Difference between revisions of "Deepwood Sniper (MotW) to 3.5"

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(убрал Spell-like)
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<html><table><tr><td>CL</td><td>BAB</td><td>Fort</td><td>Ref</td><td>Will</td></tr>
 
<html><table><tr><td>CL</td><td>BAB</td><td>Fort</td><td>Ref</td><td>Will</td></tr>
 
<tr><td>1st</td><td>+1</td><td>+0</td><td>+2</td><td>+0</td><td>Range increment bonus +10 ft./level</td></tr>
 
<tr><td>1st</td><td>+1</td><td>+0</td><td>+2</td><td>+0</td><td>Range increment bonus +10 ft./level</td></tr>
<tr><td>2nd</td><td>+2</td><td>+0</td><td>+3</td><td>+0</td><td>Concealment reduction 10%, magic weapon (SL)</td></tr>
+
<tr><td>2nd</td><td>+2</td><td>+0</td><td>+3</td><td>+0</td><td>Concealment reduction 10%</td></tr>
 
<tr><td>3rd</td><td>+3</td><td>+1</td><td>+3</td><td>+1</td><td>Safe poison use, Improved Critical (projectile weapon, if he has Weapon Focus with it), projectile improved critical +1</td></tr>
 
<tr><td>3rd</td><td>+3</td><td>+1</td><td>+3</td><td>+1</td><td>Safe poison use, Improved Critical (projectile weapon, if he has Weapon Focus with it), projectile improved critical +1</td></tr>
 
<tr><td>4th</td><td>+4</td><td>+1</td><td>+4</td><td>+1</td><td>Take aim +2</td></tr>
 
<tr><td>4th</td><td>+4</td><td>+1</td><td>+4</td><td>+1</td><td>Take aim +2</td></tr>
 
<tr><td>5th</td><td>+5</td><td>+1</td><td>+4</td><td>+1</td><td>Consistent aim 1/day</td></tr>
 
<tr><td>5th</td><td>+5</td><td>+1</td><td>+4</td><td>+1</td><td>Consistent aim 1/day</td></tr>
 
<tr><td>6th</td><td>+6</td><td>+2</td><td>+5</td><td>+2</td><td>Concealment reduction 20%</td></tr>
 
<tr><td>6th</td><td>+6</td><td>+2</td><td>+5</td><td>+2</td><td>Concealment reduction 20%</td></tr>
<tr><td>7th</td><td>+7</td><td>+2</td><td>+5</td><td>+2</td><td>Consistent aim 2/day, projectile improved critical +2, true strike (SL)</td></tr>
+
<tr><td>7th</td><td>+7</td><td>+2</td><td>+5</td><td>+2</td><td>Consistent aim 2/day, projectile improved critical +2</td></tr>
 
<tr><td>8th</td><td>+8</td><td>+2</td><td>+6</td><td>+2</td><td>Take aim +4</td></tr>
 
<tr><td>8th</td><td>+8</td><td>+2</td><td>+6</td><td>+2</td><td>Take aim +4</td></tr>
 
<tr><td>9th</td><td>+9</td><td>+3</td><td>+6</td><td>+3</td><td>Consistent aim 3/day</td></tr>
 
<tr><td>9th</td><td>+9</td><td>+3</td><td>+6</td><td>+3</td><td>Consistent aim 3/day</td></tr>
<tr><td>10th</td><td>+10</td><td>+3</td><td>+7</td><td>+3</td><td>Concealment reduction 30%, Greater Magic Weapon (SL)</td></tr></table></html>
+
<tr><td>10th</td><td>+10</td><td>+3</td><td>+7</td><td>+3</td><td>Concealment reduction 30%</td></tr></table></html>
 
 
Caster level for all spell-likes is equal (2 * deepwood sniper class level) or character level, which is lesser.
 

Revision as of 18:30, 31 May 2007

CLBABFortRefWill
1st+1+0+2+0Range increment bonus +10 ft./level
2nd+2+0+3+0Concealment reduction 10%
3rd+3+1+3+1Safe poison use, Improved Critical (projectile weapon, if he has Weapon Focus with it), projectile improved critical +1
4th+4+1+4+1Take aim +2
5th+5+1+4+1Consistent aim 1/day
6th+6+2+5+2Concealment reduction 20%
7th+7+2+5+2Consistent aim 2/day, projectile improved critical +2
8th+8+2+6+2Take aim +4
9th+9+3+6+3Consistent aim 3/day
10th+10+3+7+3Concealment reduction 30%