Lux
From Game Logs
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide. Two of these were wrong; Heaven is not in England, whatever certain poets may have thought, and angels are sexless unless they really want to make an effort. But he was intelligent. And it was an angelic intelligence which, while not being particularly higher than human intelligence, is much broader and has the advantage of having thousands of years of practice.
- ~ Good Omens
- ~ Good Omens
Весь в белом. (Предыдущая версия чарника лежит там)
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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Punish the Wicked | |||||||
Itch | Regular
Body Control |
2
- |
1 sec
Until scratched |
20 | IQ+2 | 1 | M35 |
Spasm | Regular
Body Control |
2
- |
1 sec
Instant |
20 | IQ+2 | 1 | M35 |
Pain | Regular
Body Control |
2
- |
2 sec
1 sec |
20 | IQ+2 | 1 | M36 |
Stun | Regular
Body Control |
2
- |
1 sec
Instant |
20 | IQ+2 | 1 | M37 |
Mental Stun | Regular
Mind Control |
2
- |
1 sec
Until recovery roll made |
20 | IQ+2 | 1 | M135 |
Strike Blind | Regular
Body Control |
4
2 |
1 sec
10 sec |
20 | IQ+2 | 1 | M38 |
Shepherd the Weak | |||||||
Resist Pain | Regular
Body Control |
4
2 |
1 sec
1 min |
20 | IQ+2 | 1 | M38 |
Hold Breath | Regular
Body Control |
4
2 |
1 sec
1 min |
20 | IQ+2 | 1 | M39 |
Vigor | Regular
Body Control |
2/+HT
Same |
1 sec
1 min |
20 | IQ+2 | 1 | M37 |
Lend Energy | Regular
Healing |
1/pt
- |
1 sec
Permanent |
20 | IQ+2 | 1 | M89 |
Lend Vitality | Regular
Healing |
1/pt
- |
1 sec
1 hour |
20 | IQ+2 | 1 | M89 |
Resist Fire | Regular
Fire |
2#
Half |
1 sec
1 min |
20 | IQ+2 | 1 | M74 |
Minor Healing | Regular
Healing |
1-3
- |
1 sec
Permanent |
20 | IQ+2 | 1 | M91 |
Major Healing | Regular
Healing |
1-4
- |
1 sec
Permanent |
20 | IQ+2 | 2 | M91 |
Great Healing | Regular
Healing |
20
- |
1 min
Permanent |
19 | IQ+1 | 1 | M91 |
Neutralize Poison | Regular
Healing |
5
- |
30 sec
Permanent |
20 | IQ+2 | 1 | M92 |
Bless | Regular
Meta |
10/50/500
- |
min=cost
Varies |
20 | IQ+2 | 1 | M129 |
Haste | Regular
Movement |
2/pt
Half |
2 sec
1 min |
20 | IQ+2 | 1 | M142 |
Great Haste | Regular
Movement |
5
- |
3 sec
10 sec |
19 | IQ+1 | 1 | M146 |
Gather the Knowledge | |||||||
Sense Foes | Info/Area
Communication |
1/area, min 2
- |
1 sec
Instant |
20 | IQ+2 | 1 | M44 |
Sense Emotion | Regular
Communication |
2
- |
1 sec
Instant |
20 | IQ+2 | 1 | M45 |
Truthsayer | Info
Communication |
2
- |
1 sec
Instant |
20 | IQ+2 | 1 | M45 |
Mind-Reading | Regular
Communication |
4
2 |
10 sec
1 min |
20 | IQ+2 | 1 | M46 |
Lend Language | Regular
Communication |
3
1 |
3 sec
1 min |
20 | IQ+2 | 1 | M46 |
Borrow Language | Regular
Communication |
3
1 |
3 sec
1 min |
20 | IQ+2 | 1 | M46 |
Gift of Tongues | Regular
Communication |
Varies
Half |
1 sec
1 min |
20 | IQ+2 | 2 | M46 |
Detect Magic | Regular
Knowledge |
2
- |
5 sec
Instant |
20 | IQ+2 | 1 | M101 |
Seek Magic | Info
Knowledge |
6
- |
10 sec
Instant |
20 | IQ+2 | 1 | M102 |
Aura | Info
Knowledge |
3
- |
1 sec
Instant |
20 | IQ+2 | 1 | M101 |
Identify Spell | Info
Knowledge |
2
- |
1 sec
Instant |
20 | IQ+2 | 1 | M102 |
Analyze Magic | Info
Knowledge |
8
- |
1 hr
Instant |
20 | IQ+2 | 1 | M102 |
Know True Shape | Info
Knowledge |
2
- |
1 sec
Instant |
20 | IQ+2 | 1 | M106 |
Trace Teleport | Info
Gate/Mov |
3
- |
1 sec
Instant |
20 | IQ+2 | 1 | M84 |
Mage Sight | Regular
Knowledge |
3
2 |
1 sec
1 min |
20 | IQ+2 | 1 | M102 |
Seeker | Info
Knowledge |
3
- |
1 sec
Instant |
20 | IQ+2 | 1 | M105 |
Trace | Regular
Knowledge |
3
1 |
1 min
1 hr |
20 | IQ+2 | 1 | M106 |
See Secrets | Regular
Knowledge |
5
2 |
5 sec
1 min |
20 | IQ+2 | 1 | M107 |
Dark Vision | Regular
Light |
5
2 |
1 sec
1 min |
20 | IQ+2 | 1 | M111 |
Night Vision | Regular
Light |
3
1 |
1 sec
1 min |
20 | IQ+2 | 1 | M111 |
See Invisible Always maintained |
Regular
Light |
4
2 |
1 sec
1 min |
20 | IQ+2 | 1 | M113 |
Razzle the Dazzle | |||||||
Alter Visage | Regular
Body |
4
3 |
1 min
1 hr |
20 | IQ+2 | 1 | M41 |
Light | Regular
Light |
1
1 |
1 sec
1 min |
20 | IQ+2 | 1 | M110 |
Continual Light | Regular
Light |
2 moon, 4 torch, 6 day | 1 sec
2d days |
20 | IQ+2 | 1 | M110 |
Darkness | Area
Light |
2
1 |
1 sec
1 min |
20 | IQ+2 | 1 | M111 |
Blur | Regular
Light |
1-5
Same |
2 sec
1 min |
20 | IQ+2 | 1 | M113 |
Sound | Regular
Sound |
Varies
1/ min |
1 sec
Varies |
20 | IQ+2 | 1 | M171 |
Simple Illusion | Area
Illusion & Creation |
1
Half |
1 sec
1 min |
20 | IQ+2 | 1 | M95 |
Complex Illusion | Area
Illusion & Creation |
2
Half |
1 sec
1 min |
20 | IQ+2 | 1 | M96 |
Perfect Illusion | Area
Illusion & Creation |
3
Half |
1 sec
1 min |
20 | IQ+2 | 1 | M96 |
Independence | Area
Illusion & Creation |
2
- |
Varies
Varies |
20 | IQ+2 | 1 | M96 |
Create Object | Regular
Illusion & Creation |
2/5 lbs
- |
1 sec/cost
While touching |
19 | IQ+1 | 1 | M98 |
Invisibility | Regular
Light |
5
3 |
3 sec
1 min |
20 | IQ+2 | 1 | M114 |
Ignite the Pyre | |||||||
Create Fire | Area
Fire |
2
Half |
1 sec
1 min |
20 | IQ+2 | 1 | M72 |
Ignite Fire | Regular
Fire |
1-4
Same |
1 sec
1 sec |
20 | IQ+2 | 1 | M72 |
Shape Fire | Area
Fire |
2
Half |
1 sec
1 min |
20 | IQ+2 | 1 | M72 |
Extinguish Fire | Regular
Fire |
3
- |
1 sec
Permanent |
20 | IQ+2 | 1 | M72 |
Heat | Regular
Fire |
Varies
Varies |
1 min
1 min |
20 | IQ+2 | 1 | M74 |
Fireproof Firearms in the area don't work |
Area
Fire |
3#
Same |
5 min
1 day |
20 | IQ+2 | 1 | M73 |
Fireball Affected by Psychic Guidance |
Missile
Fire |
1-Magery
- |
1-3 sec
Instant |
20 | IQ+2 | 1 | M74 |
Flame Jet Affected by Psychic Guidance |
Regular
Fire |
1-3
Same |
1 sec
1 sec |
20 | IQ+2 | 1 | M73 |
Control the Creation | |||||||
Test Food | Info
Food |
1 or 3
- |
1 sec
Instant |
20 | IQ+2 | 1 | M77 |
Season | Regular
Food |
2/meal
- |
10 sec
Permanent |
20 | IQ+2 | 1 | M77 |
Mature | Regular
Food |
1/lb
- |
10 sec
Permanent |
20 | IQ+2 | 1 | M78 |
Water to Wine Half cost for beer, double cost for spirits |
Regular
Food |
4 per gal#
- |
10 sec
Permanent |
20 | IQ+2 | 1 | M79 |
Seek Water | Info
Water |
2
- |
1 sec
Instant |
20 | IQ+2 | 1 | M184 |
Purify Water | Special
Water |
1/gal
- |
5-10/gal#
Permanent |
20 | IQ+2 | 1 | M184 |
Create Water | Regular
Water |
2/gal
- |
1 sec
Permanent |
20 | IQ+2 | 1 | M184 |
Shape Water | Regular
Water |
1#
1 |
2 sec
1 min |
20 | IQ+2 | 1 | M185 |
Walk Through Water | Regular
Water |
4
3 |
3 sec
1 sec |
20 | IQ+2 | 1 | M188 |
Seek Gate | Info
Gate |
3
- |
10 sec
Instant |
20 | IQ+2 | 1 | M85 |
Control Gate | Regular
Gate |
6
Half |
10 sec
1 min |
20 | IQ+2 | 1 | M85 |
Create Door | Regular
Gate |
2/10 sq ft#
2 |
5 sec
10 sec |
20 | IQ+2 | 1 | M84 |
Teleport | Special
Gate/Mov |
Varies
- |
1 sec
Instant |
19 | IQ+1 | 1 | M147 |
Apportation Small-scale telekinesis. Up to 10 lbs = 2 FP |
Regular
Movement |
Varies | 1 sec
1 min |
20 | IQ+2 | 1 | M142 |
Slow Fall | Regular
Movement |
1 per 50 lbs
Half |
1 sec
1 min |
20 | IQ+2 | 1 | M144 |
Counterspell Need to know the spell you're dispelling |
Regular
Meta |
Half countered spell | 5 sec
Instant |
20 | IQ+2 | 1 | M121 |
Dispel Magic Wipes all spells indiscriminately |
Area
Meta |
3
- |
sec=cost
Permanent |
20 | IQ+2 | 1 | M126 |
Containment Shell Utterly isolates an object from the environment |
Regular
Creat/Prot |
2/lb contained
Same |
1 sec
1 hour |
20 | IQ+2 | 1 | insd7 |
Endure the Hardships | |||||||
Hide Thoughts Always maintained |
Regular
Comm |
3
1 |
1 sec
10 min |
20 | IQ+2 | 1 | M46 |
Scryguard Always maintained. |
Regular
Meta |
3
1 |
5 sec
10 hrs |
20 | IQ+2 | 1 | M121 |
Deflect Energy | Blocking
Fire |
1
- |
1 sec
Instant |
20 | IQ+2 | 1 | M73 |
Ward Need to know the spell you're blocking |
Blocking
Meta |
2 or 3
- |
1 sec
Instant |
20 | IQ+2 | 1 | M122 |
Reflect Works as Ward + reflects back to attacker |
Blocking
Meta |
4 or 6
- |
1 sec
Instant |
20 | IQ+2 | 1 | M122 |
Great Ward Works as Ward. Minimum 4 FP |
Blocking
Meta |
1/subject
- |
1 sec
Instant |
20 | IQ+2 | 1 | M122 |
Deflect Missile Protects against ONE missile, including spells |
Blocking
Mov/Prot |
1
- |
1 sec
Instant |
20 | IQ+2 | 1 | M143 |
Blink Range 3m. Spell Mastery (multiple per turn with -5 each) |
Blocking
Gate/Mov |
2
- |
1 sec
Instant |
20 | IQ+2 | 1 | M148 |
Blink Other Range 3m |
Blocking
Gate/Mov |
2
- |
1 sec
Instant |
20 | IQ+2 | 1 | M148 |
Hold Fast Negates knockback |
Blocking
Movement |
1/yd
- |
1 sec
Instant |
20 | IQ+2 | 1 | M143 |
Iron Arm Automatically parries a single attack eligible to parry |
Blocking
Protection |
1
- |
1 sec
Instant |
20 | IQ+2 | 1 | M169 |
Magic Resistance MR2 per each point |
Regular
Meta |
1-5
Same |
3 sec
1 min |
20 | IQ+2 | 1 | M123 |
Missile Shield Protects from ALL missiles, including missile spells |
Regular
Protection |
5
2 |
1 sec
1 min |
20 | IQ+2 | 1 | M168 |
Spell Shield Endurance = effective skill, erodes by 1 per penetrated spell |
Area
Meta |
3
2 |
1 sec
1 min |
20 | IQ+2 | 1 | M124 |
Reverse Missiles Works as Missile Shield + reflects back to attacker |
Regular
Protection |
7
3 |
1 sec
1 min |
20 | IQ+2 | 1 | M168 |
Force Dome Invulnerable. Takes 1 second to form after casting. |
Area
Protection |
3
2 |
1 sec
10 min |
20 | IQ+2 | 1 | M170 |
Utter Dome UTTERLY invulnerable. Takes 1 second to form after casting. |
Area
Protection |
6
4 |
1 sec
1 min |
20 | IQ+2 | 1 | M170 |
Perfect Decoy Combo: Blinks into Invisibility, leaving Perfect Illusion of himself in his place |
Blocking
Illu/Gate/Mov |
5
3 |
1 sec
10 sec |
20 | IQ+2 | 1 | |
Flaming Sword Combo: Flame Jet that allows Iron Arm parry while active |
Regular
Fire/Prot |
1-3
Same |
1 sec
1 sec |
20 | IQ+2 | 1 | M73 |
Recover Energy Passive. Restores 1 FP per 2 min |
Special
Healing |
0
0 |
1 sec
Special |
20 | IQ+2 | 1 | M89 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Create Fire | Area | 0 | No | 1d-1 burn | Special | ||
Flaming Sword Combo: Flame Jet that allows Iron Arm parry while active |
Jet | 20 | 20 | 1d burn/point | 1/point |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Fireball Affected by Psychic Guidance |
20 | 1 | 1d burn/point | 25/50 |
Equipment (10.017 lb; $0) | v | # | $ | W | ? $ | ? W | Ref |
Powerstone Pendant (charge: 42) | E | 1 | 0 | 0.017 lb | 0 | 0.017 lb | M20 |
Walking Cane Magic Wand, Reach 1 |
E | 1 | 0 | 0 lb | 0 | 0 lb | |
Heavenly Armor Enchanted: Fortify, Lighten, Resist Fire 1, Resist Cold |
E | 1 | 0 | 10 lb | 0 | 10 lb |
Notes |
Spells known at basic level 20 cost 2 FP less to cast and maintain. Casting time is halved. |
Modified at 3:23 AM on Jan 16, 2016.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0