Skari Halvarsson

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Skari Halvarsson
Skari Halvarsson, sorcerer (lvl 7)
Medium humanoid (human), chaotic neutral
Armor Class 15 (mage armor)
Hit Points 40/44 (7d6+14)
Speed 30 ft.

STRDEXCONINTWISCHA
8 (-1)14 (+2)14 (+2)10 (+0)12 (+1)18 (+4)

Saving Throws Con +5, Cha +7
Skills Stealth +5, Deception +7, Survival (Planar) +4, Intimidation +7, Arcana +3
Senses Passive Perception 11
Languages Common, Celestial
Tools Thieves tools, dice kit
Weapons Daggers, darts, slings, quarterstaffs, light crossbows
Armor None

Spellcasting: 7th-level sorcerer, wild magic (spell save DC 15, +7 to hit with spell attacks).
1 (4), 3 (3), 1 (3), 0 (1)
Font of magic: 0 (7) sorcery points
Wild Magic:
* Wild Magic Surge: DM's decision
* Tides of Chaos: 1/long rest, adv of dis to roll
* Bent luck: 2 sp for 1d4 delta for roll
Metamagic:
* Subtle Spell (1sp)
* Twinned Spell (level sp)


Character

  • Background: Criminal
  • Alignment: CN
  • Race: Planar Human
  • Height: 5'8"
  • Weight: 135 lb
  • Age: 30

Attributes

Attribute Value Mod Starting value Modifications
Str 8 -1 = 8
Dex 14 +2 = 13 +1(v. human)
Con 14 +2 = 14
Int 10 +0 = 10
Wis 12 +1 = 12
Cha 18 +4 = 15 +1(v. human) +2(4th lvl)

Stats

  • HP: 44/44 [6 + 4 * 6 + 2 * 7]
  • SP: 7/7
  • AP: 5/5
  • AC: 15 = 10 (base) + 2 (dex) + 3 (mage armor)
  • Speed: 30 ft
  • Init: +2
  • Prof: +3
  • Melee: +5 = +2 (dex) + 3 (prof)
  • Ranged: +5 = +2 (dex) + 3 (prof)
  • Spell: +7 = +4 (cha) + 3 (prof)
  • Spell DC: 15 = 8(base) + 4 (cha) + 3 (prof)
  • Passive perception: 11 = 10 + 1 (wis)
  • Saving throws:
    • Str -1
    • Dex +2
    • Con +5 = +2 +3
    • Int +0
    • Wis +1 = +1
    • Cha +7 = +4 +3

Combat

  • Attack
    • Melee
      • Dagger +5 1d4+2 piercing
      • Spell +7 varies
      • Quarterstaff +2 1d6-1/1d8-1 bludgeoning
    • Ranged
      • Spell +7 varies
      • Light Crossbow +5 1d8+2 piercing (range 80/320)
      • Dagger (thrown) +5 1d4+2 piercing (range 20/60)

Proficiencies

  • Armor: None
  • Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
  • Tools: Thieves tools, dice set
  • Languages: Common, Celestial
  • Saving throws: Con, Cha
  • Skills:
    • Survival [planar] (wis, +4 = +1 +3) [v.human]
    • Arcana (int, +3 = +0 +3) [sorcerer]
    • Intimidation (cha, +7 = +4 +3) [sorcerer]
    • Stealth (dex, +5 = +2 +3) [background]
    • Deception (cha, +7 = +4 +3) [background]

Abilities and features

  • [ V. Human ] Feat: Spell sniper
  • [Background] Criminal Contact: You can find local reliable criminal contact to sell fishy goods, hire men.
  • [ Sorcerer ] Spellcasting
  • [ Sorcerer ] Origin: Wild Magic
    • Wild Magic Surge
    • Tides of Chaos
    • Bend Luck
  • [ Sorcerer ] Font of Magic
  • [ Sorcerer ] Metamagic: Subtle Spell, Twinned Spell

Sorcerer Spells

1 2 3 4 5 6 7 8 9
Spell slots 4 3 3 1

Spell known: C: 5 + 1 [sniper], 1-9: 8

  • C: Eldritch Blast [Spell Sniper], True Strike, Message, Prestidigitation, Blade Ward, Mage Hand
  • 1: Mage Armor, Chaos Bolt
  • 2: Scorching Ray, Mirror Image
  • 3: Fly, Haste, Tongues
  • 4: Blight

Items

Explorer's pack (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 8 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
Light crossbow (20 bolts)
Component pouch
Dagger (Finesse, light)
Dagger (Finesse, light)
Crowbar
Set of dark common clothes including a hood
Belt pouch containing 74 gp

Oil of Slipperiness x1
Potion of Resistance (acid) x2

Necklace of Adaptation

Quarterstaff (Versatile)
Arcane focus: crystal
Clothes, fine

Thieves tools
Dice set