Difference between revisions of "Damian Aguila"

From Game Logs
Jump to: navigation, search
m
m
 
(12 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
[[Category:Hacer a Castille grande otra vez]]
 
[[Category:Hacer a Castille grande otra vez]]
 
[[Category:Characters]]
 
[[Category:Characters]]
Damian Carmelo Águila, Castillian
+
{{Sidebar|File=Damian_Aguila.jpg|Name=Damian Carmelo Águila|Gender|Male|Origin|Castille|
 +
Languages|
 +
* Old Thean
 +
* Castillian
 +
* Eisen
 +
* Montaigne|
 +
Arcana|
 +
* Astute
 +
* Hot-headed|
 +
Reputation|Unknown|
 +
Wealth|0|
 +
Spiral|{{7S2_DeathSpiral|Wounds=3|Drama=0}}}}
  
== Reputation ==
+
== Description ==
 +
{{Sidebar|Name='''Traits'''|Brawn|{{Progressbar|Length=5|Marks=2}}|Finesse|{{Progressbar|Length=5|Marks=3}}|Resolve|{{Progressbar|Length=5|Marks=2}}|Wits|{{Progressbar|Length=5|Marks=4}}|Panache|{{Progressbar|Length=5|Marks=2}}}}
 +
An average height man with gray in his beard, army officer mannerisms and an inspective gaze of a scholar. The speech patterns and general attitude betray a noble birth and a good formal education. A travel bag is always by his side, containing alchemical items and treatsies carefully hidden in more typical worldly posession.
  
== Religion ==
+
== Stories ==
 
+
{| class = 'hover'
== Story ==
+
| '''Name:''' || A heir apparent
{{Sidebar|Name='''Traits'''|Brawn|{{Progressbar|Length=5|Marks=2}}|Finesse|{{Progressbar|Length=5|Marks=3}}|Resolve|{{Progressbar|Length=5|Marks=2}}|Wits|{{Progressbar|Length=5|Marks=4}}|Panache|{{Progressbar|Length=5|Marks=2}}}}
+
|-
 +
| '''Type:'''  || Hunting
 +
|-
 +
| '''Goal:''' || Reclaim family estate from Inquisition
 +
|-
 +
| '''Reward:''' || Advantage: Rich (3 points)
 +
|-
 +
| '''Step 1:''' || Trace the documents of father's trial by Inquisition
 +
|}
  
 
== Arcana ==
 
== Arcana ==
 
{{Sidebar|Name='''Skills'''
 
{{Sidebar|Name='''Skills'''
|Aim|{{Progressbar|Length=5|Marks=4}}
+
|Aim|{{Progressbar|Length=5|Marks=3}}
|Athletics|{{Progressbar|Length=5|Marks=1}}
+
|Athletics|{{Progressbar|Length=5|Marks=2}}
 
|Brawl|{{Progressbar|Length=5|Marks=0}}
 
|Brawl|{{Progressbar|Length=5|Marks=0}}
 
|Convince|{{Progressbar|Length=5|Marks=1}}
 
|Convince|{{Progressbar|Length=5|Marks=1}}
 
|Empathy| {{Progressbar|Length=5|Marks=1}}
 
|Empathy| {{Progressbar|Length=5|Marks=1}}
 
|Hide| {{Progressbar|Length=5|Marks=1}}
 
|Hide| {{Progressbar|Length=5|Marks=1}}
|Intimidate| {{Progressbar|Length=5|Marks=2}}
+
|Intimidate| {{Progressbar|Length=5|Marks=3}}
 
|Notice| {{Progressbar|Length=5|Marks=3}}
 
|Notice| {{Progressbar|Length=5|Marks=3}}
 
|Perform| {{Progressbar|Length=5|Marks=0}}
 
|Perform| {{Progressbar|Length=5|Marks=0}}
 
|Ride| {{Progressbar|Length=5|Marks=1}}
 
|Ride| {{Progressbar|Length=5|Marks=1}}
 
|Sailing| {{Progressbar|Length=5|Marks=0}}
 
|Sailing| {{Progressbar|Length=5|Marks=0}}
|Scholarship| {{Progressbar|Length=5|Marks=4}}
+
|Scholarship| {{Progressbar|Length=5|Marks=3}}
 
|Tempt| {{Progressbar|Length=5|Marks=0}}
 
|Tempt| {{Progressbar|Length=5|Marks=0}}
 
|Theft| {{Progressbar|Length=5|Marks=0}}
 
|Theft| {{Progressbar|Length=5|Marks=0}}
Line 30: Line 51:
 
|Weaponry| {{Progressbar|Length=5|Marks=0}}
 
|Weaponry| {{Progressbar|Length=5|Marks=0}}
 
}}
 
}}
* Virtue: Astute
+
{| class = 'hover'
* Hubris: Hot-headed
+
|'''Virtue:''' || Astute (The Devil) || Activate your Virtue after a Villain spends Raises for an Action. That Action fails. The Villain still loses the Raises she spent.
 
+
|-
== Languages ==
+
|'''Hubris:''' || Hot-headed (The Emperor) || You receive a Hero Point when your Hero flies off the handle and loses her temper, causing trouble.
* Old Thean
+
|}
* Castillian
 
* Eisen
 
* Montaigne
 
  
 
== Backgrounds ==
 
== Backgrounds ==
* Boticairo
+
{| class = 'hover'
* Army Officer
+
|'''Boticairo''' || Quirk: Earn a Hero Point when you doggedly pursue an alchemical secret, and your persistence gets you into trouble.
 +
|-
 +
|'''Army Officer''' || Quirk: Earn a Hero Point when you seize command during a moment of intense violence or extreme danger.
 +
|}
  
 
== Advantages ==
 
== Advantages ==
* Sorcery x 2 (Alquimia)
+
* '''Sorcery''' x 2 (Alquimia)
** Takwin
+
** '''Takwin:'''  This Juvenilia refers to the creation of synthetic life in the laboratory, up to and including human life, as well as different mechanisms that imitate movement, sensory organs and other functions typical of living organisms. Such devices function properly for a Scene unless otherwise noted. After that they require maintenance equal to 1 Requirement to function again.
** Wai Dan
+
** '''Wai Dan:''' The “External Elixir” Juvenilia focuses mainly on the purification of one’s spirit and body. This is achieved through the consumption and use of various concoctions known as elixirs made from substances found outside the body, each of which has a different purpose.
* Cast Iron Stomach
+
* '''Cast Iron Stomach'''
* Academy
+
* '''Academy'''
* Direction Sense
+
* '''Direction Sense'''
 +
 
 +
* '''Connection:''' Castillian Military Engineers
 +
* '''Signature Item:''' Repeating-pattern musket (5 shots before reload, reloading takes 25 raises)
 +
** You can always spend a Hero Point to... (You must always describe how your Signature Item helps you, and it must make sense for the item to gain you any bonuses in this way at GM discretion)
 +
*** have your Signature Item appear in the next scene if you lose it or it is stolen.
 +
*** gain 2 Bonus Dice on a Risk when using your Signature Item.
 +
*** attack a foe to deal Wounds equal to the Raises you spend plus your highest Trait when using the Signature Item.
 +
*** prevent a number of Wounds equal to the Raises you spend plus your highest Trait when using the Signature item.
  
* Connection (Castillian Military Engineers)
+
== Alquimia ==
* Signature Item
+
=== Opera ===
 +
* '''Wai Dan'''
 +
** '''Longevity Elixir''' (1 Requirement: A rare, hard-to-come-by component: plant) [stored]
 +
** '''Memory Elixir''' (1 Requirement: A rare, hard-to-come-by component: mineral) [carried]
 +
* '''Takwin'''
 +
** '''Night Vision detector''' (1 Requirement: A rare, hard-to-come-by component: mineral) [carried]
 +
** '''Simple construct:''' mechanical dog (2 Requirements: 1. Several failed attempts before it works (hours); 2. Endangering you and your assistant(s)) [stored: guards the Laboratorium]
 +
=== Opus Magnum ===
 +
'''Improvement of Human Form''': creation of an autonomous artificial limb
  
== Magna Opera ==
+
Steps:
Improvement of Human Form
+
# Explore combination of Wai Dan and Takwin
 +
# Make organic parts of artificial construct last longer
 +
# Create a prototype limb

Latest revision as of 20:30, 6 March 2018

Damian Aguila.jpg
Damian Carmelo Águila
GenderMale
OriginCastille
Languages
  • Old Thean
  • Castillian
  • Eisen
  • Montaigne
Arcana
  • Astute
  • Hot-headed
ReputationUnknown
Wealth0
Spiral


1
2
3
4


Description

Traits
Brawn⬛ ⬛ ⬜ ⬜ ⬜
Finesse⬛ ⬛ ⬛ ⬜ ⬜
Resolve⬛ ⬛ ⬜ ⬜ ⬜
Wits⬛ ⬛ ⬛ ⬛ ⬜
Panache⬛ ⬛ ⬜ ⬜ ⬜

An average height man with gray in his beard, army officer mannerisms and an inspective gaze of a scholar. The speech patterns and general attitude betray a noble birth and a good formal education. A travel bag is always by his side, containing alchemical items and treatsies carefully hidden in more typical worldly posession.

Stories

Name: A heir apparent
Type: Hunting
Goal: Reclaim family estate from Inquisition
Reward: Advantage: Rich (3 points)
Step 1: Trace the documents of father's trial by Inquisition

Arcana

Skills
Aim⬛ ⬛ ⬛ ⬜ ⬜
Athletics⬛ ⬛ ⬜ ⬜ ⬜
Brawl⬜ ⬜ ⬜ ⬜ ⬜
Convince⬛ ⬜ ⬜ ⬜ ⬜
Empathy ⬛ ⬜ ⬜ ⬜ ⬜
Hide ⬛ ⬜ ⬜ ⬜ ⬜
Intimidate ⬛ ⬛ ⬛ ⬜ ⬜
Notice ⬛ ⬛ ⬛ ⬜ ⬜
Perform ⬜ ⬜ ⬜ ⬜ ⬜
Ride ⬛ ⬜ ⬜ ⬜ ⬜
Sailing ⬜ ⬜ ⬜ ⬜ ⬜
Scholarship ⬛ ⬛ ⬛ ⬜ ⬜
Tempt ⬜ ⬜ ⬜ ⬜ ⬜
Theft ⬜ ⬜ ⬜ ⬜ ⬜
Warfare ⬛ ⬛ ⬜ ⬜ ⬜
Weaponry ⬜ ⬜ ⬜ ⬜ ⬜
Virtue: Astute (The Devil) Activate your Virtue after a Villain spends Raises for an Action. That Action fails. The Villain still loses the Raises she spent.
Hubris: Hot-headed (The Emperor) You receive a Hero Point when your Hero flies off the handle and loses her temper, causing trouble.

Backgrounds

Boticairo Quirk: Earn a Hero Point when you doggedly pursue an alchemical secret, and your persistence gets you into trouble.
Army Officer Quirk: Earn a Hero Point when you seize command during a moment of intense violence or extreme danger.

Advantages

  • Sorcery x 2 (Alquimia)
    • Takwin: This Juvenilia refers to the creation of synthetic life in the laboratory, up to and including human life, as well as different mechanisms that imitate movement, sensory organs and other functions typical of living organisms. Such devices function properly for a Scene unless otherwise noted. After that they require maintenance equal to 1 Requirement to function again.
    • Wai Dan: The “External Elixir” Juvenilia focuses mainly on the purification of one’s spirit and body. This is achieved through the consumption and use of various concoctions known as elixirs made from substances found outside the body, each of which has a different purpose.
  • Cast Iron Stomach
  • Academy
  • Direction Sense
  • Connection: Castillian Military Engineers
  • Signature Item: Repeating-pattern musket (5 shots before reload, reloading takes 25 raises)
    • You can always spend a Hero Point to... (You must always describe how your Signature Item helps you, and it must make sense for the item to gain you any bonuses in this way at GM discretion)
      • have your Signature Item appear in the next scene if you lose it or it is stolen.
      • gain 2 Bonus Dice on a Risk when using your Signature Item.
      • attack a foe to deal Wounds equal to the Raises you spend plus your highest Trait when using the Signature Item.
      • prevent a number of Wounds equal to the Raises you spend plus your highest Trait when using the Signature item.

Alquimia

Opera

  • Wai Dan
    • Longevity Elixir (1 Requirement: A rare, hard-to-come-by component: plant) [stored]
    • Memory Elixir (1 Requirement: A rare, hard-to-come-by component: mineral) [carried]
  • Takwin
    • Night Vision detector (1 Requirement: A rare, hard-to-come-by component: mineral) [carried]
    • Simple construct: mechanical dog (2 Requirements: 1. Several failed attempts before it works (hours); 2. Endangering you and your assistant(s)) [stored: guards the Laboratorium]

Opus Magnum

Improvement of Human Form: creation of an autonomous artificial limb

Steps:

  1. Explore combination of Wai Dan and Takwin
  2. Make organic parts of artificial construct last longer
  3. Create a prototype limb