Difference between revisions of "Hamish MacDuff"

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m (Backgrounds)
m (a-plundering we go.)
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|'''Duellist''' || Quirk: Earn a Hero Point when you resort to the edge of your blade to defend a noble ideal.
 
|'''Duellist''' || Quirk: Earn a Hero Point when you resort to the edge of your blade to defend a noble ideal.
 
|}
 
|}
 +
{{Sidebar|Name='''Traits'''|Brawn|{{Progressbar|Length=5|Marks=3}}|Finesse|{{Progressbar|Length=5|Marks=2}}|Resolve|{{Progressbar|Length=5|Marks=3}}|Wits|{{Progressbar|Length=5|Marks=2}}|Panache|{{Progressbar|Length=5|Marks=3}}}}
  
 
== Arcana ==
 
== Arcana ==
<poem>Virtue: Insightful(The Beggar) Activate your Virtue to discover a Brute Squad’s type, or to know a Villain’s Rank and Advantages.  
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{| class = 'hover'
Hubris: Loyal(The War) You receive a Hero Point when your Hero goes back for a fallen comrade or refuses to leave a wounded ally. </poem>
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|'''Virtue:''' || Insightful(The Beggar || Activate your Virtue to discover a Brute Squad’s type, or to know a Villain’s Rank and Advantages.
 
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|-
{{Sidebar|Name='''Traits'''|Brawn|{{Progressbar|Length=5|Marks=3}}|Finesse|{{Progressbar|Length=5|Marks=2}}|Resolve|{{Progressbar|Length=5|Marks=3}}|Wits|{{Progressbar|Length=5|Marks=2}}|Panache|{{Progressbar|Length=5|Marks=3}}}}
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|'''Hubris:''' || Loyal(The War) || You receive a Hero Point when your Hero goes back for a fallen comrade or refuses to leave a wounded ally.
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|}
  
 
== Advantages ==
 
== Advantages ==
*Riot Breaker When you take Wounds from a Brute Squad, subtract your Resolve from the Wounds. The remainder is how many Wounds you take, to a minimum of 1 Wound.
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{| class = 'hover'
*Duelist Academy (Skatha's Cleasa)
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|'''Riot Breaker''' || When you take Wounds from a Brute Squad, subtract your Resolve from the Wounds. The remainder is how many Wounds you take, to a minimum of 1 Wound.
*Linguist You speak, read, and write all Théan languages. Even the dead ones
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|-
*The Devil's Own Luck     Spend a Hero Point after you take a Risk to Re-Roll any number of dice you wish.
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|'''Duelist Academy''' || Skatha's Cleasa
*Disarming Smile Spend a Hero Point to keep another character from drawing a weapon, starting a fight, or resorting to violence.  
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|-
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|'''Linguist''' || You speak, read, and write all Théan languages. Even the dead ones
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|-
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|'''The Devil's Own Luck''' || Spend a Hero Point after you take a Risk to Re-Roll any number of dice you wish.
 +
|-
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|'''Disarming Smile''' || Spend a Hero Point to keep another character from drawing a weapon, starting a fight, or resorting to violence.
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|}
  
 
{{Sidebar|Name='''Skills'''
 
{{Sidebar|Name='''Skills'''
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}}
 
}}
  
== Maneuvers ==
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== Cleasan ==
*Slash         | When you perform Slash, deal a number of Wounds equal to your Ranks in Weaponry.
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{| class = 'hover'
*Parry         | Perform Parry to prevent a number of Wounds equal to your Ranks in Weaponry.
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|'''Slash''' || When you perform Slash, deal a number of Wounds equal to your Ranks in Weaponry.
*Feint         | When you perform Feint, you deal one Wound—if your target is injured again this Round, he suffers one additional Wound.
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|-
*Lunge         | When you perform Lunge, spend all of your Raises. You deal a number of Wounds equal to your Ranks in Weaponry plus the Raises you spend. These Wounds cannot be avoided or prevented.
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|'''Parry''' || Perform Parry to prevent a number of Wounds equal to your Ranks in Weaponry.
*Bash         | When you perform Bash, deal one Wound; the next time your target deals Wounds this Round she deals one less Wound for each Rank you have in Weaponry.
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|-
*Riposte       | When you perform Riposte, you prevent a number of Wounds equal to your Ranks in Weaponry, and deal a number of Wounds equal to your Ranks in Weaponry  
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|'''Feint''' || When you perform Feint, you deal one Wound—if your target is injured again this Round, he suffers one additional Wound.
*Salmon's Leap | This maneuver deals Wounds equal to your Ranks in Athletics, and these Wounds cannot be prevented in any way. You may perform the Salmon Leap once per Round.
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|-
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|'''Lunge''' || When you perform Lunge, spend all of your Raises. You deal a number of Wounds equal to your Ranks in Weaponry plus the Raises you spend. These Wounds cannot be avoided or prevented.
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|-
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|'''Bash''' || When you perform Bash, deal one Wound; the next time your target deals Wounds this Round she deals one less Wound for each Rank you have in Weaponry.
 +
|-
 +
|'''Riposte''' || When you perform Riposte, you prevent a number of Wounds equal to your Ranks in Weaponry, and deal a number of Wounds equal to your Ranks in Weaponry
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|-
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|'''Salmon's Leap''' || This maneuver deals Wounds equal to your Ranks in Athletics, and these Wounds cannot be prevented in any way. You may perform the Salmon Leap once per Round.
 +
|}

Revision as of 16:23, 27 February 2018

My heart's in the Highlands, my heart is not here;
My heart's in the Highlands a-chasing the deer;
A-chasing the wild-deer, and following the roe,
My heart's in the Highlands wherever I go.
~ Robert Burns

Description

Stories

Name: Ancient ways
Type: Hunting
Goal: Return the book of Ancient Way to the Marches
Reward: Scholarship(3)
Step 1: Suss out the location of Inquisition Facility at which the book is kept.

Bio

Name  : Hamish MacDuff
Origin  : Highland Marches
Languages Known: All

Backgrounds

Seanchaidh (Warrior-Poet) Quirk: Earn a Hero Point when you enforce the ancient laws of your people.
Duellist Quirk: Earn a Hero Point when you resort to the edge of your blade to defend a noble ideal.
Traits
Brawn⬛ ⬛ ⬛ ⬜ ⬜
Finesse⬛ ⬛ ⬜ ⬜ ⬜
Resolve⬛ ⬛ ⬛ ⬜ ⬜
Wits⬛ ⬛ ⬜ ⬜ ⬜
Panache⬛ ⬛ ⬛ ⬜ ⬜


Arcana

Virtue: Insightful(The Beggar Activate your Virtue to discover a Brute Squad’s type, or to know a Villain’s Rank and Advantages.
Hubris: Loyal(The War) You receive a Hero Point when your Hero goes back for a fallen comrade or refuses to leave a wounded ally.

Advantages

Riot Breaker When you take Wounds from a Brute Squad, subtract your Resolve from the Wounds. The remainder is how many Wounds you take, to a minimum of 1 Wound.
Duelist Academy Skatha's Cleasa
Linguist You speak, read, and write all Théan languages. Even the dead ones
The Devil's Own Luck Spend a Hero Point after you take a Risk to Re-Roll any number of dice you wish.
Disarming Smile Spend a Hero Point to keep another character from drawing a weapon, starting a fight, or resorting to violence.
Skills
Aim⬜ ⬜ ⬜ ⬜ ⬜
Athletics⬛ ⬛ ⬛ ⬜ ⬜
Brawl⬛ ⬜ ⬜ ⬜ ⬜
Convince⬛ ⬛ ⬛ ⬜ ⬜
Empathy ⬛ ⬛ ⬜ ⬜ ⬜
Hide ⬜ ⬜ ⬜ ⬜ ⬜
Intimidate ⬛ ⬜ ⬜ ⬜ ⬜
Notice ⬛ ⬛ ⬜ ⬜ ⬜
Perform ⬛ ⬛ ⬛ ⬜ ⬜
Ride ⬜ ⬜ ⬜ ⬜ ⬜
Sailing ⬜ ⬜ ⬜ ⬜ ⬜
Scholarship ⬛ ⬛ ⬜ ⬜ ⬜
Tempt ⬜ ⬜ ⬜ ⬜ ⬜
Theft ⬜ ⬜ ⬜ ⬜ ⬜
Warfare ⬜ ⬜ ⬜ ⬜ ⬜
Weaponry ⬛ ⬛ ⬛ ⬜ ⬜


Cleasan

Slash When you perform Slash, deal a number of Wounds equal to your Ranks in Weaponry.
Parry Perform Parry to prevent a number of Wounds equal to your Ranks in Weaponry.
Feint When you perform Feint, you deal one Wound—if your target is injured again this Round, he suffers one additional Wound.
Lunge When you perform Lunge, spend all of your Raises. You deal a number of Wounds equal to your Ranks in Weaponry plus the Raises you spend. These Wounds cannot be avoided or prevented.
Bash When you perform Bash, deal one Wound; the next time your target deals Wounds this Round she deals one less Wound for each Rank you have in Weaponry.
Riposte When you perform Riposte, you prevent a number of Wounds equal to your Ranks in Weaponry, and deal a number of Wounds equal to your Ranks in Weaponry
Salmon's Leap This maneuver deals Wounds equal to your Ranks in Athletics, and these Wounds cannot be prevented in any way. You may perform the Salmon Leap once per Round.