)                      100
Cyphers(Acolyte)(Int)               100
Common Lore(Imperial Guard)         100
Forbidden Lore(Orks)                200
Intimidate(S+10)                    200
Silent Move(Ag+10)                  200(LA)

planned:
Common Lore(Underworld)             200(LA)
Shadowing(Ag)                       200(LA)
Sneak attack                         ? (LA)



TALENTS (2100)
Melee Weapon Training(Primitive)
Basic Weapon Training(SP)
Heavy Weapon Training(SP)           200
Bulging Biceps                      100
Pistol Training(Las)
Rapid Reload                        100
Swift Attack                        200
Gun-blade[*]                        200
Sound Constitution(x6)              600
Hatred(orks)                        200
Crushing Blow                       200
Stepaside                           100
Takedown                            100
True Grit                           100
TWW(Melee)                          200
Ambidextrous                        200
Frenzy                              100
Blademaster                         100

  [*] - used with any basic weapon that has melee attachment upgrade. As a full action you can make melee attack with an attachment. If it hits, you can forfeit your Reactions for this round and make immediate single ranged attack with the weapon itself. This attack counts as being made at Point Blank range and can't be dodged.
note 1:you can use All-Out attack +20 bonus;
note 2:you cannot use any swift/lightning attack, as this is already a Full Action. You can't use Furious charge, as you can't use forfeited Reaction;
note 3:you CAN make semi/full-auto attack as follow-up(as approved by GM). 

Weapons and Armour:

"Thirster"    Type: Melee                           Dmg: 1d5+3+5/7+2R Pen:0(2) Special:Primitive(Mono) Weight: 0.8kg
2x"Mandibles" Type: Melee                           Dmg: 1d10+5/7+2R Pen: 4 unwieldy

"Da Smasha"  Type: Heavy Range:30m   Mode: s/-/3  Dmg: 2d10I  Pen:0 Clip:60 Reload: Full Special: Scatter, Inaccurate, Reliable. Weight:30 kg; count as having melee(chain) attachment with damage of(2d10+2+5R, Pen:2, Tearing, Unwieldy)

Armour:
Carapace Chest Plate    AP:6
Carapace Greaves        AP:5

Equipment

bionic arm(good, S+20, w'built-in recoil glove, heavy weapons can be fired without bracing with no penalty, bare-hand damage 1d10+SB non-primitive)	
bionic eyes(dark sight, heightened sense(sight))	
50 shells	
30 inferno shells(E pen3 damage, catch fire on hit, without gunblade blast(2) for catch-fire) 1620
Frenzon injectors(10) = 1000
frag grenades(10) = 100
meltabombs(6) 600
Slither boots 500+100(built-in stummers)
carapace boots built-in stummers 100
grapnel 30

Recoil glove(one, right-hand)
common cloth(overcoat)	
carapace chest plate and greaves	
Ork trophy(Shoulderguard)
Ork trophy(kneecap-guard, made of iron jaw)
Sunglasses(goggles actually)
respirator
pack of lho-sticks
magnoculars
bottle of med-quality amasek
Backpack

950 left