Remy ECL09
From Game Logs
Remy van Giersbergen
Male Azurin Fighter 2/Abjurer 4/Spellsword 3
Chaotic Neutral; Medium humanoid (human); ECL 9
Speaks Common, Draconic, Infernal, Abyssal
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Str 20 (+5) [08 pts] +2 HD +3 item
Dex 14 (+2) [04 pts] +2 item
Con 18 (+4) [10 pts] +2 item
Int 16 (+3) [10 pts]
Wis 8 (-1) [00 pts]
Cha 8 (-1) [00 pts]
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2d10 + 4d4 + 3d8 + 24 = 68 hp
AC = 10 +2 Dex +9 Armor = +21 [+4 Dragonskin, +4 Shield], Touch 12, Flatfooted 19
Initiative +6 (+2Dex +4Imp Init)
BAB/Grapple = +7/+12
Speed = 20 ft
Saving throw bonuses:
Fortitude +3 +1 +3 +4 = +11
Reflexes +0 +1 +1 +2 = +4
Will +0 +4 +3 -1 = +6
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Attacks:
Spellstoring Greatsword +14 (+7BAB +5Str +1Focus +1Ench) @2d6+8 (19-20/x2)
PA +1: +13 @2d6+11
PA +2: +12 @2d6+16
PA +3: +11 @2d6+18
PA +4: +10 @2d6+20
PA +5: +9 @2d6+22
PA +6: +8 @2d6+24
PA +7: +7 @2d6+26
Full Attack:
Spellstoring Greatsword +14/+9 @2d6+8 (19-20/x2)
+1 Insight on attacks and damage when delivering spells
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Skills:
*Climb +15 = 12 Ranks +3 Str
*Concentration +15 = 12 Ranks +3 Con
*Jump +12 = 8 Ranks +3 Str
*Knowledge (Arcana) +15 = 12 Ranks +3 Int
*Spellcraft +15 = 12 Ranks + 3 Int
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Feats:
1HD: Power Attack
Azurin: Improved Initiative
Ftr1: Combat Expertise
Ftr2: Cobalt Power
3HD: Practised Spellcaster
Wiz1: Weapon Focus (Greatsword) (UA variant)
6HD: Combat Casting
Ssw: Sense Weakness
9HD: Arcane Strike
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Azurin Racial Traits:
*1 essentia pt
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Fighter Class Features:
Full armor & martial proficiency
2 bonus feats
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Abjurer Class Features:
*Immediate Magic (Urgent Shield) 3/day
*Bonus Feats
*+1 Abjuration spell slot/Spell level
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Spellsword Class Features:
Ignore spell failure 10%
Bonus Feat
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Inventory:
*Spellstoring Greatsword +1 8325 gp
*Armband of Might 4100 gp
*Scroll of True Strike 25 gp
*Scroll of See Invisibility 150 gp
*Scroll of Bull's Strength 150 gp
*Scroll of Resist Energy 150 gp
*Scroll of Dragonskin 375 gp
*Adventuring Stuff (tm) 15 gp
*Belt of Strength +3 9000 gp
*Lesser Crystal of Arcane Steel 2800 gp
*Mithral Fullplate +1, Twilight 16000 gp
*Boots of Health +2 4000 gp
*Gloves of Dexterity +2
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Spellbook:
(Banned schools: Necromancy, Enchantment)
1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity,
Critical Strike, Nerveskitter, Enlarge Person, True Strike
2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility
3rd level: Dispel, Fly, Dragonskin
Spells per Day:
(4|4+1/4+1/3+1)
0: Detect Magic x2, Light x2
1: Lesser Orb x2, Magic Missile , *Nerveskitter + *Shield
2: *Wraithstrike, *Combust x2, + Resist Energy
3: *Dragonskin, *Fly + *Dispel