Difference between revisions of "Drog"

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(Equipment)
(Weapons)
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=== Weapons ===
 
=== Weapons ===
Rapier    (+7)  (1d6 piercing) (Finesse, disarm, deadly d8)  (2 gp) (1 bulk)
+
Rapier    (+7)  (1d6 piercing) (Finesse, disarm, deadly d8)  (2 gp) (1 bulk)
Shortsword (+7)  (1d6 piercing) (Agile, Versalite S, finesse) (9 sp) (L bulk)
+
Shortsword (+7)  (1d6 piercing) (Agile, Versalite S, finesse) (9 sp) (L bulk)
Hand crossbow (+7)(1d7 piercing) (Range 60 ft. Reload 1)      (3 gp) (L bulk)
+
Hand crossbow (+7)(1d7 piercing) (Range 60 ft. Reload 1)      (3 gp) (L bulk)
40 bolts                                                (1 sp per 10) (4L bulk)
+
40 bolts                                                (1 sp per 10) (4L bulk)
  
 
=== Armor ===
 
=== Armor ===

Revision as of 21:56, 4 November 2021

Character

Drog
Small Male Kobold Rogue
Background: Martial Disciple
Heritage: Venomtail
Draconic exemplar: Black

Attributes

STR (+0) 10
DEX (+4) 18 = 10 + 2(lvl1) + 2 (Race) + 2 (class) + 2 (Back)
CON (+0) 10 = 10 + 2(lvl1) - 2 (Race)
INT (+0) 10
WIS (+2) 14 = 10 + 2(lvl1) + 2 (Race)
CHA (+3) 16 = 10 + 2(lvl1) + 2 (Race) + 2 (Back)

Stats

 HP 14/14
 Speed 25
 Perception 6 = 2(wis) + 5(expert)
 AC 14 = 10 + 1(armor) + 4(dex) + 3(prof)
 Attack + 7 = + 3(prof) + 4(dex)
 Spell DC 15 = 10 + 3(prof) + 2(wis)
 Spell attack + 5 = + 3(prof) + 2(wis)

Skills

Acrobatics   (+7) 3(trained) + 4(dex)
Arcana       (+0) 3(int)
Athletics    (+0) 0(str)
Crafting     (+3) 3(trained)
Deception    (+6) 3(trained) + 3(cha)
Diplomacy    (+6) 3(trained) + 3(cha)
Intimidation (+6) 3(trained) + 3 cha)
Medicine     (+5) 3(trained) + 2(wis)
Nature       (+2) 2(wis)
Occultism    (+0) 0(int)
Performance  (+6) 3(trained) + 3(cha)
Religion     (+2) 2(wis)
Society      (+3) 3(trained)
Stealth      (+7) 3(trained) + 4(dex)
Survival     (+2) 3(trained) + 2(wis)
Thievery     (+7) 3(trained) + 4(dex)
Warfare Lore (+3) 3(trained)


Save throws

Fort 4 = 0(con) + 3(trained)
Ref  9 = 4(dex) + 5(expert)
will 7 = 2(wis) + 5(expert)

Proficiencies

Expert in Perception
Trained in simple weapons, shortsword, shortbow, rapier, sap and unarmed attacks
Trained in unarmored defense and light armor

Abilities

Sneak attack (Extra 1d6 presicion damage to flat-footed)
Surprise attack (On the first turn of combat if rolling stealth of deception instead of initiative, creatures who haven't acted are flat-footed to me
Scoundel racket (If you sucsesdfully faint the target is flat-footed to your attack till your next turn, on crit sucsess, it is flat-footed to all melee attacks till your next turn)
Storm druidic order (You also gain the Storm Born druid feat. You gain the tempest surge order spell, and you increase the number of Focus Points in your focus pool by 1.)

Feats

Ancestry Feat: 
 1. Kobold's breath

Class feats:
 1. Trap finder

Skill feats:
 1. Cat fall
 1. Group impression

Equipment

Weapons

Rapier     (+7)   (1d6 piercing) (Finesse, disarm, deadly d8)  (2 gp) (1 bulk)
Shortsword (+7)   (1d6 piercing) (Agile, Versalite S, finesse) (9 sp) (L bulk)
Hand crossbow (+7)(1d7 piercing) (Range 60 ft. Reload 1)       (3 gp) (L bulk)
40 bolts                                                (1 sp per 10) (4L bulk)

Armor

Leather (+ 1 AC) (Dex cap 4) (2 gp) (1 bulk)

Other

Adventurer's pack (7 sp)

Bedroll (L bulk)
Belt Pouch
Belt Pouch
10 Chalks 
Flint and Steel
Rations (2 week)     (2L bulk)
Rope (50 feet)       (L bulk)
Soap
5 Torches            (5L bulk)
Waterskin            (L bulk)

Thieve's tools (3 gp) (L bulk)