Felix ECL09

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Male Human Swordsage (monk variant)4/ Monk (Decisive, UA sleeping tiger)2/ Warblade 1/ Master of Nine 2
LN Medium Humanoid, ECL9

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Str 12 (+1) [04 pts]
Dex 22 (+6) [10 pts] +2(HD) +4(Enh)
Con 14 (+2) [06 pts]
Int 10 (+0) [02 pts]
Wis 18 (+4) [10 pts] +2(Enh)
Cha 08 (-1) [00 pts]

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HP 8d8 + 1d12 + 18 = 64
AC +6(dex) +4(wis) +5(armor) +2(deflection) = 27, Touch 22, Flat 22, Dodge
Init +6(dex) +1(SSg) +4(feat) +2(bracers) = +13
BAB +6, Grapple +7
Speed 40 ft (+10 enhancement from boots)
Save:
Fort +1(SSg) +3(Mnk) +2(Wrb) +0(MO9) +2(Con) +3(vest) = 11
Ref  +4(SSg) +3(Mnk) +0(Wrb) +0(MO9) +6(Dex) +3(vest) = 16
Will +4(SSg) +3(Mnk) +0(Wrb) +3(MO9) +4(Wis) +3(vest) -3(flaw) = 14

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Attacks:
1. Unarmed, with gauntlet:
AB: +6(BAB) +6(Dex) +1(Weapon Focus) +1(Enh) = +14
Damage: 2d6 +1(Str) +6(Dex, when in Shadow Hand stance) +1(Enh) = 2d6+8 [+3d6(sneak)]

2. Decisive Strike:
AB: Unarmed -2 = +11
Damage: Unarmed*2 = 4d6+14

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Skills:
x Balance +0(rank) +6(dex) +2(tumble synergy) = +8
* Concentration +11(rank) +2(con) = +13
* Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1
x Hide +12(rank) +6(dex) +2(sleeping tiger monk) +1(darkweave) +5(bracers) = +26
x Jump +12(rank) +1(str) +2(tumble synergy) +5(boots) +4(speed) = +24
* Listen +9(rank) +4(wis) = +13
* Martial Lore +2(rank) +0(int) = +2 [+2 on Shadow Hand and Tiger Claw)]
x Move Silently +12(rank) +6(dex) = +18
* Sense Motive +5(rank) +4(wis) = +9
* Spot +1(rank) +4(wis) = +5
x Tumble +12(rank) +6(dex) +2(jump synergy) = +20
Current armorcheck penalty 0, applies to skills marked with "x"

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Skill Tricks:
* Extreme Leap (jump DC10/20 for 10 ft bonus move)
* Back on Your Feet (up from prone as immediate)

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Teamwork Benefits (w. Xael):
* Infiltration (stealth at full speed)
* Scouting (free spot&listen check each round)

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Feats:
FLW: Adaptive Style [ToB]
HBF: Shadow Blade [ToB]
HD1: Dodge
MNK: Weapon Finesse
HD3: Blind-Fight
MNK: Improved Initiative
HD6: Improved Natural Attack
HD9: Two-Weapon Fighting

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Flaws:
* Weak Will (-3 will save)

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Human Traits:
* Favored Multiclass: Any
* +1 Skill Point per level

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Monk (Sleeping Tiger style [UA]) abilities:
* Proficiency with monk weapons
* Unarmed strike 1d8
* AC Bonus (Wis to AC while unarmored)
* Skill bonus: unnamed +2 to Hide
* Decisive Strike [PHB2]
* Evasion (Ex)

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Warblade [ToB] abilities:
* Proficiency with light and medium armor, non-tower shields, simple and martial weapons
* Weapon Aptitude (Ex)
* Battle Clarity (Int to Reflex saves)

* Warblade maneuvers known/readied = 3/3
** 1. Leading the Attack (WR1, strike)
** 2. Steely Strike (IH1, strike)
** 3. Sapphire Nightmare Blade (DM1, strike)

* Warblade stances known = 1
** 1. Bolstering Voice (WR1)

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Swordsage [ToB] abilities:
* Discipline Focus (Weapon Focus) [Shadow Hand]
* Discipline Focus (Insightful Strike) [Tiger Claw]
* Quick to Act +1 = bonus to Init
* AC Bonus (Wis to AC while in light armor)
* Swordsage initiator level = 7.5

* Swordsage maneuvers known/readied = 12/7
** 1. Burning Blade (DW1, boost) (1d6+IL fire)
** 2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember 
** 3. Moment of Pefect Mind (DM1, counter)
** 4. Counter Charge (SS1, counter)
** 5. Shadow Blade Technique (SH1, strike)
** 6. Wolf Fang Strike (TC1, strike)
** 7. Shadow Jaunt (SH2, untyped)
** 8. Mountain Hammer (SD2, strike)
** 9. Soaring Raptor Strike (TC3, strike)
** 10. Iron Heart Surge (IH3, pwnz0rz)
** 11. White Raven Tactics (WR3, boost)
** 12. Death From Above (TC4, strike)
** Readied by default: 1, 2, 6, 7, 9, 11, 12

* Swordsage stances known = 3
** 1. Child of Shadow (SH1)
** 2. Island of Blades (SH1)
** 3. Assasin's Stance (SH3)

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Master of Nine [ToB] abilities
* Swordsage maneuvers known/readied = +3/+2
* Swordsage stances known = +1
* Dual Stance (4 rounds/day)
* Full initiator level progression

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Items:
* Gauntlet +1, Caustic Surge (4302 gp, 1 lb)
** Triple weapon capsule retainer (900)
*** Ghostblight, Quicksilver, Quickspark (175)
* Gauntlet +1 (2302 gp, 1 lb) [offhand]
** Triple weapon capsule retainer (900)
*** Ghostblight, Quicksilver, Quickfrost (175)
* Dagger, cold iron, mwk (304, 1 lb)

* Head:
* Face:
* Thro: Periart of Wisdom +2
* Shou: Mantle of Second Chances (1 lb)
* Body: Mithral Chainshirt +1, Death Ward (12.5 lbs)
* Tors: Vest of Resistance +3 (1 lb)
* Hand: Gloves of Dexterity +4
* Arms: Bracers of the Hunter (2 lbs) [SoX]
* Wais:
* Ring: Ring of Protection +2
* Ring:
* Feet: Boots of Striding and Springing (1 lb)

* Monk's Outfit, Darkweave (100)
* Amulet of Feather Fall x3 (150)
* Heward's Handey Haversack (2000, 5 lbs) [load 8/80]
** Hammock (5, 1 lbs)
** Signal torch, 1 green, 2 red (3 lbs)
** Alchemist fire x4 (80, 4 lbs)
** Oil of magic weapon x2 (100)
** Potion of Shield of Faith +2 x2 (100)
** Potion of Barkskin +2 (300)
** Potion of Fly (750)
** Silversheen (300)
** Everlasting Ration (350)

* Capsule retainer [tooth] (100)
** Leap capsule (15) [loaded, +4 jump]
** Leap capsule x6 (90)
** Quickspark capsule x4 (100)
** Quickfrost capsule x4 (100)
** Quicksilver capsule x2 (100)

* Gold (34987)
(total ?? lbs < 43 = light load)

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Action Points (9/9):
1. Attack on Dread Pirate (wasted)
2. Tumble across the jungle (helped)
3. Ref vs. Dragon's breath (wasted)
4. SRS attack vs. Dragon (helped)
5. Will vs. Dragon's color disguise (helped) 


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