Felix ECL06

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Male Human Swordsage (monk variant) 3 / Monk (decisive, UA sleeping tiger) 2 / Warblade 1
LN Medium Humanoid, ECL6

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Str 12 (+1) [4 pts]
Dex 18 (+4) [10 pts] (+1 HD, +1 Enh)
Con 14 (+2) [6 pts]
Int 10 (+0) [2 pts]
Wis 16 (+3) [10 pts]
Cha 08 (-1) [0 pts]

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HP 5d8 + 1d12 + 12 = 44
AC +4(dex) +3(wis) +5(armor) = 22, Touch 17, Flat 18, Dodge
Init +4(dex) +1(SwSg) +4(feat) = +9
BAB +4
Grapple +5
Speed 30 ft
Save:
Fort +1(SwSg) +3(mnk) +2(wrb) +2(Con) = 8
Ref  +3(SwSg) +3(mnk) +0(wrb) +4(Dex) = 10
Will +3(SwSg) +3(mnk) +0(wrb) +3(Wis) -3(flaw) = 6

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Attacks:
1. Unarmed, with gauntlet:
AB: +4(BAB) +4(Dex) +1(Weapon Focus) +1(Enh) = +10
Damage: 2d6 +1(Str) +4(Dex, when in Shadow Hand stance) +1(Enh) = 2d6+6

2. Decisive Strike:
AB: Unarmed -2 = +7
Damage: Unarmed*2 = 4d6+10

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Skills:
* Balance +0(rank) +4(dex) +2(tumble synergy) = +6
* Concentration +9(rank) +2(con) = +11
* Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1
* Hide +9(rank) +4(dex) +2(sleeping tiger monk) +1(darkweave) = +16
* Jump +9(rank) +1(str) +2(tumble synergy) = +12
* Listen +8(rank) +3(wis) = +11
* Move Silently +9(rank) +4(dex) = +13
* Sense Motive +5(rank) +3(wis) = +8
* Tumble +9(rank) +4(dex) +2(jump synergy) = +15

Current armorcheck penalty = -1

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Feats:
FLW: Adaptive Style [ToB]
HBF: Shadow Blade [ToB]
HD1: Dodge
MNK: Weapon Finesse
HD3: Blind-Fight
MNK: Improved Initiative
HD6: Improved Natural Attack

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Flaws:
* Weak Will (-3 will save)

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Human Traits:
* Favored Multiclass: Any
* +1 Skill Point per level

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Monk (Sleeping Tiger style [UA]) abilities:
* Proficiency with monk weapons
* Unarmed strike 1d8
* AC Bonus (Wis to AC while unarmored)
* Skill bonus: unnamed +2 to Hide
* Decisive Strike [PHB2]
* Evasion

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Warblade [ToB] abilities:
* Proficiency with light and medium armor, non-tower shields, simple and martial weapons
* Weapon Aptitude (Ex)
* Battle Clarity (Int to Reflex saves)
* Warblade maneuvers known/readied = 3/3
* Warblade stances known = 1
* Warblade Initiator level = 3

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Swordsage [ToB] abilities:
* Discipline Focus (Weapon Focus) [Shadow Hand]
* Quick to Act +1 = bonus to Init
* AC Bonus (Wis to AC while in light armor)
* Swordsage maneuvers known/readied = 8/5
* Swordsage stances known = 2
* Swordsage Initiator level = 4.5

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Items:
* Chainshirt +1 (1250, 25 lbs)
* Gloves of Dexterity +1 (1000)
* Gauntlet +1 (2302 gp, 1 lb)
* Money belt (4) [pickpocket DC+5]
* Monk's Outfit, Darkweave (100)
* Dagger, Cold Iron (4, 1 lb)
* Oil of magic weapon x2 (100)
* Potion of Shield of Faith +2 (50)
* Hammock (5, 1 lbs)
* Signal Torch, 2 green, 2 red, по $1 и 1 lb каждый

(491 left, in the money belt)
(total 32 lbs < 43 = light load)

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Swordsage maneuvers:
1. Burning Blade (DW1, boost) (1d6+4 fire)
2. Distracting Ember (DW1, boost)
3. Moment of Pefect Mind (DM1, counter)
4. Counter Charge (SS1, counter)
5. Shadow Blade Technique (SH1, strike)
6. Wolf Fang Strike (TC1, strike)
7. Shadow Jaunt (SH2, untyped)
8. Mountain Hammer (SD2, strike)
Readied by default: 1, 3, 6, 7, 8

Swordsage stances (2 known):
* Child of Shadow (SH1)
* Island of Blades (SH1)

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Warblade maneuvers:
* Leading the Attack (WR1, strike) = стандарт, мили атака, при попадании +4 мораль бонус по той же криче всем союзникам на один
раунд
* Steely Strike (IH1, strike) = +4 к атаке, посторонние получают +4 к атаке по юзеру на один раунд
* Sapphire Nightmare Blade (DM1, strike) = конц чек vs AC цели, при успехе флатфут и +1d6 дамага

Warblade stances (1 known):
* Bolstering Voice (WR1) = союзникам в радиусе 60 футов +2 к вилам, +4 к вилам против страха