Difference between revisions of "Felix ECL09"

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[[Category:The Schema Charsheets]]
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[[Category:Charsheets]]
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[[Category:ECL 09]]
 
<html><pre>Male Human Swordsage (monk variant)4/ Monk (Decisive, UA sleeping tiger)2/ Warblade 1/ Master of Nine 2
 
<html><pre>Male Human Swordsage (monk variant)4/ Monk (Decisive, UA sleeping tiger)2/ Warblade 1/ Master of Nine 2
 
LN Medium Humanoid, ECL9
 
LN Medium Humanoid, ECL9
Line 4: Line 7:
 
*************************
 
*************************
 
Str 12 (+1) [04 pts]
 
Str 12 (+1) [04 pts]
Dex 22 (+6) [10 pts] +2(HD) +4(Enh)
+
Dex 22 (+6) [10 pts] +2(HD) +4(enh)
 
Con 14 (+2) [06 pts]
 
Con 14 (+2) [06 pts]
 
Int 10 (+0) [02 pts]
 
Int 10 (+0) [02 pts]
Wis 18 (+4) [10 pts] +2(Enh)
+
Wis 18 (+4) [10 pts] +4(enh)
 
Cha 08 (-1) [00 pts]
 
Cha 08 (-1) [00 pts]
  
 
*************************
 
*************************
 
HP 8d8 + 1d12 + 18 = 64
 
HP 8d8 + 1d12 + 18 = 64
AC +6(dex) +4(wis) +5(armor) +1(deflection) = 26, Touch 21, Flat 20, Dodge
+
AC +6(dex) +4(wis) +5(armor) +2(deflection) = 27, Touch 22, Flat 22, Dodge
Init +6(dex) +1(SSg) +4(feat) = +11
+
Init +6(dex) +1(SSg) +4(feat) +2(bracers) = +13
 
BAB +6, Grapple +7
 
BAB +6, Grapple +7
 
Speed 40 ft (+10 enhancement from boots)
 
Speed 40 ft (+10 enhancement from boots)
Line 25: Line 28:
 
1. Unarmed, with gauntlet:
 
1. Unarmed, with gauntlet:
 
AB: +6(BAB) +6(Dex) +1(Weapon Focus) +1(Enh) = +14
 
AB: +6(BAB) +6(Dex) +1(Weapon Focus) +1(Enh) = +14
Damage: 2d6 +1(Str) +6(Dex, when in Shadow Hand stance) +1(Enh) = 2d6+8
+
Damage: 2d6 +1(Str) +6(Dex, when in Shadow Hand stance) +1(Enh) = 2d6+8 [+3d6(sneak)]
  
 
2. Decisive Strike:
 
2. Decisive Strike:
Line 36: Line 39:
 
* Concentration +11(rank) +2(con) = +13
 
* Concentration +11(rank) +2(con) = +13
 
* Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1
 
* Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1
x Hide +12(rank) +6(dex) +2(sleeping tiger monk) +1(darkweave) = +21
+
x Hide +12(rank) +6(dex) +2(sleeping tiger monk) +1(darkweave) +5(bracers) = +26
 
x Jump +12(rank) +1(str) +2(tumble synergy) +5(boots) +4(speed) = +24
 
x Jump +12(rank) +1(str) +2(tumble synergy) +5(boots) +4(speed) = +24
 
* Listen +9(rank) +4(wis) = +13
 
* Listen +9(rank) +4(wis) = +13
Line 90: Line 93:
 
* Weapon Aptitude (Ex)
 
* Weapon Aptitude (Ex)
 
* Battle Clarity (Int to Reflex saves)
 
* Battle Clarity (Int to Reflex saves)
 +
 
* Warblade maneuvers known/readied = 3/3
 
* Warblade maneuvers known/readied = 3/3
 +
** 1. Leading the Attack (WR1, strike)
 +
** 2. Steely Strike (IH1, strike)
 +
** 3. Sapphire Nightmare Blade (DM1, strike)
 +
 
* Warblade stances known = 1
 
* Warblade stances known = 1
 +
** 1. Bolstering Voice (WR1)
  
 
*************************
 
*************************
Line 99: Line 108:
 
* Quick to Act +1 = bonus to Init
 
* Quick to Act +1 = bonus to Init
 
* AC Bonus (Wis to AC while in light armor)
 
* AC Bonus (Wis to AC while in light armor)
 +
* Swordsage initiator level = 7.5
 +
 
* Swordsage maneuvers known/readied = 12/7
 
* Swordsage maneuvers known/readied = 12/7
 +
** 1. Burning Blade (DW1, boost) (1d6+IL fire)
 +
** 2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember
 +
** 3. Moment of Pefect Mind (DM1, counter)
 +
** 4. Counter Charge (SS1, counter)
 +
** 5. Shadow Blade Technique (SH1, strike)
 +
** 6. Wolf Fang Strike (TC1, strike)
 +
** 7. Shadow Jaunt (SH2, untyped)
 +
** 8. Mountain Hammer (SD2, strike)
 +
** 9. Soaring Raptor Strike (TC3, strike)
 +
** 10. Iron Heart Surge (IH3, pwnz0rz)
 +
** 11. White Raven Tactics (WR3, boost)
 +
** 12. Death From Above (TC4, strike)
 +
** Readied by default: 1, 2, 6, 7, 9, 11, 12
 +
 
* Swordsage stances known = 3
 
* Swordsage stances known = 3
* Swordsage initiator level = 7.5
+
** 1. Child of Shadow (SH1)
 +
** 2. Island of Blades (SH1)
 +
** 3. Assasin's Stance (SH3)
  
 
*************************
 
*************************
Line 112: Line 139:
 
*************************
 
*************************
 
Items:
 
Items:
* Gauntlet +1, Caustic Surge (4302 gp, 1 lb)
+
* gauntlet +1, caustic surge (4302 gp, 1 lb)
** Triple weapon capsule retainer (900)
+
** triple weapon capsule retainer (900)
*** Ghostblight, Quicksilver, Quickspark (175)
+
*** ghostblight, quicksilver, quickspark (175)
* Gauntlet +1 (2302 gp, 1 lb) [offhand]
+
* gauntlet +1 (2302 gp, 1 lb) [offhand]
** Triple weapon capsule retainer (900)
+
** triple weapon capsule retainer (900)
*** Ghostblight, Quicksilver, Quickfrost (175)
+
*** ghostblight, quicksilver, quickfrost (175)
* Dagger, cold iron, mwk (304, 1 lb)
+
* dagger, cold iron, mwk (304, 1 lb)
  
* Mithral Chainshirt +1, Death Ward (5100, 12.5 lbs) [equipped]
+
* Head:
* Gloves of Dexterity +4 (16000)
+
* Face:
* Periart of Wisdom +2 (4000)
+
* Thro: periart of wisdom +2
* Ring of Protection +1 (2000)
+
* Shou: mantle of second chances (1 lb)
* Vest of Resistance +3 (9000, 1 lb) [loot]
+
* Body: mithral chainshirt +1, death ward (12.5 lbs)
* Mantle of Second Chances (6000, 1 lb)
+
* Tors: vest of resistance +3 (1 lb)
* Boots of Striding and Springing (5500, 1 lb) [loot]
+
* Hand: gloves of dexterity +4
 +
* Arms: bracers of the hunter (2 lbs) [SoX]
 +
* Wais:
 +
* Ring: ring of protection +2
 +
* Ring:
 +
* Feet: boots of striding and springing (1 lb)
  
* Money belt (4) [pickpocket DC+5]
+
* monk's outfit, darkweave (100)
* Monk's Outfit, Darkweave (100)
+
* amulet of feather fall x3 (150)
 +
* heward's handey haversack (2000, 5 lbs) [load 8/80]
 +
** hammock (5, 1 lbs)
 +
** signal torch, 1 green, 2 red (3 lbs)
 +
** alchemist fire x4 (80, 4 lbs)
 +
** oil of magic weapon x2 (100)
 +
** potion of shield of faith +2 x2 (100)
 +
** potion of barkskin +2 (300)
 +
** potion of fly (750)
 +
** silversheen (300)
 +
** everlasting ration (350)
  
* Amulet of Feather Fall x3 (150)
+
* capsule retainer [tooth] (100)
 +
** leap capsule (15) [loaded, +4 jump]
 +
** leap capsule x6 (90)
 +
** quickspark capsule x4 (100)
 +
** quickfrost capsule x4 (100)
 +
** quicksilver capsule x2 (100)
  
* Heward's Handey Haversack (2000, 5 lbs) [load 8/80]
+
* gold (34687)
** Hammock (5, 1 lbs)
 
** Signal torch, 1 green, 2 red (3 lbs)
 
** Alchemist fire x4 (80, 4 lbs)
 
** Oil of magic weapon x2 (100)
 
** Potion of Shield of Faith +2 (50)
 
** Potion of Barkskin +2 (300)
 
** Potion of CMW [loot]
 
** Potion of Fly (750)
 
** Silversheen (300)
 
** Everlasting Ration (350)
 
 
 
* Capsule retainer [tooth] (100)
 
** Leap capsule (15) [loaded, +4 jump]
 
** Leap capsule x6 (90)
 
** Quickspark capsule x4 (100)
 
** Quickfrost capsule x4 (100)
 
** Quicksilver capsule x2 (100)
 
(1937 gp left, in the money belt)
 
 
(total ?? lbs < 43 = light load)
 
(total ?? lbs < 43 = light load)
  
 
*************************
 
*************************
Swordsage maneuvers:
+
Action Points (9/9):
1. Burning Blade (DW1, boost) (1d6+IL fire)
+
1. Attack on Dread Pirate (wasted)
2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember
+
2. Tumble across the jungle (helped)
3. Moment of Pefect Mind (DM1, counter)
+
3. Ref vs. Dragon's breath (wasted)
4. Counter Charge (SS1, counter)
+
4. SRS attack vs. Dragon (helped)
5. Shadow Blade Technique (SH1, strike)
+
5. Will vs. Dragon's color disguise (helped) </pre></html>
6. Wolf Fang Strike (TC1, strike)
 
7. Shadow Jaunt (SH2, untyped)
 
8. Mountain Hammer (SD2, strike)
 
9. Soaring Raptor Strike (TC3, strike)
 
10. Iron Heart Surge (IH3, pwnz0rz)
 
11. White Raven Tactics (WR3, boost)
 
12. Death From Above (TC4, strike)
 
Readied by default: 1, 2, 6, 7, 9, 11, 12
 
 
 
Swordsage stances (3 known):
 
1. Child of Shadow (SH1)
 
2. Island of Blades (SH1)
 
3. Assasin's Stance (SH3)
 
 
 
*************************
 
Warblade maneuvers:
 
1. Leading the Attack (WR1, strike)
 
2. Steely Strike (IH1, strike)
 
3. Sapphire Nightmare Blade (DM1, strike)
 
 
 
Warblade stances (1 known):
 
1. Bolstering Voice (WR1)
 
 
 
*************************
 
Action Points (9/9):</pre></html>
 
  
 
----
 
----
  
<html><center></html>[[Феликс Террана ECL8|<< ECL8]]&nbsp;&nbsp;|&nbsp;&nbsp;[[Феликс Террана]]&nbsp;&nbsp;|&nbsp;&nbsp;[[Феликс Террана ECL10|ECL10 >>]]<html></center></html>
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<html><center></html>[[Феликс Террана ECL8|<< ECL8]]&nbsp;&nbsp;|&nbsp;&nbsp;[[Феликс Террана]]&nbsp;&nbsp;|&nbsp;&nbsp;[[Felix ECL10|ECL10 >>]]<html></center></html>

Latest revision as of 20:11, 2 July 2008

Male Human Swordsage (monk variant)4/ Monk (Decisive, UA sleeping tiger)2/ Warblade 1/ Master of Nine 2
LN Medium Humanoid, ECL9

*************************
Str 12 (+1) [04 pts]
Dex 22 (+6) [10 pts] +2(HD) +4(enh)
Con 14 (+2) [06 pts]
Int 10 (+0) [02 pts]
Wis 18 (+4) [10 pts] +4(enh)
Cha 08 (-1) [00 pts]

*************************
HP 8d8 + 1d12 + 18 = 64
AC +6(dex) +4(wis) +5(armor) +2(deflection) = 27, Touch 22, Flat 22, Dodge
Init +6(dex) +1(SSg) +4(feat) +2(bracers) = +13
BAB +6, Grapple +7
Speed 40 ft (+10 enhancement from boots)
Save:
Fort +1(SSg) +3(Mnk) +2(Wrb) +0(MO9) +2(Con) +3(vest) = 11
Ref  +4(SSg) +3(Mnk) +0(Wrb) +0(MO9) +6(Dex) +3(vest) = 16
Will +4(SSg) +3(Mnk) +0(Wrb) +3(MO9) +4(Wis) +3(vest) -3(flaw) = 14

*************************
Attacks:
1. Unarmed, with gauntlet:
AB: +6(BAB) +6(Dex) +1(Weapon Focus) +1(Enh) = +14
Damage: 2d6 +1(Str) +6(Dex, when in Shadow Hand stance) +1(Enh) = 2d6+8 [+3d6(sneak)]

2. Decisive Strike:
AB: Unarmed -2 = +11
Damage: Unarmed*2 = 4d6+14

*************************
Skills:
x Balance +0(rank) +6(dex) +2(tumble synergy) = +8
* Concentration +11(rank) +2(con) = +13
* Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1
x Hide +12(rank) +6(dex) +2(sleeping tiger monk) +1(darkweave) +5(bracers) = +26
x Jump +12(rank) +1(str) +2(tumble synergy) +5(boots) +4(speed) = +24
* Listen +9(rank) +4(wis) = +13
* Martial Lore +2(rank) +0(int) = +2 [+2 on Shadow Hand and Tiger Claw)]
x Move Silently +12(rank) +6(dex) = +18
* Sense Motive +5(rank) +4(wis) = +9
* Spot +1(rank) +4(wis) = +5
x Tumble +12(rank) +6(dex) +2(jump synergy) = +20
Current armorcheck penalty 0, applies to skills marked with "x"

*************************
Skill Tricks:
* Extreme Leap (jump DC10/20 for 10 ft bonus move)
* Back on Your Feet (up from prone as immediate)

*************************
Teamwork Benefits (w. Xael):
* Infiltration (stealth at full speed)
* Scouting (free spot&listen check each round)

*************************
Feats:
FLW: Adaptive Style [ToB]
HBF: Shadow Blade [ToB]
HD1: Dodge
MNK: Weapon Finesse
HD3: Blind-Fight
MNK: Improved Initiative
HD6: Improved Natural Attack
HD9: Two-Weapon Fighting

*************************
Flaws:
* Weak Will (-3 will save)

*************************
Human Traits:
* Favored Multiclass: Any
* +1 Skill Point per level

*************************
Monk (Sleeping Tiger style [UA]) abilities:
* Proficiency with monk weapons
* Unarmed strike 1d8
* AC Bonus (Wis to AC while unarmored)
* Skill bonus: unnamed +2 to Hide
* Decisive Strike [PHB2]
* Evasion (Ex)

*************************
Warblade [ToB] abilities:
* Proficiency with light and medium armor, non-tower shields, simple and martial weapons
* Weapon Aptitude (Ex)
* Battle Clarity (Int to Reflex saves)

* Warblade maneuvers known/readied = 3/3
** 1. Leading the Attack (WR1, strike)
** 2. Steely Strike (IH1, strike)
** 3. Sapphire Nightmare Blade (DM1, strike)

* Warblade stances known = 1
** 1. Bolstering Voice (WR1)

*************************
Swordsage [ToB] abilities:
* Discipline Focus (Weapon Focus) [Shadow Hand]
* Discipline Focus (Insightful Strike) [Tiger Claw]
* Quick to Act +1 = bonus to Init
* AC Bonus (Wis to AC while in light armor)
* Swordsage initiator level = 7.5

* Swordsage maneuvers known/readied = 12/7
** 1. Burning Blade (DW1, boost) (1d6+IL fire)
** 2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember 
** 3. Moment of Pefect Mind (DM1, counter)
** 4. Counter Charge (SS1, counter)
** 5. Shadow Blade Technique (SH1, strike)
** 6. Wolf Fang Strike (TC1, strike)
** 7. Shadow Jaunt (SH2, untyped)
** 8. Mountain Hammer (SD2, strike)
** 9. Soaring Raptor Strike (TC3, strike)
** 10. Iron Heart Surge (IH3, pwnz0rz)
** 11. White Raven Tactics (WR3, boost)
** 12. Death From Above (TC4, strike)
** Readied by default: 1, 2, 6, 7, 9, 11, 12

* Swordsage stances known = 3
** 1. Child of Shadow (SH1)
** 2. Island of Blades (SH1)
** 3. Assasin's Stance (SH3)

*************************
Master of Nine [ToB] abilities
* Swordsage maneuvers known/readied = +3/+2
* Swordsage stances known = +1
* Dual Stance (4 rounds/day)
* Full initiator level progression

*************************
Items:
* gauntlet +1, caustic surge (4302 gp, 1 lb)
** triple weapon capsule retainer (900)
*** ghostblight, quicksilver, quickspark (175)
* gauntlet +1 (2302 gp, 1 lb) [offhand]
** triple weapon capsule retainer (900)
*** ghostblight, quicksilver, quickfrost (175)
* dagger, cold iron, mwk (304, 1 lb)

* Head:
* Face:
* Thro: periart of wisdom +2
* Shou: mantle of second chances (1 lb)
* Body: mithral chainshirt +1, death ward (12.5 lbs)
* Tors: vest of resistance +3 (1 lb)
* Hand: gloves of dexterity +4
* Arms: bracers of the hunter (2 lbs) [SoX]
* Wais:
* Ring: ring of protection +2
* Ring:
* Feet: boots of striding and springing (1 lb)

* monk's outfit, darkweave (100)
* amulet of feather fall x3 (150)
* heward's handey haversack (2000, 5 lbs) [load 8/80]
** hammock (5, 1 lbs)
** signal torch, 1 green, 2 red (3 lbs)
** alchemist fire x4 (80, 4 lbs)
** oil of magic weapon x2 (100)
** potion of shield of faith +2 x2 (100)
** potion of barkskin +2 (300)
** potion of fly (750)
** silversheen (300)
** everlasting ration (350)

* capsule retainer [tooth] (100)
** leap capsule (15) [loaded, +4 jump]
** leap capsule x6 (90)
** quickspark capsule x4 (100)
** quickfrost capsule x4 (100)
** quicksilver capsule x2 (100)

* gold (34687)
(total ?? lbs < 43 = light load)

*************************
Action Points (9/9):
1. Attack on Dread Pirate (wasted)
2. Tumble across the jungle (helped)
3. Ref vs. Dragon's breath (wasted)
4. SRS attack vs. Dragon (helped)
5. Will vs. Dragon's color disguise (helped) 


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