Difference between revisions of "Drog"

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(Abilities)
(Weapons)
 
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Line 8: Line 8:
 
  Heritage: Venomtail
 
  Heritage: Venomtail
 
  Draconic exemplar: Black
 
  Draconic exemplar: Black
 +
Aligment: Chaotic neutral
  
 
=== Attributes ===
 
=== Attributes ===
Line 21: Line 22:
 
   Speed 25
 
   Speed 25
 
   Perception 6 = 2(wis) + 5(expert)
 
   Perception 6 = 2(wis) + 5(expert)
   AC 14 = 10 + 1(armor) + 4(dex) + 3(prof)
+
   AC 18 = 10 + 1(armor) + 4(dex) + 3(prof)
 
   Attack + 7 = + 3(prof) + 4(dex)
 
   Attack + 7 = + 3(prof) + 4(dex)
   Spell DC 16 = 10 + 3(prof) + 3(cha)
+
   Spell DC 15 = 10 + 3(prof) + 2(wis)
   Spell attack + 6 = + 3(prof) + 3(cha)
+
   Spell attack + 5 = + 3(prof) + 2(wis)
 
 
=== Save throws ===
 
 
 
Fort 4 = 0(con) + 3(trained)
 
Ref  9 = 4(dex) + 5(expert)
 
will 7 = 2(wis) + 5(expert)
 
 
 
=== Abilities ===
 
 
Sneak attack (Extra 1d6 presicion damage to flat-footed)
 
Surprise attack (On the first turn of combat if rolling stealth of deception instead of initiative, creatures who haven't acted are flat-footed to me
 
Scoundel racket (If you sucsesdfully faint the target is flat-footed to your attack till your next turn, on crit sucsess, it is flat-footed to all melee attacks till your next turn)
 
 
 
=== Proficiencies ===
 
 
 
Expert in Perception
 
Trained in simple weapons, shortsword, shortbow, rapier, sap and unarmed attacks
 
Trained in unarmored defense and light armor
 
  
 
=== Skills ===
 
=== Skills ===
  
 
  Acrobatics  (+7) 3(trained) + 4(dex)
 
  Acrobatics  (+7) 3(trained) + 4(dex)
  Arcana      (+0) 3(int)
+
  Arcana      (+0) 0(int)
 
  Athletics    (+0) 0(str)
 
  Athletics    (+0) 0(str)
 
  Crafting    (+3) 3(trained)
 
  Crafting    (+3) 3(trained)
Line 60: Line 43:
 
  Society      (+3) 3(trained)
 
  Society      (+3) 3(trained)
 
  Stealth      (+7) 3(trained) + 4(dex)
 
  Stealth      (+7) 3(trained) + 4(dex)
  Survival    (+2) 3(trained) + 2(wis)
+
  Survival    (+5) 3(trained) + 2(wis)
 
  Thievery    (+7) 3(trained) + 4(dex)
 
  Thievery    (+7) 3(trained) + 4(dex)
 
  Warfare Lore (+3) 3(trained)
 
  Warfare Lore (+3) 3(trained)
 +
 +
 +
 +
=== Save throws ===
 +
 +
Fort 3 = 0(con) + 3(trained)
 +
Ref  9 = 4(dex) + 5(expert)
 +
will 7 = 2(wis) + 5(expert)
 +
 +
=== Proficiencies ===
 +
 +
Expert in Perception
 +
Trained in simple weapons, shortsword, shortbow, rapier, sap and unarmed attacks
 +
Trained in unarmored defense and light armor
 +
Languages: Common, Draconic
 +
 +
=== Abilities ===
 +
 +
Sneak attack (Extra 1d6 presicion damage to flat-footed)
 +
Surprise attack (On the first turn of combat if rolling stealth of deception instead of initiative, creatures who haven't acted are flat-footed to me
 +
Scoundel racket (If you sucsesdfully faint the target is flat-footed to your attack till your next turn, on crit sucsess, it is flat-footed to all melee attacks till your next turn)
  
 
=== Feats ===
 
=== Feats ===
Line 74: Line 78:
 
   1. Cat fall
 
   1. Cat fall
 
   1. Group impression
 
   1. Group impression
   
+
 
  Archetype feats:
+
== Equipment ==
  1. Druid dedication
+
 
 +
=== Weapons ===
 +
  Rapier    (+7)  (1d6 piercing) (Finesse, disarm, deadly d8)  (2 gp) (1 bulk)
 +
  Shortsword (+7)  (1d6 piercing) (Agile, Versalite S, finesse) (9 sp) (L bulk)
 +
  Hand crossbow (+7)(1d6 piercing) (Range 60 ft. Reload 1)      (3 gp) (L bulk)
 +
40 bolts                                                (1 sp per 10) (4L bulk)
 +
 
 +
=== Armor ===
 +
Leather (+ 1 AC) (Dex cap 4) (2 gp) (1 bulk)
 +
 
 +
=== Other ===
 +
Adventurer's pack (7 sp)
 +
  Bedroll (L bulk)
 +
  Belt Pouch
 +
  Belt Pouch
 +
  10 Chalks
 +
  Flint and Steel
 +
  Rations (2 week)    (2L bulk)
 +
  Rope (50 feet)      (L bulk)
 +
  Soap
 +
  5 Torches            (5L bulk)
 +
  Waterskin            (L bulk)
 +
Thieve's tools (3 gp) (L bulk)

Latest revision as of 10:09, 7 November 2021

Character

Drog
Small Male Kobold Rogue
Background: Martial Disciple
Heritage: Venomtail
Draconic exemplar: Black
Aligment: Chaotic neutral

Attributes

STR (+0) 10
DEX (+4) 18 = 10 + 2(lvl1) + 2 (Race) + 2 (class) + 2 (Back)
CON (+0) 10 = 10 + 2(lvl1) - 2 (Race)
INT (+0) 10
WIS (+2) 14 = 10 + 2(lvl1) + 2 (Race)
CHA (+3) 16 = 10 + 2(lvl1) + 2 (Race) + 2 (Back)

Stats

 HP 14/14
 Speed 25
 Perception 6 = 2(wis) + 5(expert)
 AC 18 = 10 + 1(armor) + 4(dex) + 3(prof)
 Attack + 7 = + 3(prof) + 4(dex)
 Spell DC 15 = 10 + 3(prof) + 2(wis)
 Spell attack + 5 = + 3(prof) + 2(wis)

Skills

Acrobatics   (+7) 3(trained) + 4(dex)
Arcana       (+0) 0(int)
Athletics    (+0) 0(str)
Crafting     (+3) 3(trained)
Deception    (+6) 3(trained) + 3(cha)
Diplomacy    (+6) 3(trained) + 3(cha)
Intimidation (+6) 3(trained) + 3 cha)
Medicine     (+5) 3(trained) + 2(wis)
Nature       (+2) 2(wis)
Occultism    (+0) 0(int)
Performance  (+6) 3(trained) + 3(cha)
Religion     (+2) 2(wis)
Society      (+3) 3(trained)
Stealth      (+7) 3(trained) + 4(dex)
Survival     (+5) 3(trained) + 2(wis)
Thievery     (+7) 3(trained) + 4(dex)
Warfare Lore (+3) 3(trained)


Save throws

Fort 3 = 0(con) + 3(trained)
Ref  9 = 4(dex) + 5(expert)
will 7 = 2(wis) + 5(expert)

Proficiencies

Expert in Perception
Trained in simple weapons, shortsword, shortbow, rapier, sap and unarmed attacks
Trained in unarmored defense and light armor
Languages: Common, Draconic

Abilities

Sneak attack (Extra 1d6 presicion damage to flat-footed)
Surprise attack (On the first turn of combat if rolling stealth of deception instead of initiative, creatures who haven't acted are flat-footed to me
Scoundel racket (If you sucsesdfully faint the target is flat-footed to your attack till your next turn, on crit sucsess, it is flat-footed to all melee attacks till your next turn)

Feats

Ancestry Feat: 
 1. Kobold's breath

Class feats:
 1. Trap finder

Skill feats:
 1. Cat fall
 1. Group impression

Equipment

Weapons

Rapier     (+7)   (1d6 piercing) (Finesse, disarm, deadly d8)  (2 gp) (1 bulk)
Shortsword (+7)   (1d6 piercing) (Agile, Versalite S, finesse) (9 sp) (L bulk)
Hand crossbow (+7)(1d6 piercing) (Range 60 ft. Reload 1)       (3 gp) (L bulk)
40 bolts                                                (1 sp per 10) (4L bulk)

Armor

Leather (+ 1 AC) (Dex cap 4) (2 gp) (1 bulk)

Other

Adventurer's pack (7 sp)
 Bedroll (L bulk)
 Belt Pouch
 Belt Pouch
 10 Chalks 
 Flint and Steel
 Rations (2 week)     (2L bulk)
 Rope (50 feet)       (L bulk)
 Soap
 5 Torches            (5L bulk)
 Waterskin            (L bulk)
Thieve's tools (3 gp) (L bulk)