Difference between revisions of "Brook"

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[[Category:Charsheets]]
 
[[Category:Charsheets]]
 
[[Category:ECL 16]]
 
[[Category:ECL 16]]
No magic T_T
+
[[Category:Human]]
 +
Archer without magic.
 
<html><pre>
 
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Brook
 
Brook
Male Human Scout 2/Ranger[variant, CW + PHB2] 6/Warblade 2/Scout 1/Ranger 5
+
Male Human Ranger[variant, CC + PHB2] 12/Scout 4
 
Lawful Neutral
 
Lawful Neutral
  
Books Used : PHB, PHB2, DMG, CAdv, CW, ToB, CS, RotW
+
Books Used : PHB, PHB2, DMG, CAdv, CC, CW, CS, XPH
 
-----------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------
 
+
(Rolled stats)
 
Str  16 -- (0  pts) - +3 -
 
Str  16 -- (0  pts) - +3 -
 
Dex  22 -- (0  pts) - +6 - +4 HD
 
Dex  22 -- (0  pts) - +6 - +4 HD
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-----------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------
  
Hit Points 14d8 + 2d12 + 48 = 184
+
Hit Points 16d8 + 48 = 176
  
AC    20 = 10 + 4(armor) + 6(Dex) ; 27 if moved 20 ft & in stance ; 25 if moved 20 ft or (10 ft and in stance) ; 23 if moved                                    10 ft.
+
AC    20 = 10 + 4(armor) + 6(Dex) ;26 if moved 20 ft; 24 if moved 10 ft.
 
Touch 16
 
Touch 16
 
Flat  20(uncanny dodge)
 
Flat  20(uncanny dodge)
  
Init +9 = 6(Dex) + 1(BFR) + 2(feat)
+
Init +11 = 6(Dex) + 1(BFR) + 4(feat)
 +
*may reroll init 1/day
 +
 
 
BAB +15
 
BAB +15
 
Grapple +18  
 
Grapple +18  
Speed 50(60) ft. (base 30 + 10 + 10 (+ 10), load 75.5/76, light armor)
+
Speed 40 ft. (base 30 + 10, load 75.5/76, light armor)
  
 
-----------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------
 
Saves
 
Saves
  
Fort +15 = 1(sct) + 7(rgr) + 3(wrb) + 3(Con) + 1(BFR)
+
Fort +13 = 1(sct) + 8(rgr) + 3(Con) + 1(BFR)
Ref  +15 = 3(sct) + 7(rgr) + 0(wrb) + 6(Dex) + 2(Int) - 3(flw)
+
Ref  +17 = 3(sct) + 8(rgr) + 6(Dex)
Will  +5 = 1(sct) + 3(rgr) + 0(wrb) + 1(Wis)
+
Will  +6 = 1(sct) + 4(rgr) + 1(Wis)
  
 
-----------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------
 
Attack modifiers
 
Attack modifiers
  
Darkwood Composite Mighty +3 Greatbow, 1d10 + 3 + 1(if target is in 30 ft) + 6/4/2(if human/animal/aberration), 20/x3, 130 ft.
+
Darkwood Composite Mighty +3 Greatbow, 1d10 + 3 + 1(if target is in 30 ft) + 9/5/5(if human/animal/aberration), 20/x3, 130 ft.
  
+22/+17/+12 - full attack
+
+23/+18/+13 - full attack
+22/+22/+17/+12 - full attack with improved rapid shot
+
+17, 3 x (1d10+3) - (greater)manyshot attack with 3 arrows
+16(18), 3(2) x (1d10+3) - manyshot w/3(2) arrows attack
+
+19, 2 x (1d10+3) - (greater)manyshot attack with 2 arrows
  
 
*+1 on attacks if target is within 30 ft.
 
*+1 on attacks if target is within 30 ft.
  
Adamantine Shortsword, 1d6 + 3, 19-20/x3
+
Cold Iron Shortsword, 1d6 + 3, 19-20/x3
 
+18/+13/+8 - full attack
 
+18/+13/+8 - full attack
  
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Skills
 
Skills
  
SP : 12 * 6 + 10 * 11 + 8 * 2 = 198
+
SP : 10 * 15 + 12 * 4 = 198
  
 
Balance          +15 =  7(rnk) + 6(Dex) + 2(syn)
 
Balance          +15 =  7(rnk) + 6(Dex) + 2(syn)
Climb            +25 = 19(rnk) + 6(Str)
+
Climb            +13 = 10(rnk) + 3(Str)
 
Concentration    +15 = 12(rnk) + 3(Con)
 
Concentration    +15 = 12(rnk) + 3(Con)
Hide              +23 = 17(rnk) + 6(Dex)
+
Hide              +25 = 19(rnk) + 6(Dex)
Jump         +35(+39) = 19(rnk) + 6(Str) + 8(12)(spd) + 2(syn)
+
Jump             +28 = 19(rnk) + 3(Str) + 4(spd) + 2(syn)
Knowledge(nature) +23 = 16(rnk) + 3(Int) + 2(syn)
+
Knowledge(nature) +17 = 12(rnk) + 3(Int) + 2(syn)
Listen            +18 = 17(rnk) + 1(Wis)
+
Listen            +18 = 17(rnk) + 1(Wis) (+ 6/2/2 vs humans/animals/aberrations)
Move Silently    +23 = 17(rnk) + 6(Dex)
+
Move Silently    +25 = 19(rnk) + 6(Dex)
 
Open Lock        +13 =  7(rnk) + 6(Dex)
 
Open Lock        +13 =  7(rnk) + 6(Dex)
Ride              +13 =  7(rnk) + 6(Wis)
+
Ride              +13 =  7(rnk) + 6(Dex)
Spot              +18 = 17(rnk) + 1(Wis)
+
Spot              +18 = 17(rnk) + 1(Wis) (+ 6/2/2 vs humans/animals/aberrations)
Survival          +19 = 16(rnk) + 1(Wis) + 2(syn)
+
Survival          +19 = 16(rnk) + 1(Wis) + 2(syn) (+ 6/2/2 vs humans/animals/aberrations)
 
Swim              +14 = 11(rnk) + 3(Str)
 
Swim              +14 = 11(rnk) + 3(Str)
 
Tumble            +16 =  8(rnk) + 6(Dex) + 2(syn)
 
Tumble            +16 =  8(rnk) + 6(Dex) + 2(syn)
 
Use Rope          +23 = 17(rnk) + 6(Dex)
 
Use Rope          +23 = 17(rnk) + 6(Dex)
 
*Spot & Listen as free action 1/round
 
  
 
-----------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------
 
Feats
 
Feats
  
Flaw : Poor Reflexes(-3 Ref)
+
[HMN] : EWP(Composite Greatbow) [PHB]
 
+
[RGR] : Track [PHB]
[FLW]: Agile Athlete [RotW]
+
[1HD] : Weapon Focus(Composite Greatbow)[PHB]
[HMN]: EWP(Composite Greatbow) [PHB]
+
[RGR] : Rapid Shot [PHB]
[1HD]: Point Blank Shot [PHB]
+
[RGR] : Endurance [PHB]
[3HD]: Precise Shot [PHB]
+
[3HD] : Improved Initiative[PHB]
[RGR]: Track [PHB]
+
[RGR] : Point Blank Shot[PHB]
[RGR]: Endurance [PHB]
+
[RGR] : Manyshot [PHB]
[RGR]: Rapid Shot [PHB]
+
[6HD] : Danger Sense[CAdv]
[6HD]: Quick Reconnoiter[CAdv]
+
[RGR] : Precise Shot[CW]
[RGR]: Manyshot [PHB]  
+
[9HD] : Improved Critical(Composite Greatbow)[CAdv]
[9HD]: Improved Rapid Shot[CW]
 
[12HD]: Swift Hunter [CS]
 
[15HD]: Improved Skirmish [CS]
 
 
[RGR] : Improved Precise Shot[PHB]
 
[RGR] : Improved Precise Shot[PHB]
 +
[RGR] : Improved Favored Enemy[CW]
 +
[12HD]: Greater Manyshot[XPH]
 +
[15HD]: Swift Hunter[CS]
 +
[SCT] : Improved Skirmish[CS]
  
 
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Scout Abilities
 
Scout Abilities
  
- Skirmish +4d6, +3 AC (+6d6, +5 AC if 20 ft.)
+
- Skirmish +4d6, +4 AC (+6d6, +6 AC if 20 ft.)
 
- Trapfinding
 
- Trapfinding
 
- Battle Fortitude +1 (+1 on fort and init)
 
- Battle Fortitude +1 (+1 on fort and init)
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- Fast Movement +10 ft
 
- Fast Movement +10 ft
 
- Trackless Step
 
- Trackless Step
 +
- Bonus feat
  
 
-----------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------
 
Ranger Abilities
 
Ranger Abilities
  
- Favored Enemies (+6 vs human, +4 vs animals, +2 vs aberrations)
+
- Favored Enemies (humans +6, animals +2, aberrations +2)
 +
- Bonus feats at 4, 8, 11, 14 levels
 
- Wild Empathy
 
- Wild Empathy
 
- Combat Style (Rapid Shot)
 
- Combat Style (Rapid Shot)
 
- Distracting Attack[PHB2] (if you hit an enemy with attack, he is flanked by you & allies until he is attacked by your allies or until beginning of your next turn)
 
- Distracting Attack[PHB2] (if you hit an enemy with attack, he is flanked by you & allies until he is attacked by your allies or until beginning of your next turn)
- Fast Movement +10 ft.
 
 
- Improved Combat Style (Manyshot)
 
- Improved Combat Style (Manyshot)
 
- Woodland Stride
 
- Woodland Stride
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- Evasion
 
- Evasion
 
- Combat Style Mastery(Improved Precise Shot)
 
- Combat Style Mastery(Improved Precise Shot)
- Nature's Blessing
 
 
-----------------------------------------------------------------------------------------
 
Warblade Abilities
 
 
IL = 9 = 14/2 + 2
 
 
- Battle Clarity(Ref)
 
- Weapon Aptitude
 
- Uncanny dodge
 
 
-----------------------------------------------------------------------------------------
 
Martial Maneuvers
 
 
Known : 4
 
Readied : 3
 
Stances : 1
 
 
Known : Sudden Leap[TC], Wolf Fang Strike[TC], Wall of Blades[IH], Iron Heart Surge[IH]
 
Readied : Sudden Leap, Iron Heart Surge, Wall of Blades
 
 
Stances : Absolute Steel Stance[IH]
 
  
 
-----------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------
 
Equipment
 
Equipment
  
Darkwood Composite Mighty +3 Greatbow, mwk - 960 gp, 3 lb.
+
Bonebow, mwk - x gp, x lb.
 
- Darkwood Arrows(320) - 248 gp, 24 lb.
 
- Darkwood Arrows(320) - 248 gp, 24 lb.
 
- Darkwood Arrows(40), with Dragonbile poison - 60061 gp, 3 lb.
 
- Darkwood Arrows(40), with Dragonbile poison - 60061 gp, 3 lb.
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260 000 gp total
 
260 000 gp total
65 004 gp spent
+
x gp spent
  
194 996 gp left
+
(260 000 - x) gp left
 
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Latest revision as of 10:24, 21 July 2007

Archer without magic.

Brook
Male Human Ranger[variant, CC + PHB2] 12/Scout 4
Lawful Neutral

Books Used : PHB, PHB2, DMG, CAdv, CC, CW, CS, XPH
-----------------------------------------------------------------------------------------
(Rolled stats)
Str  16 -- (0  pts) - +3 -
Dex  22 -- (0  pts) - +6 - +4 HD
Con  17 -- (0  pts) - +3 -
Int  16 -- (0  pts) - +3 -
Wis  13 -- (0  pts) - +1 -
Cha  13 -- (0  pts) - +1 -

-----------------------------------------------------------------------------------------

Hit Points 16d8 + 48 = 176

AC    20 = 10 + 4(armor) + 6(Dex) ;26 if moved 20 ft; 24 if moved 10 ft.
Touch 16
Flat  20(uncanny dodge)

Init +11 = 6(Dex) + 1(BFR) + 4(feat)
*may reroll init 1/day

BAB +15
Grapple +18 
Speed 40 ft. (base 30 + 10, load 75.5/76, light armor)

-----------------------------------------------------------------------------------------
Saves

Fort +13 = 1(sct) + 8(rgr) + 3(Con) + 1(BFR)
Ref  +17 = 3(sct) + 8(rgr) + 6(Dex)
Will  +6 = 1(sct) + 4(rgr) + 1(Wis)

-----------------------------------------------------------------------------------------
Attack modifiers

Darkwood Composite Mighty +3 Greatbow, 1d10 + 3 + 1(if target is in 30 ft) + 9/5/5(if human/animal/aberration), 20/x3, 130 ft.

+23/+18/+13  - full attack
+17, 3 x (1d10+3) - (greater)manyshot attack with 3 arrows
+19, 2 x (1d10+3) - (greater)manyshot attack with 2 arrows

*+1 on attacks if target is within 30 ft.

Cold Iron Shortsword, 1d6 + 3, 19-20/x3
+18/+13/+8 - full attack

-----------------------------------------------------------------------------------------

High, 5'10" tall, 153 wt, 25 yrs old
Brown hair, green eyes

Speaks Common

-----------------------------------------------------------------------------------------
Skills

SP : 10 * 15 + 12 * 4 = 198

Balance           +15 =  7(rnk) + 6(Dex) + 2(syn)
Climb             +13 = 10(rnk) + 3(Str)
Concentration     +15 = 12(rnk) + 3(Con)
Hide              +25 = 19(rnk) + 6(Dex)
Jump              +28 = 19(rnk) + 3(Str) + 4(spd) + 2(syn)
Knowledge(nature) +17 = 12(rnk) + 3(Int) + 2(syn)
Listen            +18 = 17(rnk) + 1(Wis) (+ 6/2/2 vs humans/animals/aberrations)
Move Silently     +25 = 19(rnk) + 6(Dex)
Open Lock         +13 =  7(rnk) + 6(Dex)
Ride              +13 =  7(rnk) + 6(Dex)
Spot              +18 = 17(rnk) + 1(Wis) (+ 6/2/2 vs humans/animals/aberrations)
Survival          +19 = 16(rnk) + 1(Wis) + 2(syn) (+ 6/2/2 vs humans/animals/aberrations)
Swim              +14 = 11(rnk) + 3(Str)
Tumble            +16 =  8(rnk) + 6(Dex) + 2(syn)
Use Rope          +23 = 17(rnk) + 6(Dex)

-----------------------------------------------------------------------------------------
Feats

[HMN] : EWP(Composite Greatbow) [PHB]
[RGR] : Track [PHB]
[1HD] : Weapon Focus(Composite Greatbow)[PHB]
[RGR] : Rapid Shot [PHB]
[RGR] : Endurance [PHB]
[3HD] : Improved Initiative[PHB]
[RGR] : Point Blank Shot[PHB]
[RGR] : Manyshot [PHB]
[6HD] : Danger Sense[CAdv]
[RGR] : Precise Shot[CW]
[9HD] : Improved Critical(Composite Greatbow)[CAdv]
[RGR] : Improved Precise Shot[PHB]
[RGR] : Improved Favored Enemy[CW]
[12HD]: Greater Manyshot[XPH]
[15HD]: Swift Hunter[CS]
[SCT] : Improved Skirmish[CS]

-----------------------------------------------------------------------------------------
Race Traits

- bonus feat
- bonus sp
- favored class(any)

-----------------------------------------------------------------------------------------
Scout Abilities

- Skirmish +4d6, +4 AC (+6d6, +6 AC if 20 ft.)
- Trapfinding
- Battle Fortitude +1 (+1 on fort and init)
- Uncanny Dodge
- Fast Movement +10 ft
- Trackless Step
- Bonus feat

-----------------------------------------------------------------------------------------
Ranger Abilities

- Favored Enemies (humans +6, animals +2, aberrations +2)
- Bonus feats at 4, 8, 11, 14 levels
- Wild Empathy
- Combat Style (Rapid Shot)
- Distracting Attack[PHB2] (if you hit an enemy with attack, he is flanked by you & allies until he is attacked by your allies or until beginning of your next turn)
- Improved Combat Style (Manyshot)
- Woodland Stride
- Swift Tracker
- Evasion
- Combat Style Mastery(Improved Precise Shot)

-----------------------------------------------------------------------------------------
Equipment

Bonebow, mwk - x gp, x lb.
- Darkwood Arrows(320) - 248 gp, 24 lb.
- Darkwood Arrows(40), with Dragonbile poison - 60061 gp, 3 lb.
- Arrows, adamantine(20) - 1201 gp, 3 lb.
- Arrows, cold iron(20) - 2 gp, 3 lb.
- Arrows, silver(20) - 43 gp, 3 lb.

Cold Iron Shortsword, mwk - 320 gp, 2 lb.

Mithral Chain Shirt - 1100 gp, 12.5 lb
туристическая байда - 100 gp, 20 lb
Heavy Warhorse 'Trampler'- 400 gp
- Darkwood Arrows(2000) - 1550 gp, 150 lb.
- Rations, 150 - 15 gp, 150 lb.
Military Saddle - 20 gp
Saddlebags - 4 gp, 8 lb
Thieves' tools, mwk - 100 gp, 1 lb.
Healer's Kit - 50 gp, 1 lb
Rope, silk(50 ft) - 10 gp, 5 lb.

260 000 gp total
x gp spent

(260 000 - x) gp left