Difference between revisions of "Драгомир 5ECL"

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Line 86: Line 86:
 
0: Create Water, Detect Magic, Light, Resistance, Read Magic
 
0: Create Water, Detect Magic, Light, Resistance, Read Magic
 
1: Lesser Vigor, Lesser Vigor, Lesser Vigor, Shield of Faith
 
1: Lesser Vigor, Lesser Vigor, Lesser Vigor, Shield of Faith
2: Spiritual Weapon, Wave of Grief (CD 188), Cloud of Knives (PH2 107)
+
2: Spiritual Weapon, Curse of Ill Fortune (CD 188), Cloud of Knives (PH2 107)
3: Summon Monster III, Mass Lesser Vigor
+
3: Summon Monster III, Vigor
  
 
Domain spells:
 
Domain spells:

Latest revision as of 16:48, 24 October 2007

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Драгомир
Male Human Cleric 5
Alignment Chaotic Good;
Worships Kord; Speaks Common

Trait:
Cautious (+1 dodge to AC when fighting defensively or using total defense but -1 to saves vs fear)

Flaws:
Inattentive (-4 to Listen and Spot checks)


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Str 14 (+2) [6 pts]
Dex 12 (+1) [4 pts]
Con 14 (+2) [6 pts]
Int 10 (+0) [2 pts]
Wis 16 (+3) [8 pts] //15+1 (HD)
Cha 14 (+2) [6 pts]

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HD 5d8+10
HP 36
AC 23 = 10 +1 dex +9 armor +3 shield, Touch 11, Flatfooted 22
Initiative +1
Grapple +5 = +3 BAB +2 str
Speed 30 ft base, 20 ft with armor
Armor Check Penalty: -6

Saving throw bonuses:
Fortitude +6 = +4 class +2 con
Reflexes  +2 = +1 class +1 dex
Will      +7 = +4 class +3 wis

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Attacks:
1. Morningstar
Attack Bonus +6 = +3 BAB +2 Str + 1 mwk, dmg 1d8+2 (20/x2)

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Skills:
Concentration        +10 = 8 ranks +2 con
Knowledge (religion) +8  = 8 ranks
Heal                 +7  = 4 ranks +3 wis
Spellcraft           +4  = 4 ranks

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Feats:
Augment Healing (CD 79)
Extra Turning
Divine Metamagic (Maximize Spell) (CD 80)
Domain Spontaneity (Strength) (CD 80)

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Racial Traits:
- - -

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[Class name] abilities:
Class abilities:
• Proficient in all armor, and all shields (except tower shields).
• Proficient with all simple weapons.
• Moderate aura of Chaos(Ex).
• Moderate aura of Good(Ex).
• Spontaneous Casting: Can spontaneously cast cure spells, by sacrificing a pre-prepared spell of equal or higher level.
• Restricted Spells: cannot cast Lawful or Evil spells.
• Turn Undead(Su): Can turn undead 9 times per day. A turning check is made on 1d20+4; turning damage is equal to 2d6+6 on a successful check.

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Inventory:       
                                  gp   lb
* Morningstar, masterwork        308    6 
* Full plate +1                 2650   50 
* Heavy steel shield +1         1170   45 
* Holy symbol, silver             25    1   
* Spell component pouch            5    2
* Gold: 5000-4158

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Memorise (5/4+1/3+1/2+1):

0: Create Water, Detect Magic, Light, Resistance, Read Magic
1: Lesser Vigor, Lesser Vigor, Lesser Vigor, Shield of Faith
2: Spiritual Weapon, Curse of Ill Fortune (CD 188), Cloud of Knives (PH2 107)
3: Summon Monster III, Vigor

Domain spells:
1: Entropic Shield (Luck)
2: Aid (Luck)
3: Protection from Energy (Luck)