Druenn d'Kundarak ECL09

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Name: Druenn d'Kundarak
LN Dwarf (aleithian) Male (adult)
Medium Humanoid (dwarf, psionic)
Rogue 3 / Silver Key [DrM] 4 / Dungeon Delver [CV] 2
Deity: Aureon

---{ ABILITIES / PB 32 }---
STR 11(03) + 1(item)                      = 12(+1)
DEX 16(10)                                = 16(+3)
CON 14(06) + 2(race)                      = 16(+3)
INT 17(13) + 2(race) + 2(HD)   + 3 (item) = 24(+7)
WIS  8(00)                                =  8(-1)
CHA  8(00) - 4(race)                      =  4(-3)

Init : +3 (+3 dex)
Speed: 20 ft. (20 ft in armor)
HP   : 9d6 + 27 = 57
AP   : 3/3

---{ ATTACK OPTIONS }---
BAB: +6
Grp: 6(BAB) +1(str) = 7
Trp: 1(str) = 1
Bull: 1(str) = 1

[Shortbow +10/+5 ranged 1d6+1 (x3)]
  Attack Bonus: +6(BAB) + 3(dex) + 1(mwk)
  Damage: 1d6 + 1(str)

[Short sword +6/+1 melee 1d6+1 (19-20/x2)]
  Attack Bonus: +6(BAB) + 1(str) + 1(mwk) - 2(flaw)
  Damage: 1d6 + 1(str)

---{ DEFENSE OPTIONS }---
Full : 21 = 10 + 3(dex) + 5(armor) + 3(shield)
Touch: 13 = 10 + 3(dex)
FlatF: 18 = 10 + 5(armor) + 3(shield)

Fort: +09 = 1(rogue) +1(silver key) +3(dungeon delver) +3(con) +1(resistance)
Refl: +14 = 3(rogue) +4(silver key) +3(dungeon delver) +3(dex) +1(resistance)
Will: +07 = 1(rogue) +4(silver key) +0(dungeon delver) -1(wis) +1(resistance) +2(luck)
* +2 racial bonus on Fort saving throws against poison
* +2 racial bonus on Will saving throws against psionics
* 4/day reroll (combined with Disable Device, Open Lock or Sleight of Hand rerolls)

---{ SKILLS / 142 / 6 }---
15 Balance               6(rogue)+4(silver key)+2(dungeon delver)+3(dex)
11 Climb                 3(rogue)+6(silver key)+1(dungeon delver)+1(str)
08 Craft(armorsmithing)  1(rogue)+7(int)
08 Craft(weaponsmithing) 1(rogue)+7(int)
23 Disable device        6(rogue)+4(silver key)+2(dungeon delver)+7(int)+2(circumstance, keys)+2(competence, keys)
20 Hide                  6(rogue)+4(silver key)+2(dungeon delver)+3(dex)+5(competence, cloak)
12 Knowledge (arch&eng)  5(rogue)+7(int)
12 Knowledge (dung)      4(rogue,cc)+1(dungeon delver)+7(int)
11 Listen                6(rogue)+4(silver key)+2(dungeon delver)-1(wis)
15 Move Silently         6(rogue)+4(silver key)+2(dungeon delver)+3(dex)
22 Open Lock             6(rogue)+4(silver key)+2(dungeon delver)+3(dex)+2(circumstance, keys)+5(competence, ring)
19 Search                6(rogue)+4(silver key)+2(dungeon delver)+7(int)
11 Spot                  6(rogue)+4(silver key)+2(dungeon delver)-1(wis)
09 Spellcraft            2(silver key)+7(int)
17 Tumble                6(rogue)+2(silver key)+4(dungeon delver)+3(dex)+2(competence, boots)

Speaks: Common, Draconic, Dwarven, Terran, Undercommon
Skill Tricks: Nimble Stand, Point it Out, Spot the Weak Point

* +2 racial, +2 competence (dungeon delver) bonus on Search checks to notice unusual stonework
* +2 racial bonus on Craft checks that are related to stone or metal
* +2 competence (keys) bonus on Search checks to find traps
* +5 competence (goggles) bonus on Search checks to find traps and secret doors
* +2 (silver key), +2 insight (silver key) bonus on Disable Device, Search and Spellcraft checks involving traps
* +2 (Trap Engineer) bonus on Disable Device and Search checks to find or disarm traps after first in the same dungeon
* +2 (synergy, Knowledge (arch&eng)) bonus on Search checks involving secret doors
* +2 (synergy, Knowledge (dung)), +2 (dungeon delver) bonuses on Survival checks when underground
* +2 (synergy, Search) bonus on Survival checks when following tracks
* +2 (synergy, Tumble) bonus on Balance and Jump checks

# anti-trap summary: 29(27 first) DD, 30(28 first) Search, 13 Spellcraft, +6(+2 first) Ref and AC

Rerolls: 
1 Listen or Spot
1 Balance, Climb, or Tumble
1 Disable Device
4 Disable Device, Open Lock or Sleight of Hand (or failed saving throw)

---{ FEATS }---
01[FLW]: Dodge
01[CHR]: Lucky Fingers [CS]
03[CHR]: Unbelievable Luck [CS]
06[CHR]: Trap Engineer [DS]
09[CHR]: Survivor's Luck [CS]

Flaws: Noncombatant

---{ RACIAL & TEMPLATE FEATURES }---
[Dwarf (aleithian)]
  [Ex] Darkvision 90 ft.
  [Ex] Stonecunning
  [Ex] Light Sensitivity
  [Ex] +2 racial bonus on Fort saving throws against poison
  [Ex] +2 racial bonus on Will saving throws against psionics
  [Ex] +2 racial bonus on Craft checks that are related to crystal, metal, or stone
  [Ps] 3/day: Ectoplasmic Repair, Ego Whip, Empty Mind, Finger of Fire (ML 1)

---{ CLASS FEATURES }---
[Rogue: racial subst. levels 1, 3 [Dragon 338]]
  [--] Sneak Attack +2d6
  [--] Trapfinding
  [Ex] Evasion
  [Ex] Trap Sense +1
  [Ex] Demolitionist
  [Ex] Expert Demolitionist
[Silver Key]
  [--] Armored Abjuration
  [--] Heir's Mark
  [Ex] Trap Master +2
  [Ex] Wardsense
  [Su] Crafty hands
  [Sp] Invisibility (1/day, CL9)
[Dungeon Delver]
  [Ex] Darkvision +30 ft.
  [Ex] Deep Survival
  [Ex] Trap Sense +1
  [Sp] Reduce (3/day, CL2)
  [Ex] Stonecunning

---{ GEAR }---
BODY SLOT                 ITEM
Head                      Headband of Int +3
Face                      Goggles of minute seeing
Throat                    Chronocharms
Shoulders                 Cloak of elvenkind
Body                      Mithral chain shirt +1
Torso                     Vest of resistance +1
Hands                     Gloves of manual prowess
Arms
Waist                     Belt of ultimate athleticism
Ring (right)              Lockpicking ring
Ring (left)
Feet                      Acrobat boots

***NONMAGICAL ITEMS***
[Clothing]
Explorer's Outfit                    10 gp
Адвенчурная херота (тм)              15 gp

***WEAPONS***
Mwk composite (+1 Str) shortbow     450 gp
Arrows x60                            3 gp
Mwk short sword (crafted)           103 gp

***ARMOR***
Mithral chain shirt +1 (crafted)   1367 gp
Mithral heavy shield +1 (crafted)  1340 gp

***CLOTHING***
Acrobat boots [MIC]                 900 gp
  (3 charges, +10/+15/+20 ft. speed for 1 round)
Belt of ultimate athleticism [MIC] 3600 gp
  (with swift action take 10 (for 1 round) or 20 (1/day, 1 check) on Balance, Climb, Jump, Swim, or Tumble checks)
Cloak of elvenkind                 2500 gp
Chronocharms [MIC]:
  of the Celestial Wanderer         500 gp
    (1/day reroll Listen or Spot)
  of the Fateweaver                 500 gp
    (1/day reroll Balance, Climb, or Tumble)
  of the Grand Master               500 gp
    (1/day gain +5 dodge AC against range attack)
  of the Horizon Walker             500 gp
    (1/day move 10 ft as swift action)
  of the Laughing Rogue             500 gp
    (1/day reroll Disable Device)
Gloves of manual prowess [MIC],    4500 gp
of Strength +1
  (3 charges, +5/+7/+10 competence bonus on single Disable Device, Forgery, Open Lock, Sleight of Hand, or Use Rope check)
Goggles of minute seeing           1250 gp
Headband of Int +3                 9000 gp
Lockpicking ring [MIC]             3500 gp
  (knock 1/day)
Vest of resistance +1              1000 gp

***TOOLS***
Heward's handy haversack           2000 gp
Warder's keys [DrM]                1000 gp

***WANDS***

***POTIONS***

Money: 962 gp

---{ SOURCE INDEX }---
* Books Index
* Homerulzuz
* The Legend of Sardior, Part 2
* wRAR