Difference between revisions of "Felix ECL06"

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(inventory update)
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Str 12 (+1) [4 pts]
 
Str 12 (+1) [4 pts]
Dex 18 (+4) [10 pts] (+1 HD, +1 Enh)
+
Dex 18 (+4) [10 pts] +1(HD) +1(Enh)
 
Con 14 (+2) [6 pts]
 
Con 14 (+2) [6 pts]
 
Int 10 (+0) [2 pts]
 
Int 10 (+0) [2 pts]
Wis 16 (+3) [10 pts]
+
Wis 18 (+4) [10 pts] +2(Enh)
 
Cha 08 (-1) [0 pts]
 
Cha 08 (-1) [0 pts]
  
 
*************************
 
*************************
 
HP 5d8 + 1d12 + 12 = 44
 
HP 5d8 + 1d12 + 12 = 44
AC +4(dex) +3(wis) +5(armor) = 22, Touch 17, Flat 18, Dodge
+
AC +4(dex) +4(wis) +5(armor) = 23, Touch 18, Flat 19, Dodge
 
Init +4(dex) +1(SwSg) +4(feat) = +9
 
Init +4(dex) +1(SwSg) +4(feat) = +9
 
BAB +4
 
BAB +4
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Fort +1(SwSg) +3(mnk) +2(wrb) +2(Con) = 8
 
Fort +1(SwSg) +3(mnk) +2(wrb) +2(Con) = 8
 
Ref  +3(SwSg) +3(mnk) +0(wrb) +4(Dex) = 10
 
Ref  +3(SwSg) +3(mnk) +0(wrb) +4(Dex) = 10
Will +3(SwSg) +3(mnk) +0(wrb) +3(Wis) -3(flaw) = 6
+
Will +3(SwSg) +3(mnk) +0(wrb) +4(Wis) -3(flaw) = 7
  
 
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* Hide +9(rank) +4(dex) +2(sleeping tiger monk) +1(darkweave) = +16
 
* Hide +9(rank) +4(dex) +2(sleeping tiger monk) +1(darkweave) = +16
 
* Jump +9(rank) +1(str) +2(tumble synergy) = +12
 
* Jump +9(rank) +1(str) +2(tumble synergy) = +12
* Listen +8(rank) +3(wis) = +11
+
* Listen +8(rank) +4(wis) = +12
 
* Move Silently +9(rank) +4(dex) = +13
 
* Move Silently +9(rank) +4(dex) = +13
* Sense Motive +5(rank) +3(wis) = +8
+
* Sense Motive +5(rank) +4(wis) = +9
 
* Tumble +9(rank) +4(dex) +2(jump synergy) = +15
 
* Tumble +9(rank) +4(dex) +2(jump synergy) = +15
 
Current armorcheck penalty = -1
 
  
 
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Items:
 
Items:
* Chainshirt +1 (1250, 25 lbs)
+
* Mithral Chainshirt +1, Death Ward (5100, 12.5 lbs)
 +
* Gauntlet +1, Caustic Surge  (4302 gp, 1 lb)
 
* Gloves of Dexterity +1 (1000)
 
* Gloves of Dexterity +1 (1000)
* Gauntlet +1 (2302 gp, 1 lb)
+
* Periart of Wisdom +2 (4000)
 
* Money belt (4) [pickpocket DC+5]
 
* Money belt (4) [pickpocket DC+5]
 
* Monk's Outfit, Darkweave (100)
 
* Monk's Outfit, Darkweave (100)
 
* Dagger, Cold Iron (4, 1 lb)
 
* Dagger, Cold Iron (4, 1 lb)
 
* Oil of magic weapon x2 (100)
 
* Oil of magic weapon x2 (100)
* Potion of Shield of Faith +2 (50)
+
* Potion of Shield of Faith +2 x2 (50)
 
* Hammock (5, 1 lbs)
 
* Hammock (5, 1 lbs)
 
* Signal Torch, 2 green, 2 red, по $1 и 1 lb каждый
 
* Signal Torch, 2 green, 2 red, по $1 и 1 lb каждый
 +
* Alchemist Fire x5 (100, 5 lbs)
  
(491 left, in the money belt)
+
(150 gp left, in the money belt)
(total 32 lbs < 43 = light load)
+
(total 24.5 lbs < 43 = light load)
  
 
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Warblade maneuvers:
 
Warblade maneuvers:
* Leading the Attack (WR1, strike) = стандарт, мили атака, при попадании +4 мораль бонус по той же криче всем союзникам на один
+
* Leading the Attack (WR1, strike)
раунд
+
* Steely Strike (IH1, strike)
* Steely Strike (IH1, strike) = +4 к атаке, посторонние получают +4 к атаке по юзеру на один раунд
+
* Sapphire Nightmare Blade (DM1, strike)
* Sapphire Nightmare Blade (DM1, strike) = конц чек vs AC цели, при успехе флатфут и +1d6 дамага
 
  
 
Warblade stances (1 known):
 
Warblade stances (1 known):
* Bolstering Voice (WR1) = союзникам в радиусе 60 футов +2 к вилам, +4 к вилам против страха</pre></html>
+
* Bolstering Voice (WR1)</pre></html>

Revision as of 15:39, 27 December 2006

Male Human Swordsage (monk variant) 3 / Monk (decisive, UA sleeping tiger) 2 / Warblade 1
LN Medium Humanoid, ECL6

*************************
Str 12 (+1) [4 pts]
Dex 18 (+4) [10 pts] +1(HD) +1(Enh)
Con 14 (+2) [6 pts]
Int 10 (+0) [2 pts]
Wis 18 (+4) [10 pts] +2(Enh)
Cha 08 (-1) [0 pts]

*************************
HP 5d8 + 1d12 + 12 = 44
AC +4(dex) +4(wis) +5(armor) = 23, Touch 18, Flat 19, Dodge
Init +4(dex) +1(SwSg) +4(feat) = +9
BAB +4
Grapple +5
Speed 30 ft
Save:
Fort +1(SwSg) +3(mnk) +2(wrb) +2(Con) = 8
Ref  +3(SwSg) +3(mnk) +0(wrb) +4(Dex) = 10
Will +3(SwSg) +3(mnk) +0(wrb) +4(Wis) -3(flaw) = 7

*************************
Attacks:
1. Unarmed, with gauntlet:
AB: +4(BAB) +4(Dex) +1(Weapon Focus) +1(Enh) = +10
Damage: 2d6 +1(Str) +4(Dex, when in Shadow Hand stance) +1(Enh) = 2d6+6

2. Decisive Strike:
AB: Unarmed -2 = +7
Damage: Unarmed*2 = 4d6+10

*************************
Skills:
* Balance +0(rank) +4(dex) +2(tumble synergy) = +6
* Concentration +9(rank) +2(con) = +11
* Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1
* Hide +9(rank) +4(dex) +2(sleeping tiger monk) +1(darkweave) = +16
* Jump +9(rank) +1(str) +2(tumble synergy) = +12
* Listen +8(rank) +4(wis) = +12
* Move Silently +9(rank) +4(dex) = +13
* Sense Motive +5(rank) +4(wis) = +9
* Tumble +9(rank) +4(dex) +2(jump synergy) = +15

*************************
Feats:
FLW: Adaptive Style [ToB]
HBF: Shadow Blade [ToB]
HD1: Dodge
MNK: Weapon Finesse
HD3: Blind-Fight
MNK: Improved Initiative
HD6: Improved Natural Attack

*************************
Flaws:
* Weak Will (-3 will save)

*************************
Human Traits:
* Favored Multiclass: Any
* +1 Skill Point per level

*************************
Monk (Sleeping Tiger style [UA]) abilities:
* Proficiency with monk weapons
* Unarmed strike 1d8
* AC Bonus (Wis to AC while unarmored)
* Skill bonus: unnamed +2 to Hide
* Decisive Strike [PHB2]
* Evasion

*************************
Warblade [ToB] abilities:
* Proficiency with light and medium armor, non-tower shields, simple and martial weapons
* Weapon Aptitude (Ex)
* Battle Clarity (Int to Reflex saves)
* Warblade maneuvers known/readied = 3/3
* Warblade stances known = 1
* Warblade Initiator level = 3

*************************
Swordsage [ToB] abilities:
* Discipline Focus (Weapon Focus) [Shadow Hand]
* Quick to Act +1 = bonus to Init
* AC Bonus (Wis to AC while in light armor)
* Swordsage maneuvers known/readied = 8/5
* Swordsage stances known = 2
* Swordsage Initiator level = 4.5

*************************
Items:
* Mithral Chainshirt +1, Death Ward (5100, 12.5 lbs)
* Gauntlet +1, Caustic Surge  (4302 gp, 1 lb)
* Gloves of Dexterity +1 (1000)
* Periart of Wisdom +2 (4000)
* Money belt (4) [pickpocket DC+5]
* Monk's Outfit, Darkweave (100)
* Dagger, Cold Iron (4, 1 lb)
* Oil of magic weapon x2 (100)
* Potion of Shield of Faith +2 x2 (50)
* Hammock (5, 1 lbs)
* Signal Torch, 2 green, 2 red, по $1 и 1 lb каждый
* Alchemist Fire x5 (100, 5 lbs)

(150 gp left, in the money belt)
(total 24.5 lbs < 43 = light load)

*************************
Swordsage maneuvers:
1. Burning Blade (DW1, boost) (1d6+4 fire)
2. Distracting Ember (DW1, boost)
3. Moment of Pefect Mind (DM1, counter)
4. Counter Charge (SS1, counter)
5. Shadow Blade Technique (SH1, strike)
6. Wolf Fang Strike (TC1, strike)
7. Shadow Jaunt (SH2, untyped)
8. Mountain Hammer (SD2, strike)
Readied by default: 1, 3, 6, 7, 8

Swordsage stances (2 known):
* Child of Shadow (SH1)
* Island of Blades (SH1)

*************************
Warblade maneuvers:
* Leading the Attack (WR1, strike)
* Steely Strike (IH1, strike)
* Sapphire Nightmare Blade (DM1, strike)

Warblade stances (1 known):
* Bolstering Voice (WR1)