Difference between revisions of "Eldar"

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  Name                    Class    Range      RoF      Dam        Pen    Clip    Rld    Wt      Special           
 
  Name                    Class    Range      RoF      Dam        Pen    Clip    Rld    Wt      Special           
 
-----------------------------------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------------------------------
  Shuriken Pistol        Pistol    30      S/3/5    1d10+2[R]    4      40      2Full  1.2      Reliable
+
  Shuriken Pistol        Pistol    30      S/3/5    1d10+2[R]    4      40      2Full  1.2      Reliable, Razor Sharp
  
  Shuriken Catapult      Basic      60      S/3/10  1d10+4[R]    6      100    2Full  2        Reliable
+
  Shuriken Catapult      Basic      60      S/3/10  1d10+4[R]    6      100    2Full  2        Reliable, Razor Sharp
  
  Avenger                Basic      80      S/3/10  1d10+4[R]    6      100    2Full  2.5      Reliable, Tearing
+
  Avenger                Basic      80      S/3/10  1d10+4[R]    6      100    2Full  2.5      Reliable, Razor Sharp, Tearing
  
  Shuriken Cannon        Heavy      110      -/-/10  2d10+6[R]    6      200    3Full  25      Reliable
+
  Shuriken Cannon        Heavy      110      -/-/10  2d10+6[R]    6      200    3Full  25      Reliable, Razor Sharp
  
  Shrieker Cannon        Heavy      110      -/-/5    2d10+6[R]    6      200    3Full  25      Reliable, Toxic(Special)
+
  Shrieker Cannon        Heavy      110      -/-/5    2d10+6[R]    6      200    3Full  25      Reliable, Toxic(4, Special)
 
</pre>  
 
</pre>  
  
 
*'''Avenger Shuriken Catapult''' is equipped with inbuilt rangefinder, and as such it ignores the normal penalties for long and extreme range, and may fire at targets up to five times the weapon’s listed range away, counting targets at such distances as being at Extreme Range. This requires that the shooter spends a Full Action to Aim.
 
*'''Avenger Shuriken Catapult''' is equipped with inbuilt rangefinder, and as such it ignores the normal penalties for long and extreme range, and may fire at targets up to five times the weapon’s listed range away, counting targets at such distances as being at Extreme Range. This requires that the shooter spends a Full Action to Aim.
  
*Shots from the '''Shrieker Cannon''' are considered to have the Toxic quality, with the following change: if the Toughness Test is failed, the weapon deals 3d10 Explosive damage
+
*Shots from the '''Shrieker Cannon''' are considered to have the Toxic(4) quality, with the following change: if the Toughness Test is failed, the weapon deals 3d10 Explosive damage. It also incorporates a melee attachment which counts as an Eldar Power Sword, but without the Balanced quality or the associated bonus to Parry.
 
    
 
    
  
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  Name                    Class    Range      RoF      Dam        Pen    Clip    Rld    Wt      Special           
 
  Name                    Class    Range      RoF      Dam        Pen    Clip    Rld    Wt      Special           
 
-----------------------------------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------------------------------
  Deathspinner            Basic      40      S/-/-    4d10+5[R]    2      30      2Full  4        Tearing, Blast(2)   
+
  Deathspinner            Basic      40      S/-/-    4d10+5[R]    2      30      2Full  4        Tearing, Blast(2), Snare(1), Crippling(3)   
  
  Spinneret Rifle        Basic      60      S/-/-    3d10+5[R]    10    1      Half    4        Accurate, Tearing, Special
+
  Spinneret Rifle        Basic      60      S/-/-    3d10+5[R]    10    1      Half    4        Accurate, Tearing, Crippling(5), Special
 
</pre>
 
</pre>
  
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  Missile Launcher        Heavy      250      S/-/-    ---        ---    16      Full    28        ---
 
  Missile Launcher        Heavy      250      S/-/-    ---        ---    16      Full    28        ---
  
  Eldar Krak Missile      ---        ---      ---    4d10+6[E]    10    ---    ---    1.5      Blast(1)
+
  Eldar Krak Missile      ---        ---      ---    4d10+6[E]    10    ---    ---    1.5      Blast(1), Proven(2)
 
    
 
    
  Eldar Plasma Missile    ---        ---      ---    2d10+12[E]  12    ---    ---    2        Blast(3), Volatile, Special   
+
  Eldar Plasma Missile    ---        ---      ---    2d10+12[E]  12    ---    ---    2        Blast(3), Proven(2), Special   
  
 
  Reaper Launcher        Heavy      250      S/2/4    2d10+4[E]    4      24      2Full  22      Blast(5), Devastating(1)
 
  Reaper Launcher        Heavy      250      S/2/4    2d10+4[E]    4      24      2Full  22      Blast(5), Devastating(1)
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  Name                    Class    Range      RoF      Dam        Pen    Clip      Rld    Wt      Special           
 
  Name                    Class    Range      RoF      Dam        Pen    Clip      Rld    Wt      Special           
 
-----------------------------------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------------------------------
  Starcannon              Heavy    150      S/2/-    2d10+10[E]  10    24      3Full  38      Blast(2), Volatile
+
  Starcannon              Heavy    150      S/2/-    2d10+10[E]  10    24      3Full  38      Blast(2), Proven(2)
  
 
  Fusion Pistol          Pistol    12        S/-/-    2d10+6[E]    13    6        2Full  1.8    Reliable, Melta
 
  Fusion Pistol          Pistol    12        S/-/-    2d10+6[E]    13    6        2Full  1.8    Reliable, Melta
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  Name                    Class    Range      RoF      Dam        Pen    Clip      Rld    Wt      Special           
 
  Name                    Class    Range      RoF      Dam        Pen    Clip      Rld    Wt      Special           
 
-----------------------------------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------------------------------
  Brightlance            Heavy    220      S/-/-    5d10+5[E]    13    12      2Full  32      Reliable, Felling(1), Tearing
+
  Brightlance            Heavy    220      S/-/-    5d10+5[E]    13    12      2Full  32      Reliable, Proven(3), Felling(4), Tearing
  
 
  Scatter Laser          Heavy    220      -/4/8    2d10+10[E]  6      80      2Full  28      Reliable   
 
  Scatter Laser          Heavy    220      -/4/8    2d10+10[E]  6      80      2Full  28      Reliable   
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  Hawk's Talon            Basic    100      S/3/10  2d10+2[E]    4      60      Full    4      Reliable         
 
  Hawk's Talon            Basic    100      S/3/10  2d10+2[E]    4      60      Full    4      Reliable         
  
  Laser Lance            Basic    10        S/-/-    1d10+6[E]    7      ---      ---    8      Reliable, Felling(1), Special
+
  Laser Lance            Basic    10        S/-/-    1d10+6[E]    7      ---      ---    8      Reliable, Proven(3), Felling(4), Special
  
  Star Lance              Basic    10        S/-/-    1d10+9[E]    10    ---      ---    8      Reliable, Felling(1), Special
+
  Star Lance              Basic    10        S/-/-    1d10+9[E]    10    ---      ---    8      Reliable, Proven(3), Felling(4), Special
  
 
  Mandiblaster            Pistol    10        -/2/4    1d10[E]      2      ---      ---    1      Twin-linked, Special
 
  Mandiblaster            Pistol    10        -/2/4    1d10[E]      2      ---      ---    1      Twin-linked, Special
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  Dam      Pen    Wt                Special   
 
  Dam      Pen    Wt                Special   
 
---------------------------------------------------------
 
---------------------------------------------------------
1d10+12[E]  8      1        Blast(3), Volatile, Special
+
1d10+12[E]  8      1        Blast(3), Proven(2), Special
 
---------------------------------------------------------
 
---------------------------------------------------------
 
</pre>
 
</pre>
 +
''These grenades continue to do their listed damage to the Blast area for and additional 1d5 Rounds after detonation''
  
 
*'''Eldar Haywire Grenades'''
 
*'''Eldar Haywire Grenades'''
Line 200: Line 201:
 
</poem>
 
</poem>
  
*'''Eldar Hallucinogen Grenades'''
+
*'''Craidann Grenades'''
 
<pre>
 
<pre>
 
---------------------------------------------------------
 
---------------------------------------------------------
 
  Dam      Pen    Wt                Special   
 
  Dam      Pen    Wt                Special   
 
---------------------------------------------------------
 
---------------------------------------------------------
  ---      ---    1      Blast(6), Hallucinogen(2), Fear(2)
+
  ---      ---    1      Blast(5), Hallucinogen(4), Special
 
---------------------------------------------------------
 
---------------------------------------------------------
 
</pre>
 
</pre>
 
<poem>
 
<poem>
''Roll vs. Willpower instead of Toughness, due to psychoactive nature of the effect, sealed armor and respirators do not protect against it, though any means of resisting psychic powers provide their usual bonuses. Treat impact point of the grenade as the point from which the Fear effect originates.''
+
''Roll vs. Willpower instead of Toughness, due to psychoactive nature of the effect, sealed armor and respirators do not protect against it, though any means of resisting psychic powers provide their usual bonuses. Programmed hallucinations make the victim to treat any Harlequin(or anyone using a holo-suit for that matter) as having Fear Rating 3.''
 
</poem>
 
</poem>
  

Revision as of 08:28, 15 March 2012


Armory

The Storm Of Blades

-----------------------------------------------------------------------------------------------------------------
 Name                    Class     Range      RoF      Dam        Pen    Clip     Rld     Wt       Special           
-----------------------------------------------------------------------------------------------------------------
 Shuriken Pistol         Pistol     30       S/3/5    1d10+2[R]    4      40      2Full   1.2      Reliable, Razor Sharp

 Shuriken Catapult       Basic      60       S/3/10   1d10+4[R]    6      100     2Full   2        Reliable, Razor Sharp

 Avenger                 Basic      80       S/3/10   1d10+4[R]    6      100     2Full   2.5      Reliable, Razor Sharp, Tearing

 Shuriken Cannon         Heavy      110      -/-/10   2d10+6[R]    6      200     3Full   25       Reliable, Razor Sharp

 Shrieker Cannon         Heavy      110      -/-/5    2d10+6[R]    6      200     3Full   25       Reliable, Toxic(4, Special)
  • Avenger Shuriken Catapult is equipped with inbuilt rangefinder, and as such it ignores the normal penalties for long and extreme range, and may fire at targets up to five times the weapon’s listed range away, counting targets at such distances as being at Extreme Range. This requires that the shooter spends a Full Action to Aim.
  • Shots from the Shrieker Cannon are considered to have the Toxic(4) quality, with the following change: if the Toughness Test is failed, the weapon deals 3d10 Explosive damage. It also incorporates a melee attachment which counts as an Eldar Power Sword, but without the Balanced quality or the associated bonus to Parry.


The Weaver Of Ruin

-----------------------------------------------------------------------------------------------------------------
 Name                    Class     Range      RoF      Dam        Pen    Clip     Rld     Wt       Special           
-----------------------------------------------------------------------------------------------------------------
 Deathspinner            Basic      40       S/-/-    4d10+5[R]    2      30      2Full   4        Tearing, Blast(2), Snare(1), Crippling(3)  

 Spinneret Rifle         Basic      60       S/-/-    3d10+5[R]    10     1       Half    4        Accurate, Tearing, Crippling(5), Special
  • The Clip size and listed Reload time of Spinneret Rifle reflect the need to coil back the mono-filament wire between shots. Otherwise this weapon never runs out of ammunition.


The Deliverer Of Fate

-----------------------------------------------------------------------------------------------------------------
 Name                    Class     Range      RoF      Dam        Pen    Clip     Rld     Wt       Special           
-----------------------------------------------------------------------------------------------------------------
 Missile Launcher        Heavy      250      S/-/-     ---        ---     16      Full    28         ---

 Eldar Krak Missile      ---        ---       ---     4d10+6[E]    10     ---     ---     1.5      Blast(1), Proven(2)
   
 Eldar Plasma Missile    ---        ---       ---     2d10+12[E]   12     ---     ---     2        Blast(3), Proven(2), Special  

 Reaper Launcher         Heavy      250      S/2/4    2d10+4[E]    4      24      2Full   22       Blast(5), Devastating(1)

 Tempest Launcher        Heavy      200      S/2/4    2d10+6[E]    2      24      2Full   24       Blast(5), Devastating(1), Special
  • Eldar Plasma Missiles continue to do their listed damage to the Blast area for and additional 1d5 Rounds after detonation. In addition, If a plasma missile attack on a vehicle scores 4 or more degrees of success, the Blast radius becomes centered on the vehicle rather than a stationary point.
  • Tempest Launcher fires cluster of small reaper missiles in a great arc. As long as there is at least five meters of open space above the target, this weapon ignores the effects of cover


The Fury Of The Stars

-----------------------------------------------------------------------------------------------------------------
 Name                    Class     Range      RoF      Dam        Pen    Clip      Rld     Wt      Special           
-----------------------------------------------------------------------------------------------------------------
 Starcannon              Heavy     150       S/2/-    2d10+10[E]   10     24       3Full   38      Blast(2), Proven(2)

 Fusion Pistol           Pistol    12        S/-/-    2d10+6[E]    13     6        2Full   1.8     Reliable, Melta
 
 Fusion Gun              Basic     20        S/-/-    2d10+6[E]    13     10       2Full   3       Reliable, Melta 
 
 Firepike                Basic     60        S/-/-    2d10+6[E]    13     20       4Full   6       Reliable, Accurate, Melta

 Dragon's Breath Flamer  Basic     30        S/-/-    2d10+2[E]    3      20       Full    4       Flame, Spray, Special
  • Dragon's Breath Flamer utilizes a trio of rare, highly-compressed chemicals designed to ignite when mixed, forming liquid gouts of flame that arc outward in a deadly spray. This weapon imposes and additional -10 penalty to avoid being hit and -10 penalty to avoid being set on fire.


The Spear Of Light

-----------------------------------------------------------------------------------------------------------------
 Name                    Class     Range      RoF      Dam        Pen    Clip      Rld     Wt      Special           
-----------------------------------------------------------------------------------------------------------------
 Brightlance             Heavy     220       S/-/-    5d10+5[E]    13     12       2Full   32      Reliable, Proven(3), Felling(4), Tearing

 Scatter Laser           Heavy     220       -/4/8    2d10+10[E]   6      80       2Full   28      Reliable  

 Ranger Long Rifle       Basic     200       S/-/-    1d10+3[E]    2      40       Full    2       Reliable, Accurate, Special

 Lasblaster              Basic     120       S/3/6    1d10+4[E]    4      90       Full    3.5     Reliable

 Sunrifle                Basic     90        S/4/8    1d10+6[E]    4      60       Full    4       Reliable, Storm

 Hawk's Talon            Basic     100       S/3/10   2d10+2[E]    4      60       Full    4       Reliable         

 Laser Lance             Basic     10        S/-/-    1d10+6[E]    7      ---      ---     8       Reliable, Proven(3), Felling(4), Special

 Star Lance              Basic     10        S/-/-    1d10+9[E]    10     ---      ---     8       Reliable, Proven(3), Felling(4), Special

 Mandiblaster            Pistol    10        -/2/4    1d10[E]      2      ---      ---     1       Twin-linked, Special
  • Ranger Long Rifle, in addition to usual effects of the Accurate weapon quality, increases it's Pen by 2 for every 2 degrees of success on Ballistic Skill Test.
  • Hawk's Talon incorporates a melee attachment which counts as an Eldar Power Sword, but without the Balanced quality or the associated bonus to Parry
  • Laser Lance and the more powerful Star Lance can be used in melee, keeping their Dam and Pen values and counting as weapons with the Power Field weapon quality. When making a Charge Action with a Laser or Star Lance from the back of a beast or vehicle, the user adds additional damage equal to his Strength Bonus.
  • Mandiblaster can fire as a Free Action no matter what other actions the user may be taking at the time(although Full Attack is the most common) or as a Reaction.

The Sundered Veil

-----------------------------------------------------------------------------------------------------------------
 Name                    Class     Range      RoF      Dam        Pen    Clip      Rld     Wt      Special           
-----------------------------------------------------------------------------------------------------------------
 Wraithcannon            Heavy     30        S/-/-    2d10[E]      0      ---      ---     40      Warp Weapon, Special 
  • Wraithcannon, in addition to dealing listed damage, applies the following effects. If 2-10 is rolled on the damage dice, the target takes damage and is teleported a number of meters equal to the result in a random direction. If the target is teleported into the same space as another object, move the target into the closest available space. The target takes 1d5 additional damage, ignoring Armour or Toughness. If 19-20 is rolled, the target is destroyed outright, regardless of the number of wounds it possesses

The Touch Of Death

-----------------------------------------------------------------------------------------------------------------
 Name                    Class           Dam        Pen       Wt      Special           
-----------------------------------------------------------------------------------------------------------------
 Eldar Power Sword       One-Handed     1d10+4[E]    8        2       Balanced, Power Field, Special

 Powerblades             Wrist-mounted  1d10+4[E]    8        3       Power Field, Special

 Mirrorswords            One-Handed     1d10+5[E]    8        2       Balanced, Power Field, Special

 Executioner             Two-Handed     2d10[E]      8        5       Balanced, Power Field, Special

 Triskele                One-Handed     1d10+4[E]    6        1       Power Field, Thrown

 Witchblade              One-Handed     1d10+5[E]    +        2       Balanced, Power Field, Witchblade 

 Singing Spear           One-Handed     1d10+5[E]    +        2.2     Power Field, Witchblade, Thrown 

 Diresword               One-Handed     1d10+3[R]    6        4       Balanced, Special

 Scorpion Claw           One-Handed     2d10[E]      9        10      Power Field, Tearing, Special

 Eldar Chainsword        One-Handed     1d10+4[R]    3        3       Balanced, Tearing

 Chainsabres             One-Handed     1d10+4[R]    3        3       Balanced, Tearing, Special

 Biting Blade            Two-Handed     1d10+6[R]    3        7       Unbalanced, Tearing, Special   

 Harlequin's Kiss        Wrist-mounted  1d10+8[R]    10       1       Tearing, Special
  • Eldar Power Sword adds +10 to the Parry Tests, which with Balanced weapon quality brings the total bonus to +20.
  • Powerblades, when used as a pair, inflict an additional point of damage per degree of success on the Weapons Skill Test
  • Mirrorswords, when used as a pair by a character with an Agility bonus of 5 or more, reduce any penalties for dual wielding melee weapons by 10, to a maximum of +0. Their balance and design make them ideal for defence as well as attack, adding an additional +10 bonus to parry, for a total of +20, so long as these swords are wielded as a pair.
  • Executioner doubles the user's Strength Bonus for the purposes of calculating Damage.
  • Triskele can be thrown with a range of 4xSB. When throwing the Triskele, users can attempt to use Swift and Lightning Attack Actions, by substituting their Ballistic Skill for their Weapon Skill and taking an additional -10 penalty to the Tests. Hits can be allocated to multiple targets, provided they are no further than 2 metres away from each other. These attacks can be Parried or Dodged as normal. If such an attack is Parried(but not Dodged), the Triskele returns to the user, and all further attacks are lost for the round.
  • A Witchblade counts as a power sword with the additional effect of tripling the user’s Strength Bonus. Also, a Witchblade’s Penetration is equal to the user’s Psy Rating, provided the user is an Eldar psyker. In the hands of a non-Eldar it is simply an unusual power weapon.
  • A Singing Spear is a Witchblade in spear form and provides similar benefits. In addition, it can be thrown with a range of four times the user's Psy Rating. It automatically returns to his hand at the beginning of his next turn. Alternatively, it can be called back as a Reaction.
  • When the Diresword deals damage to an opponent, that opponent must make a Challenging (+0) Willpower Test or take an additional 2d10 wounds, ignoring armor or Toughness. This weapon is always Best Quality, granting a +10 bonus to the wielder Weapon Skill and +1 damage (already included in the weapon’s profile). This weapon is immune to the effects of Power Fields.
  • Scorpion Claw doubles the user's Strength Bonus for the purposes of calculating Damage. It also features an inbuilt Shuriken Catapult, and can be used as both in the same turn.
  • Chainsabres are paired with gauntlets housing shuriken pistols. This counts as a single weapon, using the Shuriken Pistol profile with the Twin-Linked weapon quality, that can fire as a Free Action no matter what other actions the user may be taking at the time.
  • Biting Blade adds 2 to it's Pen and Dam for every two degrees of success when rolling to hit.
  • Harlequin's Kiss does not add the user's Strength Bonus when calculating damage.

Grenades

  • Eldar Plasma Grenades
---------------------------------------------------------
 Dam       Pen     Wt                 Special   
---------------------------------------------------------
1d10+12[E]  8      1        Blast(3), Proven(2), Special
---------------------------------------------------------

These grenades continue to do their listed damage to the Blast area for and additional 1d5 Rounds after detonation

  • Eldar Haywire Grenades
---------------------------------------------------------
 Dam       Pen     Wt                 Special   
---------------------------------------------------------
 ---       ---     1           Haywire(3), Special
---------------------------------------------------------

If a Haywire Grenade explodes directly on a vehicle or a target with the Machine Trait, the target immediately suffers a critical hit as if the user had scored Righteous Fury, adding 1 to the critical hit result.

  • Craidann Grenades
---------------------------------------------------------
 Dam       Pen     Wt                 Special   
---------------------------------------------------------
 ---       ---     1      Blast(5), Hallucinogen(4), Special
---------------------------------------------------------

Roll vs. Willpower instead of Toughness, due to psychoactive nature of the effect, sealed armor and respirators do not protect against it, though any means of resisting psychic powers provide their usual bonuses. Programmed hallucinations make the victim to treat any Harlequin(or anyone using a holo-suit for that matter) as having Fear Rating 3.

  • Eldar Melta Bombs
---------------------------------------------------------
 Dam       Pen     Wt                 Special   
---------------------------------------------------------
5d10[E]     13     3             Blast(2), Flame
---------------------------------------------------------

Wargear

-Ghosthelm

-Spirit Stones

-Runes Of Warding

-Runes Of Witnessing

-Shimmershield [Protection Rating: 30; radius 5 m.; does not overload]

-Eldar Forceshield [Protection Rating: 75; does not overload]

-Banshee Mask

-Swooping Hawk Wings

-Warp Jump Generator

-Flip-belt [+20 on Agility Tests; double base move; Hoverer(6); Requires Pilot(Personal)]

-Holo-suit [-20 to BS and WS to hit the user while on the move; +30 on Concealment when stationary, and an additional -20 penalty on BS]

-Eldar Jetbike

-Eldar Vyper

-Grav-platform