Difference between revisions of "Eli Quint"

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Line 16: Line 16:
  
 
XP Total: 17k
 
XP Total: 17k
XP Left: 200
+
XP Left: 0
  
 
--- Characteristics (5k XP) ---
 
--- Characteristics (5k XP) ---
Line 57: Line 57:
 
   Scourge of Heretics
 
   Scourge of Heretics
  
-- Talents (5100 XP) ---
+
-- Talents (5300 XP) ---
  
 
Melee Weapon Training (Primitive)
 
Melee Weapon Training (Primitive)
Line 69: Line 69:
 
Melee Weapon Training (Power)    100
 
Melee Weapon Training (Power)    100
 
Resistance (Fear)                100
 
Resistance (Fear)                100
Precise Blow                      200
 
 
Resistance (Poison)              100
 
Resistance (Poison)              100
 
Nerves of Steel                  200
 
Nerves of Steel                  200
Line 81: Line 80:
 
Quick Draw                        100
 
Quick Draw                        100
 
Swift Attack                      200
 
Swift Attack                      200
Sure Strike                      200
 
 
Sprint                            200
 
Sprint                            200
 
Berserk Charge                    100
 
Berserk Charge                    100
Crippling Strike                  200
+
 
 
Catfall                          100
 
Catfall                          100
 
Two-weapon wielder (melee)        200
 
Two-weapon wielder (melee)        200
Line 91: Line 89:
 
Blade Dancer                      900 (replaced)
 
Blade Dancer                      900 (replaced)
 
Unassailable Grace                600 (replaced)
 
Unassailable Grace                600 (replaced)
 +
Death Blow                        800 (replaced)
  
 
--- Skills (6400 XP) ---
 
--- Skills (6400 XP) ---

Revision as of 17:21, 8 February 2013

• What does character do as part of the Cadre?
I'm the Inquisitor's blade.
• What is the most important part of the character’s relationship with the Inquisitor?
What is the important part of the sword's relationship with the wielder?


Name: Eli Quint
Origin: Volg Hive
Divination: Thought begets heresy; Heresy begets Retribution.
Career: Moritat Reaper
Ascended Career: Crusader

XP Total: 17k
XP Left: 0

--- Characteristics (5k XP) ---
           roll    base    advance   misc        cost
[WS  55       ] = 15    + 20    + 20                    1600
[BS  28       ] =  8    + 20				
[S   42(52/62)] = 14    + 20    +  5         + 3(div)    500  +10 (PA) +10 (good bionic arm)
[T   50       ] = 15    + 25    + 10                     750
[Ag  60       ] = 17    + 20    + 20         + 3(surv.) 1400
[Int 33       ] = 13    + 20				
[Per 35       ] = 10    + 20                 + 5(surv.) 
[WP  46       ] = 13    + 20    + 10         + 3(surv.)  750
[Fel 14       ] =  9    + 15                 -10(moritat, surv.)	

Initiative: 1d10 + 12
Fate: 2
Insanity: 38
Corruption: 8
Wounds: 17

--- Background (300 XP) ---
The Moritat 

--- Transition ---
Sole Survivor

--- Traits ---
Volg hiver:
  Accustomed to crowds
  Caves of Steel
  Hivebound
  Born survivor
  Grim

Moritat:
  The Bloody Edge

Crusader:
  Shield Against Harm
  Scourge of Heretics

-- Talents (5300 XP) ---

Melee Weapon Training (Primitive)				
Ambidextrous				
Thrown Weapon Training (Primitive)				
Basic Weapon Training (SP)				
Pistol Training (SP)				
Light Sleeper				
Jaded				
Sound Constitution x6             600
Melee Weapon Training (Power)     100
Resistance (Fear)                 100
Resistance (Poison)               100
Nerves of Steel                   200
Blind Fighting                    200
The Reaping                       300
Meditation                        100
Lightning Attack                  200
Rapid Reaction                    100
Leap Up                           100
Lightning Reflexes                100
Quick Draw                        100
Swift Attack                      200
Sprint                            200
Berserk Charge                    100

Catfall                           100
Two-weapon wielder (melee)        200

Rival (Death Cults)              -100
Blade Dancer                      900 (replaced)
Unassailable Grace                600 (replaced)
Death Blow                        800 (replaced)

--- Skills (6400 XP) ---

Int   Literacy                                200
Int   Speak Language (Low Gohic)				
Int   Tech-Use                          +10   400
S     Intimidate                        +20   300
Int   Speak Language (Volg dialect)									
Int   Secret Tongue (Moritat)				
Ag    Shadowing                         +20   300
Ag    Silent Move                       +20   300
Int   Speak Language (High Gothic)            200
Ag    Concealment                       +20   300
Ag    Pilot (Military Craft)                  200
Ag    Pilot (Civilian Craft)                  200				
Int   Survival                          +20   300
Ag    Drive (Ground Vehicle)            +10   200				
Int   Tracking                          +20   300
Int   Chem-Use                          +10   400
Int   Medicae                           +10   400
Ag    Security                          +20   300				
Int   Navigation (Surface)                    100
				
Ag        Athletic Mastery                   1500 (replaced)
Per, Int  Observation Mastery                 500

--- Gear ---

-- Bionics --

Good-quality* left arm with retractable mono-stiletto. [+10 fine manipulation, +10 S]
Cerebral plug

* Very rare requisition

-- Armor --

Name                  Covers          AP        Special
Light Power Armor    All*             7         Extended Power Supply**
Crusader's shield    Left Arm, Body   4         Retractable blades***, Arc-lumen

*    Left glove is usually off, though armor still counts as sealed.
**   Extremely rare requisition
***  If the shield-bash hits, hidden mono-blades slash the target 

-- Weapons --
Name                Range           Damage*     Pen         Weight     Special
Retractable Stiletto  -             1d5–1  R     2          0.2 kg     Fast
Crusader's shield     -             1d10   R     2          5   kg     Defensive, Retractable blades (Mono)  
Crusader's Longsword  -             1d10+5 R     3          5   kg     Lathe**
Crusader's Powersword -             1d10+6 E     6          4.5 kg     Powerfield,Balanced,Best Craftsmanship
Sword                 -             1d10   R     2          3   kg     Mono, Balanced

*  not including the S bonus
** Very Rare requisition

-- Drugs and consumables --

Panimune x5
Ghostfire x1

-- Miscellaneous --

Helmet Auspex
Helmet Photo-Visor (good craftsmanship)
Helmet micro-bead

Badge of office

Clip/Drop Harness
Grapnel
Stummers
Spider pads

Medikit
Injectors
  
Volgite gloom-eyes [+10 to avoid pinning]