Difference between revisions of "Grim Dakka"

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m (Charsheet)
m (Charsheet)
Line 89: Line 89:
 
Sabre                1d10  R  Pen 2  Mono. Balanced
 
Sabre                1d10  R  Pen 2  Mono. Balanced
 
Punch daggers x2    1d5+1  R  Pen 4  Mono
 
Punch daggers x2    1d5+1  R  Pen 4  Mono
Throwing Knives x6  1d5    R  Pen 2  Mono, 3m
+
Throwing Knives x6  1d5    R  Pen 2  Mono, 5m
 
Bolo knife          2d5    R  Pen 2   
 
Bolo knife          2d5    R  Pen 2   
 +
Devil's Kiss        1d5    R  Pen 3  Fast, Primitive
 +
 +
Spiked Dusk Bolas x3 1d5    R  Pen 0  Primitive, Snare (Agility test or immobilised, agility or strength test to escape)
 +
 +
Blind grenade x3    SBx3, Smoke(3x2 m^2, 3 rounds, blocks IR, visual and other EM sensoring)
 +
Photon flash  x3    SBx3, Special (Toughness test within 15m, or blinded for 1d5 rounds)
 +
Stun grenade  x3    SBx3, Blast(3), Special (toughness test or stunned for 1d5 rounds, photo-visors and sealed armor provides +20 on test)
  
 
"Caster" Pattern Advanced crossbow (Basic(Primitive))
 
"Caster" Pattern Advanced crossbow (Basic(Primitive))
Line 105: Line 112:
 
Armour:
 
Armour:
 
Combat Carapace with helm 5(4) Head, arms, body, legs
 
Combat Carapace with helm 5(4) Head, arms, body, legs
     w. Clip/Drop Harness, Grappnel
+
     w. Clip/Drop Harness, Grappnel(100m, can be used as basic crossbow, grappnel hook expands arms inside the target,
     w. Respirator
+
      removing requires toughness test, 1d5 damage without reducing by toughness in case of failure)
 +
     w. Respirator (filter unit is replacable)
 
     w. Stummer-amulet (20 mins of functioning w/o recharge, activated by the touch-rune)
 
     w. Stummer-amulet (20 mins of functioning w/o recharge, activated by the touch-rune)
 +
    w. Salvation Auger (red flicker rune indication)
 
Gear:
 
Gear:
 
Backpack
 
Backpack
Line 114: Line 123:
 
Lamp pack
 
Lamp pack
 
Calixis Survival Kit
 
Calixis Survival Kit
 +
Hostile weather gear
 +
Panimmune drug, 3x
 +
Synth-skin, 3x
 
</pre>
 
</pre>

Revision as of 12:48, 19 October 2009

Description

Charsheet

Grim Dakka
Dusk(Feral World) Assassin
Rank: 5

Exp: 4000/3950 = 1050+300+1800+800

=== STATS (1050) ===
WS    49 = 14 + 20 + 10(adv) + 5(shift)             350
BS    34 =  9 + 20 + 10(adv) - 5(shift)             350
S     40 = 15 + 25 +
T     40 = 10 + 25 +  5(shift)
Ag    55 = 18 + 20 +  2(div) + 10(adv) +5(shift)    350
Int   25 = 10 + 20 -  5(shift)
Per   34 = 11 + 20 +  3 
WP    31 = 13 + 15 +  3 
Fel   12 =  7 + 15 -  5(shift) - 5(background)

Divination: Trust in your fear
Insanity: 10
Corruption: 3
Fate: 2 = 1+1(div)

Init: +10
Wounds: 12 = 9 + 3
=== BACKGOUND (300) ===
The Moritat

=== TRAITS ===
Primitive (-10 Tech-use, -10 Fel in formal)
Wilderness Savvy
Bad Blood
Dark Tales
Little Left To Fear
The Bloody Edge

=== SKILLS (800) ===
Basic:
Navigation(Surface)(Int)
Survival(Int)
Tracking(Int)
Forbidden Lore(Daemonology)
Scholastic Lore(Occult)

Aquired:
Speak Language(Int)(Low Gothic)
Speak Language(Int)(Dusk)
Dodge(Ag+20)                        200
Awareness(Per+10)                   100
Common Lore(Dusk Folklore)
Climb(S)
Secret Tongue(Moritat)(Int)
Shadowing(Ag)
Silent Move(Ag+10)                  100
Acrobatics(Ag+10)                   200
Contortionist(Ag)                   100
Concealment(Ag)                     100

=== TALENTS (1800) ===
Ambidextrous
Melee Weapon Training(Primitive)
Thrown Weapon Training(Primitive)
Basic Weapon Training(Primitive)
Pistol Training(Primitive)
Jaded
Catfall                             100
Heightened Senses(Sight)            100
Furious Assault                     100
Berserk Charge                      100
Sprint                              200
Sure Strike                         200
Rapid Reload                        100
Swift Attack                        200
 Lightning Attack                   200
Quick Draw                          100
Lightning Reflexes                  100
Blademaster                         200
Leap-up                             100

=== EQUIPMENT ===
Weapons:

Greatsword           2d10   R  Pen 4  Mono, Unwieldy
Sabre                1d10   R  Pen 2  Mono. Balanced
Punch daggers x2     1d5+1  R  Pen 4  Mono
Throwing Knives x6   1d5    R  Pen 2  Mono, 5m
Bolo knife           2d5    R  Pen 2  
Devil's Kiss         1d5    R  Pen 3  Fast, Primitive

Spiked Dusk Bolas x3 1d5    R  Pen 0  Primitive, Snare (Agility test or immobilised, agility or strength test to escape)

Blind grenade x3     SBx3, Smoke(3x2 m^2, 3 rounds, blocks IR, visual and other EM sensoring)
Photon flash  x3     SBx3, Special (Toughness test within 15m, or blinded for 1d5 rounds)
Stun grenade  x3     SBx3, Blast(3), Special (toughness test or stunned for 1d5 rounds, photo-visors and sealed armor provides +20 on test)

"Caster" Pattern Advanced crossbow (Basic(Primitive))
                     1d10+2 I S/-/- 60m Pen 1(3) Primitive(Mono), Accurate, Reload Free
   w. Optical scope
      Bolts     x20
      Monobolts x10

"Sneaky" Light Repeating Handbow (Pistol(Primitive))
                     1d10   I S/3/- 30m Pen 0(2) Primitive(Mono), 3ammo, Reload Free
      Light bolts     x12
      Light monobolts x6

Armour:
Combat Carapace with helm 5(4) Head, arms, body, legs
    w. Clip/Drop Harness, Grappnel(100m, can be used as basic crossbow, grappnel hook expands arms inside the target, 
       removing requires toughness test, 1d5 damage without reducing by toughness in case of failure)
    w. Respirator (filter unit is replacable)
    w. Stummer-amulet (20 mins of functioning w/o recharge, activated by the touch-rune)
    w. Salvation Auger (red flicker rune indication)
Gear:
Backpack
Chameleoline Cloak
Charm(Fang of unknown creature)
Lamp pack
Calixis Survival Kit
Hostile weather gear
Panimmune drug, 3x
Synth-skin, 3x