A Game Of Drowning

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Revision as of 17:43, 31 March 2018 by Zuzuzu (talk | contribs) (S3E03 added)
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This is not the best map in the world, this is just a tribute

Foreword

Рулзы которые было не лениво записать:

  • Variant Humans, Multiclassing and Feats options are on
  • Races with monstrous appearance and/or innate flight speed are off
  • For all applicable purposes, creature types "Fiend" and "Celestial" are instead considered "Fae".
  • Action(Hero) Points are on
    • Character starts with 5 hero point at 1st level. Each time the character gains a level, he or she loses any unspent hero points and gains a new total equal to 5 + half the character's level. A player can spend a hero point whenever he or she makes an attack roll, an ability check, or a saving throw. The player can spend the hero point after the roll is made but before any of its results are applied. Spending the hero point allows the player to roll a d6 and add it to the d20, possibly turning a failure into a success. A player can spend only 1 hero point per roll. In addition, whenever a character fails a death saving throw, the player can spend one hero point to turn the failure into a success.
  • Conduct:
    • Perception(Wisdom) checks will be explicitly called for only if your collective Passive Perception is deemed high enough to warrant a prompt. See PHB: Movement - Travel Pace, and Passive Checks for some idea on how that might work.
      • If you feel like you might want to spot something - do so of your own accord.
    • Establish and present your marching order. Unless otherwise stated, i will assume the previously presented marching order is still in place.
    • Initiative rolls will be called for out of combat(sometimes as an actual test with a DC), to work through tense moments where timing is important.
Martial Ranged Weapons
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Type        Cost      Damage           Weight          Properties
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 Pistol     150 gp    1d10 piercing    3 lb            Ammunition(30/90), loading

 Musket     400 gp    1d12 piercing   10 lb            Ammunition(40/120), loading, two-handed

  -

Bullets(10) 3 gp         -             2 lb            -
--------------------------------------------------------------------

Bomb                 50 gp - 1 lb., throw up to 60 ft., 5 ft. radius, 2d6 fire and 1d6 piercing dmg, dex dc 12 for 1/2

Gunpowder, keg      250 gp - 20 lb., 10 ft. radius, 7d6 fire dmg, dex dc 12 for 1/2

Gunpowder, horn      25 gp - 2 lb., 5 ft. radius, 2d6 fire dmg, dex dc 12 for 1/2, also you need it to shoot firearms

Useful Links

Drowning Handout

Drowning Logbook

Drowning Atlas

Intro

Партия начинает на борту небольшой пароходной лодки, которая везет их вверх по реке к поселку Удильный Предел. От Порт-Стоунбриджа до цели - три дня пути нормальным ходом. Кроме партии, на борту - капитан, два кочегара, три стражника и груз бочек и ящиков - змеиная солонина, парусина, шахтерское снаряжение, ремонтно-строительные расходники, бумага, свечи, порох. В лодке угля как раз на проплыть в один конец, в поселке они скинут груз, заберут уголь, нагрузятся со склада "Байера, Байера, Нормана и Партнеров" всяким, что колония смогла произвести, и уплывут. Вернутся минимум через месяц.
Поселок промышляет рыбалкой(duh) - в этом месте река разливается в приличных размеров озеро - и с горем пополам оперирует двумя шахтами(в покрытых лесом холмах неподалеку).
У каждого в партии есть: контракт, так или иначе обязующий отработать 1500 золотых монет на "ББНП"; направление/рекомендательное письмо, для предъявления местному бейлифу, согласно которому выполнять этот контракт вы должны в Удильном Пределе. У кого-то одного в партии(решайте) есть запечатанное письмо лично для бейлифа.
У каждого в партии есть виртуальные 500 золотых монет, которое можно потратить на всякие штуки, чтобы отразить всякие закупки в Порт-Стоунбридже. Если вы решаете их не тратить, или потратить только часть - непотраченное вычитается из вашего долга(это отражает тот факт, что согласно контракту, "ББНП" обязывалось вас не только довезти до колонии, но и снабжать и кормить throughout).

Uppity Update! Произошли пачки ретконов, дополнений и серьезных щщей - всплывающие косяки и несоответствия в логах положено считать early installment weirdness и/или шальными выбросами мультиверсума.

Igors

Go here: https://doodle.com/poll/akkw65fe2wszkddp

  • Spot
    Spot, ranger (lvl 5)
    Medium humanoid (elf)
    Armor Class 16 (studded leather armor)
    Hit Points 44 (5#1d10+2)
    Speed 35 ft.

    STRDEXCONINTWISCHA
    8 (-1)18 (+4)14 (+2)12 (+1)16 (+3)8 (-1)

    Saving Throws Str +2, Dex +7
    Skills Athletics, Nature, Insight, Perception, Stealth, Survival
    Condition Immunities sleep, advantage vs charm
    Senses darkvision 60ft., passive Perception 16
    Languages Gildentale, Hisperante, Austere, Naidhil'taal
    Tools Cook's Utensils
    Weapons simple weapons, martial weapons
    Armor light, medium, shields

    Spellcasting. Spellcasting ability is Wisdom
    (spell save DC 14, +6 to hit with spell attacks)
    1st lvl (4 slots): Goodberry, Hunter's Mark
    2nd lvl (2 slots): Pass Without Trace, Spike Growth
    Favored Enemy (Monstrosities). +2 damage, advantage on checks to track, and on checks to recall information about them.
    Natural Explorer. This grants the following:
    • Ignore difficult terrain.
    • Advantage on initiative rolls.
    • On the first turn, advantage on attack rolls against creatures that have not yet acted.
    Primeval Awareness. Spot can communicate simple ideas to a beast as an action, and can read its basic mood and intent.
    Additionally, by spending 1 minute in concentration, Spot can sense favored enemies within 5 miles.
    Mask of the Wild. Can hide in light obstruction.
    - homing & missiling, игрок Zuzuzu
  • TejanoPistols-crop.gif
    Tejano, Fighter/Eldritch Knight (lvl 5)
    Medium humanoid (human)
    Armor Class 18 = 14 +1(drow mail) +2(dex) +1(RoP)
    Hit Points 44/44 (10+2+4*(6+2))
    Speed 30 ft.

    STRDEXCONINTWISCHA
    12 (+1)16 (+3)14 (+2)14 (+2)10 (+0)8 (-1)

    Saving Throws Str +5, Dex +4, Con +6, Int +3, Wis +1, Cha -1
    Skills Athletics, Acrobatics, Arcana, History, Survival
    Senses Passive Perception 10
    Languages Gildentale, Hisperante, Portcant
    Tools Dice set
    Weapons Simple weapons, Martial weapons
    Armor All, Shields

    Spellcasting (Eldritch Knight). Spellcasting ability is Int
    (spell save DC 13 = 8 + 3(prof) + 2(int), +5 = 3(prof) + 2(int) to hit with spell attacks)
    Second Wind
    Action Surge
    War Caster
    Extra Attack
    - arcane precision, игрок insd7s
  • Brown
    Brun "Brown" Kadinger
    Cleric (knowledge) lvl5
    Small humanoid (halfling)

    Armor Class 14 (chain shirt)
    Hit Points 28 (d8)
    Speed 25ft

    STRDEXCONINTWISCHA
    8 (-1)12 (+1)10 (0)14 (+2)16 (+3)16 (+3)

    Saving Throws WIS +6, CHA +6
    Skills Arcana +5, History +5, Insight +6, Nature +8, Persuasion +6, Religion +8
    Senses Passive Perception 13
    Languages Gildentale, Kehdingish, Austere, Austerette, Gehёirmr, Naidhil'taal
    Tools
    Weapons Simple
    Armor Light, Medium, Shield

    ms. Kadinger is:
    Lucky: Rerolls a nat-1 die on an attack roll, ability check or saving throw;
    Brave: Has advantage on saving throws against being frightened;
    Nimble: Can move through spaces blocked by hostiles of medium size and larger;
    Naturally Stealthy: Can attempt to hide even while behind someone of medium size and larger;
    • a Researcher: Knows who to refer to or where to look for something she doesn't know.

    Brun is a WIS-based spellcaster with +6 to-hit. As a cleric, she can Channel Divinity and:
    Turn Undead within 30ft (WIS save), frightening anyone who fails and decimating undeads of CR of 1/2 or lower;
    • Invoke Knowledge of the Ages to become proficient in a skill or tool for 10 minutes.
    - frontier psychiatrist, игрок ashein
  • Zane - that boy needs therapy, игрок DeSt

Season 1

0.5 - this seems fishy

1.0 - it's bubbling on the surface

2.0 - squishy noises

3.0 - mining for truth

4.0 - tentacle galore

5.0 - there and back again

6.0 - chubby chasing

7.0 - plunging into wet depths of sin

8.0 - innovative damage therapy

Season 2

1.0 - information recovery

2.0 - blind investigations

3.0 - witchcraft and handiwork

4.0 - dreamscape

5.0 - the secret fate of all life

6.0 - apex

7.0 - moist stick bundles

8.0 - homecoming

9.0 - debriefing in black

10.0 - a sound of the police

Season 3

1.0 - fallen mighty ones

2.0 - unearth

3.0 - searing presence