Difference between revisions of "Aeshkrau ECL6"

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01 Martial Lore        01+0(int)
 
01 Martial Lore        01+0(int)
 
*+2 racial bonus on Balance, Climb, and Jump checks
 
*+2 racial bonus on Balance, Climb, and Jump checks
 +
*armor penalty = 4(full plate) + 1(heavy shield) = 5
  
 
Speaks: Common
 
Speaks: Common

Revision as of 16:33, 25 December 2006

Name: Aeshkrau
CN Shifter (beasthide) Male (adult)
Psychic Warrior 2\Barbarian 1\Warblade 1\Fighter 2
Deity: none

---{ Abilities }---
STR 16(+3) + 1(HD) + 1(item) = 18(+4)
DEX 10(+0) + 2(racial)       = 12(+1)
CON 16(+3) 
INT 12(+1) - 2(racial)       = 10(+0)
WIS 14(+2) 
CHA 08(-1) - 2(racial)       = 06(-2)

Init : +5 (+1 dex, +4 feat)
Speed: 50ft. (30ft in armor)
HP   : 2d8+2d12+2d10+18=57
AP   : 7 - 1 = 6

BAB : +5
Grapple: 5(BAB) + 4(str) = 9

To Hit:
spiked gauntlet +9 melee (1d3+3/x2)
+1 adamantine greatsword +10 melee (2d6+7/19-20x2)

AC  : 10 + 1(dex) + 10(full plate) + 4(shield) + 1(ring) = 26
*Touch: 26
*FlatF: 24

Fort: 3(psy) + 2(brb) + 2(war) + 3(ftr) + 3(con)            = +13
Refl: 0(psy) + 0(brb) + 0(war) + 0(ftr) + 1(dex) - 3 (flaw) = -1
Will: 0(psy) + 0(brb) + 0(war) + 0(ftr) + 2(wis)            = +2

---{ SKILLS }---
09 Autohypnosis         07+2(wis)
17 Concentration        09+3(con)+5(item)
01 Martial Lore         01+0(int)
*+2 racial bonus on Balance, Climb, and Jump checks
*armor penalty = 4(full plate) + 1(heavy shield) = 5

Speaks: Common

---{ FEATS }---
01[FLW]: Shield Ward
01[CHR]: Beasthide Elite
01[PSY]: Shield Specialization
03[PSY]: Power Attack
03[CHA]: Extra Rage
04[FTR]: Improved Initiative
06[FTR]: Heavy Armor Optimization
06[CHA]: Deflective Armor


---{ FEATURES }---
[Ex] Low-light Vision
[Su] Shifting
[Su] Beasthide
[Ex] Rage
[Ex] Fast-Movement
[Ex] Illiteracy
[Ex] Battle Clarity
[Ex] Weapon Aptitude

---{ POWERS KNOWN }--- 
1(2): Vigor, Expansion

PP: 3
Save DC = 12 + Power Level
ML 2

---{ MANEUVERS KNOWN }---
1st: Moment of Perfect Mind (diam)
2nd: Action Before Thought (diam), Emerald Razor (diam)

---{ MANEUVES READIED }---
1st: Moment of Perfect Mind (diam)
2nd: Action Before Thought (diam), Emerald Razor (diam)

---{ STANCES KNOWN }---
1st: Stance of Clarity (diam)

Initiator Level: 3.5

---{ ITEMS }--- 
ID-Papers
Rations x10
Potion Bracers
Explorer's Outfit
Backpack
alchemist fire
Шляпа

Spiked Gauntlet
Longsword
mwk heavy mace
Mwk Greatsword
Adamantine Greatsword +1
Whip
shortsword

Studded Leather
Full Plate +1 (heartening)
*armor spikes
Heavy Shield +1 (animated)
*shield spikes, shield sheath

ring of protection +1
everlasting rations
silversheen
feather amulet x3
tunic of steady spellcasting
gauntlets of orge power +1
boots of striding and springing
crawling tattoo [crystal shard, ML 14]

Handey Hoversack
*rope, silk (50ft.)
*спальники х4
*дождевики х4
*провиант х3
*everburning lantern
*кремень и огниво
*torch x5
*sack x3
*письмо Элейдрен
*синий жезл
*potion(?) x4 
*зелёный жезл
*3 пузырька
*перстень дома каннит
*оранжевый жезл
*сандрод
*everlasting rations
23gp.
71sp.

---{ COMBAT MODES }---
AC
shifting         : +4 natural
whirling frenzy  : +2 dodge
stance of clarity: +2 against one opponent, -2 against others
expansion        : -2

Melee Attack & Damage (one-handed weapon) 
expansion        :+0\+1 and weapon size
bull's strength  :+2\+2
whirling frenzy  :+2\+2

HP
vigor            :+10
shifting         :+6
heartening       :+5