Difference between revisions of "Eikchi ECL 3"

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Line 122: Line 122:
 
0 - 4+1 Detect Magic x2,Resistance,Caltrops[SC], Read Magic
 
0 - 4+1 Detect Magic x2,Resistance,Caltrops[SC], Read Magic
 
1 - 3+1  Mage Armor, Benign Transposition[SC], Magic Missile, Shield
 
1 - 3+1  Mage Armor, Benign Transposition[SC], Magic Missile, Shield
2 - 2+1 Heroics; Seeking Ray; ATTENTIVE ALARM [CM]
+
2 - 2+1 Heroics; Seeking Ray;  
  
  
 
Spellbook:
 
Spellbook:
 
1[8] - Identify, Mage Armor, Shield, True strike, Enlarge person, Magic Missile, Bening Transportation, Nerveskitter,  
 
1[8] - Identify, Mage Armor, Shield, True strike, Enlarge person, Magic Missile, Bening Transportation, Nerveskitter,  
2[2] - Invisibility; Seeking Ray[PHB2]; Heroic[SC]; Celerity lesser[PHB2];
+
2[2] - Invisibility; Seeking Ray[PHB2]; Heroic[SC]; ATTENTIVE ALARM [CM]
  
  

Revision as of 17:22, 4 June 2007

Player: Gendo
Name: Eikchi 
Race: Human
Religion: St. Cuthbert
Alignment: NG
Height: 6'0"
Weight: 80 lb
Age: 22
Size: Medium
Gender: Male

Classes
Abjurer 3

School Specialization: Abjuration
Prohibited School: necromancy and enchantment

Hit Points
16 = 7+9
AP: 6

Initiative:
2 = 2 (DEX)

Abilities
STR: 08            -1
DEX: 14            +2
CON: 16            +3
INT: 17            +3
WIS: 11            +0
CHA: 08            -1

---{ Class FEATURES }---
Familiar;  Scribe Scroll

---{ RACIAL FEATURES }---
- +4 skill points at 1st level
- +1 skill point at every level beyond 1st
- bonus feat at 1st level

Feat:
[Human] Spell Focus (Abjur)
[CHA1]  Enlarge Spell
[CHA3]  Sanctum Spell [CA]

Saving throws
Fortitude: +5 =  1 + 3(CON)+1(vest)
Reflexes:  +4 =  1 + 2(DEX)+1(vest)
Will:      +4 =  3 + 0(WIS)+1(vest)

Speed
Walk 30'

Armor
AC: 12 = 10+2(DEX)
Flat-footed: 10
Touch:       12

Combat
Melee:   +0 = 1 - 1(STR)
Ranged:  +3 = 1 + 2(DEX)
Grapple: +0 = 1 - 1(STR)

Weapons
Ranged  +4=3+1(mwk); 1d8 19-20/x2 80ft

Skills
Knowledge(arcana)  9= 6+3(INT)
Knowledge(plane)   9= 6+3(INT)
Concentration      9= 6+3(CON)
Spellcraft         9= 6+3(int)
Craft(weaving)     9= 6+3(int)  

Listen             3= 0+0(wis)+3(bat)
=========================================
Languages
Common, Elven, Draconic, Dwarf


Gear:
MW Crossbow, light            335 gp  2 lb 
Bolt(10)                      0.2 gp
Vestment of Res +1 [CA]      1000 gp
dagger, puching                 2 gp

Equipment                         

Backpack                2  gp    0.5  lb
Bedroll                0.1 gp    0.5  lb 
Outfit (Traveler's)     1  gp    1.25 lb
flask                   3  cp
flint and steel         1  gp    1.5  lb
Spell component pouch   5  gp    0.5  lb
Paper x 10              5  gp    
Ink                     8  gp        
Inkpen                 0.1 gp
Spellbook              15  gp    3    lb 
Scroll Case             1  gp    0.5  lp.
Pouch, belt             1  gp    0.4  lb.
CLW                   100  gp 
alchemist fire x3      60  gp
Everlasting Rations [HoB]  350  gp


Rods:


Mat components:
Pearl 100 gp

Quest item:


Scrolls:
Knock      150 gp

                    Left  90 gp  

CL: 3 DC=10+3+sp_lvl 

Spell cast:
0 - 4+1 Detect Magic x2,Resistance,Caltrops[SC], Read Magic
1 - 3+1  Mage Armor, Benign Transposition[SC], Magic Missile, Shield
2 - 2+1 Heroics; Seeking Ray; 


Spellbook:
1[8] - Identify, Mage Armor, Shield, True strike, Enlarge person, Magic Missile, Bening Transportation, Nerveskitter, 
2[2] - Invisibility; Seeking Ray[PHB2]; Heroic[SC]; ATTENTIVE ALARM [CM]




[Familiar]:
Type: Bat 
Name: Desmondy
Hp: 8= 16/2
AC:16 (10+4size+2Dex)
Save: 5/4/4
Size: Diminutive
Skills: Listen 10; Spot 10; Hide 14; Ms 6
[HD based]SQ:
Aletrness, Evasion, Shared spell, empathic link, Deliver touch spell
SQ:
Blindsencs(20 ft), low-ligh

---{ SOURCE INDEX }---
HoB  = Heroes of Battle
CA   = Complete Arcane
SC   = Spell Compedium
CM   = Complete Mage