Difference between revisions of "Gladia"

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== Skills ==
 
== Skills ==
 +
{| class="hover zebra" style="width:calc(100%-23em); text-align:center;"
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! width="100px" | Skill Name
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! width="50px" | Attr
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! width="50px" | Rtng
 +
! Total
 +
! Notes
 +
|-
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| style="text-align:right;" | Athletics || S || 2
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| style="text-align:left;" | 5 (2 + 3 strength) ||
 +
|-
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| style="text-align:right;" | Awareness || Int || 2
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| style="text-align:left;" | 5 (2 + 3 intellect) ||
 +
|-
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| style="text-align:right;" | Ballistic || A || 3
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| style="text-align:left;" | 7 (3 + 4 agility) ||
 +
|-
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| style="text-align:right;" | Cunning || Fel || 1
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| style="text-align:left;" | 3 (1 + 2 fellowship) ||
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|-
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| style="text-align:right;" | Deception || Fel || 1
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| style="text-align:left;" | 3 (1 + 2 fellowship) ||
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|-
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| style="text-align:right;" | Insight || Fel || 1
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| style="text-align:left;" | 3 (1 + 2 fellowship) ||
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|-
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| style="text-align:right;" | Intimidation || Wil || 0
 +
| style="text-align:left;" | 2 (0 + 2 willpower) ||
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|-
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| style="text-align:right;" | Investigation || Int || 0
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| style="text-align:left;" | 3 (0 + 3 intellect) ||
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|-
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| style="text-align:right;" | Leadership || Wil || 4
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| style="text-align:left;" | 6 (4 + 2 willpower) ||
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|-
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| style="text-align:right;" | Medicae || Int || 0
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| style="text-align:left;" | 3 (0 + 3 intellect) ||
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|-
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| style="text-align:right;" | Persuasion || Fel || 2
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| style="text-align:left;" | 4 (2 + 2 fellowship) ||
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|-
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| style="text-align:right;" | Pilot || A || 1
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| style="text-align:left;" | 5 (1 + 4 agility) ||
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|-
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| style="text-align:right;" | Psychic Mastery || Wil || -
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| style="text-align:left;" | - ||
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|-
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| style="text-align:right;" | Scholar || Int || 0
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| style="text-align:left;" | 3 (0 + 3 intellect) ||
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|-
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| style="text-align:right;" | Stealth || A || 1
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| style="text-align:left;" | 5 (1 + 4 agility) ||
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|-
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| style="text-align:right;" | Survival || Wil || 0
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| style="text-align:left;" | 2 (0 + 2 willpower) ||
 +
|-
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| style="text-align:right;" | Tech || Int || 0
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| style="text-align:left;" | 3 (0 + 3 intellect) ||
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|-
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| style="text-align:right;" | Weapon || I || 1
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| style="text-align:left;" | 4 (1 + 3 initiative) ||
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|}
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 +
 +
== Abilities & Talents ==
 +
;<span id="Look Out, Sir!">Look Out, Sir!</span><span style="font-weight:normal; font-style:italic;"> (WnG 93)</span>
 +
:
 +
Once per combat, as a Reflexive Action, move up to half your Speed
 +
to intercept an attack that hit an ally. You Resilience is increased by
 +
+1.
 +
 +
;<span id="Deadshot">Deadshot</span><span style="font-weight:normal; font-style:italic;"> (WnG 131)</span>
 +
:
 +
When you take the Aim action (p.189) and make a Called Shot
 +
(p.187) you double the bonus ED you receive.
 +
 +
;<span id="Devotees">Devotees</span><span style="font-weight:normal; font-style:italic;"> (WnG 132)</span>
 +
:
 +
You gain 4 devotees. They have Attributes and Skills equal to +3. They
 +
can`t be better than you and you may sacrifice one to avoid
 +
damage.
 +
 +
;<span id="Trademark Weapon (Hot-Shot Lasgun)">Trademark Weapon (Hot-Shot Lasgun)</span><span style="font-weight:normal; font-style:italic;"> (WnG 141)</span>
 +
:
 +
You add +2 ED when attacking with your Trademark Weapon.

Revision as of 21:51, 22 July 2021

Gladia dei Firenze(Davenport)
Human ArchMilitant (tier 2, rank 1)
Wounds 0 / 7
Shock 0 / 4
Corruption 0
Keywords: IMPERIUM, ROGUE TRADER, NOBILITY, HOUSE DEI CATTANEI
STAIWilIntFel
3343232
DefenceResilenceDeterminationSpeed
2846
ResolveConvictionInfluenceWealth
1212
Skills: Athletics 5, Awareness 5 (Passive 3), Ballistic 7, Cunning 3, Deception 3, Insight 3, Leadership 6, Persuation 4, Pilot 5, Stealth 5, Weapon 4


Character

 Gladia dei Firenze (Davenport)
 Archetype: ArchMilitant
 Species: Human
 Gender: Female
 Age: 45
 Features: Brown Eyes, Military Cut Hair
 
 Keywords: IMPERIUM,  ROGUE TRADER, NOBILITY, HOUSE DEI CATTANEI
 Experience: 0 / 10 (Tier 2, Rank 1)


Attributes & Traits

Attribute Value
Strength (S) 3
Toughness (T) 3
Agility (A) 4
Initiative (I) 3
Willpower (Wil) 2
Intellect (Int) 3
Fellowship (Fel) 2
Trait Value
Speed 6 (6 human)
Defence 2 (-1 base + 3 initiative)
Resilience 8 (1 base + 3 toughness + 4 armour)
Determination 3 (3 toughness + 1 background)
Conviction 2 (2 willpower)
Resolve 1 (-1 base + 2 willpower)
Influence 1 (-1 base + 2 fellowship)
 Wounds 0 / 7
 Shock 0 / 4
 Corruption 0
 Wealth 2


Skills

Skill Name Attr Rtng Total Notes
Athletics S 2 5 (2 + 3 strength)
Awareness Int 2 5 (2 + 3 intellect)
Ballistic A 3 7 (3 + 4 agility)
Cunning Fel 1 3 (1 + 2 fellowship)
Deception Fel 1 3 (1 + 2 fellowship)
Insight Fel 1 3 (1 + 2 fellowship)
Intimidation Wil 0 2 (0 + 2 willpower)
Investigation Int 0 3 (0 + 3 intellect)
Leadership Wil 4 6 (4 + 2 willpower)
Medicae Int 0 3 (0 + 3 intellect)
Persuasion Fel 2 4 (2 + 2 fellowship)
Pilot A 1 5 (1 + 4 agility)
Psychic Mastery Wil - -
Scholar Int 0 3 (0 + 3 intellect)
Stealth A 1 5 (1 + 4 agility)
Survival Wil 0 2 (0 + 2 willpower)
Tech Int 0 3 (0 + 3 intellect)
Weapon I 1 4 (1 + 3 initiative)


Abilities & Talents

Look Out, Sir! (WnG 93)

Once per combat, as a Reflexive Action, move up to half your Speed to intercept an attack that hit an ally. You Resilience is increased by +1.

Deadshot (WnG 131)

When you take the Aim action (p.189) and make a Called Shot (p.187) you double the bonus ED you receive.

Devotees (WnG 132)

You gain 4 devotees. They have Attributes and Skills equal to +3. They can`t be better than you and you may sacrifice one to avoid damage.

Trademark Weapon (Hot-Shot Lasgun) (WnG 141)

You add +2 ED when attacking with your Trademark Weapon.