Hanzel

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People rest safe in their beds at night because rough men stand ready to do violence in their name. I'm one of those "rough men" and proud of it.
~ Bandit Six

Character

  • Hanzel
  • adult male Human Cleric 3,
  • Background: Acolyte
  • Domain: Life


Attribute Value Mod Starting value Modifications Saves
Str 08 -1 = 08 -1
Dex 12 +1 = 12 0
Con 14 +2 = 14 +2
Int 10 +0 = 10 +0
Wis 16 +4 = 15 +1(v. human) +5 = +3(mod)+2(prof)
Cha 14 +2 = 13 +1(v. human) +4 = +2(mod) + 2(prof)

Stats

  • HP: 24/24
  • AC: 17 = 14(Scale Mail) +2(shield) + 1(Dex)
  • Speed: 30 ft
  • Init: +1
  • Prof: +2
  • Melee: +1 = -1(str) + 2(prof)
  • Ranged: +1/+3 = -1(str)/+1(dex) + 2(prof)
  • Spell: +5 = +3(wis) + 2(prof)
  • Spell DC: 13 = 8(base) +3(wis) +2(prof)


  • Passive perception: 13 = 10 +3(wis)
  • Passive investigation: 10 = 10

Combat

  • Attack
    • Melee
      • Mace +1 1d6-1 bludgeoning
    • Ranged
      • Spell +5 varies

Proficiencies

  • Armor: Light, Medium, Shields
  • Weapons: Simple
  • Tools: Herbalism kit.
  • Languages: Common, Dwarfish, Elvish. Halfling
  • Saving throws: Wis, Cha
  • Skills:
    • Medicine (Wis, +5 = +3 +2) [Life Domain]
    • Insight (Wis, +5 = +3 +2) [Background]
    • Religion (Int, +2 = +2) [Background]
    • History (Int, +2 = +2) [Cleric]
    • Persuasion (Cha, +4 = +2 +2) [Cleric]
    • Nature (Wis, +5 = +3 +2) [v.human]

Abilities and features

  • [V.Human] Feat: Healer.
  • [V.Human] Skill: Nature
  • [Backgr ] Skills
  • [Backgr ] Languages
  • [Backgr ] Shelter of the Faithful
  • [Cleric ] Spellcasting
  • [Cleric ] Divine Domain: Life
  • [Cleric ] Channel Divinity 2/short rest
  • [Cleric ] Disciple of Life
  • [Cleric ] Bonus Proficiencies
  • [Cleric ] Turn Undead (Destroy Undead) (CR 1)
  • [Cleric ] Thunderbolt Strike


Domain and Cleric Spells


Tier C 1 2 3 4 5 6 7 8 9
Spell slots 4 [3/4] [1/3] [2/3] 1/2

Domain spells

Thunderwave Gust of Wind Call Lightning Control Water
Fog Cloud Shatter Sleet Storm Ice Storm

Guidance Cure Wounds
Word of Radiance Bane Spiritual Weapon Spirit Guardians Metal Shape
Sacred Flame Guiding Bolt Enhance Ability Revivify Divination
Toll the Dead Bless Prayer of Healing Bestow Curse Banishment

Memorize #2

Cure Wounds Enhance Ability Speak with the Dead Divination
Detect Poison and Disease Lesser Restoration Spirit Guardians
Purify Food And Drink Find Traps
Bless

Items

Holy Symbol (Stylized Electric Arc) x3
Common Clothes
Traveller's Clothes.
Pouch (95gp)
Insignia of the rank
Cartographer's Tools
backpack
bedroll
mess kit
tinderbox
torches x10
rations x10
waterskin
50 feet of hempen rope
bolts x20
A dragon's bony talon hanging from a plain leather necklace
javelin x6
Mirror, steel.
Box of poisonous berries
Holy Water x3

Magic Items

Weapons

Warhammer+1 1d8+1 bludgeoning 2 lb. versatile (1d10)
Crossbow, Light 1d8 piercing 5 lb. Ammunition (range 80/320), Loading, two-handed
Dagger 1d4 piercing 1 lb. Finesse, Light, thrown (range 20/60)
Javelin 1d6 piercing 2 lb. Thrown (range 30/120)
Hexblaster 2d8+4 force 2 lb. (range 60/120)
Hex Longblaster 2d8+4 force 2 lb. (range 120/240)

Armor

Blackened Mithral Plate Mail of Gleaming +1 19 55 lb.
Sentinel Shield +1 +3 6 lb.

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