Druenn d'Kundarak ECL09

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Name: Druenn d'Kundarak
LN Dwarf Male (adult)
Medium Humanoid (dwarf)
Rogue 3 (racial subst. levels 1, 3) / Silver Key [DrM] 4 / Dungeon Delver [CV] 2
Deity: Aureon

---{ ABILITIES / PB 32 }---
STR 11(+0) + 1(item)            = 12(+1)
DEX 16(+3)                      = 16(+3)
CON 14(+2) + 2(race)            = 16(+3)
INT 17(+3) + 2(HD)   + 3 (item) = 22(+6)
WIS  8(-1)                      =  8(-1)
CHA  8(-1) - 2(race)            =  6(-2)

Init : +3 (+3 dex)
Speed: 20 ft. (20 ft in armor)
HP   : 9d6 + 27 = 57
AP   : 3/3

---{ ATTACK OPTIONS }---
BAB: +6
Grp: 6(BAB) +1(str) = 7
Trp: 1(str) = 1
Bull: 1(str) = 1

[Shortbow +10/+5 ranged (1d6+1 x3)]
  Attack Bonus: +6(BAB) + 3(dex) + 1(mwk)
  Damage: 1d6 + 1(str)

[Short sword +6/+1 melee (1d6+1 19-20/x2)]
  Attack Bonus: +6(BAB) + 1(str) + 1(mwk) - 2(flaw)
  Damage: 1d6 + 1(str)

---{ DEFENSE OPTIONS }---
AC    : 10 + 3(dex) + 4(armor) + 2(shield) = 19
*Touch: 13
*FlatF: 16

Fort: 1(rogue) +1(silver key) +3(dungeon delver) +3(con) +1(resistance)          =  9
Ref:  3(rogue) +4(silver key) +3(dungeon delver) +3(dex) +1(resistance)          = 14
Will: 1(rogue) +4(silver key) +0(dungeon delver) -1(wis) +1(resistance) +2(luck) =  7

---{ SKILLS / 130 }---
12 Climb                 12+0(str)
07 Craft(armorsmithing)  01+6(int)
07 Craft(weaponsmithing) 01+6(int)
22 Disable device        12+6(int)+2(circumstance, keys)+2(competence, keys)
20 Hide                  12+3(dex)+5(competence, cloak)
11 Knowledge (arch&eng)  05+6(int)
11 Knowledge (dung)      05+6(int)
11 Listen                12-1(wis)
15 Move Silently         12+3(dex)
22 Open Lock             12+3(dex)+2(circumstance, keys)+5(competence, ring)
18 Search                12+6(int)
11 Spot                  12-1(wis)
10 Spellcraft            04+6(int)
17 Tumble                12+3(dex)+2(competence, boots)

Speaks: Common, Dwarven, Orc, Terran, Undercommon
Skill Tricks: Back on Your Feet

* +2 racial, +2 competence (dungeon delver) bonus on Search checks to notice unusual stonework
* +2 racial bonus on Appraise checks that are related to stone or metal items
* +2 racial bonus on Craft checks that are related to stone or metal
* +2 competence (keys) bonus on Search checks to find traps
* +2 (silver key), +2 insight (silver key) bonus on Disable Device, Search and Spellcraft checks involving traps
* +2 (Trap Engineer) bonus on Disable Device and Search checks to find or disarm traps after first in the same dungeon
* +2 (synergy, Knowledge (arch&eng)) bonus on Search checks involving secret doors
* +2 (synergy, Knowledge (dung)), +2 (dungeon delver) bonuses on Survival checks when underground
* +2 (synergy, Search) bonus on Survival checks when following tracks
* +2 (synergy, Tumble) bonus on Balance and Jump checks

# anti-trap summary: 28(26 first) DD, 26(24 first) Search, 14 Spellcraft, +6(+2 first) Ref and AC

Rerolls: 
1 Listen or Spot
1 Balance, Climb, or Tumble
1 Disable Device
3 Disable Device, Open Lock or Sleight of Hand

---{ FEATS }---
01[FLW]: Dodge
01[CHR]: Lucky Fingers [CS]
03[CHR]: Unbelievable Luck [CS]
06[CHR]: Trap Engineer [DS]
09[CHR]:

Flaws: Noncombatant

---{ RACIAL & TEMPLATE FEATURES }---
[Dwarf]
  [Ex] Darkvision 60 ft.
  [Ex] Stonecunning
  [Ex] Stability
  [Ex] Weapon Familiarity (dwarven waraxe, dwarven urgrosh)
  [Ex] +2 racial bonus on saving throws against poison
  [Ex] +2 racial bonus on saving throws against spells and spell-like effects
  [Ex] +1 racial bonus on attack rolls against orcs and goblinoids
  [Ex] +4 dodge bonus to Armor Class against creatures of the giant type
  [Ex] +2 racial bonus on Appraise checks that are related to stone or metal items
  [Ex] +2 racial bonus on Craft checks that are related to stone or metal

---{ CLASS FEATURES }---
[Rogue]
  [--] Sneak Attack +2d6
  [--] Trapfinding
  [Ex] Evasion
  [Ex] Trap Sense +1
  [Ex] Demolitionist
  [Ex] Expert Demolitionist
[Silver Key]
  [--] Armored Abjuration
  [--] Heir's Mark
  [Ex] Trap Master +2
  [Ex] Wardsense
  [Su] Crafty hands
  [Sp] Invisibility (1/day, CL9)
[Dungeon Delver]
  [Ex] Darkvision +30 ft.
  [Ex] Deep Survival
  [Ex] Trap Sense +1
  [Sp] Reduce (3/day, CL2)
  [Ex] Stonecunning

---{ GEAR }---
BODY SLOT                 ITEM
Head                      Headband of Int +3
Face
Throat                    Chronocharms
Shoulders                 Cloak of elvenkind
Body                      Mithral chain shirt
Torso                     Vest of resistance +1
Hands                     Gloves of manual prowess
Arms
Waist                     Belt of ultimate athleticism
Ring (right)              Lockpicking ring
Ring (left)
Feet                      Acrobat boots

***NONMAGICAL ITEMS***
[Clothing]
Explorer's Outfit                    10 gp
Адвенчурная херота (тм)              15 gp

***WEAPONS***
Mwk composite (+1 Str) shortbow     450 gp
Arrows x60                            3 gp
Mwk short sword (crafted)           103 gp

***ARMOR***
Mithral chain shirt (crafted)       367 gp
Mithral heavy shield (crafted)      340 gp

***CLOTHING***
Acrobat boots [MIC]                 900 gp
  (3 charges, +10/+15/+20 ft. speed for 1 round)
Belt of ultimate athleticism [MIC] 3600 gp
  (with swift action take 10 (for 1 round) or 20 (1/day, 1 check) on Balance, Climb, Jump, Swim, or Tumble checks)
Cloak of elvenkind                 2500 gp
Chronocharms [MIC]:
  of the Celestial Wanderer         500 gp
    (1/day reroll Listen or Spot)
  of the Fateweaver                 500 gp
    (1/day reroll Balance, Climb, or Tumble)
  of the Grand Master               500 gp
    (1/day gain +5 dodge AC against range attack)
  of the Horizon Walker             500 gp
    (1/day move 10 ft as swift action)
  of the Laughing Rogue             500 gp
    (1/day reroll Disable Device)
Gloves of manual prowess [MIC],    4500 gp
of Strength +1
  (3 charges, +5/+7/+10 competence bonus on single Disable Device, Forgery, Open Lock, Sleight of Hand, or Use Rope check)
Headband of Int +3                 9000 gp
Lockpicking ring [MIC]             3500 gp
  (knock 1/day)
Vest of resistance +1              1000 gp

***TOOLS***
Heward's handy haversack           2000 gp
Warder's keys [DrM]                1000 gp

***WANDS***

***POTIONS***

Money: 4212 gp