Difference between revisions of "Glory-in-Death"

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Revision as of 19:12, 9 December 2019

Death is inevitable. Our fear of it makes us play safe, blocks out emotion. It's a losing game. Without passion you are already dead.
~ Max Payne

Description

Serving Emperor and a muse, in that priority.

Regiment

14th UR Facemelters (12/12 pts)

Commanding Officer: Phlegmatic [1pt] [OW 063] 
	Skills: Common Lore (Imperial Guard), Common Lore (War)

Home World / Origin: Schola Progenium [3pts] [OW 061]
	Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); 
	Talent: Air of Authority or Unshakeable Faith; 
	Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds

Regiment Type: Close Assault [3pts] [SH 032]
	Skill: Dodge or Parry
	Talent: Lightning Reflexes;
	Characteristics: +3 Weapon Skill, –3 Intelligence
	Equipment:
		* One combat shotgun and four reloads (Main Weapon),
		* One suit of Imperial Guard flak armour per Player Character,
		* Three frag grenades and two krak grenades per Player Character.

Training Doctrine: Die-Hards [3pts] [OW 066]
	Aptitude: Toughness
	
Training Doctrine: Demolitionists [4 pts] [SH 034]
	Characteristics: +2 Intelligence
	Starting Skills: Tech-Use, Operate (Surface), additional +10 to Tech-Use Tests for Demolitions.
	Starting Talents: Nerves of Steel
	Standard Regimental Kit:
		* One Cyclops demolition vehicle per Squad,
		* One respirator per Squad Member,
		* 1kg demolition charge per Squad Member.

Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067]
	Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type

Regimental Drawback: The Few [-5pts] [HE 047]
	Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test
	
Favoured basic weapon: combat shotgun
Favoured heavy weapon: 

Additional Equipment [15/30]:
	* Photo-visor in standard kit
	* Grapnel in standard kit
	* Calixian Infantryman's Portable Communications Transcription Device in standard kit

Charsheet

Name: Zachariah Warborn Glory-in-Death
Regiment: 14th UR Facemelters
Specialty: Comissar
Demeanor: Dreamer
XP Total: 1300 (including +100 from talent deduplication)
XP Spent: 1300

*** CHARACTERISTICS (600 XP) ***
WS : 31 (+3 regiment)
BS : 37 (+3 regiment)
S  : 30
T  : 41 (+5 advance) (+30 vs gases; reroll vs gases)
Ag : 41 (+10 advance)
Int: 31 (-1 regiment)
Per: 24
WP : 29 (+3 regiment) (+10 vs Intimidate and pinning, +5 vs fear; rerolls vs pinning and fear)
Fel: 33 (+5 speciality)

Initiative: 4 (+1 with ready bolt pistol; reroll)
Half move: 4

Wounds: 15
Fate: 3
Insanity: 0
Corruption: 0

*** APTITUDES ***
Agility, Fellowship, Finesse, Leadership, Perception, Toughness (regiment), Weapon Skill, Willpower

*** TALENTS (300 XP) ***
Air of Authority (Command tests cover more people and area)
Ambidextrous (No offhand penalty) (200XP)
Lightning Reflexes (reroll init)
Nerves of Steel (reroll WP vs pinning, +10 vs Intimidate)
Unshakeable Faith (reroll WP vs fear)
Weapon Training (Bolt, Chain, Solid Projectile)

*** SKILLS (400 XP) ***
Awareness (Per) (200XP)
Command (Fel) (100XP)
Common Lore (Imperial Guard) +20
Common Lore (Imperium)
Common Lore (War) +10
Dodge (Ag)
Intimidate (Str or Fel)
Linguistics (High Gothic)
Linguistics (Low Gothic) 
Scholastic Lore (Tactica Imperialis)
Scrutiny (Per) (100XP)
Tech-Use (Int)

*** GEAR ***
Guardsman's uniform
Commissar’s uniform
Set of poor weather gear
IG flak armour suit (AP 4 @ all, 11 kg)
Respirator (+30 to Toughness vs gas, with reroll)
Photo-visor

Chainsword, good quality (1d10+2 R, Pen 2; Tearing, Balanced, +5 WS)
Bolt pistol, good quality (1d10+5 X, Pen 4, S/2/-, range 30m, clip 8; Tearing, Reliable)
* Red-Dot Laser Sight (+10 BS at single shots)
* Custom grip (+5 BS), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning), Trigger Adjustment (+1 init)
* Reloads x5
Combat shotgun (1d10+4 I, Pen 0, S/3/-, range 30m, clip 18; Scatter)
* Custom grip (+5 BS), Fluid action (+1 hit in semi-auto), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning)
* Reloads x6
Knife (1d5 R, Pen 0; Thrown (range 5m))

Frag grenade x4 (2d10 X, Pen 0, Blast (3))
Krak grenade x3 (2d10+4 X, Pen 6, Concussive (0))
Demolition Charge, x1 kg (3d10 X)

Rucksack
* Set of basic tools
* Mess kit and one water canteen
* Blanket and one sleep bag
* Rechargeable lamp pack
* Grapnel and line
* Grooming kit
* Set of Comissarial cognomen tags
* Instructional handbook
* Calixian Infantryman's Portable Communications Transcription Device
* Combat sustenance rations, 4 weeks’ supply