Difference between revisions of "Gilbert ECL03"

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Name: Name
+
Name: Gilbert Oppenheimer
Alignment Race (subrace) Gender (age category)
+
Lawful Neutral Human Male (adult)
Size Type (subtype) (template 1, template 2)                                              
+
Medium Humanoid (human)  
Class1 X [ToB] / Class2 Y [HoH] / Class3 Z [BoVD] //ко всем нонкоровым абилкам приписывать сурс в квадратных скобочках, аббревиатура в соответствии с индексом книжек
+
Duskblade 3 [PH2]  
 
Deity: Deity
 
Deity: Deity
  
 
---{ ABILITIES / PB XX }---
 
---{ ABILITIES / PB XX }---
STR XX(aa)                    + X(HD)  + X(ench) = YY(+Y)  
+
STR 18(16)                                         = 18(+4)  
DEX XX(bb) + X(race)                    + X(ench) = YY(+Y)
+
DEX 12(04)                                         = 12(+1)
CON XX(cc)          + X(inhr)          + X(ench) = YY(+Y)
+
CON 14(06)                                         = 14(+2)
INT XX(dd) - X(race)                              = YY(+Y)
+
INT 14(06)                                         = 14(+2)
WIS XX(ee)                              + X(ench) = YY(+Y)  
+
WIS 08(00)                                         = 08(-1)  
CHA XX(ff) - X(race)                              = YY(-Y)
+
CHA 08(00)                                         = 08(-1)
// aa-ff - двузначное количество очков на пойнтбае. Лидирующий ноль рулит, да.
 
// одинаковые типы бонуса стоят в одной колонке, на тип бонуса 4 буквы
 
  
Init : +X (+X dex, +X feat1, +X feat2, ...); number of rerolls if any
+
Init : +1 (+X dex, +X feat1, +X feat2, ...);  
Speed: XXft. (XXft in armor); fly XXft, (maneurability); swim XXft...
+
Speed: 30ft. (XXft in armor); fly XXft, (maneurability); swim XXft...
HP  : XXX=XdX+YdY+ZdZ+XX
+
HP  : 23=3d8+6
AP  : XX
+
AP  : 1
  
 
---{ ATTACK OPTIONS }---
 
---{ ATTACK OPTIONS }---
BAB : +X
+
BAB : +3
Grpl: ZZZ = X(BAB) + Y(str) + ...
+
Grpl: +7 = 3(BAB) + 4(str)
Trip: ZZZ = X(str) + Y(size) + ...
+
Trip: +4 = 4(str) + 0(size)  
Bull: ZZZ = X(str) + Y(size) + ...
+
Bull: +4 = 4(str) + 0(size)  
  
[weapon1 +XX/+Y melee XdY+Z (X-20/xY)]  
+
[Courtblade +8/ melee 1d10+4 (18-20/x2)]  
   Attack Bonus: +X(BAB) + Y(str) + ...
+
   Attack Bonus: +3(BAB) + 4(str) + 1(mwk)
   Damage: XdY + X(str) + Y(feat1) + ...
+
   Damage: 1d10 + 4(str)  
 
[weapon1 +XX/+Y melee XdY+Z (xY)]  
 
[weapon1 +XX/+Y melee XdY+Z (xY)]  
 
   Attack Bonus: +X(BAB) + Y(str) + ...
 
   Attack Bonus: +X(BAB) + Y(str) + ...
Line 40: Line 38:
 
Miss-chance XX% (type1), YY% (type2)
 
Miss-chance XX% (type1), YY% (type2)
 
    
 
    
Full : XX = 10 + X(dex) + Y(size) + Z(armor) + ...
+
Full : 17 = 10 + 1(dex) + 6(armor)  
Touch: XX = 10 + X(dex) + Y(size) + Z(armor) + ...
+
Touch: 11 = 10 + 1(dex)
FlatF: YY = 10 + X(dex) + Y(size) + Z(armor) + ...
+
FlatF: 16 = 10 + 1(dex) + 6(armor)
  
Fort: +XX = X(class1) + Y(class2) + Z(resistance) + ...
+
Fort: +5 = 3(dusk) + 2(con)
Refl: +XX = X(class1) + Y(class2) + Z(resistance) + ...
+
Refl: +2 = 1(dusk) + 1(dex)
Will: +XX = X(class1) + Y(class2) + Z(resistance) + ...
+
Will: +2 = 3(dusk) - 1(wis)  
*number of rerolls if any
 
  
---{ SKILLS / XX (число скиллпоинтов) / XY (потрачено на скиллтрики)}---
 
ZZ Skill1      A(class1)+B(class2, cc)+X(racial)-Y(wis)-X(ASP)+С(condition)+...
 
ZZ Skill2      A(class1)+B(class2, cc)+X(racial)+Y(con)+...
 
// ZZ - постоянное, ситуационники не учитывать
 
// для кроссклассов пишем уже ранги, а не скиллпойнты
 
  
Speaks: Language1, Language2, ...
+
---{ SKILLS / 24/2
Skill Tricks: Trick1, Trick2, ...  
+
08 Spellcraft          6(dusk) + 2(int)
Teamwork Benefits: Maneuver1 (leader), Maneuver2 (member), ...
+
08 Concentration      6(dusk) + 2(con)
 +
08 Knowledge(Arcana)  6(dusk  + 2(int) 
 +
10 Jump                6(dusk) + 4(str)
 +
03 Sense Motive        4dusk) - 1(wis)
 +
Skill Tricks: Extreme Leap.
 +
Speaks: Common, Elven, Draconic
  
 
---{ FEATS }---
 
---{ FEATS }---
01[SRC1]: Feat1
+
01[FLW]: Power Attack
01[SRC2]: Feat2
+
01[CHR]: Improved Initiative
01[SRC3]: Feat3
+
01[HUM]: Exotic weapon Proficiency (Elven Courtblade)
//на сорц отводится три символа, типа [CHR], [FLW], [FTR]
+
03[CHR]: Battlecaster
  
Flaws: Flaw1, Flaw2
+
Flaws: Inattentive
  
 
---{ RACIAL & TEMPLATE FEATURES }---
 
---{ RACIAL & TEMPLATE FEATURES }---
[Race]
+
[Human]
   [Ex] Feature1
+
   [--] 1 extra feat at 1st level.
   [Su] Feature2
+
   [--] 4 extra skill points at 1st level and 1 extra skill point at each additional level.
[Template1]
 
  [Ex] Feature1
 
  [Sp] Feature2
 
  
 
---{ CLASS FEATURES }---
 
---{ CLASS FEATURES }---
[Class1: variant1 (src), eclXX; variant2 (src), ecl YY; ...]
+
[Duskblade]
   [Ex] Feature1
+
   [--] All Simple and Martial Weapon Proficiency
   [Su] Feature2
+
   [--] All Armor Proficiency
[Class2]
+
  [--] Shield Proficiency
   [Ex] Feature1
+
  [Sp] Arcane Attunement (dancing lights, detect magic, flare, ghost sound, and read
   [Sp] Feature2
+
      magic) 5/day
 +
   [Ex] Armored Mage (light armor, light shield)
 +
   [Su] Arcane Channelling
 +
 
 
    
 
    
 
---{ SPELLS PREPARED }---  
 
---{ SPELLS PREPARED }---  
1(X): spell1, spell2 (metamagic1), ... spelln [d]
+
0(5): Acid splash, disrupt undead, ray of frost, touch of fatigue.
2(Y): spell1, spell2, ... spelln [s]
+
1(5): Blade of Blood [PH2], True Strike, Ray of Enfeeblement, Shoking Grasp
//[d] и [s] как несложно догадаться - слоты доменные и специалиста
+
Save DC = 12 + Spell Level  
 
+
CL 3  
Save DC = XX + Spell Level (YY if guano is used, ZZ for enchantments)
 
CL YY (ZZ for acid evocations)
 
ASF if any
 
 
 
---{ POWERS }---
 
1(X): power1, power2, ..., powern [b]
 
2(Y): power1, power2, ...
 
//[b] - бонусный, скажем от EK
 
 
 
Power Points: X (class) + Y (race) + Z (crystal) = XX
 
Save DC = XX + Power Level (YY if guano is used, ZZ for enchantments)
 
ML YY
 
 
 
---{ MANEUVERS }---
 
* Swordsage initiator level = 8.5
 
* Swordsage maneuvers known/readied = 13/7
 
** 1. Burning Blade (DW1, boost) (1d6+IL fire)
 
** 2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember
 
** 3. Moment of Pefect Mind (DM1, counter)
 
** 4. Counter Charge (SS1, counter)
 
** 5. Shadow Blade Technique (SH1, strike)
 
....
 
** Readied by default: 1, 2, 3, 5
 
 
 
* Swordsage stances known = 3
 
** 1. Child of Shadow (SH1)
 
** 2. Island of Blades (SH1)
 
** 3. Assassin's Stance (SH3)
 
 
 
---
 
  
* Warblade initiator level = 3
 
* Warblade maneuvers known/readied = 4/3
 
** 1. Leading the Attack (WR1, strike)
 
** 2. Steely Strike (IH1, strike)
 
** 3. Sapphire Nightmare Blade (DM1, strike)
 
...
 
** Readied by default: 1, 2, 3
 
  
* Warblade stances known = 1
 
** 1. Bolstering Voice (WR1)
 
  
 +
-
 
---{ GEAR }---  
 
---{ GEAR }---  
 
BODY SLOT                ITEM
 
BODY SLOT                ITEM
Head                      шапка шыза
+
Head                       
Face                      маска человека
+
Face                       
Throat                    эмошарфик
+
Throat                     
Shoulders                шыпастыя наплечники оф стил
+
Shoulders                 
Body                      троллиная шкура
+
Body                      Breastplate +1
Torso                    футболка расового геноцида
+
Torso                     
Hands                    латексные перчатки
+
Hands                     
Arms                      ржавые наручи болезненного ужаса
+
Arms                       
Waist                    рэмень
+
Waist                     
Ring (right)              аварийное кольцо
+
Ring (right)               
Ring (left)              непонятная хуйня
+
Ring (left)               
Feet                      говнодавы НЕНАВИСТИ
+
Feet                       
  
 
***NONMAGICAL ITEMS***
 
***NONMAGICAL ITEMS***
 
[Clothing]
 
[Clothing]
...
+
Explorer's Outfit                    10 gp
 
+
Адвенчурная херота (тм)              15 gp
[Tools]
 
...
 
 
 
[Alchemical Items] 
 
...
 
 
      
 
      
 
***WEAPONS***
 
***WEAPONS***
...
+
Masterwork Elven Courtblade        450 gp
  
 
***ARMOR***
 
***ARMOR***
...
+
Breastplate +1                      1200 gp
  
 
***CLOTHING***
 
***CLOTHING***
Line 170: Line 124:
 
...
 
...
  
***POWERSTONES***
 
...
 
  
 
Carrying Capacity / Total Weight:       
 
Carrying Capacity / Total Weight:       

Revision as of 17:49, 20 June 2008

Name: Gilbert Oppenheimer
Lawful Neutral Human Male (adult)
Medium Humanoid (human) 
Duskblade 3 [PH2] 
Deity: Deity

---{ ABILITIES / PB XX }---
STR 18(16)                                         = 18(+4) 
DEX 12(04)                                         = 12(+1)
CON 14(06)                                         = 14(+2)
INT 14(06)                                         = 14(+2)
WIS 08(00)                                         = 08(-1) 
CHA 08(00)                                         = 08(-1)

Init : +1 (+X dex, +X feat1, +X feat2, ...); 
Speed: 30ft. (XXft in armor); fly XXft, (maneurability); swim XXft...
HP   : 23=3d8+6
AP   : 1

---{ ATTACK OPTIONS }---
BAB : +3
Grpl: +7 = 3(BAB) + 4(str)
Trip: +4 = 4(str) + 0(size) 
Bull: +4 = 4(str) + 0(size) 

[Courtblade +8/ melee 1d10+4 (18-20/x2)] 
  Attack Bonus: +3(BAB) + 4(str) + 1(mwk) 
  Damage: 1d10 + 4(str) 
[weapon1 +XX/+Y melee XdY+Z (xY)] 
  Attack Bonus: +X(BAB) + Y(str) + ...
  Damage: XdY + X(str) + Y(feat1) + ...
[weapon1 +XX/+Y ranged XdY+Z (X-20/xY)] 
  Attack Bonus: +X(BAB) + Y(dex) + ...
  Damage: XdY + X(str) + Y(feat1) + ...

---{ DEFENSE OPTIONS }---
Miss-chance XX% (type1), YY% (type2)
  
Full : 17 = 10 + 1(dex) + 6(armor) 
Touch: 11 = 10 + 1(dex)
FlatF: 16 = 10 + 1(dex) + 6(armor)

Fort: +5 = 3(dusk) + 2(con)
Refl: +2 = 1(dusk) + 1(dex)
Will: +2 = 3(dusk) - 1(wis) 


---{ SKILLS / 24/2 
08 Spellcraft          6(dusk) + 2(int)
08 Concentration       6(dusk) + 2(con)
08 Knowledge(Arcana)   6(dusk  + 2(int)  
10 Jump                6(dusk) + 4(str)
03 Sense Motive        4dusk) - 1(wis)
Skill Tricks: Extreme Leap.
Speaks: Common, Elven, Draconic

---{ FEATS }---
01[FLW]: Power Attack
01[CHR]: Improved Initiative
01[HUM]: Exotic weapon Proficiency (Elven Courtblade)
03[CHR]: Battlecaster

Flaws: Inattentive

---{ RACIAL & TEMPLATE FEATURES }---
[Human]
  [--] 1 extra feat at 1st level.
  [--] 4 extra skill points at 1st level and 1 extra skill point at each additional level.

---{ CLASS FEATURES }---
[Duskblade]
  [--] All Simple and Martial Weapon Proficiency
  [--] All Armor Proficiency
  [--] Shield Proficiency
  [Sp] Arcane Attunement (dancing lights, detect magic, flare, ghost sound, and read 
       magic) 5/day
  [Ex] Armored Mage (light armor, light shield)
  [Su] Arcane Channelling

  
---{ SPELLS PREPARED }--- 
0(5): Acid splash, disrupt undead, ray of frost, touch of fatigue.
1(5): Blade of Blood [PH2], True Strike, Ray of Enfeeblement, Shoking Grasp
Save DC = 12 + Spell Level 
CL 3 



-
---{ GEAR }--- 
BODY SLOT                 ITEM
Head                      
Face                      
Throat                    
Shoulders                 
Body                      Breastplate +1
Torso                     
Hands                     
Arms                      
Waist                     
Ring (right)              
Ring (left)               
Feet                      

***NONMAGICAL ITEMS***
[Clothing]
Explorer's Outfit                    10 gp
Адвенчурная херота (тм)              15 gp
    
***WEAPONS***
Masterwork Elven Courtblade         450 gp

***ARMOR***
Breastplate +1                      1200 gp

***CLOTHING***
...

***TOOLS***
...

***POTIONS***
...


Carrying Capacity / Total Weight:       
Money: XXXXXXXgp.

---{ COMBAT MODES }---
[precasted]
  /спеллы и эффекты с дюрешеном 8> часов
[combat mode1]
  ...
[combat mode2]
  ...

---{ SOURCE INDEX }---
* Books Index /ссылка на букс индекс
* Hell Home Rules / ссылка на используемую версию хомрулов, иф эни
* Мой мегакрутой вёб энхансемент / ссылка на заюзанные WE и типа тово, иф эни
* MisterX/ссылка на автора чаршита


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