Difference between revisions of "Albert Mészáros"

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[[Category:DnD 5]]
 
[[Category:DnD 5]]
 
[[Category:Characters]]
 
[[Category:Characters]]
 +
{{Sidebar|Name=<onlyinclude>{{DnD5_Statblock|Border=0|Name=Albert Mészáros, bard 4 / sorcerer 1|Detail=Medium humanoid (human)|AC=15 (chain shirt)|HP=44|Speed=30 ft.|STR=10 (+0)|DEX=14 (+2)|CON=14 (+2)|INT=10 (+0)|WIS=10 (+0)|CHA=20 (+5)|Saves=Dexterity +5, Charisma +8|Skills=Arcana +6, Investigation +6, Performance +8, Religion +3, Stealth +5, Insight +3|Senses=passive Perception 10|Languages=Bandel, Celsie, Agar|Tools=thieves' tools,musical instruments|Weapons=simple weapons, longsword, shortsword, rapier, scimitar, hand crossbow|Armor=light, medium|Features='''Spellcasting.''' Bard&Sorcerer:<br> save DC 16=8+3+5, spell attack +8=+3+5<br>'''Expertise.''' Arcana, Investigation<br>'''Blade Flourish.''' Defensive (+dam, +AC),<br> Slashing (+dam, cleave), Mobile (+dam, move)<br>'''Fighting style.''' Two-weapon fighting }}</onlyinclude>}}
 
== Description ==
 
== Description ==
 
== Attributes, Skills and Saves ==
 
== Attributes, Skills and Saves ==
 +
{|
 +
|-
 +
| || || ''MOD/SAVE'' ||
 +
|-
 +
| '''STR''' || 10 || (+0 / +0) ||
 +
|-
 +
| '''DEX''' || 14 || (+2 / +5) ||
 +
|-
 +
| '''CON''' || 14 || (+2 / +2) || 13 + 1 [human]
 +
|-
 +
| '''INT''' || 10 || (+0 / +0) ||
 +
|-
 +
| '''WIS''' || 10 || (+0 / +0) ||
 +
|-
 +
| '''CHA''' || 20 || (+5 / +8) || 13 + 1 [human] + 2 [ASI]
 +
|-
 +
| '''HP''' || 44 / 44 ||  || (8+2) [bard 1] + 4 * (5+2) [bard+] + (4+2) [sorcerer+]
 +
|}
 +
'''Armor Class:''' 15 = 13 [chain shirt] + 2 [dex]
 +
{|
 +
|-
 +
| '''Carry''' || 150 lb.
 +
|-
 +
| '''Speed''' || 30 ft.
 +
|}
 +
 +
{| class="hover zebra" style="width: calc(100% - 23em);"
 +
|-
 +
| width="23px" | ☐
 +
| width="23px" | +2
 +
| Acrobatics (Dex) ||
 +
|-
 +
| ☐ || +0 || Animal Handling (Wis) ||
 +
|-
 +
| ☑ || +6 || Arcana (Int) || Expertise
 +
|-
 +
| ☐ || +0 || Athletics (Str) ||
 +
|-
 +
| ☐ || +5 || Deception (Cha) ||
 +
|-
 +
| ☐ || +5 || Disguise (Cha) ||
 +
|-
 +
| ☐ || +0 || History (Int) || +3 (if Bandel)
 +
|-
 +
| ☑ || +3 || Insight (Wis) ||
 +
|-
 +
| ☐ || +5 || Intimidation (Cha) ||
 +
|-
 +
| ☑ || +5 || Investigation (Int) || Expertise
 +
|-
 +
| ☐ || +0 || Medicine (Wis) ||
 +
|-
 +
| ☐ || +0 || Nature (Int) ||
 +
|-
 +
| ☐ || +0 || Perception (Wis) ||
 +
|-
 +
| ☑ || +8 || Performance (Cha) ||
 +
|-
 +
| ☐ || +5 || Persuasion (Cha) ||
 +
|-
 +
| ☑ || +3 || Religion (Int) ||
 +
|-
 +
| ☐ || +2 || Sleight of Hand (Dex) ||
 +
|-
 +
| ☑ || +5 || Stealth (Dex) ||
 +
|-
 +
| ☐ || +0 || Survival (Wis) ||
 +
|}
 +
 
== Equipment and Proficiencies ==
 
== Equipment and Proficiencies ==
== Spells ==
+
=== Proficiencies ===
 +
{| class="hover zebra" style="width: calc(100% - 23em);"
 +
|-
 +
| '''Musical instruments''' || lute, violin, flute
 +
|-
 +
| '''Tools''' || Thieves' tools, Dice set
 +
|-
 +
|'''Weapons''' || Simple, Longsword, Shortsword, Rapier, Scimitar[CoS], Hand Crossbow
 +
|-
 +
|'''Armor''' || Light, Medium[CoS]
 +
|}
 +
=== Armor ===
 +
* Leather armor, 11 + dex mod, 8 lb.
 +
* Chain shirt, 13 + dex mod (max 2), 20 lb.
 +
=== Weapons ===
 +
* Rapier, 1d8 piercing, 2 lb., Finesse
 +
* Scimitar (x2), 1d6 slashing, 3 lb., Finesse, Light
 +
* Dagger, 1d4 piercing, 1 lb., Finesse, Light, thrown (20/60)
 +
=== Other ===
 +
* Entertainer's pack
 +
* Lute
 +
* Misc.
 +
== Spells & Special ==
 +
=== Feats ===
 +
[human] Spell Sniper:
 +
* Eldritch blast cantrip (warlock spell list)
 +
* Range for spells that require an attack roll is doubled
 +
* Half- and Three-quarters covers are ignored
 +
=== Class features ===
 +
[bard] College of Swords
 +
* Bonus proficiencies
 +
* Blade flourish
 +
* Fighting style: two-weapon fighting
 +
* Melee simple or martial weapon as a spell focus
 +
 
 +
[bard] Inspiration (1d6, 5 times per long rest)
 +
* Song of Rest
 +
 
 +
[sorcerer] Divine Soul
 +
* Bless spell [Lawful deity]
 +
* Cleric spells
 +
* Favored by the Gods
 +
 
 +
=== Spells ===
 +
'''Spells known:''' 7[bard] + 2[sorcerer]
 +
 
 +
'''Spell slots:''' 4 (level 1), 3 (level 2), 2 (level 3)
 +
 
 +
'''Cantrips known:''' 3[bard]+4[sorcerer]+1[spell sniper]
 +
 
 +
'''Cantrips'''
 +
* [feat] {{Grimoire|Eldritch Blast}}
 +
* [bard] {{Grimoire|Mage Hand}}
 +
* [bard] {{Grimoire|Prestidigitation}}
 +
* [sorc] {{Grimoire|Light}}
 +
* [sorc] {{Grimoire|Minor Illusion}}
 +
* [sorc] {{Grimoire|Ray of Frost}}
 +
* [sorc] {{Grimoire|Lightning Lure}}
 +
* [bard] {{Grimoire|Mending}}
 +
 
 +
'''Spells level 1'''
 +
* [sorc, DS, Law] {{Grimoire|Bless}}
 +
* [sorc, DS] {{Grimoire|Guiding Bolt}}
 +
* [bard] {{Grimoire|Faerie Fire}}
 +
* [bard] {{Grimoire|Feather Fall}}
 +
* [bard] {{Grimoire|Disguise Self}}
 +
* [bard] {{Grimoire|Detect Magic}}
 +
* [sorc] {{Grimoire|Shield}}
 +
* [bard] {{Grimoire|Cure Wounds}}
 +
 
 +
'''Spells level 2'''
 +
* [bard] {{Grimoire|Heat Metal}}
 +
* [bard] {{Grimoire|Invisibility}}

Latest revision as of 13:57, 18 March 2019

Albert Mészáros, bard 4 / sorcerer 1
Medium humanoid (human)
Armor Class 15 (chain shirt)
Hit Points 44
Speed 30 ft.

STRDEXCONINTWISCHA
10 (+0)14 (+2)14 (+2)10 (+0)10 (+0)20 (+5)

Saving Throws Dexterity +5, Charisma +8
Skills Arcana +6, Investigation +6, Performance +8, Religion +3, Stealth +5, Insight +3
Senses passive Perception 10
Languages Bandel, Celsie, Agar
Tools thieves' tools,musical instruments
Weapons simple weapons, longsword, shortsword, rapier, scimitar, hand crossbow
Armor light, medium

Spellcasting. Bard&Sorcerer:
save DC 16=8+3+5, spell attack +8=+3+5
Expertise. Arcana, Investigation
Blade Flourish. Defensive (+dam, +AC),
Slashing (+dam, cleave), Mobile (+dam, move)
Fighting style. Two-weapon fighting

Description

Attributes, Skills and Saves

MOD/SAVE
STR 10 (+0 / +0)
DEX 14 (+2 / +5)
CON 14 (+2 / +2) 13 + 1 [human]
INT 10 (+0 / +0)
WIS 10 (+0 / +0)
CHA 20 (+5 / +8) 13 + 1 [human] + 2 [ASI]
HP 44 / 44 (8+2) [bard 1] + 4 * (5+2) [bard+] + (4+2) [sorcerer+]

Armor Class: 15 = 13 [chain shirt] + 2 [dex]

Carry 150 lb.
Speed 30 ft.
+2 Acrobatics (Dex)
+0 Animal Handling (Wis)
+6 Arcana (Int) Expertise
+0 Athletics (Str)
+5 Deception (Cha)
+5 Disguise (Cha)
+0 History (Int) +3 (if Bandel)
+3 Insight (Wis)
+5 Intimidation (Cha)
+5 Investigation (Int) Expertise
+0 Medicine (Wis)
+0 Nature (Int)
+0 Perception (Wis)
+8 Performance (Cha)
+5 Persuasion (Cha)
+3 Religion (Int)
+2 Sleight of Hand (Dex)
+5 Stealth (Dex)
+0 Survival (Wis)

Equipment and Proficiencies

Proficiencies

Musical instruments lute, violin, flute
Tools Thieves' tools, Dice set
Weapons Simple, Longsword, Shortsword, Rapier, Scimitar[CoS], Hand Crossbow
Armor Light, Medium[CoS]

Armor

  • Leather armor, 11 + dex mod, 8 lb.
  • Chain shirt, 13 + dex mod (max 2), 20 lb.

Weapons

  • Rapier, 1d8 piercing, 2 lb., Finesse
  • Scimitar (x2), 1d6 slashing, 3 lb., Finesse, Light
  • Dagger, 1d4 piercing, 1 lb., Finesse, Light, thrown (20/60)

Other

  • Entertainer's pack
  • Lute
  • Misc.

Spells & Special

Feats

[human] Spell Sniper:

  • Eldritch blast cantrip (warlock spell list)
  • Range for spells that require an attack roll is doubled
  • Half- and Three-quarters covers are ignored

Class features

[bard] College of Swords

  • Bonus proficiencies
  • Blade flourish
  • Fighting style: two-weapon fighting
  • Melee simple or martial weapon as a spell focus

[bard] Inspiration (1d6, 5 times per long rest)

  • Song of Rest

[sorcerer] Divine Soul

  • Bless spell [Lawful deity]
  • Cleric spells
  • Favored by the Gods

Spells

Spells known: 7[bard] + 2[sorcerer]

Spell slots: 4 (level 1), 3 (level 2), 2 (level 3)

Cantrips known: 3[bard]+4[sorcerer]+1[spell sniper]

Cantrips

  • [feat] Eldritch Blast
  • [bard] Mage Hand
  • [bard] Prestidigitation
  • [sorc] Light
  • [sorc] Minor Illusion
  • [sorc] Ray of Frost
  • [sorc] Lightning Lure
  • [bard] Mending

Spells level 1

  • [sorc, DS, Law] Bless
  • [sorc, DS] Guiding Bolt
  • [bard] Faerie Fire
  • [bard] Feather Fall
  • [bard] Disguise Self
  • [bard] Detect Magic
  • [sorc] Shield
  • [bard] Cure Wounds

Spells level 2

  • [bard] Heat Metal
  • [bard] Invisibility