Difference between revisions of "Glory-in-Death"

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<pre>Name: Zachariah Warborn Glory-in-Death
 
<pre>Name: Zachariah Warborn Glory-in-Death
 
Regiment: 14th UR Facemelters
 
Regiment: 14th UR Facemelters
Specialty: (Junior) Comissar
+
Specialty: Comissar
 
Demeanor: Dreamer
 
Demeanor: Dreamer
XP Total: 1300 (including +100 from talent deduplication)
+
XP Total: 5300 (including +100 from talent deduplication)
XP Spent: 1300</pre>
+
XP Spent: 5300 (0 free)</pre>
  
 
== Regiment ==
 
== Regiment ==
Line 65: Line 65:
 
</pre>
 
</pre>
  
== Characteristics (600 XP) ==
+
== Characteristics (1850 XP) ==
<pre>WS : 31 (+3 regiment)
+
<pre>WS : 41 (+3 regiment, +5 dedication, +5 advance)
 
BS : 37 (+3 regiment)
 
BS : 37 (+3 regiment)
 
S  : 30
 
S  : 30
Line 72: Line 72:
 
Ag : 41 (+10 advance)
 
Ag : 41 (+10 advance)
 
Int: 31 (-1 regiment)
 
Int: 31 (-1 regiment)
Per: 24
+
Per: 29 (+5 advance)
WP : 29 (+3 regiment) (+10 vs Intimidate and pinning, +5 vs fear; rerolls vs pinning and fear)
+
WP : 44 (+3 regiment, +5 dedication, +10 advance) (+10 vs Intimidate and pinning, +5 vs fear; rerolls vs pinning and fear)
 
Fel: 33 (+5 speciality)
 
Fel: 33 (+5 speciality)
  
 
Initiative: 4 (+1 with ready bolt pistol; reroll)
 
Initiative: 4 (+1 with ready bolt pistol; reroll)
Half move: 4
+
Movement: 4 half, 8 full, 12 charge, 24 run.
 +
Sprinting: 4 half, 12 full, 16 charge, 48 run.
  
 
Wounds: 15
 
Wounds: 15
Line 87: Line 88:
 
Agility, Fellowship, Finesse, Leadership, Perception, Toughness (regiment), Weapon Skill, Willpower
 
Agility, Fellowship, Finesse, Leadership, Perception, Toughness (regiment), Weapon Skill, Willpower
  
== Talents (300 XP) ==
+
== Talents (2750 XP) ==
 
<pre>Air of Authority (Command tests cover more people and area)
 
<pre>Air of Authority (Command tests cover more people and area)
 
Ambidextrous (No offhand penalty) (300XP)
 
Ambidextrous (No offhand penalty) (300XP)
 +
Blademaster (re-roll one missed attack per round) (400XP)
 +
Hardy (Always heal as lightly wounded) (450XP)
 
Lightning Reflexes (reroll init)
 
Lightning Reflexes (reroll init)
 
Nerves of Steel (reroll WP vs pinning, +10 vs Intimidate)
 
Nerves of Steel (reroll WP vs pinning, +10 vs Intimidate)
 +
Quick Draw (ready one-handed and basic weapons as a free action) (200XP)
 +
Radiant Presence (allies within 20m get +10 to WP vs fear) (200XP)
 +
Sprint (+Ag meters to full move distance, double run distance) (600XP)
 +
True Grit (reduce incoming Crits by Toughness Bonus, to a minimum of 1) (600XP)
 
Unshakeable Faith (reroll WP vs fear)
 
Unshakeable Faith (reroll WP vs fear)
 
Weapon Training (Bolt, Chain, Solid Projectile)</pre>
 
Weapon Training (Bolt, Chain, Solid Projectile)</pre>
  
== Skills (400 XP) ==
+
== Skills (700 XP) ==
<pre>Awareness (Per) (200XP)
+
<pre>Acrobatics (Ag) (100XP)
 +
Awareness (Per) (200XP)
 
Command (Fel) (100XP)
 
Command (Fel) (100XP)
 
Common Lore (Imperial Guard) +20
 
Common Lore (Imperial Guard) +20
Line 106: Line 114:
 
Linguistics (Low Gothic)  
 
Linguistics (Low Gothic)  
 
Operate (Surface) (Ag)
 
Operate (Surface) (Ag)
 +
Parry (WS) (200XP) (don't forget +10 from Balanced weapon, +5 from Good weapon, +5 from custom grip)
 
Scholastic Lore (Tactica Imperialis)
 
Scholastic Lore (Tactica Imperialis)
 
Scrutiny (Per) (100XP)
 
Scrutiny (Per) (100XP)
Line 114: Line 123:
 
Commissar’s uniform
 
Commissar’s uniform
 
Set of poor weather gear
 
Set of poor weather gear
IG flak armour suit, best craftsmanship (5 AP @ all, 6 kg) (only 2 AP @ head from Officio Prefectum cap)
+
IG flak armour suit, best craftsmanship (5 AP @ all, 6 kg) (only 2 AP @ head from Officio Prefectus cap)
 
Respirator (+30 to Toughness vs gas, with reroll)
 
Respirator (+30 to Toughness vs gas, with reroll)
 
Photo-visor, good craftsmanship (Dark-Sight, photon flash immunity)
 
Photo-visor, good craftsmanship (Dark-Sight, photon flash immunity)
Line 136: Line 145:
 
Knife (1d5 R, Pen 0; Thrown (range 5m))
 
Knife (1d5 R, Pen 0; Thrown (range 5m))
  
Frag grenade x4 (2d10 X, Pen 0, Blast (3))
+
Frag grenade x3 (2d10 X, Pen 0, Blast (3))
 
Krak grenade x3 (2d10+4 X, Pen 6, Concussive (0))
 
Krak grenade x3 (2d10+4 X, Pen 6, Concussive (0))
 
Demolition Charge, x1 kg (3d10 X)
 
Demolition Charge, x1 kg (3d10 X)
Line 150: Line 159:
 
* Rechargeable lamp pack
 
* Rechargeable lamp pack
 
* Grooming kit
 
* Grooming kit
* Set of Comissarial cognomen tags
+
* Set of Officio Prefectus cognomen tags
 
* Instructional handbook
 
* Instructional handbook
* Data-slate (mission-issued)
+
* Aquila pendant holy charm
 +
* Data-slate
 
* Calixian Infantryman's Portable Communications Transcription Device
 
* Calixian Infantryman's Portable Communications Transcription Device
 
* Combat sustenance rations, 4 weeks’ supply
 
* Combat sustenance rations, 4 weeks’ supply
 
</pre>
 
</pre>

Latest revision as of 23:16, 31 July 2021

Death is inevitable. Our fear of it makes us play safe, blocks out emotion. It's a losing game. Without passion you are already dead.
~ Max Payne

Description

Serving Emperor and a muse, in that priority.

Overview

Name: Zachariah Warborn Glory-in-Death
Regiment: 14th UR Facemelters
Specialty: Comissar
Demeanor: Dreamer
XP Total: 5300 (including +100 from talent deduplication)
XP Spent: 5300 (0 free)

Regiment

14th UR Facemelters (12/12 pts)

Commanding Officer: Phlegmatic [1pt] [OW 063] 
	Skills: Common Lore (Imperial Guard), Common Lore (War)

Home World / Origin: Schola Progenium [3pts] [OW 061]
	Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); 
	Talent: Air of Authority or Unshakeable Faith; 
	Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds

Regiment Type: Close Assault [3pts] [SH 032]
	Skill: Dodge or Parry
	Talent: Lightning Reflexes;
	Characteristics: +3 Weapon Skill, –3 Intelligence
	Equipment:
		* One combat shotgun and four reloads (Main Weapon),
		* One suit of Imperial Guard flak armour per Player Character,
		* Three frag grenades and two krak grenades per Player Character.

Training Doctrine: Demolitionists [4 pts] [SH 034]
	Characteristics: +2 Intelligence
	Starting Skills: Tech-Use, Operate (Surface), additional +10 to Tech-Use Tests for Demolitions.
	Starting Talents: Nerves of Steel
	Standard Regimental Kit:
		* One Cyclops demolition vehicle per Squad,
		* One respirator per Squad Member,
		* 1kg demolition charge per Squad Member.

Training Doctrine: Die-Hards [3pts] [OW 066]
	Aptitude: Toughness
	
Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067]
	Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type

Regimental Drawback: The Few [-5pts] [HE 047]
	Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test
	
Favoured basic weapon: Combat shotgun
Favoured heavy weapon: Heavy bolter

Additional Equipment [30/30]:
	* Good craftsmanship Photo-visor in standard kit
	* Grapnel in standard kit
	* Calixian Infantryman's Portable Communications Transcription Device in standard kit
	* Best craftsmanship upgrade to the flak armour suit.

Characteristics (1850 XP)

WS : 41 (+3 regiment, +5 dedication, +5 advance)
BS : 37 (+3 regiment)
S  : 30
T  : 41 (+5 advance) (+30 vs gases; reroll vs gases)
Ag : 41 (+10 advance)
Int: 31 (-1 regiment)
Per: 29 (+5 advance)
WP : 44 (+3 regiment, +5 dedication, +10 advance) (+10 vs Intimidate and pinning, +5 vs fear; rerolls vs pinning and fear)
Fel: 33 (+5 speciality)

Initiative: 4 (+1 with ready bolt pistol; reroll)
Movement: 4 half, 8 full, 12 charge, 24 run.
Sprinting: 4 half, 12 full, 16 charge, 48 run.

Wounds: 15
Fate: 3
Insanity: 0
Corruption: 0

Aptitudes

Agility, Fellowship, Finesse, Leadership, Perception, Toughness (regiment), Weapon Skill, Willpower

Talents (2750 XP)

Air of Authority (Command tests cover more people and area)
Ambidextrous (No offhand penalty) (300XP)
Blademaster (re-roll one missed attack per round) (400XP)
Hardy (Always heal as lightly wounded) (450XP)
Lightning Reflexes (reroll init)
Nerves of Steel (reroll WP vs pinning, +10 vs Intimidate)
Quick Draw (ready one-handed and basic weapons as a free action) (200XP)
Radiant Presence (allies within 20m get +10 to WP vs fear) (200XP)
Sprint (+Ag meters to full move distance, double run distance) (600XP)
True Grit (reduce incoming Crits by Toughness Bonus, to a minimum of 1) (600XP)
Unshakeable Faith (reroll WP vs fear)
Weapon Training (Bolt, Chain, Solid Projectile)

Skills (700 XP)

Acrobatics (Ag) (100XP)
Awareness (Per) (200XP)
Command (Fel) (100XP)
Common Lore (Imperial Guard) +20
Common Lore (Imperium)
Common Lore (War) +10
Dodge (Ag)
Intimidate (Str or Fel)
Linguistics (High Gothic)
Linguistics (Low Gothic) 
Operate (Surface) (Ag)
Parry (WS) (200XP) (don't forget +10 from Balanced weapon, +5 from Good weapon, +5 from custom grip)
Scholastic Lore (Tactica Imperialis)
Scrutiny (Per) (100XP)
Tech-Use (Int) (+10 for Demolitions special use)

Wargear

Guardsman's uniform
Commissar’s uniform
Set of poor weather gear
IG flak armour suit, best craftsmanship (5 AP @ all, 6 kg) (only 2 AP @ head from Officio Prefectus cap)
Respirator (+30 to Toughness vs gas, with reroll)
Photo-visor, good craftsmanship (Dark-Sight, photon flash immunity)
Microbead

Chainsword, good craftsmanship (1d10+2 R, Pen 2; Tearing, Balanced, +5 WS)
* Tox dispenser, charges x10 (free action: Toxic (2) for 1 round)
* Custom grip (+5 WS), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning)

Bolt pistol, good craftsmanship (1d10+5 X, Pen 4, S/2/-, range 30m, clip 8; Tearing, Reliable)
* Red-Dot Laser Sight (+10 BS at single shots)
* Custom grip (+5 BS), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning), Trigger Adjustment (+1 init)
* Spare mags x3

Combat shotgun (1d10+4 I, Pen 0, S/3/-, range 30m, clip 18; Scatter)
* Scatter in errata: +10 to hit and +3 Damage at Point Blank Range, +10 to hit at Short Range, –3 Damage at longer ranges.
* Custom grip (+5 BS), Fluid action (+1 hit in semi-auto), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning)
* Spare drums x3 (regular buckshot)
* Spare drums x3 (solid slugs) (+1 damage, +2 pen, loses Scatter)

Knife (1d5 R, Pen 0; Thrown (range 5m))

Frag grenade x3 (2d10 X, Pen 0, Blast (3))
Krak grenade x3 (2d10+4 X, Pen 6, Concussive (0))
Demolition Charge, x1 kg (3d10 X)

Rucksack
* Multikey
* Manacles
* Grapnel and line
* Set of basic tools
* Field suture
* Mess kit and one water canteen
* Blanket and one sleep bag
* Rechargeable lamp pack
* Grooming kit
* Set of Officio Prefectus cognomen tags
* Instructional handbook
* Aquila pendant holy charm
* Data-slate
* Calixian Infantryman's Portable Communications Transcription Device
* Combat sustenance rations, 4 weeks’ supply