Difference between revisions of "Felix ECL06"

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[[Category:The Schema Charsheets]]
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[[Category:Charsheets]]
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[[Category:ECL 06]]
 
<html><pre>Male Human Swordsage (monk variant) 3 / Monk (decisive, UA sleeping tiger) 2 / Warblade 1
 
<html><pre>Male Human Swordsage (monk variant) 3 / Monk (decisive, UA sleeping tiger) 2 / Warblade 1
 
LN Medium Humanoid, ECL6
 
LN Medium Humanoid, ECL6

Latest revision as of 20:10, 2 July 2008

Male Human Swordsage (monk variant) 3 / Monk (decisive, UA sleeping tiger) 2 / Warblade 1
LN Medium Humanoid, ECL6

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Str 12 (+1) [04 pts]
Dex 18 (+4) [10 pts] +1(HD) +1(Enh)
Con 14 (+2) [06 pts]
Int 10 (+0) [02 pts]
Wis 18 (+4) [10 pts] +2(Enh)
Cha 08 (-1) [00 pts]

*************************
HP 5d8 + 1d12 + 12 = 44
AC +4(dex) +4(wis) +6(armor) = 24, Touch 18, Flat 20, Dodge
Init +4(dex) +1(SSg) +4(feat) = +9
BAB +4
Grapple +5
Speed 30 ft
Save:
Fort +1(SSg) +3(Mnk) +2(Wrb) +2(Con) = 8
Ref  +3(SSg) +3(Mnk) +0(Wrb) +4(Dex) = 10
Will +3(SSg) +3(Mnk) +0(Wrb) +4(Wis) -3(flaw) = 7

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Attacks:
1. Unarmed, with gauntlet:
AB: +4(BAB) +4(Dex) +1(Weapon Focus) +1(Enh) = +10
Damage: 2d6 +1(Str) +4(Dex, when in Shadow Hand stance) +1(Enh) = 2d6+6

2. Decisive Strike:
AB: Unarmed -2 = +7
Damage: Unarmed*2 = 4d6+10

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Skills:
x Balance +0(rank) +4(dex) +2(tumble synergy) = +6
* Concentration +9(rank) +2(con) = +11
* Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1
x Hide +9(rank) +4(dex) +2(sleeping tiger monk) +1(darkweave) = +16
x Jump +9(rank) +1(str) +2(tumble synergy) = +12
* Listen +8(rank) +4(wis) = +12
x Move Silently +9(rank) +4(dex) = +13
* Sense Motive +5(rank) +4(wis) = +9
x Tumble +9(rank) +4(dex) +2(jump synergy) = +15
Current armorcheck penalty -1, applies to skills marked with "x"

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Feats:
FLW: Adaptive Style [ToB]
HBF: Shadow Blade [ToB]
HD1: Dodge
MNK: Weapon Finesse
HD3: Blind-Fight
MNK: Improved Initiative
HD6: Improved Natural Attack

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Flaws:
* Weak Will (-3 will save)

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Human Traits:
* Favored Multiclass: Any
* +1 Skill Point per level

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Monk (Sleeping Tiger style [UA]) abilities:
* Proficiency with monk weapons
* Unarmed strike 1d8
* AC Bonus (Wis to AC while unarmored)
* Skill bonus: unnamed +2 to Hide
* Decisive Strike [PHB2]
* Evasion

*************************
Warblade [ToB] abilities:
* Proficiency with light and medium armor, non-tower shields, simple and martial weapons
* Weapon Aptitude (Ex)
* Battle Clarity (Int to Reflex saves)
* Warblade maneuvers known/readied = 3/3
* Warblade stances known = 1

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Swordsage [ToB] abilities:
* Discipline Focus (Weapon Focus) [Shadow Hand]
* Quick to Act +1 = bonus to Init
* AC Bonus (Wis to AC while in light armor)
* Swordsage maneuvers known/readied = 8/5
* Swordsage stances known = 2
* Swordsage Initiator level = 4.5

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Items:
* Mithral Breastplate +1 (4300, 15 lbs) [looted, equipped]
* Mithral Chainshirt +1, Death Ward (5100, 12.5 lbs)
* Gauntlet +1, Caustic Surge (4302 gp, 1 lb)
* Gauntlet +1 (2302 gp, 1 lb) [offhand]
* Gloves of Dexterity +1 (1000)
* Periart of Wisdom +2 (4000)
* Money belt (4) [pickpocket DC+5]
* Monk's Outfit, Darkweave (100)
* Dagger, Cold Iron (4, 1 lb)
* Oil of magic weapon x2 (100)
* Potion of Shield of Faith +2 (50)
* Hammock (5, 1 lbs)
* Signal Torch, 2 green, 2 red, по $1 и 1 lb каждый
* Alchemist Fire x5 (100, 5 lbs)
* Amulet of Feather Fall x2 (100)
* Silversheen x3 (900)
(348 gp left, in the money belt)
(total 40.5 lbs < 43 = light load)

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Swordsage maneuvers:
1. Burning Blade (DW1, boost) (1d6+4 fire)
2. Distracting Ember (DW1, boost)
3. Moment of Pefect Mind (DM1, counter)
4. Counter Charge (SS1, counter)
5. Shadow Blade Technique (SH1, strike)
6. Wolf Fang Strike (TC1, strike)
7. Shadow Jaunt (SH2, untyped)
8. Mountain Hammer (SD2, strike)
Readied by default: 1, 3, 6, 7, 8

Swordsage stances (2 known):
* Child of Shadow (SH1)
* Island of Blades (SH1)

*************************
Warblade maneuvers:
* Leading the Attack (WR1, strike)
* Steely Strike (IH1, strike)
* Sapphire Nightmare Blade (DM1, strike)

Warblade stances (1 known):
* Bolstering Voice (WR1)

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Action Points:
1. Ziggurat, save from Lukan's negative level (helped)
2. Ziggurat, save from Tomb Spider poison, primary (helped)
3. Ziggurat, save from Tomb Spider poison, secondary (wasted)
4. Stormreach, attack on the bodak (wasted)
5. Stormreach, attack on the bodak (wasted)
6. Xen'drik, attack on troll (helped)
7. [unspent]
8. [unspent]