Difference between revisions of "GCSTest"

From Game Logs
Jump to: navigation, search
m (Fixes)
(Inline html. Thanks, DeSt.)
Line 1: Line 1:
[[Category:TemplateExamples]]
+
<div class="gurps_holder">
 
+
<table class="wrapper">
{| class="gurps_holder"
+
<tr>
|rowspan="2" class="portrait"|
+
<td class="portrait" rowspan="2">
{| class="top_info"
+
<table class="top_info">
| class="title" | Portrait
+
<tr>
|-
+
<td class="title">Portrait</td>
| class="portrait_cell portrait" | [[File:Dai_Blackthorn_orig.png‎]]
+
</tr>
|}
+
<tr>
|rowspan="2" class="spacer"|
+
<td class="portrait_cell portrait">LINK TO PORTRAIT 80PX</td>
|
+
</tr>
{| class="identity top_info"
+
</table>
| class="title" colspan="2" | Identity
+
</td>
|-
+
<td class="spacer" rowspan="2"></td>
| class="label" | Name:
+
<td>
| class="value" | Dai Blackthorn
+
<table class="top_info identity">
|-
+
<tr>
| class="label" | Title:  
+
<td class="title" colspan="2">Identity</td>
| class="value" |
+
</tr>
|-
+
<tr>
| class="label" | Religion:  
+
<td class="label">Name:</td>
| class="value" |
+
<td class="value">Dai Blackthorn</td>
|}
+
</tr>
|class="spacer"|
+
<tr>
|
+
<td class="label">Title:</td>
{| class="player_info top_info"
+
<td class="value"></td>
| class="title" colspan="2" | Player information
+
</tr>
|-
+
<tr>
| class="label" | Player:
+
<td class="label">Religion:</td>
| class="value" | NPC
+
<td class="value"></td>
|-
+
</tr>
| class="label" | Campaign:
+
</table>
| class="value" | GURPS Basic Set Sample
+
</td>
|-
+
<td class="spacer"></td>
| class="label" | Created on:
+
<td>
| class="value" | Dec 29, 2007
+
<table class="player_info top_info">
|}
+
<tr>
|rowspan="2" class="spacer"|
+
<td class="title" colspan="2">Player Information</td>
|rowspan="2"|
+
</tr>
{| class="top_info points"
+
<tr>
| class="title" colspan="2" | 250 points
+
<td class="label">Player:</td>
|-
+
<td class="value">NPC</td>
| class="label" | Attributes:
+
</tr>
| class="rvalue" | 158
+
<tr>
|-
+
<td class="label">Campaign:</td>
| class="label" | Advantages:
+
<td class="value">GURPS Basic Set Sample</td>
| class="rvalue" | 100
+
</tr>
|-
+
<tr>
| class="label" | Disadvantages:
+
<td class="label">Created On:</td>
| class="rvalue" | -50
+
<td class="value">Dec 29, 2007</td>
|-
+
</tr>
| class="label" | Quirks:
+
</table>
| class="rvalue" | -5
+
</td>
|-
+
<td class="spacer" rowspan="2"></td>
| class="label" | Skills:
+
<td rowspan="2">
| class="rvalue" | 47
+
<table class="points top_info">
|-
+
<tr>
| class="label" | Spells:
+
<td class="title" colspan="2">250 Points</td>
| class="rvalue" | 0
+
</tr>
|-
+
<tr>
| class="label" | Race:
+
<td class="label">Attributes:</td>
| class="rvalue" | 0
+
<td class="rvalue">158</td>
|-
+
</tr>
| colspan="2" class="rowspacer2"|
+
<tr>
|- class="top_border"|
+
<td class="label">Advantages:</td>
| colspan="2" class="rowspacer1"|
+
<td class="rvalue">100</td>
|-
+
</tr>
| class="label" | Earned:
+
<tr>
| class="rvalue" | 0
+
<td class="label">Disadvantages:</td>
|-
+
<td class="rvalue">-50</td>
| colspan="2" class="rowspacer1"|
+
</tr>
|}
+
<tr>
|-
+
<td class="label">Quirks:</td>
|colspan="3"|
+
<td class="rvalue">-5</td>
{| class="description info"
+
</tr>
| class="title" colspan="6" |Description
+
<tr>
|-
+
<td class="label">Skills:</td>
| class="label" | Race:
+
<td class="rvalue">47</td>
| class="value" | Human  
+
</tr>
| class="label" | Height:
+
<tr>
| class="value" | 5' 6"  
+
<td class="label">Spells:</td>
| class="label" | Hair:
+
<td class="rvalue">0</td>
| class="value" | Brown, Wavy, Medium
+
</tr>
|-
+
<tr>
| class="label" | Gender:
+
<td class="label">Race:</td>
| class="value" | Male  
+
<td class="rvalue">0</td>
| class="label" | Weight:
+
</tr>
| class="value" | 115 lb  
+
<tr>
| class="label" | Eyes:
+
<td class="rowspacer2" colspan=2></td>
| class="value" | Brown
+
</tr>
|-
+
<tr class="top_border">
| class="label" | Age:
+
<td class="rowspacer1" colspan=2></td>
| class="value" | 32  
+
</tr>
| class="label" | Size:
+
<tr>
| class="value" | +0  
+
<td class="label">Earned:</td>
| class="label" | Skin
+
<td class="rvalue">0</td>
| class="value" | Tan
+
</tr>
|-
+
<tr>
| class="label" | Birthday:
+
<td class="rowspacer1" colspan=2></td>
| class="value"
+
</tr>
| class="label" | TL:
+
</table>
| class="value" | 8  
+
</td>
| class="label" | Hand
+
</tr>
| class="value" | Right
+
<tr>
|}
+
<td colspan="3">
|}
+
<table class="description info">
 +
<tr>
 +
<td class="title" colspan="6">Description</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Race:</td>
 +
<td class="value">Human</td>
 +
<td class="label">Height:</td>
 +
<td class="value">5' 6"</td>
 +
<td class="label">Hair:</td>
 +
<td class="value">Brown, Wavy, Medium</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Gender:</td>
 +
<td class="value">Male</td>
 +
<td class="label">Weight:</td>
 +
<td class="value">115 lb</td>
 +
<td class="label">Eyes:</td>
 +
<td class="value">Brown</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Age:</td>
 +
<td class="value">32</td>
 +
<td class="label">Size:</td>
 +
<td class="value">+0</td>
 +
<td class="label">Skin:</td>
 +
<td class="value">Tan</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Birthday:</td>
 +
<td class="value"></td>
 +
<td class="label">TL:</td>
 +
<td class="value">8</td>
 +
<td class="label">Hand:</td>
 +
<td class="value">Right</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="wrapper">
 +
<tr>
 +
<td rowspan="2">
 +
<table class="attributes info">
 +
<tr>
 +
<td class="title" colspan="2">Attributes</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Strength (ST):</td>
 +
<td class="rvalue">8</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Dexterity (DX):</td>
 +
<td class="rvalue">15</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Intelligence (IQ):</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Health (HT):</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Will:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Fright Check:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Basic Speed:</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic Move:</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Perception:</td>
 +
<td class="rvalue">15</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Vision:</td>
 +
<td class="rvalue">15</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Hearing:</td>
 +
<td class="rvalue">15</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Taste &amp; Smell:</td>
 +
<td class="rvalue">15</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Touch:</td>
 +
<td class="rvalue">15</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="natural_damage" colspan="2"><span class="label">thr: </span>1d-3<span class="label">, sw: </span>1d-2</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer2" colspan="2"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td>
 +
<table class="encumbrance_move_dodge info">
 +
<tr>
 +
<td class="title" colspan="4">Encumbrance, Move &amp; Dodge</td>
 +
</tr>
 +
<tr>
 +
<td class="title">Level</td>
 +
<td class="title">Max Load</td>
 +
<td class="title">Move</td>
 +
<td class="title">Dodge</td>
 +
</tr>
 +
 +
<tr  class="encumbrance" >
 +
<td class="label">&#8226; None (0)</td>
 +
<td class="rvalue">13.23 lb</td>
 +
<td class="rvalue">7</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Light (1)</td>
 +
<td class="rvalue">26.46 lb</td>
 +
<td class="rvalue">5</td>
 +
<td class="rvalue">9</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Medium (2)</td>
 +
<td class="rvalue">39.69 lb</td>
 +
<td class="rvalue">4</td>
 +
<td class="rvalue">8</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Heavy (3)</td>
 +
<td class="rvalue">79.38 lb</td>
 +
<td class="rvalue">2</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">X-Heavy (4)</td>
 +
<td class="rvalue">132.3 lb</td>
 +
<td class="rvalue">1</td>
 +
<td class="rvalue">6</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="hit_location info">
 +
<tr>
 +
<td class="title" colspan="4">Hit Location</td>
 +
</tr>
 +
<tr>
 +
<td class="title">Roll</td>
 +
<td class="title">Where</td>
 +
<td class="title">-</td>
 +
<td class="title">DR</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">-</td>
 +
<td class="clabel">Eye</td>
 +
<td class="label">-9</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">3-4</td>
 +
<td class="clabel">Skull</td>
 +
<td class="label">-7</td>
 +
<td class="rvalue">2</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">5</td>
 +
<td class="clabel">Face</td>
 +
<td class="label">-5</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">6-7</td>
 +
<td class="clabel">R. Leg</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">8</td>
 +
<td class="clabel">R. Arm</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">9-10</td>
 +
<td class="clabel">Torso</td>
 +
<td class="label">0</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">11</td>
 +
<td class="clabel">Groin</td>
 +
<td class="label">-3</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">12</td>
 +
<td class="clabel">L. Arm</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">13-14</td>
 +
<td class="clabel">L. Leg</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">15</td>
 +
<td class="clabel">Hand</td>
 +
<td class="label">-4</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">16</td>
 +
<td class="clabel">Foot</td>
 +
<td class="label">-4</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">17-18</td>
 +
<td class="clabel">Neck</td>
 +
<td class="label">-5</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">-</td>
 +
<td class="clabel">Vitals</td>
 +
<td class="label">-3</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="fp_hp info">
 +
<tr>
 +
<td class="title" colspan="2">Fatigue/Hit Points</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Current FP:</td>
 +
<td class="rvalue"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic FP:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Tired:</td>
 +
<td class="rvalue">3</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Collapse:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Unconscious:</td>
 +
<td class="rvalue">-10</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Current HP:</td>
 +
<td class="rvalue"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic HP:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Reeling:</td>
 +
<td class="rvalue">3</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Collapse:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #1:</td>
 +
<td class="rvalue">-10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #2:</td>
 +
<td class="rvalue">-20</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #3:</td>
 +
<td class="rvalue">-30</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #4:</td>
 +
<td class="rvalue">-40</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Dead:</td>
 +
<td class="rvalue">-50</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td>
 +
<table class="lifting info">
 +
<tr>
 +
<td class="title" colspan="2">Lifting &amp; Moving Things</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic Lift:</td>
 +
<td class="rvalue">13.23 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">One-Handed Lift:</td>
 +
<td class="rvalue">26.46 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Two-Handed Lift:</td>
 +
<td class="rvalue">105.84 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Shove &amp; Knock Over:</td>
 +
<td class="rvalue">158.76 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Running Shove &amp; Knock Over:</td>
 +
<td class="rvalue">317.52 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Carry On Back:</td>
 +
<td class="rvalue">198.45 lb</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Shift Slightly:</td>
 +
<td class="rvalue">661.5 lb</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="wrapper">
 +
<tr>
 +
<td>
 +
<table class="advantages list">
 +
<tr>
 +
<td class="title">Advantages &amp; Disadvantages</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Advantages &amp; Perks</td>
 +
<td class="points">95</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Absolute Direction</td>
 +
<td class="points">5</td>
 +
<td class="ref">B34</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Flexibility</td>
 +
<td class="points">5</td>
 +
<td class="ref">B56</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >ESP<div class="note">Power Modifier (Psionic), -10%.</div></td>
 +
<td class="points">54</td>
 +
<td class="ref">PW127</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Danger Sense</td>
 +
<td class="points">14</td>
 +
<td class="ref">B47</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Warp<div class="note">Range Limit (10 yards), -50%.</div></td>
 +
<td class="points">40</td>
 +
<td class="ref">B97</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Honest Face</td>
 +
<td class="points">1</td>
 +
<td class="ref">B101</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Legal Enforcement Powers (ISWAT)</td>
 +
<td class="points">15</td>
 +
<td class="ref">B65</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Perfect Balance</td>
 +
<td class="points">15</td>
 +
<td class="ref">B74</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Languages</td>
 +
<td class="points">4</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Language: Anglish<div class="note">Native, -6; Spoken (Native), +3; Written (Native), +3.</div></td>
 +
<td class="points">0</td>
 +
<td class="ref">B24</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Language: English<div class="note">Spoken (Accented), +2; Written (Accented), +2.</div></td>
 +
<td class="points">4</td>
 +
<td class="ref">B24</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Cultural Familiarities</td>
 +
<td class="points">1</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Cultural Familiarity (Homeline)</td>
 +
<td class="points">1</td>
 +
<td class="ref">B23</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Cultural Familiarity (Yrth)</td>
 +
<td class="points">0</td>
 +
<td class="ref">B23</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Disadvantages &amp; Quirks</td>
 +
<td class="points">-55</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Duty (ISWAT)<div class="note">FR: 15, -15; Extremely Hazardous, -5.</div></td>
 +
<td class="points">-20</td>
 +
<td class="ref">B133</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Light Sleeper</td>
 +
<td class="points">-5</td>
 +
<td class="ref">B142</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Overconfidence<div class="note">CR: 12 (Quite Often).</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B148</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Sense of Duty<div class="note">His squad</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B153</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Wealth (Poor)</td>
 +
<td class="points">-15</td>
 +
<td class="ref">B25</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Dislikes deep water</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B164</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Loves high places</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B164</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >No drugs or alcohol</td>
 +
<td class="points">-1</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Sensitive about his height</td>
 +
<td class="points">-1</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Showoff</td>
 +
<td class="points">-1</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
<td class="spacer"></td>
 +
<td>
 +
<table class="skills list">
 +
<tr>
 +
<td class="title">Skills</td>
 +
<td class="title">SL</td>
 +
<td class="title">RSL</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Acrobatics</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B174</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Body Sense</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">DX+1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B181</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Climbing</td>
 +
<td class="skill_level">18</td>
 +
<td class="relative_skill_level">DX+3</td>
 +
<td class="points">1</td>
 +
<td class="ref">B183</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Escape</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">DX+1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B192</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Fast-Draw (Knife)</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B194</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Fast-Talk</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B195</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Filch</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B195</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Guns/TL8 (Pistol)</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B198</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Holdout</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B200</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Knife</td>
 +
<td class="skill_level">17</td>
 +
<td class="relative_skill_level">DX+2</td>
 +
<td class="points">4</td>
 +
<td class="ref">B208</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Lockpicking/TL8</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">IQ+3</td>
 +
<td class="points">12</td>
 +
<td class="ref">B206</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Observation</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">Per+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B211</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Pickpocket</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">4</td>
 +
<td class="ref">B213</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Shortsword</td>
 +
<td class="skill_level">15</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B209</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Stealth</td>
 +
<td class="skill_level">16</td>
 +
<td class="relative_skill_level">DX+1</td>
 +
<td class="points">4</td>
 +
<td class="ref">B222</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Streetwise</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B223</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Thrown Weapon (Knife)</td>
 +
<td class="skill_level">17</td>
 +
<td class="relative_skill_level">DX+2</td>
 +
<td class="points">4</td>
 +
<td class="ref">B226</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Urban Survival</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">Per-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B228</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="spells list">
 +
            <tr>
 +
                <td class="title">Spells</td>
 +
                <td class="title">Class</td>
 +
                <td class="title">Mana Cost</td>
 +
                <td class="title">Time</td>
 +
                <td class="title">SL</td>
 +
                <td class="title">RSL</td>
 +
                <td class="title">Pts</td>
 +
                <td class="title">Ref</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="melee_weapons list">
 +
            <tr>
 +
                <td class="title">Melee Weapons</td>
 +
                <td class="title">Usage</td>
 +
                <td class="title">Lvl</td>
 +
                <td class="title">Parry</td>
 +
                <td class="title">Block</td>
 +
                <td class="title">Damage</td>
 +
                <td class="title">Reach</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Kick</td>
 +
                <td class="level">13</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">1d-3 cr</td>
 +
                <td class="reach">C,1</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Kick w/Boots</td>
 +
                <td class="level">13</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">1d-2 cr</td>
 +
                <td class="reach">C,1</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Punch</td>
 +
                <td class="level">15</td>
 +
                <td class="parry">10</td>
 +
                <td class="block"></td>
 +
                <td class="damage">1d-4 cr</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="ranged_weapons list">
 +
            <tr>
 +
                <td class="title">Ranged Weapons</td>
 +
                <td class="title">Usage</td>
 +
                <td class="title">Lvl</td>
 +
                <td class="title">Acc</td>
 +
                <td class="title">Damage</td>
 +
                <td class="title">Range</td>
 +
                <td class="title">RoF</td>
 +
                <td class="title">Shots</td>
 +
                <td class="title">Bulk</td>
 +
                <td class="title">Rcl</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="equipment list">
 +
            <tr>
 +
                <td class="title">Equipment (0 lb; $0)</td>
 +
                <td class="title">&radic;</td>
 +
                <td class="title">#</td>
 +
                <td class="title">$</td>
 +
                <td class="title">W</td>
 +
                <td class="title">&sum; $</td>
 +
                <td class="title">&sum; W</td>
 +
                <td class="title">Ref</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="notes list">
 +
            <tr>
 +
                <td class="title">Notes</td>
 +
            </tr>
 +
            <tr>
 +
                <td class="description"></td>
 +
            </tr>
 +
        </table>
 +
        <div class="copyright">Modified at 12:54 AM on Feb 5, 2015.<br>GURPS Character Sheet is copyright &copy;1998-2015 by Richard A. Wilkes &mdash; All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 +
</div>

Revision as of 21:55, 4 February 2015

Portrait
LINK TO PORTRAIT 80PX
Identity
Name: Dai Blackthorn
Title:
Religion:
Player Information
Player: NPC
Campaign: GURPS Basic Set Sample
Created On: Dec 29, 2007
250 Points
Attributes: 158
Advantages: 100
Disadvantages: -50
Quirks: -5
Skills: 47
Spells: 0
Race: 0
Earned: 0
Description
Race: Human Height: 5' 6" Hair: Brown, Wavy, Medium
Gender: Male Weight: 115 lb Eyes: Brown
Age: 32 Size: +0 Skin: Tan
Birthday: TL: 8 Hand: Right
Attributes
Strength (ST): 8
Dexterity (DX): 15
Intelligence (IQ): 12
Health (HT): 12
Will: 12
Fright Check: 12
Basic Speed: 7
Basic Move: 7
Perception: 15
Vision: 15
Hearing: 15
Taste & Smell: 15
Touch: 15
thr: 1d-3, sw: 1d-2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 13.23 lb 7 10
Light (1) 26.46 lb 5 9
Medium (2) 39.69 lb 4 8
Heavy (3) 79.38 lb 2 7
X-Heavy (4) 132.3 lb 1 6
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 0
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP:
Basic FP: 10
Tired: 3
Collapse: 0
Unconscious: -10
Current HP:
Basic HP: 10
Reeling: 3
Collapse: 0
Check #1: -10
Check #2: -20
Check #3: -30
Check #4: -40
Dead: -50
Lifting & Moving Things
Basic Lift: 13.23 lb
One-Handed Lift: 26.46 lb
Two-Handed Lift: 105.84 lb
Shove & Knock Over: 158.76 lb
Running Shove & Knock Over: 317.52 lb
Carry On Back: 198.45 lb
Shift Slightly: 661.5 lb
Advantages & Disadvantages Pts Ref
Advantages & Perks 95
Absolute Direction 5 B34
Flexibility 5 B56
ESP
Power Modifier (Psionic), -10%.
54 PW127
Danger Sense 14 B47
Warp
Range Limit (10 yards), -50%.
40 B97
Honest Face 1 B101
Legal Enforcement Powers (ISWAT) 15 B65
Perfect Balance 15 B74
Languages 4
Language: Anglish
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Language: English
Spoken (Accented), +2; Written (Accented), +2.
4 B24
Cultural Familiarities 1
Cultural Familiarity (Homeline) 1 B23
Cultural Familiarity (Yrth) 0 B23
Disadvantages & Quirks -55
Duty (ISWAT)
FR: 15, -15; Extremely Hazardous, -5.
-20 B133
Light Sleeper -5 B142
Overconfidence
CR: 12 (Quite Often).
-5 B148
Sense of Duty
His squad
-5 B153
Wealth (Poor) -15 B25
Dislikes deep water -1 B164
Loves high places -1 B164
No drugs or alcohol -1
Sensitive about his height -1
Showoff -1
Skills SL RSL Pts Ref
Acrobatics 15 DX+0 2 B174
Body Sense 16 DX+1 1 B181
Climbing 18 DX+3 1 B183
Escape 16 DX+1 1 B192
Fast-Draw (Knife) 15 DX+0 1 B194
Fast-Talk 12 IQ+0 2 B195
Filch 14 DX-1 1 B195
Guns/TL8 (Pistol) 15 DX+0 1 B198
Holdout 12 IQ+0 2 B200
Knife 17 DX+2 4 B208
Lockpicking/TL8 15 IQ+3 12 B206
Observation 15 Per+0 2 B211
Pickpocket 15 DX+0 4 B213
Shortsword 15 DX+0 2 B209
Stealth 16 DX+1 4 B222
Streetwise 12 IQ+0 2 B223
Thrown Weapon (Knife) 17 DX+2 4 B226
Urban Survival 14 Per-1 1 B228
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 13 No 1d-3 cr C,1
Natural Kick w/Boots 13 No 1d-2 cr C,1
Natural Punch 15 10 1d-4 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (0 lb; $0) # $ W ∑ $ ∑ W Ref
Notes