Difference between revisions of "Agent John Smith"

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[[Category:Characters]]
 
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[[Category:A_Civil_Campaign]]
 
[[Category:A_Civil_Campaign]]
{{Q|Never send a human to do a machine's job.|Agent Smith|The Matrix}}
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{{Q|Never send a human to do a machine's job.|Agent Smith||nolink=1}}
  
 
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Revision as of 21:23, 8 February 2015

Never send a human to do a machine's job.
~ Agent Smith
Portrait
Smith.jpg
Identity
Name: John Smith
Title:
Religion: Buddism
Player Information
Player: aensidhe
Campaign: A Civil Campaign
Created On: Jan 31, 2015
300 Points
Attributes: 172
Advantages: 108
Disadvantages: -170
Quirks: -2
Skills: 100
Spells: 0
Race: 0
Earned: 0
Description
Race: Human Height: 6' 2" Hair: Brown, Short
Gender: Male Weight: 176 lb Eyes: Blue
Age: 22 Size: +0 Skin: White
Birthday: February 12 TL: 9 Hand: Left
Attributes
Strength (ST): 14
Dexterity (DX): 18
Intelligence (IQ): 12
Health (HT): 11
Will: 12
Fright Check: 14
Basic Speed: 7.25
Basic Move: 7
Perception: 18
Vision: 18
Hearing: 18
Taste & Smell: 18
Touch: 18
thr: 1d, sw: 2d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 44.1 lb 7 11
Light (1) 88.2 lb 5 10
Medium (2) 132.3 lb 4 9
Heavy (3) 264.6 lb 2 8
X-Heavy (4) 441 lb 1 7
Hit Location
Roll Where - DR
- Eye -9 4
3-4 Skull -7 6
5 Face -5 4
6-7 R. Leg -2 4
8 R. Arm -2 6
9-10 Torso 0 4
11 Groin -3 4
12 L. Arm -2 6
13-14 L. Leg -2 4
15 Hand -4 4
16 Foot -4 4
17-18 Neck -5 4
- Vitals -3 4
Fatigue/Hit Points
Current FP:
Basic FP: 11
Tired: 3
Collapse: 0
Unconscious: -11
Current HP:
Basic HP: 21
Reeling: 6
Collapse: 0
Check #1: -21
Check #2: -42
Check #3: -63
Check #4: -84
Dead: -105
Lifting & Moving Things
Basic Lift: 44.1 lb
One-Handed Lift: 88.2 lb
Two-Handed Lift: 352.8 lb
Shove & Knock Over: 529.2 lb
Running Shove & Knock Over: 1,058.4 lb
Carry On Back: 661.5 lb
Shift Slightly: 2,205 lb
Advantages & Disadvantages Pts Ref
Advantage 103
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Common Sense 10 B43
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Patron
Hell Vectors, +15; Minimal Interventions, -50%.
8 B72
Wealth
Filthy Rich (Starting wealth is 100x average), +50.
50 B25
G-Experience (All) 10 B57
Disadvantages -170
Addiction (Good tobacco)
Cost: Expensive, -10; Legal, +5.
-5 B122
Amnesia (Partial) -10 B123
Bully
CR: 12 (Quite Often).
-10 B125
Callous -5 B125
Code of Honor (Soldier's) -10 B127
Compulsive Generosity
CR: 12 (Quite Often), +10% Cost of Living Increase.
-5 B128
Curious
CR: 12 (Quite Often).
-5 B129
Duty (Hell Vectors)
FR: 15, -15; Extremely Hazardous, -5.
-20 B133
Enemy (Same as Zu's enemy)
Large/Powerful Group, -30.
-30 B135
Overconfidence
CR: 12 (Quite Often).
-5 B148
Secret
Possible Death, -30.
-30 B152
Sense of Duty
Friends and Companions, -5.
-5 B153
Stubbornness -5 B157
Truthfulness
CR: 12 (Quite Often).
-5 B159
Xenophilia
CR: 12 (Quite Often), +2 Fright Check Bonus.
-10 B162
Perks 5
Penetrating Voice 1 B101
Sure Footed (Uneven)
Let you ignore bad footing.
1 HT250, MA52
Honest Face 1 B101
Style Familiarity (Assaulter)
Style Familiarity means you’ve studied and/or practiced one of the shooting styles on pp. 47-52.
1 TS37
Concealed Carry Permit 1
Quirks -2
Chauvinistic
Gender (Women)
-1 B163
Like Car models -1 B164
Skills SL RSL Pts Ref
Driving
Boating/TL9 (Motorboat) 17 DX-1 1 B180
Driving/TL9 (Automobile) 17 DX-1 1 B188
Driving/TL9 (Heavy Wheeled) 17 DX-1 1 B188
Driving/TL9 (Motorcycle) 17 DX-1 1 B188
Driving/TL9 (Mecha) 17 DX-1 1 B188
DX
Stealth 17 DX-1 1 B222
Acrobatics 16 DX-2 1 B174
Climbing 17 DX-1 1 B183
Environment Suit/TL9 (Battlesuit) 17 DX-1 1 B192
Escape 16 DX-2 1 B192
Forced Entry 18 DX+0 1 B196
Free Fall 19 DX+1 1 B197
Karate 16 DX-2 1 B203
Knife 18 DX+0 1 B208
Knot-Tying 18 DX+0 1 B203
Parachuting/TL9 18 DX+0 1 B212
HT
Hiking 10 HT-1 1 B200
Running 10 HT-1 1 B218
Swimming 11 HT+0 1 B224
IQ
Camouflage 12 IQ+0 1 B183
Architecture/TL9 11 IQ-1 1 B176
Computer Operation/TL9 12 IQ+0 1 B184
Cooking (Chinese food) 12 IQ+0 1 B185
Electronics Operation/TL9 (Communications) 11 IQ-1 1 B189
Electronics Repair/TL9 (Computer) 13 IQ+1 4 B190
Expert Skill (Military Science) 10 IQ-2 1 B193
First Aid/TL9 12 IQ+0 1 B195
Leadership 11 IQ-1 1 B204
Mechanic/TL9 (Robotics) 13 IQ+1 4 B207
Soldier/TL9 14 IQ+2 8 B221
Spacer/TL9 12 IQ+0 1 B185
Tactics 10 IQ-2 1 B224
Per
Body Language 17 Per-1 1 B181
Detect Lies 16 Per-2 1 B187
Observation 17 Per-1 1 B211
Shooting skills
Artillery/TL9 (Guided Missile) 11 IQ-1 1 B178
Beam Weapons/TL9 (Rifle) 22 DX+4 10 B179
Fast-Draw (Long Arm) 19 DX+1 1 B194
Fast-Draw (Pistol) 19 DX+1 1 B194
Fast-Draw/TL9 (Ammo) 19 DX+1 1 B194
Gunner/TL9 (Beams) 21 DX+3 8 B198
Gunner/TL9 (Rockets) 18 DX+0 1 B198
Guns/TL9 (Gyroc) 19 DX+1 1 B198
Guns/TL9 (Rifle) 23 DX+5 16 B198
Techniques
Close-Quarters Battle (Guns (Rifle)) 24 +1 1 HT250
Mounted Shooting (Guns (Rifle)) 21 -2 2 HT251, MA77
Fast-Firing (Guns (Rifle)) 20 -3 1 HT251
Immediate Action (Guns (Rifle)) 20 -3 1 HT251
Quick-Shot (Guns (Rifle)) 18 -5 1 HT252
Targeted Attack (Face or Neck) (Guns (Rifle)) 21 -2 3 HT252
Immediate Action (Guns (Rifle)) 20 -3 1 HT251
Will
Autohypnosis 10 Will-2 1 B179
Intimidation 13 Will+1 1 B202
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 16 No 1d cr C,1
Natural Kick w/Boots 16 No 1d+1 cr C,1
Natural Punch 18 13 1d-1 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (14.05 lb; $1,152,460) # $ W ∑ $ ∑ W Ref
House staff - 1 0 0 lb 490,700 360 lb
Walter, Butler, Combat Android
2D/24hr. Infiltrator, Synthetic Organs, Non-Volition AI
- 1 480,000 200 lb 480,000 200 lb UT167
Bob, The Tyrannosaur
3C/24hr., Non-Volition AI, Sculpted Body
- 1 10,000 20 lb 10,000 20 lb UT41
Responsive Bed, Double - 1 700 140 lb 700 140 lb UT69
Civil outfit C 1 0 0 lb 43,410 10.05 lb
Reflex Suit
DR+8 vs. piercing and cutting. Flexible.
E 1 12,000 8 lb 12,000 8 lb UT172
Attaché Case w/ hidden compartment
Holds 2cf.
C 1 400 2 lb 400 2 lb UT97
hidden compartment C 1 0 0 lb 0 0 lb
iPad C 1 0 0 lb 31,010 0.05 lb
Native Translator Program
Complexity 5. From French to English.
C 1 1,000 0 lb 1,000 0 lb UT48
TacNet
+2 Tactics. Complexity 6.
C 1 30,000 0 lb 30,000 0 lb UT149
Datapad
2A/20hr.
C 1 10 0.05 lb 10 0.05 lb UT23
Armor - 1 0 0 lb 531,100 1,426 lb
Heavy - 1 0 0 lb 438,050 1,260.5 lb
Gyrostabilized Weapon Harness (Semi-Portable Lasor)
Plus $200 and 1lb. per pound of loaded weight.
- 1 15,000 70 lb 15,000 70 lb UT150
Shoulder Servomount (TML)
Plus $1,000 and 3lbs. per pound of weapon loaded weight.
- 1 45,000 120 lb 45,000 120 lb UT152
Shoulder Servomount (TML)
Plus $1,000 and 3lbs. per pound of weapon loaded weight.
- 1 45,000 120 lb 45,000 120 lb UT152
Space Combat Walker
2E/48hr.
- 1 330,000 950 lb 330,000 950 lb UT186
Near Miss Indicator - 1 1,000 0 lb 1,000 0 lb UT188
Personal Radar/Laser Detector
A/10 days.
- 1 50 0.5 lb 50 0.5 lb UT188
Trauma Maintenance System
For battlesuits. A/1yr.
- 1 2,000 0 lb 2,000 0 lb UT189
Medium - 1 0 0 lb 93,050 165.5 lb
Powered Combat Armor
Super Jump 1. E/18hr.
- 1 80,000 150 lb 80,000 150 lb UT186
Powered Combat Armor: Helmet
C/18hr.
- 1 10,000 15 lb 10,000 15 lb UT186
Near Miss Indicator - 1 1,000 0 lb 1,000 0 lb UT188
Personal Radar/Laser Detector
A/10 days.
- 1 50 0.5 lb 50 0.5 lb UT188
Trauma Maintenance System
For battlesuits. A/1yr.
- 1 2,000 0 lb 2,000 0 lb UT189
Legal Weaponry - 1 0 0 lb 12,550 34 lb
Anti-Materiel - 1 0 0 lb 9,500 30 lb
Anti-Materiel Rifle, 15mmCL
HUD Link
- 1 8,000 30 lb 8,000 30 lb UT137
Targeting
+2 skill. Complexity 4.
- 1 1,500 0 lb 1,500 0 lb UT149
Pistol C 1 0 0 lb 3,050 4 lb
Targeting
+2 skill. Complexity 4.
C 1 1,500 0 lb 1,500 0 lb UT149
Power Holster (Medium Pistol, 7.5mmCLP)
B/100 uses.
C 1 1,000 2 lb 1,000 2 lb UT151
Medium Pistol, 7.5mmCLP
HUD Link
C 1 450 2 lb 450 2 lb UT137
Multispectral Laser Sight
+1 to skill; see Laser Sights (B412). 6 hrs.
C 1 100 0 lb 100 0 lb B289
Illegal Weaponry - 1 0 0 lb 74,700 163 lb
Payload - 1 0 0 lb 9,600 38 lb
Payload Rifle, 25mmCL
HUD Link
- 1 8,000 38 lb 8,000 38 lb UT137
Targeting
+2 skill. Complexity 4.
- 1 1,500 0 lb 1,500 0 lb UT149
Multispectral Laser Sight
+1 to skill; see Laser Sights (B412). 6 hrs.
- 1 100 0 lb 100 0 lb B289
Laser Sniper - 1 0 0 lb 21,500 20 lb
Targeting
+2 skill. Complexity 4.
- 1 1,500 0 lb 1,500 0 lb UT149
Laser Sniper Rifle
4lb. backpack power cell, HUD Link
- 1 20,000 20 lb 20,000 20 lb UT115
TML - 1 0 0 lb 10,000 35 lb
TML, 100mm
HUD Link
- 1 10,000 35 lb 10,000 35 lb UT146
Laser Minigun - 1 0 0 lb 33,600 70 lb
Semi-Portable Laser
External E-cell, HUD Link
- 1 32,000 70 lb 32,000 70 lb UT116
Multispectral Laser Sight
+1 to skill; see Laser Sights (B412). 6 hrs.
- 1 100 0 lb 100 0 lb B289
Targeting
+2 skill. Complexity 4.
- 1 1,500 0 lb 1,500 0 lb UT149
Notes