Difference between revisions of "Eleos Drimis"

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(clean up the stuff)
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[[Category:Badwell]]
 
[[Category:Badwell]]
 
[[Category:Characters]]
 
[[Category:Characters]]
 +
[[Category:DnD 5]]
  
  
= Чаршит =
+
= General =
  
 
'''Full name''': Eleos Drimis
 
'''Full name''': Eleos Drimis
Line 14: Line 15:
  
  
== Background ==
+
= Background =
  
 
В свидетельстве о рождении значится Баатор, в паспорте в графе "прописка" указаны Серые Пустоши, где проживает в районе корней Иггдрасила. В трудовой - "оператор диспенсера стрел для геройского трафика, идущего по Древу".
 
В свидетельстве о рождении значится Баатор, в паспорте в графе "прописка" указаны Серые Пустоши, где проживает в районе корней Иггдрасила. В трудовой - "оператор диспенсера стрел для геройского трафика, идущего по Древу".
Line 20: Line 21:
 
Рожки, чещуйки и кошачьи глаза вариантного тифлинга прячутся под плащами и капюшонами, ровно как и перепончатые крылья.
 
Рожки, чещуйки и кошачьи глаза вариантного тифлинга прячутся под плащами и капюшонами, ровно как и перепончатые крылья.
  
== Attributes ==
+
 
 +
= Attributes =
 +
 
  
 
<table class="wikitable">
 
<table class="wikitable">
Line 30: Line 33:
 
<tr>
 
<tr>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">STR</td>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">STR</td>
   <td style="padding: 0.5em 2em 0 2em; text-align: right">11</td>
+
   <td style="padding: 0.5em 2em 0 2em; text-align: right">12</td>
   <td style="padding: 0.5em 2em 0 2em;">+3 point-buy</td>
+
   <td style="padding: 0.5em 2em 0 2em;">+4 point-buy</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">DEX</td>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">DEX</td>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: right">18</td>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: right">18</td>
   <td style="padding: 0.5em 2em 0 2em;">+6 point-buy, +2 racial variant, +2 ASI on lvl4</td>
+
   <td style="padding: 0.5em 2em 0 2em;">+6 point-buy, +2(race), +2(ASI)</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">CON</td>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">CON</td>
   <td style="padding: 0.5em 2em 0 2em; text-align: right">14</td>
+
   <td style="padding: 0.5em 2em 0 2em; text-align: right">12</td>
   <td style="padding: 0.5em 2em 0 2em;">+6 point-buy</td>
+
   <td style="padding: 0.5em 2em 0 2em;">+4 point-buy</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 55: Line 58:
 
<tr>
 
<tr>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">CHA</td>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">CHA</td>
   <td style="padding: 0.5em 2em 0 2em; text-align: right">8</td>
+
   <td style="padding: 0.5em 2em 0 2em; text-align: right">10</td>
   <td style="padding: 0.5em 2em 0 2em;">unadjusted</td>
+
   <td style="padding: 0.5em 2em 0 2em;">+2 point-buy</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
  
  
== Stats ==
+
= Stats =
  
 
<table class="wikitable">
 
<table class="wikitable">
Line 76: Line 79:
 
<tr>
 
<tr>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">Max HP</td>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">Max HP</td>
   <td style="padding: 0.5em 2em 0 2em; text-align: right">60</td>
+
   <td style="padding: 0.5em 2em 0 2em; text-align: right">53</td>
   <td style="padding: 0.5em 2em 0 2em;">10 + 6*6 + 7*2</td>
+
   <td style="padding: 0.5em 2em 0 2em;">10 + 6*6 + 7*1</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 86: Line 89:
 
<tr>
 
<tr>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">Speed, ft</td>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">Speed, ft</td>
   <td style="padding: 0.5em 2em 0 2em; text-align: right">30ft, fly, 40ft on first round</td>
+
   <td style="padding: 0.5em 2em 0 2em; text-align: right">30ft, 30ft fly</td>
   <td style="padding: 0.5em 2em 0 2em;"></td>
+
   <td style="padding: 0.5em 2em 0 2em;">40ft on first round</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">Initiative</td>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: center">Initiative</td>
   <td style="padding: 0.5em 2em 0 2em; text-align: right">+4 (DEX) +2 (Gloom Stalker)</td>
+
   <td style="padding: 0.5em 2em 0 2em; text-align: right">+6 </td>
   <td style="padding: 0.5em 2em 0 2em;"></td>
+
   <td style="padding: 0.5em 2em 0 2em;">+4(DEX) +2(Gloom Stalker)</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
   <td style="padding: 0.5em 2em 0 2em; text-align: center">Proficiency bonus</td>
+
   <td style="padding: 0.5em 2em 0 2em; text-align: center">Proficiency Bonus</td>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: right">+3</td>
 
   <td style="padding: 0.5em 2em 0 2em; text-align: right">+3</td>
 
   <td style="padding: 0.5em 2em 0 2em;"></td>
 
   <td style="padding: 0.5em 2em 0 2em;"></td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.5em 2em 0 2em; text-align: center">Passive Perception</td>
 +
  <td style="padding: 0.5em 2em 0 2em; text-align: right">15</td>
 +
  <td style="padding: 0.5em 2em 0 2em;">proficient</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
  
  
== Proficiencies ==
 
  
<pre>
 
Armor: Light, Medium, Shield
 
  
Weapons: Simple, Martial
 
  
Tools: Musical Instrument
+
= Skills & Proficiencies =
 +
 
 +
'''STR'''
 +
* Save +4 (Ranger)
 +
* Athletics +4 (Outlander)
 +
 
 +
 
 +
'''DEX'''
 +
* Save +7 (Ranger)
 +
* Stealth +7 (Ranger)
 +
 
 +
 
 +
'''INT'''
 +
* Investigation +4 (Ranger)
 +
 
 +
 
 +
'''WIS'''
 +
* Save +5 (Gloom Stalker)
 +
* Perception +5 (Ranger)
 +
* Survival +5 (Outlander)
 +
 
 +
 
 +
'''Equipment'''
 +
* Light, Medium armor; Shield
 +
* Simple & martial weapons
 +
 
 +
 
 +
'''Tools'''
 +
* Musical instrument: bone flute (Background)
 +
 
  
Languages:
+
'''Languages'''
  Common
+
* Common
  Infernal
+
* Infernal (race)
  Abyssal (Favoured enemy variant?)
+
* Sylvan (Background)
  Sylvan (Outlander)
+
* Abyssal (Favoured Enemy #1)
 +
* Celestial (Favoured Enemy #2)
 
    
 
    
Saving throws:
 
  STR (Ranger)
 
  DEX (Ranger)
 
  WIS (Gloom Stalker)
 
  
Skills:
+
= Attack & Spellcasting =
- Athletics    (STR) (Outlander)
 
- Survival      (WIS) (Outlander)
 
- Stealth      (DEX) (Ranger)
 
- Perception    (WIS) (Ranger)
 
- Investigation (INT) (Ranger)
 
  
Favoured enemies: (Advantage on Survival checks, advantage on INT checks to recall data on enemies)
 
- Fiends
 
- Celestials?
 
  
Favoured terrain: (Not difficult terrain, can't get lost, alert to danger, x2 forage, creature tracking)
+
== Mundane ==
- Yggdrasil (forest?)
 
- Lower planes?
 
  
</pre>
 
  
 +
'''Longbow''': d20+7 d8+6 (+4 DEX +2 Archery)
 +
* +d6 if target-painted by the Hunter's Mark
  
== Traits and abilities ==
 
  
<pre>
+
'''Dagger''': d20+7 d4+4 (melee or thrown with finesse)
  
- Multiattack: +1 (lvl5), +1 on first turn (Gloom Stalker)
 
  
- +2 to ranged attacks (Ranger: Archery)
+
== Arcane ==
  
- Improved Darkvision (Gloom Stalker):
+
'''Spell metrics'''
  - Darkvision 90ft
+
* Save DC: '''13'''
  - Not subject to being detected via darkvision
+
* To-Hit: '''+5'''
 +
* Concentration DC: '''11'''
 +
* Max prepared: '''5'''
 +
* Slots: '''1(x4) 2(x3)'''
 +
Spell DC: 13, to-hit: +5
  
- Fire Resistance (tiefling's Hellish Resistance)
 
  
- Wanderer (Ranger, can feed 6 people total, know local terrain)
+
'''Known Spells'''
  
- Primeval Awareness ("this type of creature is within 1 or 6 miles of me, oh, so useful")
+
* '''Level 1''' (4 slots)
+
** <span class='grimoire'>Hunter's Mark</span>
</pre>
+
** <span class='grimoire'>Goodberry</span>
 +
** <span class='grimoire'>Hail of Thorns</span>
 +
** <span class='grimoire'>Ensnaring Strike</span>
  
 +
* '''Level 2''' (3 slots)
 +
** <span class='grimoire'>Spike Growth</span>
  
== Spells ==
 
  
<pre>
+
'''Additional (granted) Spells'''
Max prepared:                5 (ECL-based)
+
* '''Level 1'''
Spell attack:                +5 (+2 WIS mod, +3 prof)
+
** <span class='grimoire'>Disguise Self</span>
Spell DC:                    13 (8 base, +2 WIS mod, +3 prof)
+
* '''Level 2'''
Concentration DC:            12 (10 +2 CON mod)
+
** <span class='grimoire'>Rope Trick</span>
Slots:                  4x1 3x2
 
</pre>
 
  
* Known Spells (5)
 
** Level 1
 
*** <span class='grimoire'>Hunter's Mark</span>
 
*** <span class='grimoire'>Goodberry</span>
 
*** <span class='grimoire'>Hail of Thorns</span>
 
*** <span class='grimoire'>Ensnaring Strike</span>
 
** Level 2
 
*** <span class='grimoire'>Spike Growth</span>
 
 
* Gloom Stalker-related spells
 
** Level 1
 
*** <span class='grimoire'>Disguise Self</span>
 
** Level 2
 
*** <span class='grimoire'>Rope Trick</span>
 
  
 
<pre>
 
<pre>
Line 193: Line 202:
 
</pre>
 
</pre>
  
 +
 
 +
= Features and Traits =
  
== Equipment ==
 
  
TBD
+
== Racial ==
 +
 
 +
 
 +
'''Darkvision'''
 +
* 60ft base, 90ft actual (see 'Umbral Sight')
 +
 
 +
 
 +
'''Fire resistance'''
 +
 
 +
 
 +
'''Feral'''
 +
* Variant racial ASI (DEX+2, INT+1)
 +
 
 +
 
 +
'''Winged'''
 +
* He wished he could fly.
 +
* No innate tiefling spells.
 +
 
 +
 
 +
== Background ==
 +
 
 +
 
 +
'''Wanderer'''
 +
* Recall maps and geography, terrain layout
 +
* Can feed a party of six off the land if it offers water/food.
 +
 +
 +
== Class ==
 +
 
 +
 
 +
'''Favoured Enemies'''
 +
* '''Fiends''' (#1)
 +
* '''Celestials''' (#2 @ lvl6)
 +
* Advantage on Survival checks (to track)
 +
* Advantage on INT checks to recall data on the enemy
 +
* Know enemy's language
 +
 
 +
 
 +
'''Natural Explorer'''
 +
* '''Yggdrasil''' (#1)
 +
* '''???''' (#2 @ lvl6)
 +
* No slowdown from difficult terrain;
 +
* Can forage/track and remain alert when marching;
 +
* No slowdown from stealth when alone
 +
* x2 food from foraging
 +
* Tracking creatures reveals more information (size, quantity, timings)
 +
 
 +
 
 +
'''Primeval Avareness'''
 +
* Can detect presence/absense of a given type of creature within 1 (6 for favterain).
 +
* Cannot read any metrics if something is detected.
 +
 
 +
 
 +
''' Fighting Style: Archery'''
 +
* +2 to ranged DMG
 +
 
 +
 
 +
'''Multiattack'''
 +
 
 +
 
 +
=== Gloom Stalker Subclass ===
 +
 
 +
 
 +
'''Dread Ambusher''' (XGTE 42)
 +
* +10ft on the first turn of each combat
 +
* Additional weapon attack on the first turn, +d8 to DMG on hit.
 +
 
 +
 
 +
'''Umbral Sight'''
 +
* Improved darkvision (90ft)
 +
* Not subject to being detected via enemy's darkvision feature
 +
 
 +
 
 +
'''Iron Mind'''
 +
* Bonus WIS save proficiency.
 +
 
 +
 
 +
 
 +
 
 +
= Equipment =
 +
 
 +
<table class="wikitable">
 +
<tr style="background-color: WhiteSmoke;">
 +
  <th style="padding: 0.25em 1em;">Qty</th>
 +
  <th style="padding: 0.25em 1em;">Item</th>
 +
  <th style="padding: 0.25em 1em;">Item stats</th>
 +
  <th style="padding: 0.25em 1em;">Cost, GP</th>
 +
  <th style="padding: 0.25em 1em;">Weight, lb</th>
 +
</tr><tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
  <td style="padding: 0.25em 1em 0 1em;">'''Worn'''</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">Studded leather</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center">12 + DEX-mod AC</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">45</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">13</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">Traveller's clothes (leather, cloak, hood)</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">4</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">Longbow</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center">1d8 pie 150/600</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">50</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">Quiver</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">20</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">&nbsp; &nbsp; Arrow</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">.05</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">.05</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">Staff</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center">focus</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">4</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">Sickle</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center">d4 sla</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">Dagger</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center">d4 pie, finesse, 20/60 thrown</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">4</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">Pouch</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">0.5</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
  <td style="padding: 0.25em 1em 0 1em;">&nbsp; &nbsp; Cash</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">95</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
  <td style="padding: 0.25em 1em 0 1em;"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
  <td style="padding: 0.25em 1em 0 1em;">'''Carrying'''</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">Backpack</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">&nbsp; &nbsp; Mess kit</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">0.2</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">&nbsp; &nbsp; Waterskin (full)</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">0.2</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">&nbsp; &nbsp; Tinderbox</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">0.5</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">&nbsp; &nbsp; Bedroll</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">7</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">&nbsp; &nbsp; Bone flute</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">.1</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">0</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">&nbsp; &nbsp; Drinking horn (trophy)</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">.5</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">&nbsp; &nbsp; Hunting trap</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center">see PHB 152</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">25</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">10</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">&nbsp; &nbsp; Torch</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">.01</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">10</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">&nbsp; &nbsp; Ration</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">.5</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em;">Rope, 50ft</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">10</td>
 +
</tr>
 +
<tr>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right">&nbsp;</td>
 +
  <td style="padding: 0.25em 1em 0 1em;"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: center"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
  <td style="padding: 0.25em 1em 0 1em; text-align: right"></td>
 +
</tr>
 +
</table>

Revision as of 16:00, 20 January 2018


General

Full name: Eleos Drimis

Race/Class: Male Tiefling, Ranger 7 (Gloom Stalker)

Background: Outlander

Faction and Alignment: Cipher, Neutral Evil


Background

В свидетельстве о рождении значится Баатор, в паспорте в графе "прописка" указаны Серые Пустоши, где проживает в районе корней Иггдрасила. В трудовой - "оператор диспенсера стрел для геройского трафика, идущего по Древу".

Рожки, чещуйки и кошачьи глаза вариантного тифлинга прячутся под плащами и капюшонами, ровно как и перепончатые крылья.


Attributes

Attribute Total score Adjustments
STR 12 +4 point-buy
DEX 18 +6 point-buy, +2(race), +2(ASI)
CON 12 +4 point-buy
INT 12 +3 point-buy, +1 racial variant
WIS 14 +6 pointbuy
CHA 10 +2 point-buy


Stats

Stat Value Notes
Hit Die d10
Max HP 53 10 + 6*6 + 7*1
Action Points 5 See Zu's AP rules
Speed, ft 30ft, 30ft fly 40ft on first round
Initiative +6 +4(DEX) +2(Gloom Stalker)
Proficiency Bonus +3
Passive Perception 15 proficient



Skills & Proficiencies

STR

  • Save +4 (Ranger)
  • Athletics +4 (Outlander)


DEX

  • Save +7 (Ranger)
  • Stealth +7 (Ranger)


INT

  • Investigation +4 (Ranger)


WIS

  • Save +5 (Gloom Stalker)
  • Perception +5 (Ranger)
  • Survival +5 (Outlander)


Equipment

  • Light, Medium armor; Shield
  • Simple & martial weapons


Tools

  • Musical instrument: bone flute (Background)


Languages

  • Common
  • Infernal (race)
  • Sylvan (Background)
  • Abyssal (Favoured Enemy #1)
  • Celestial (Favoured Enemy #2)


Attack & Spellcasting

Mundane

Longbow: d20+7 d8+6 (+4 DEX +2 Archery)

  • +d6 if target-painted by the Hunter's Mark


Dagger: d20+7 d4+4 (melee or thrown with finesse)


Arcane

Spell metrics

  • Save DC: 13
  • To-Hit: +5
  • Concentration DC: 11
  • Max prepared: 5
  • Slots: 1(x4) 2(x3)

Spell DC: 13, to-hit: +5


Known Spells

  • Level 1 (4 slots)
    • Hunter's Mark
    • Goodberry
    • Hail of Thorns
    • Ensnaring Strike
  • Level 2 (3 slots)
    • Spike Growth


Additional (granted) Spells

  • Level 1
    • Disguise Self
  • Level 2
    • Rope Trick


Hint: paste this in the DevTools to enable Grimoire-on-hover. Don't worry, it's perfectly safe. Tee hee.

mw.loader.load("https://ashein.com/files/dnd/grimoire.css", "text/css");
mw.loader.load("https://ashein.com/files/dnd/grimoire.js", "text/javascript");


Features and Traits

Racial

Darkvision

  • 60ft base, 90ft actual (see 'Umbral Sight')


Fire resistance


Feral

  • Variant racial ASI (DEX+2, INT+1)


Winged

  • He wished he could fly.
  • No innate tiefling spells.


Background

Wanderer

  • Recall maps and geography, terrain layout
  • Can feed a party of six off the land if it offers water/food.


Class

Favoured Enemies

  • Fiends (#1)
  • Celestials (#2 @ lvl6)
  • Advantage on Survival checks (to track)
  • Advantage on INT checks to recall data on the enemy
  • Know enemy's language


Natural Explorer

  • Yggdrasil (#1)
  • ??? (#2 @ lvl6)
  • No slowdown from difficult terrain;
  • Can forage/track and remain alert when marching;
  • No slowdown from stealth when alone
  • x2 food from foraging
  • Tracking creatures reveals more information (size, quantity, timings)


Primeval Avareness

  • Can detect presence/absense of a given type of creature within 1 (6 for favterain).
  • Cannot read any metrics if something is detected.


Fighting Style: Archery

  • +2 to ranged DMG


Multiattack


Gloom Stalker Subclass

Dread Ambusher (XGTE 42)

  • +10ft on the first turn of each combat
  • Additional weapon attack on the first turn, +d8 to DMG on hit.


Umbral Sight

  • Improved darkvision (90ft)
  • Not subject to being detected via enemy's darkvision feature


Iron Mind

  • Bonus WIS save proficiency.



Equipment

Qty Item Item stats Cost, GP Weight, lb
Worn
1 Studded leather 12 + DEX-mod AC 45 13
1 Traveller's clothes (leather, cloak, hood) 2 4
1 Longbow 1d8 pie 150/600 50 2
1 Quiver 1 1
20     Arrow .05 .05
1 Staff focus 5 4
1 Sickle d4 sla 1 2
1 Dagger d4 pie, finesse, 20/60 thrown 5 4
1 Pouch 0.5 1
    Cash 95
Carrying
1 Backpack 2 5
1     Mess kit 0.2 1
1     Waterskin (full) 0.2 5
1     Tinderbox 0.5 1
1     Bedroll 1 7
1     Bone flute .1 0
1     Drinking horn (trophy) 1 .5
1     Hunting trap see PHB 152 5 25
10     Torch .01 1
10     Ration .5 2
1 Rope, 50ft 1 10