Albert Mészáros

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Albert Mészáros, bard 3 / sorcerer 1
Medium humanoid (human)
Armor Class 15 (chain shirt)
Hit Points 37
Speed 30 ft.

STRDEXCONINTWISCHA
10 (+0)14 (+2)14 (+2)10 (+0)10 (+0)20 (+5)

Saving Throws Dexterity +5, Charisma +8
Skills Arcana +6, Investigation +6, Performance +8, Religion +3, Stealth +5, Insight +3
Senses passive Perception 10
Languages Bandel, Celsie, Agar
Tools thieves' tools,musical instruments
Weapons simple weapons, longsword, shortsword, rapier, scimitar, hand crossbow
Armor light, medium

Spellcasting. Bard&Sorcerer:
save DC 16=8+3+5, spell attack +8=+3+5
Expertise. Arcana, Investigation
Blade Flourish. Defensive (+dam, +AC),
Slashing (+dam, cleave), Mobile (+dam, move)
Fighting style. Two-weapon fighting

Description

Attributes, Skills and Saves

MOD/SAVE
STR 10 (+0 / +0)
DEX 14 (+2 / +5)
CON 14 (+2 / +2) 13 + 1 [human]
INT 10 (+0 / +0)
WIS 10 (+0 / +0)
CHA 20 (+5 / +8) 13 + 1 [human] + 2[asi]
HP 37 / 37 (8+2) [bard 1] + 3 * (5+2) [bard+] + (4+2) [sorcerer+]

Armor Class: 15 = 13 [chain shirt] + 2 [dex]

Carry 150 lb.
Speed 30 ft.
+2 Acrobatics (Dex)
+0 Animal Handling (Wis)
+6 Arcana (Int) Expertise
+0 Athletics (Str)
+5 Deception (Cha)
+5 Disguise (Cha)
+0 History (Int) +3 (if Bandel)
+3 Insight (Wis)
+5 Intimidation (Cha)
+6 Investigation (Int) Expertise
+0 Medicine (Wis)
+0 Nature (Int)
+0 Perception (Wis)
+8 Performance (Cha)
+5 Persuasion (Cha)
+3 Religion (Int)
+2 Sleight of Hand (Dex)
+5 Stealth (Dex)
+0 Survival (Wis)

Equipment and Proficiencies

Proficiencies

Musical instruments lute, violin, flute
Tools Thieves' tools, Dice set
Weapons Simple, Longsword, Shortsword, Rapier, Scimitar[CoS], Hand Crossbow
Armor Light, Medium[CoS]

Armor

  • Leather armor, 11 + dex mod, 8 lb.
  • Chain shirt, 13 + dex mod (max 2), 20 lb.

Weapons

  • Rapier, 1d8 piercing, 2 lb., Finesse
  • Scimitar (x2), 1d6 slashing, 3 lb., Finesse, Light
  • Dagger, 1d4 piercing, 1 lb., Finesse, Light, thrown (20/60)

Other

  • Entertainer's pack
  • Lute
  • Misc.

Spells & Special

Feats

[human] Spell Sniper:

  • Eldritch blast cantrip (warlock spell list)
  • Range for spells that require an attack roll is doubled
  • Half- and Three-quarters covers are ignored

Class features

[bard] College of Swords

  • Bonus proficiencies
  • Blade flourish
  • Fighting style: two-weapon fighting
  • Melee simple or martial weapon as a spell focus

[bard] Isnpiration (1d6, 5 times per long rest)

  • Song of Rest

[sorcerer] Divine Soul

  • Bless spell [Lawful deity]
  • Cleric spells
  • Favored by the Gods

Spells

Spells known: 6[bard] + 2[sorcerer]

Spell slots: 4 (level1), 3 (level 2)

Cantrips known: 2[bard]+4[sorcerer]+1[spell sniper]

Cantrips

  • Eldritch Blast
  • Mage Hand
  • Prestidigitation
  • Light
  • Minor Illusion
  • Fire Bolt
  • Shocking Grasp

Spells level 1

  • Bless
  • Guiding Bolt
  • Faerie Fire
  • Feather Fall
  • Disguise Self
  • Detect Magic
  • Shield

Spells level 2

  • Heat Metal
  • Invisibility