Difference between revisions of "Hamish MacDuff"

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== Backgrounds ==
 
== Backgrounds ==
<poem>Seanchaidh (Warrior-Poet)       Earn a Hero Point when you enforce the ancient laws of your people.
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{| class = 'hover'
Duellist                       Earn a Hero Point when you resort to the edge of your blade to defend a noble ideal. </poem>
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|'''Seanchaidh (Warrior-Poet)''' || Quirk: Earn a Hero Point when you enforce the ancient laws of your people.
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|-
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|'''Duellist''' || Quirk: Earn a Hero Point when you resort to the edge of your blade to defend a noble ideal.
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|}
  
 
== Arcana ==
 
== Arcana ==

Revision as of 15:59, 27 February 2018

My heart's in the Highlands, my heart is not here;
My heart's in the Highlands a-chasing the deer;
A-chasing the wild-deer, and following the roe,
My heart's in the Highlands wherever I go.
~ Robert Burns

Description

Stories

Name: Ancient ways
Type: Hunting
Goal: Return the book of Ancient Way to the Marches
Reward: Scholarship(3)
Step 1: Suss out the location of Inquisition Facility at which the book is kept.

Bio

Name  : Hamish MacDuff
Origin  : Highland Marches
Languages Known: All

Backgrounds

Seanchaidh (Warrior-Poet) Quirk: Earn a Hero Point when you enforce the ancient laws of your people.
Duellist Quirk: Earn a Hero Point when you resort to the edge of your blade to defend a noble ideal.

Arcana

Virtue: Insightful(The Beggar) Activate your Virtue to discover a Brute Squad’s type, or to know a Villain’s Rank and Advantages.
Hubris: Loyal(The War) You receive a Hero Point when your Hero goes back for a fallen comrade or refuses to leave a wounded ally.

Traits
Brawn⬛ ⬛ ⬛ ⬜ ⬜
Finesse⬛ ⬛ ⬜ ⬜ ⬜
Resolve⬛ ⬛ ⬛ ⬜ ⬜
Wits⬛ ⬛ ⬜ ⬜ ⬜
Panache⬛ ⬛ ⬛ ⬜ ⬜


Advantages

  • Riot Breaker When you take Wounds from a Brute Squad, subtract your Resolve from the Wounds. The remainder is how many Wounds you take, to a minimum of 1 Wound.
  • Duelist Academy (Skatha's Cleasa)
  • Linguist You speak, read, and write all Théan languages. Even the dead ones
  • The Devil's Own Luck Spend a Hero Point after you take a Risk to Re-Roll any number of dice you wish.
  • Disarming Smile Spend a Hero Point to keep another character from drawing a weapon, starting a fight, or resorting to violence.
Skills
Aim⬜ ⬜ ⬜ ⬜ ⬜
Athletics⬛ ⬛ ⬛ ⬜ ⬜
Brawl⬛ ⬜ ⬜ ⬜ ⬜
Convince⬛ ⬛ ⬛ ⬜ ⬜
Empathy ⬛ ⬛ ⬜ ⬜ ⬜
Hide ⬜ ⬜ ⬜ ⬜ ⬜
Intimidate ⬛ ⬜ ⬜ ⬜ ⬜
Notice ⬛ ⬛ ⬜ ⬜ ⬜
Perform ⬛ ⬛ ⬛ ⬜ ⬜
Ride ⬜ ⬜ ⬜ ⬜ ⬜
Sailing ⬜ ⬜ ⬜ ⬜ ⬜
Scholarship ⬛ ⬛ ⬜ ⬜ ⬜
Tempt ⬜ ⬜ ⬜ ⬜ ⬜
Theft ⬜ ⬜ ⬜ ⬜ ⬜
Warfare ⬜ ⬜ ⬜ ⬜ ⬜
Weaponry ⬛ ⬛ ⬛ ⬜ ⬜


Maneuvers

  • Slash | When you perform Slash, deal a number of Wounds equal to your Ranks in Weaponry.
  • Parry | Perform Parry to prevent a number of Wounds equal to your Ranks in Weaponry.
  • Feint | When you perform Feint, you deal one Wound—if your target is injured again this Round, he suffers one additional Wound.
  • Lunge | When you perform Lunge, spend all of your Raises. You deal a number of Wounds equal to your Ranks in Weaponry plus the Raises you spend. These Wounds cannot be avoided or prevented.
  • Bash | When you perform Bash, deal one Wound; the next time your target deals Wounds this Round she deals one less Wound for each Rank you have in Weaponry.
  • Riposte | When you perform Riposte, you prevent a number of Wounds equal to your Ranks in Weaponry, and deal a number of Wounds equal to your Ranks in Weaponry
  • Salmon's Leap | This maneuver deals Wounds equal to your Ranks in Athletics, and these Wounds cannot be prevented in any way. You may perform the Salmon Leap once per Round.