Salazar Domine
From Game Logs
Salazar Domine Salazar Domine, cleric (lvl 8) Medium humanoid (human), chaotic good Armor Class 17 = 11 + 2(dex) (leather armor)+2(shield)+2(shield of faith) Hit Points 51 (8d8+8) Speed 30 ft.
Saving Throws Wis +8, Cha +5 Skills Stealth +5, Deception +5, Insight +8, Perception +8, Persuasion +5 Senses Passive Perception 23 Languages Common, Celestial Tools Disguise kit, Forgery Kit Weapons Simple Armor Light, Medium, Shields Spellcasting: 8th-level cleric, Trickery domain (spell save DC 16, +8 to hit with spell attacks). Channel Divinity: 2/day, * Turn undead * Invoke duplicity * Cloak of shadows. Blessing of the trickster: advantage on stealth checks for touched creature. Divine Strike: add 1d8 poison damage to weapons attacks |
|||||||||||||
Contents
Character
- Salazar "Baron" Domine
- Prime Material, Chaotic Good, adult male Turami Human Cleric 8, 6'0 195 lb.
- Native to the southern shore of the Inner Sea, the Turami people are generally tall and muscular, with dark mahogany skin, curly black hair, and dark eyes
- Background: Charlatan
- Domain: Trickery
Attribute | Value | Mod | Starting value | Modifications | Saves | |
---|---|---|---|---|---|---|
Str | 8 | -1 | = | 8 | -1 | |
Dex | 14 | +2 | = | 13 | +1(v. human) | +2 |
Con | 12 | +1 | = | 12 | +1 | |
Int | 10 | +0 | = | 10 | +0 | |
Wis | 20 | +5 | = | 15 | +1(observant) +2(4th lvl) +2(8th lvl) | +8 = +5(mod)+3(prof) |
Cha | 15 | +2 | = | 14 | +1(v. human) | +5 = +2(mod)+3(prof) |
Stats
- HP: 51/51
- AP: 4/5
- AC: 17(15) = 11(leather) +2(dex) +2(shield) +2*(shield of faith)
- Speed: 30 ft
- Init: +2
- Prof: +3
- Melee: +5 = +2(dex) + 3(prof)
- Ranged: +5 = +2(dex) + 3(prof)
- Spell: +8 = +5(wis) + 3(prof)
- Spell DC: 16 = 8(base) +5(wis) +3(prof)
- Passive perception: 23 = 10 +5(wis) +3(prof) +5(observant)
- Passive investigation: 15 = 10 +5(observant)
Combat
- Attack
- Melee
- Dagger +5 1d4+2 piercing
- Ranged
- Light Crossbow +5 1d8+2 piercing (range 80/320)
- Dagger (thrown) +5 1d4+2 piercing (range 20/60)
- Spell +8 varies
- Melee
Proficiencies
- Armor: Light, Medium, Shields
- Weapons: Simple
- Tools: Disguise kit, forgery kit
- Languages: Common, Fey
- Saving throws: Wis, Cha
- Skills:
- Stealth (dex, +5 = +2 +3) [v.human]
- Insight (wis, +8 = +5 +3) [cleric]
- Persuasion (cha, +5 = +2 +3) [cleric]
- Deception (cha, +5 = +2 +3) [background]
- Perception (wis, +8 = +5 +3) [background]
Abilities and features
- [V.Human] Feat: Observant
- [V.Human] Skill: Stealth
- [Backgr ] Skills
- [Backgr ] Tools
- [Backgr ] False Identity: You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
- [Cleric ] Spellcasting
- [Cleric ] Divine Domain: Trickery
- [Cleric ] Channel Divinity 2/day (7lvl)
- Turn Undead (Destroy Undead)
- Invoke Duplicity
- Cloak of Shadows
- [Cleric ] Blessing of The Trickster
- [Cleric ] Divine Strike
Domain and Cleric Spells
| ||||||||||
Tier | C | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|
Spell slots | 4 | [4/4] | [3/3] | [3/3] | [1/1] | |||||
| ||||||||||
Memorize #1 | ||||||||||
| ||||||||||
Guidance | Cure Wounds | Calm Emotions | Tongues | Death Ward | ||||||
Resistance | Detect Magic | Lesser Restoration | Spirit Guardians | Freedom of Movement | ||||||
Sacred Flame | Guiding Bolt | Hold Person | Water Walk | |||||||
Thaumaturgy | Purify Food and Drink | |||||||||
| ||||||||||
Memorize #2 | ||||||||||
| ||||||||||
Cure Wounds | Calm Emotions | Daylight | Death Ward | |||||||
Sanctuary | Lesser Restoration | Spirit Guardians | Freedom of Movement | |||||||
Guiding Bolt | Protection From Poison | Water Walk | ||||||||
Bless | ||||||||||
| ||||||||||
Memorize #3 | ||||||||||
| ||||||||||
Cure Wounds | Calm Emotions | Revivify | Death Ward | |||||||
Sanctuary | Lesser Restoration | Spirit Guardians | Freedom of Movement | |||||||
Guiding Bolt | Protection From Poison | Water Walk | ||||||||
Bless | ||||||||||
| ||||||||||
Memorize #4 | ||||||||||
| ||||||||||
Cure Wounds | Calm Emotions | Revivify | Death Ward | |||||||
Shield of Faith | Lesser Restoration | Spirit Guardians | Freedom of Movement | |||||||
Guiding Bolt | Silence | Daylight | ||||||||
Bless | ||||||||||
| ||||||||||
Domain spells | C | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| ||||||||||
Charm Person | Mirror Image | Blink | Dimension Door | |||||||
Disguise Self | Pass Without Trace | Dispel Magic | Polymorph |
Items
Explorer's Pack
Holy Symbol (loaded 6-sided die, with a spider on the 6-face)
Fine Clothes
Disguise Kit
Pouch (15gp)
Backpack
Bedroll
Traveler's Clothes
Ink
Ink pen
Lantern, hooded
Mess kit
Paper (10 sheets)
Perfume (vial)
Quiver
Rope, silk
Sealing wax
Fake Signet Ring
Soap
Tinderbox
Torch
Waterskin
Forgery Kit
Weapons
Dagger | 1d4 piercing | 1 lb. | Finesse, Light, thrown (range 20/60) | |
Crossbow, Light | 1d8 piercing | 5 lb. | Ammunition (range 80/320), Loading, two-handed |
Armor
Leather Armor | 11 + dex | 10 lb. | ||
Shield | +2 | 6 lb. |