Difference between revisions of "Druenn d'Kundarak ECL09"

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Name: Druenn d'Kundarak
 
Name: Druenn d'Kundarak
LN Dwarf Male (adult)
+
LN Dwarf (aleithian) Male (adult)
Medium Humanoid (dwarf)
+
Medium Humanoid (dwarf, psionic)
Rogue 3 (racial subst. levels 1, 3) / Silver Key [DrM] 4 / Dungeon Delver [CV] 2
+
Rogue 3 / Silver Key [DrM] 4 / Dungeon Delver [CV] 2
 
Deity: Aureon
 
Deity: Aureon
  
 
---{ ABILITIES / PB 32 }---
 
---{ ABILITIES / PB 32 }---
STR 11(+0) + 1(item)           = 12(+1)
+
STR 11(03) + 1(item)                     = 12(+1)
DEX 16(+3)                     = 16(+3)
+
DEX 16(10)                               = 16(+3)
CON 14(+2) + 2(race)           = 16(+3)
+
CON 14(06) + 2(race)                     = 16(+3)
INT 17(+3) + 2(HD)  + 3 (item) = 22(+6)
+
INT 17(13) + 2(race) + 2(HD)  + 3 (item) = 24(+7)
WIS  8(-1)                     =  8(-1)
+
WIS  8(00)                               =  8(-1)
CHA  8(-1) - 2(race)           6(-2)
+
CHA  8(00) - 4(race)                     4(-3)
  
 
Init : +3 (+3 dex)
 
Init : +3 (+3 dex)
Line 23: Line 23:
  
 
---{ ATTACK OPTIONS }---
 
---{ ATTACK OPTIONS }---
BAB: +6
+
BAB : +6
Grp: 6(BAB) +1(str) = 7
+
Grpl: 7 = 6(BAB) + 1(str)
Trp: 1(str) = 1
+
Trip: 1 = 1(str)
Bull: 1(str) = 1
+
Bull: 1 = 1(str)
  
[Shortbow +10/+5 ranged (1d6+1 x3)]
+
[Shortbow +10/+5 ranged 1d6+1 (x3)]
 
   Attack Bonus: +6(BAB) + 3(dex) + 1(mwk)
 
   Attack Bonus: +6(BAB) + 3(dex) + 1(mwk)
   Damage: 1d6 + 1(str)
+
   Damage: 1d6 + 1(str) [+2d6 sneak attack] [+2d6 against constructs & objects]
  
[Short sword +6/+1 melee (1d6+1 19-20/x2)]
+
[Short sword +6/+1 melee 1d6+1 (19-20/x2)]
 
   Attack Bonus: +6(BAB) + 1(str) + 1(mwk) - 2(flaw)
 
   Attack Bonus: +6(BAB) + 1(str) + 1(mwk) - 2(flaw)
   Damage: 1d6 + 1(str)
+
   Damage: 1d6 + 1(str) [+2d6 sneak attack] [+2d6 against constructs & objects]
  
 
---{ DEFENSE OPTIONS }---
 
---{ DEFENSE OPTIONS }---
AC    : 10 + 3(dex) + 5(armor) + 3(shield) = 21
+
Full : 21 = 10 + 3(dex) + 5(armor) + 3(shield)
*Touch: 13
+
Touch: 13 = 10 + 3(dex)
*FlatF: 18
+
FlatF: 18 = 10 + 5(armor) + 3(shield)
  
Fort: 1(rogue) +1(silver key) +3(dungeon delver) +3(con) +1(resistance)          = 9
+
* +6 = +2 (Trap Sense) + 4 (Trap Engineer) dodge AC against traps
Ref:  3(rogue) +4(silver key) +3(dungeon delver) +3(dex) +1(resistance)          = 14
 
Will: 1(rogue) +4(silver key) +0(dungeon delver) -1(wis) +1(resistance) +2(luck) =  7
 
* +2 racial bonus on saving throws against poison
 
* +2 racial bonus on saving throws against spells and spell-like effects
 
  
---{ SKILLS / 130 / 6 }---
+
Fort: +09 = 1(rogue) +1(silver key) +3(dungeon delver) +3(con) +1(resistance)
11 Climb                10+1(str)
+
Refl: +14 = 3(rogue) +4(silver key) +3(dungeon delver) +3(dex) +1(resistance)
07 Craft(armorsmithing) 01+6(int)
+
Will: +07 = 1(rogue) +4(silver key) +0(dungeon delver) -1(wis) +1(resistance) +2(luck)
07 Craft(weaponsmithing) 01+6(int)
+
* +2 racial bonus on Fort saving throws against poison
22 Disable device        12+6(int)+2(circumstance, keys)+2(competence, keys)
+
* +2 racial bonus on Will saving throws against psionics
20 Hide                  12+3(dex)+5(competence, cloak)
+
* +6 = +2 (Trap Sense) + 4 (Trap Engineer) bonus on Reflex saves against traps
11 Knowledge (arch&eng) 05+6(int)
+
* 4/day reroll (combined with Disable Device, Open Lock or Sleight of Hand rerolls)
11 Knowledge (dung)      05+6(int)
 
11 Listen                12-1(wis)
 
15 Move Silently        12+3(dex)
 
22 Open Lock            12+3(dex)+2(circumstance, keys)+5(competence, ring)
 
18 Search                12+6(int)
 
11 Spot                  12-1(wis)
 
08 Spellcraft            02+6(int)
 
17 Tumble                12+3(dex)+2(competence, boots)
 
  
Speaks: Common, Dwarven, Orc, Terran, Undercommon
+
---{ SKILLS / 142 / 8 }---
Skill Tricks: Nimble Stand, Point it Out, Spot the Weak Point
+
10 Balance              1(rogue)+2(silver key)+2(dungeon delver)+3(dex)+2(synergy, Tumble)
 +
11 Climb                1(rogue)+6(silver key)+1(dungeon delver)+1(str)+2(circumstance, kit)
 +
08 Craft(armorsmithing)  1(rogue)+7(int)
 +
08 Craft(weaponsmithing) 1(rogue)+7(int)
 +
23 Disable Device        6(rogue)+4(silver key)+2(dungeon delver)+7(int)+2(circumstance, keys)+2(competence, keys)
 +
20 Hide                  6(rogue)+4(silver key)+2(dungeon delver)+3(dex)+5(competence, cloak)
 +
12 Knowledge (arch&eng)  5(rogue)+7(int)
 +
12 Knowledge (dung)      4(rogue,cc)+1(dungeon delver)+7(int)
 +
11 Listen                6(rogue)+4(silver key)+2(dungeon delver)-1(wis)
 +
15 Move Silently        6(rogue)+4(silver key)+2(dungeon delver)+3(dex)
 +
19 Open Lock            6(rogue)+4(silver key)+2(dungeon delver)+3(dex)+2(circumstance, keys)+2(competence, keys)
 +
24 Search                6(rogue)+4(silver key)+2(dungeon delver)+7(int)+5(lens)
 +
04 Sleight of Hand      1(silver key)+3(dex)
 +
16 Spot                  6(rogue)+4(silver key)+2(dungeon delver)-1(wis)+5(mask)
 +
08 Spellcraft            1(silver key)+7(int)
 +
17 Tumble                6(rogue)+2(silver key)+4(dungeon delver)+3(dex)+2(competence, boots)
 +
10 Use Rope              7(rogue)+3(dex)
 +
 
 +
Speaks: Common, Draconic, Dwarven, Terran, Undercommon
 +
Skill Tricks: Corner Perch, Point it Out, Speedy Ascent, Spot the Weak Point
  
 
* +2 racial, +2 competence (dungeon delver) bonus on Search checks to notice unusual stonework
 
* +2 racial, +2 competence (dungeon delver) bonus on Search checks to notice unusual stonework
* +2 racial bonus on Appraise checks that are related to stone or metal items
+
* +2 racial bonus on Craft checks that are related to crystal, metal, or stone
* +2 racial bonus on Craft checks that are related to stone or metal
+
* +2 circumstance (keys) bonus on Search checks to find traps
* +2 competence (keys) bonus on Search checks to find traps
 
* +5 competence (goggles) bonus on Search checks to find traps and secret doors
 
 
* +2 (silver key), +2 insight (silver key) bonus on Disable Device, Search and Spellcraft checks involving traps
 
* +2 (silver key), +2 insight (silver key) bonus on Disable Device, Search and Spellcraft checks involving traps
 
* +2 (Trap Engineer) bonus on Disable Device and Search checks to find or disarm traps after first in the same dungeon
 
* +2 (Trap Engineer) bonus on Disable Device and Search checks to find or disarm traps after first in the same dungeon
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* +2 (synergy, Knowledge (dung)), +2 (dungeon delver) bonuses on Survival checks when underground
 
* +2 (synergy, Knowledge (dung)), +2 (dungeon delver) bonuses on Survival checks when underground
 
* +2 (synergy, Search) bonus on Survival checks when following tracks
 
* +2 (synergy, Search) bonus on Survival checks when following tracks
* +2 (synergy, Tumble) bonus on Balance and Jump checks
+
* +2 (synergy, Tumble) bonus on Jump checks
 +
* +2 (synergy, Use Rope) bonus on Climb checks involving climbing ropes and on Escape Artist checks when escaping from rope bonds
 +
* +2 (competence, Expert Demolitionist) on Craft, Disable Device, and Knowledge (arch&eng) checks to demolish, tunnel through, or otherwise degrade the structural integrity of an object or building (or to plan to do so)
  
# anti-trap summary: 28(26 first) DD, 29(27 first) Search, 14 Spellcraft, +6(+2 first) Ref and AC
+
# Search: 24 (base) + 4 (stone) + 8 (traps) + 2 (secret doors)
 +
# Disable Device: 23 (base) + 6 (traps)
 +
# Spellcraft: 8 (base) + 4 (traps)
  
 
Rerolls:  
 
Rerolls:  
Line 84: Line 93:
 
1 Balance, Climb, or Tumble
 
1 Balance, Climb, or Tumble
 
1 Disable Device
 
1 Disable Device
3 Disable Device, Open Lock or Sleight of Hand
+
4 Disable Device, Open Lock or Sleight of Hand (or failed saving throw)
  
 
---{ FEATS }---
 
---{ FEATS }---
Line 91: Line 100:
 
03[CHR]: Unbelievable Luck [CS]
 
03[CHR]: Unbelievable Luck [CS]
 
06[CHR]: Trap Engineer [DS]
 
06[CHR]: Trap Engineer [DS]
09[CHR]:
+
09[CHR]: Survivor's Luck [CS]
  
 
Flaws: Noncombatant
 
Flaws: Noncombatant
  
 
---{ RACIAL & TEMPLATE FEATURES }---
 
---{ RACIAL & TEMPLATE FEATURES }---
[Dwarf]
+
[Dwarf (aleithian)]
 
   [Ex] Darkvision 60 ft.
 
   [Ex] Darkvision 60 ft.
 
   [Ex] Stonecunning
 
   [Ex] Stonecunning
   [Ex] Stability
+
   [Ex] Light Sensitivity
  [Ex] Weapon Familiarity (dwarven waraxe, dwarven urgrosh)
+
   [Ex] +2 racial bonus on Fort saving throws against poison
   [Ex] +2 racial bonus on saving throws against poison
+
   [Ex] +2 racial bonus on Will saving throws against psionics
   [Ex] +2 racial bonus on saving throws against spells and spell-like effects
+
   [Ex] +2 racial bonus on Craft checks that are related to crystal, metal, or stone
  [Ex] +1 racial bonus on attack rolls against orcs and goblinoids
+
   [Ps] 3/day: Empty Mind (ML 1)
  [Ex] +4 dodge bonus to Armor Class against creatures of the giant type
 
   [Ex] +2 racial bonus on Appraise checks that are related to stone or metal items
 
   [Ex] +2 racial bonus on Craft checks that are related to stone or metal
 
  
 
---{ CLASS FEATURES }---
 
---{ CLASS FEATURES }---
[Rogue]
+
[Rogue: racial subst. levels 1, 3 [Dragon 338]]
 
   [--] Sneak Attack +2d6
 
   [--] Sneak Attack +2d6
 
   [--] Trapfinding
 
   [--] Trapfinding
Line 133: Line 139:
 
BODY SLOT                ITEM
 
BODY SLOT                ITEM
 
Head                      Headband of Int +3
 
Head                      Headband of Int +3
Face                      Goggles of minute seeing
+
Face                      Raptor's mask
 
Throat                    Chronocharms
 
Throat                    Chronocharms
 
Shoulders                Cloak of elvenkind
 
Shoulders                Cloak of elvenkind
Line 140: Line 146:
 
Hands                    Gloves of manual prowess
 
Hands                    Gloves of manual prowess
 
Arms
 
Arms
Waist                    Belt of ultimate athleticism
+
Waist                     
Ring (right)              Lockpicking ring
+
Ring (right)               
 
Ring (left)
 
Ring (left)
 
Feet                      Acrobat boots
 
Feet                      Acrobat boots
Line 147: Line 153:
 
***NONMAGICAL ITEMS***
 
***NONMAGICAL ITEMS***
 
[Clothing]
 
[Clothing]
Explorer's Outfit                    10 gp
+
Explorer's Outfit                    10 gp   8 lb
 
Адвенчурная херота (тм)              15 gp
 
Адвенчурная херота (тм)              15 gp
 +
 +
[Tools]
 +
Camouflage kit x2 [CV]              80 gp  10 lb (in HHH)
 +
Climber's kit                        80 gp  5 lb (in HHH)
 +
Collapsible pole [DS]                20 gp  8 lb (in HHH)
 +
Drill, iron [DS]                    10 gp  1 lb (in HHH)
 +
Grappling hook                        1 gp  4 lb (in HHH)
 +
Grappling ladder, 20 ft [DS]        75 gp  14 lb (in HHH)
 +
Listening cone [DS]                0.2 gp  1 lb (in HHH)
 +
Rope, silk, 150 ft                  30 gp  15 lb (in HHH)
 +
Rubber ball x3 [DS]                  9 gp
 +
Sundark goggles [RotD]              10 gp
  
 
***WEAPONS***
 
***WEAPONS***
Mwk composite (+1 Str) shortbow    450 gp
+
Mwk composite (+1 Str) shortbow    450 gp   2 lb
Arrows x60                           3 gp
+
Arrow x60                             3 gp   9 lb (in HHH)
Mwk short sword (crafted)          103 gp
+
Arrow, cold iron x40                  4 gp  6 lb (in HHH)
 +
Arrow, alchemical silver x40        82 gp  6 lb (in HHH)
 +
 
 +
Mwk short sword (crafted)          103 gp   2 lb
  
 
***ARMOR***
 
***ARMOR***
Mithral chain shirt +1 (crafted)  1367 gp
+
Mithral chain shirt +1 (crafted)  1367 gp 12.5 lb
Mithral heavy shield +1 (crafted)  1340 gp
+
Mithral heavy shield +1 (crafted)  1340 gp   7.5 lb
  
 
***CLOTHING***
 
***CLOTHING***
Acrobat boots [MIC]                 900 gp
+
Acrobat boots [MIC],              1800 gp   1 lb
 
   (3 charges, +10/+15/+20 ft. speed for 1 round)
 
   (3 charges, +10/+15/+20 ft. speed for 1 round)
Belt of ultimate athleticism [MIC] 3600 gp
+
of agile leaping [MIC]
   (with swift action take 10 (for 1 round) or 20 (1/day, 1 check) on Balance, Climb, Jump, Swim, or Tumble checks)
+
   (Dex instead of Str to Jump checks; stand from prone as swift action w/o AoO)
Cloak of elvenkind                2500 gp
+
Cloak of elvenkind                2500 gp   1 lb
 
Chronocharms [MIC]:
 
Chronocharms [MIC]:
 
   of the Celestial Wanderer        500 gp
 
   of the Celestial Wanderer        500 gp
Line 179: Line 200:
 
of Strength +1
 
of Strength +1
 
   (3 charges, +5/+7/+10 competence bonus on single Disable Device, Forgery, Open Lock, Sleight of Hand, or Use Rope check)
 
   (3 charges, +5/+7/+10 competence bonus on single Disable Device, Forgery, Open Lock, Sleight of Hand, or Use Rope check)
Goggles of minute seeing          1250 gp
 
 
Headband of Int +3                9000 gp
 
Headband of Int +3                9000 gp
Lockpicking ring [MIC]             3500 gp
+
Lens of Detection                  3500 gp  1 lb (in HHH)
   (knock 1/day)
+
Raptor's mask [MIC]               3500 gp
Vest of resistance +1              1000 gp
+
   (immunity to blindness and dazzling effects)
 +
Vest of resistance +1              1000 gp   1 lb
  
 
***TOOLS***
 
***TOOLS***
Heward's handy haversack          2000 gp
+
Heward's handy haversack          2000 gp   5 lb
 
Warder's keys [DrM]                1000 gp
 
Warder's keys [DrM]                1000 gp
  
Line 193: Line 214:
 
***POTIONS***
 
***POTIONS***
  
Money: 962 gp
+
Total Weight: 40/43 lb, HHH: 80/120 lb
 +
 
 +
--> sh1z                            600 gp
 +
Money: 6911 gp
 +
 
 +
---{ SOURCE INDEX }---
 +
* <a href="http://logs.ur-dnd.ru/Books_Index">Books Index</a>
 +
* <a href="http://logs.ur-dnd.ru/Homerulzuz">Homerulzuz</a>
 +
* <a href="http://www.wizards.com/default.asp?x=dnd/psb/20030926a">The Legend of Sardior, Part 2</a>
 +
* <a href="http://logs.ur-dnd.ru/User:wRAR">wRAR</a>
 
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Latest revision as of 22:18, 9 June 2008

Name: Druenn d'Kundarak
LN Dwarf (aleithian) Male (adult)
Medium Humanoid (dwarf, psionic)
Rogue 3 / Silver Key [DrM] 4 / Dungeon Delver [CV] 2
Deity: Aureon

---{ ABILITIES / PB 32 }---
STR 11(03) + 1(item)                      = 12(+1)
DEX 16(10)                                = 16(+3)
CON 14(06) + 2(race)                      = 16(+3)
INT 17(13) + 2(race) + 2(HD)   + 3 (item) = 24(+7)
WIS  8(00)                                =  8(-1)
CHA  8(00) - 4(race)                      =  4(-3)

Init : +3 (+3 dex)
Speed: 20 ft. (20 ft in armor)
HP   : 9d6 + 27 = 57
AP   : 3/3

---{ ATTACK OPTIONS }---
BAB : +6
Grpl: 7 = 6(BAB) + 1(str)
Trip: 1 = 1(str)
Bull: 1 = 1(str)

[Shortbow +10/+5 ranged 1d6+1 (x3)]
  Attack Bonus: +6(BAB) + 3(dex) + 1(mwk)
  Damage: 1d6 + 1(str) [+2d6 sneak attack] [+2d6 against constructs & objects]

[Short sword +6/+1 melee 1d6+1 (19-20/x2)]
  Attack Bonus: +6(BAB) + 1(str) + 1(mwk) - 2(flaw)
  Damage: 1d6 + 1(str) [+2d6 sneak attack] [+2d6 against constructs & objects]

---{ DEFENSE OPTIONS }---
Full : 21 = 10 + 3(dex) + 5(armor) + 3(shield)
Touch: 13 = 10 + 3(dex)
FlatF: 18 = 10 + 5(armor) + 3(shield)

* +6 = +2 (Trap Sense) + 4 (Trap Engineer) dodge AC against traps

Fort: +09 = 1(rogue) +1(silver key) +3(dungeon delver) +3(con) +1(resistance)
Refl: +14 = 3(rogue) +4(silver key) +3(dungeon delver) +3(dex) +1(resistance)
Will: +07 = 1(rogue) +4(silver key) +0(dungeon delver) -1(wis) +1(resistance) +2(luck)
* +2 racial bonus on Fort saving throws against poison
* +2 racial bonus on Will saving throws against psionics
* +6 = +2 (Trap Sense) + 4 (Trap Engineer) bonus on Reflex saves against traps
* 4/day reroll (combined with Disable Device, Open Lock or Sleight of Hand rerolls)

---{ SKILLS / 142 / 8 }---
10 Balance               1(rogue)+2(silver key)+2(dungeon delver)+3(dex)+2(synergy, Tumble)
11 Climb                 1(rogue)+6(silver key)+1(dungeon delver)+1(str)+2(circumstance, kit)
08 Craft(armorsmithing)  1(rogue)+7(int)
08 Craft(weaponsmithing) 1(rogue)+7(int)
23 Disable Device        6(rogue)+4(silver key)+2(dungeon delver)+7(int)+2(circumstance, keys)+2(competence, keys)
20 Hide                  6(rogue)+4(silver key)+2(dungeon delver)+3(dex)+5(competence, cloak)
12 Knowledge (arch&eng)  5(rogue)+7(int)
12 Knowledge (dung)      4(rogue,cc)+1(dungeon delver)+7(int)
11 Listen                6(rogue)+4(silver key)+2(dungeon delver)-1(wis)
15 Move Silently         6(rogue)+4(silver key)+2(dungeon delver)+3(dex)
19 Open Lock             6(rogue)+4(silver key)+2(dungeon delver)+3(dex)+2(circumstance, keys)+2(competence, keys)
24 Search                6(rogue)+4(silver key)+2(dungeon delver)+7(int)+5(lens)
04 Sleight of Hand       1(silver key)+3(dex)
16 Spot                  6(rogue)+4(silver key)+2(dungeon delver)-1(wis)+5(mask)
08 Spellcraft            1(silver key)+7(int)
17 Tumble                6(rogue)+2(silver key)+4(dungeon delver)+3(dex)+2(competence, boots)
10 Use Rope              7(rogue)+3(dex)

Speaks: Common, Draconic, Dwarven, Terran, Undercommon
Skill Tricks: Corner Perch, Point it Out, Speedy Ascent, Spot the Weak Point

* +2 racial, +2 competence (dungeon delver) bonus on Search checks to notice unusual stonework
* +2 racial bonus on Craft checks that are related to crystal, metal, or stone
* +2 circumstance (keys) bonus on Search checks to find traps
* +2 (silver key), +2 insight (silver key) bonus on Disable Device, Search and Spellcraft checks involving traps
* +2 (Trap Engineer) bonus on Disable Device and Search checks to find or disarm traps after first in the same dungeon
* +2 (synergy, Knowledge (arch&eng)) bonus on Search checks involving secret doors
* +2 (synergy, Knowledge (dung)), +2 (dungeon delver) bonuses on Survival checks when underground
* +2 (synergy, Search) bonus on Survival checks when following tracks
* +2 (synergy, Tumble) bonus on Jump checks
* +2 (synergy, Use Rope) bonus on Climb checks involving climbing ropes and on Escape Artist checks when escaping from rope bonds
* +2 (competence, Expert Demolitionist) on Craft, Disable Device, and Knowledge (arch&eng) checks to demolish, tunnel through, or otherwise degrade the structural integrity of an object or building (or to plan to do so)

# Search: 24 (base) + 4 (stone) + 8 (traps) + 2 (secret doors)
# Disable Device: 23 (base) + 6 (traps)
# Spellcraft: 8 (base) + 4 (traps)

Rerolls: 
1 Listen or Spot
1 Balance, Climb, or Tumble
1 Disable Device
4 Disable Device, Open Lock or Sleight of Hand (or failed saving throw)

---{ FEATS }---
01[FLW]: Dodge
01[CHR]: Lucky Fingers [CS]
03[CHR]: Unbelievable Luck [CS]
06[CHR]: Trap Engineer [DS]
09[CHR]: Survivor's Luck [CS]

Flaws: Noncombatant

---{ RACIAL & TEMPLATE FEATURES }---
[Dwarf (aleithian)]
  [Ex] Darkvision 60 ft.
  [Ex] Stonecunning
  [Ex] Light Sensitivity
  [Ex] +2 racial bonus on Fort saving throws against poison
  [Ex] +2 racial bonus on Will saving throws against psionics
  [Ex] +2 racial bonus on Craft checks that are related to crystal, metal, or stone
  [Ps] 3/day: Empty Mind (ML 1)

---{ CLASS FEATURES }---
[Rogue: racial subst. levels 1, 3 [Dragon 338]]
  [--] Sneak Attack +2d6
  [--] Trapfinding
  [Ex] Evasion
  [Ex] Trap Sense +1
  [Ex] Demolitionist
  [Ex] Expert Demolitionist
[Silver Key]
  [--] Armored Abjuration
  [--] Heir's Mark
  [Ex] Trap Master +2
  [Ex] Wardsense
  [Su] Crafty hands
  [Sp] Invisibility (1/day, CL9)
[Dungeon Delver]
  [Ex] Darkvision +30 ft.
  [Ex] Deep Survival
  [Ex] Trap Sense +1
  [Sp] Reduce (3/day, CL2)
  [Ex] Stonecunning

---{ GEAR }---
BODY SLOT                 ITEM
Head                      Headband of Int +3
Face                      Raptor's mask
Throat                    Chronocharms
Shoulders                 Cloak of elvenkind
Body                      Mithral chain shirt +1
Torso                     Vest of resistance +1
Hands                     Gloves of manual prowess
Arms
Waist                     
Ring (right)              
Ring (left)
Feet                      Acrobat boots

***NONMAGICAL ITEMS***
[Clothing]
Explorer's Outfit                    10 gp   8 lb
Адвенчурная херота (тм)              15 gp

[Tools]
Camouflage kit x2 [CV]               80 gp  10 lb (in HHH)
Climber's kit                        80 gp   5 lb (in HHH)
Collapsible pole [DS]                20 gp   8 lb (in HHH)
Drill, iron [DS]                     10 gp   1 lb (in HHH)
Grappling hook                        1 gp   4 lb (in HHH)
Grappling ladder, 20 ft [DS]         75 gp  14 lb (in HHH)
Listening cone [DS]                 0.2 gp   1 lb (in HHH)
Rope, silk, 150 ft                   30 gp  15 lb (in HHH)
Rubber ball x3 [DS]                   9 gp
Sundark goggles [RotD]               10 gp

***WEAPONS***
Mwk composite (+1 Str) shortbow     450 gp   2 lb
Arrow x60                             3 gp   9 lb (in HHH)
Arrow, cold iron x40                  4 gp   6 lb (in HHH)
Arrow, alchemical silver x40         82 gp   6 lb (in HHH)

Mwk short sword (crafted)           103 gp   2 lb

***ARMOR***
Mithral chain shirt +1 (crafted)   1367 gp  12.5 lb
Mithral heavy shield +1 (crafted)  1340 gp   7.5 lb

***CLOTHING***
Acrobat boots [MIC],               1800 gp   1 lb
  (3 charges, +10/+15/+20 ft. speed for 1 round)
of agile leaping [MIC]
  (Dex instead of Str to Jump checks; stand from prone as swift action w/o AoO)
Cloak of elvenkind                 2500 gp   1 lb
Chronocharms [MIC]:
  of the Celestial Wanderer         500 gp
    (1/day reroll Listen or Spot)
  of the Fateweaver                 500 gp
    (1/day reroll Balance, Climb, or Tumble)
  of the Grand Master               500 gp
    (1/day gain +5 dodge AC against range attack)
  of the Horizon Walker             500 gp
    (1/day move 10 ft as swift action)
  of the Laughing Rogue             500 gp
    (1/day reroll Disable Device)
Gloves of manual prowess [MIC],    4500 gp
of Strength +1
  (3 charges, +5/+7/+10 competence bonus on single Disable Device, Forgery, Open Lock, Sleight of Hand, or Use Rope check)
Headband of Int +3                 9000 gp
Lens of Detection                  3500 gp   1 lb (in HHH)
Raptor's mask [MIC]                3500 gp
  (immunity to blindness and dazzling effects)
Vest of resistance +1              1000 gp   1 lb

***TOOLS***
Heward's handy haversack           2000 gp   5 lb
Warder's keys [DrM]                1000 gp

***WANDS***

***POTIONS***

Total Weight: 40/43 lb, HHH: 80/120 lb

--> sh1z                            600 gp
Money: 6911 gp

---{ SOURCE INDEX }---
* Books Index
* Homerulzuz
* The Legend of Sardior, Part 2
* wRAR