CharsheetTemplate

From Game Logs
Revision as of 10:56, 14 February 2008 by Haart (talk | contribs) (добавил всякое)
Jump to: navigation, search

Name: Name
Alignment Race (subrace) Gender (age category)
Size Type (subtype) (template 1, template 2)                                               
Class1 X/Class2 Y/Class3 Z
Deity: Deity

---{ ABILITIES / PB XX }---
STR XX(+X)                     + X(HD)   + X(ench) = YY(+Y) /одинаковые типы бонуса стоят в одной колонке, на тип бонуса 4 буквы
DEX XX(+X) + X(race)                     + X(ench) = YY(+Y)
CON XX(+X)           + X(inhr)           + X(ench) = YY(+Y)
INT XX(+X) - X(race)                               = YY(+Y)
WIS XX(+X)                               + X(ench) = YY(+Y) 
CHA XX(-X) - X(race)                               = YY(-Y)

Init : +X (+X dex, +X feat1, +X feat2, ...); number of rerolls if any
Speed: XXft. (XXft in armor); fly XXft, (maneurability); swim XXft...
HP   : XdX+YdY+ZdZ+XX=XXX
AP   : XX

---{ ATTACK OPTIONS }---
BAB: +X
Grp: X(BAB) + Y(str) + ... = ZZZ
Trp: X(str) + Y(size) + ... = ZZZ 
Bull: X(str) + Y(size) + ... = ZZZ

[weapon1 +XX\+Y melee (XdY+Z\xY)] 
  Attack Bonus: +X(BAB) + Y(str) + ...
  Damage: XdY + X(str) + Y(feat1) + ...
[weapon1 +XX\+Y ranged (XdY+Z\xY)] 
  Attack Bonus: +X(BAB) + Y(dex) + ...
  Damage: XdY + X(str) + Y(feat1) + ...

---{ DEFENSE OPTIONS }---  
AC  : 10 + X(dex) + Y(size) + Z(armor) + ... = XX
*Touch: XX
*FlatF: YY

Fort: X(class1) + Y(class2) + Z(resistance) = +XX
Refl: X(class1) + Y(class2) + Z(resistance) = +XX
Will: X(class1) + Y(class2) + Z(resistance) = +XX
*+X racial bonus as immediate action against teh horror  /сюда вписываем всякие бонусы которые ситуационно работают
*number of rerolls if any

---{ SKILLS / XX (число скиллпоинтов) / XY (потрачено на скиллтрики)}---
x ZZ Skill1        XX+Y(wis)+X(racial) / ставим x если на скиллчек действует армор пенальти
* ZZ Skill2        XX+Y(con)+X(racial) / ставим * если не действует
*+X racial bonus on skill3, skill4, and skill5 checks /сюда вписываем всякие бонуса, которые у нас есть на скиллы без ранков
*armor penalty = X(armor) + Y(shield) = Z

Speaks: Language1, Language2, ...
Skill Tricks: Trick1, Trick2, ... 
Teamwork Benefits: Maneuver1 (leader), Maneuver2 (member), ...

---{ FEATS }---
01[SRC1]: Feat1 [b]
01[SRC2]: Feat2
01[SRC3]: Feat3
/на сорц отводится три символа, типа [CHR], [FLW], [FTR]. если фита бонусная - рядом ставим пометку [b]

Flaws: Flaw1, Flaw2

---{ RACIAL & TEMPLATE FEATURES }---
[Race]
  [Ex] Feature1
  [Su] Feature2
[Template1]
  [Ex] Feature1
  [Sp] Feature2

---{ CLASS FEATURES }---
[Class1]
  [Ex] Feature1
  [Su] Feature2
[Class2]
  [Ex] Feature1
  [Sp] Feature2
  
---{ SPELLS PREPARED }--- 
1(X): spell1, spell2 (metamagic1), ... spelln [d]
2(Y): spell1, spell2, ... spelln [s]
/[d] и [s] как несложно догадаться - слоты доменные и специалиста

Save DC = XX + Spell Level (YY if guano is used, ZZ for enchantments)
CL YY (ZZ for acid evocations)
ASP if any

---{ POWERS }---
1(X): power1, power2, ..., powern [b]
2(Y): power1, power2, ...
/[b] - бонусный, скажем от EK

Power Points: X (class) + Y (race) + Z (crystal) = XX 
Save DC = XX + Power Level (YY if guano is used, ZZ for enchantments)
ML YY 

---{ MANEUVERS }---
* Swordsage initiator level = 8.5
* Swordsage maneuvers known/readied = 13/7 
** 1. Burning Blade (DW1, boost) (1d6+IL fire)
** 2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember 
** 3. Moment of Pefect Mind (DM1, counter)
** 4. Counter Charge (SS1, counter)
** 5. Shadow Blade Technique (SH1, strike)
....
** Readied by default: 1, 2, 3, 5

* Swordsage stances known = 3
** 1. Child of Shadow (SH1)
** 2. Island of Blades (SH1)
** 3. Assassin's Stance (SH3)

---

* Warblade initiator level = 3
* Warblade maneuvers known/readied = 4/3
** 1. Leading the Attack (WR1, strike)
** 2. Steely Strike (IH1, strike)
** 3. Sapphire Nightmare Blade (DM1, strike)
...
** Readied by default: 1, 2, 3

* Warblade stances known = 1
** 1. Bolstering Voice (WR1)

---{ GEAR }--- 
BODY SLOT                 ITEM
Arms                      ржавые наручи болезненного ужаса
Body                      троллиная шкура
Face                      маска человека
Feet                      говнодавы НЕНАВИСТИ
Hands                     латексные перчатки
Head                      шапка шыза
Ring (right)              аварийное кольцо
Ring (left)               непонятная хуйня
Shoulders                 шыпастыя наплечники оф стил
Throat                    эмошарфик
Torso                     футболка расового геноцида
Waist                     рэмень

***NONMAGICAL ITEMS***
[Clothing]
...

[Tools]
...

[Alchemical Items]   
...
    
***WEAPONS***
...

***ARMOR***
...

***CLOTHING***
...

***TOOLS***
...

***POTIONS***
...

***POWERSTONES***
...

Carrying Capacity \ Total Weight:       
Money: XXXXXXXgp.

---{ COMBAT MODES }---
[precasted]
  /спеллы и эффекты с дюрешеном 8> часов
[combat mode1]
  ...
[combat mode2]
  ...

---{ SOURCE INDEX }---
КБ  = Книга Кровавого Безумия
КТ  = Кодекс ТОПОРА
КУТ = Книга Убийцы Троллей
...