Felix ECL07

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Male Human Swordsage (monk variant) 4 / Monk (decisive, UA sleeping tiger) 2 / Warblade 1
LN Medium Humanoid, ECL7

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Str 12 (+1) [04 pts]
Dex 18 (+4) [10 pts] +1(HD) +1(Enh)
Con 14 (+2) [06 pts]
Int 10 (+0) [02 pts]
Wis 18 (+4) [10 pts] +2(Enh)
Cha 08 (-1) [00 pts]

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HP 6d8 + 1d12 + 14 = 51
AC +4(dex) +4(wis) +6(armor) = 24, Touch 18, Flat 20, Dodge
Init +4(dex) +1(SSg) +4(feat) = +9
BAB +5
Grapple +6
Speed 40 ft = 30(base) +10(enhancement from boots)
Save:
Fort +1(SSg) +3(Mnk) +2(Wrb) +2(Con) = 8
Ref  +4(SSg) +3(Mnk) +0(Wrb) +4(Dex) = 11
Will +4(SSg) +3(Mnk) +0(Wrb) +4(Wis) -3(flaw) = 8

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Attacks:
1. Unarmed, with gauntlet:
AB: +5(BAB) +4(Dex) +1(Weapon Focus) +1(Enh) = +11
Damage: 2d6 +1(Str) +4(Dex, when in Shadow Hand stance) +1(Enh) = 2d6+6

2. Decisive Strike:
AB: Unarmed -2 = +8
Damage: Unarmed*2 = 4d6+10

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Skills:
x Balance +0(rank) +4(dex) +2(tumble synergy) = +6
* Concentration +10(rank) +2(con) = +12
* Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1
x Hide +10(rank) +4(dex) +2(sleeping tiger monk) +1(darkweave) = +17
x Jump +10(rank) +1(str) +2(tumble synergy) +5(boots) +4(speed) = +22
* Listen +8(rank) +4(wis) = +12
* Martial Lore +2(rank) +0(int) = +2 [+2 on Shadow Hand and Tiger Claw)]
x Move Silently +10(rank) +4(dex) = +14
* Sense Motive +5(rank) +4(wis) = +9
x Tumble +10(rank) +4(dex) +2(jump synergy) = +16
Current armorcheck penalty -1, applies to skills marked with "x"

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Feats:
FLW: Adaptive Style [ToB]
HBF: Shadow Blade [ToB]
HD1: Dodge
MNK: Weapon Finesse
HD3: Blind-Fight
MNK: Improved Initiative
HD6: Improved Natural Attack

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Flaws:
* Weak Will (-3 will save)

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Human Traits:
* Favored Multiclass: Any
* +1 Skill Point per level

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Monk (Sleeping Tiger style [UA]) abilities:
* Proficiency with monk weapons
* Unarmed strike 1d8
* AC Bonus (Wis to AC while unarmored)
* Skill bonus: unnamed +2 to Hide
* Decisive Strike [PHB2]
* Evasion

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Warblade [ToB] abilities:
* Proficiency with light and medium armor, non-tower shields, simple and martial weapons
* Weapon Aptitude (Ex)
* Battle Clarity (Int to Reflex saves)
* Warblade maneuvers known/readied = 3/3
* Warblade stances known = 1

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Swordsage [ToB] abilities:
* Discipline Focus (Weapon Focus) [Shadow Hand]
* Discipline Focus (Insightful Strike) [Tiger Claw]
* Quick to Act +1 = bonus to Init
* AC Bonus (Wis to AC while in light armor)
* Swordsage maneuvers known/readied = 9/5
* Swordsage stances known = 2
* Swordsage Initiator level = 5.5

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Items:
* Mithral Chainshirt +1, Death Ward (5100, 12.5 lbs)
* Gauntlet +1, Caustic Surge (4302 gp, 1 lb)
* Gauntlet +1 (2302 gp, 1 lb) [offhand]
* Periart of Wisdom +2 (4000)
* Boots of Striding and Springing (5500, 1 lb) [loot]
* Money belt (4) [pickpocket DC+5]
* Monk's Outfit, Darkweave (100)
* Dagger, Cold Iron (4, 1 lb)
* Oil of magic weapon x2 (100)
* Potion of Shield of Faith +2 (50)
* Potion of CMW [loot]
* Hammock (5, 1 lbs)
* Signal Torch, 1 green, 2 red, ïî $1 è 1 lb êàæäûé
* Alchemist Fire x5 (100, 5 lbs)
* Amulet of Feather Fall x2 (100)
* Silversheen x2 (600)
* everlasting ration
(348 gp left, in the money belt)
+19056gp
(total 41.5 lbs < 43 = light load)

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Swordsage maneuvers:
1. Burning Blade (DW1, boost) (1d6+5 fire)
2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember 
3. Moment of Pefect Mind (DM1, counter)
4. Counter Charge (SS1, counter)
5. Shadow Blade Technique (SH1, strike)
6. Wolf Fang Strike (TC1, strike)
7. Shadow Jaunt (SH2, untyped)
8. Mountain Hammer (SD2, strike)
9. Soaring Raptor Strike (TC3, strike)
Readied by default: 1, 2, 6, 7, 9

Swordsage stances (2 known):
* Child of Shadow (SH1)
* Island of Blades (SH1)

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Warblade maneuvers:
1. Leading the Attack (WR1, strike)
2. Steely Strike (IH1, strike)
3. Sapphire Nightmare Blade (DM1, strike)

Warblade stances (1 known):
* Bolstering Voice (WR1)

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Action Points:
1. Xen'drik ruins, attack on drow (wasted)
2. Xen'drik ruins, attack on drow (wasted)
3. Xen'drik ruins, attack on scorpion (wasted)
4. Xen'drik ruins, attack on soldier (helped)
5. Xen'drik ruins, attack on mummy (wasted)
6. Xen'drik ruins, attack on mummy (helped)
7. Xen'drik ruins, attack on mummy (helped)
8. Xen'drik ruins, will save vs Scheme (wasted)