Von Zepp ECL06
From Game Logs
Name: Veerigil Von Zepp CN Raptoran Male (adult) Medium Humanoid (raptoran) Cleric 6 Deity: Lliendil (weather & storms) *** ABILITIES *** Str 14(+2) = 14(06 PB) Dex 14(+2) = 14(06 PB) Con 14(+2) = 14(06 PB) Int 10(+2) = 10(02 PB) Wis 18(+4) = 15(08 PB) +1(HD) +2(enh) Cha 08(-1) = 08(00 PB) Init : +6 = +2(Dex) +4(feat) Speed: 30 ft; Fly 45 ft (Average) HP : 1d6 +5d8 +12 = 41 AP : 8/8 *** ATTACK *** BAB: +3 Grap: +4(BAB) +2(Str) = +6 Trip: +2(str) = +2 Bull: +2(str) = +2 Spear, melee: *Attack: +4(BAB) +4(Wis) +1(mwk) = +9. *Damage: 1d8 +3(Str*1.5) = 1d8+3, crit x3. Ranged touch: *Attack: +4(BAB) + 2(Dex) = +6. *** DEFENSE *** FullAC: 15 = 10 + 2(Dex) + 4(armor) -1(flaw) Touch : 11 FlatF : 13 Fort: +7 = +5(clr) +2(Con) Refl: +4 = +2(clr) +2(Dex) Will: +9 = +5(clr) +4(Wis) *** SKILLS (18/18) *** Climb +4 = +0(rank) +2(str) +2(racial) Concentration +9 = +7(rank) +2(con) Jump +12 = +0(rank) +2(str) +10(racial) K(religion) +1 = +1(rank) +0(int) Spellcraft +1 = +1(rank) +0(int) Spot +15 = +9(rank) +4(wis) +2(racial) Speaks: Common, Tuilvilanuue, Auran. *** FEATS *** FLW: Improved Initiative HD1: Healing Devotion [CC] (3/day) HD3: Intuitive Attack [BoED] HD6: Action Surge [ECS] Flaws: Vulnerable. *** RACIAL FEATURES *** [Raptoran] [--] Wing-Aided Movement. [Ex] Gliding. [Ex] Flight. [--] Dive Attack. [--] Pact with Wind Lords. [--] Unerring Direction. [--] Low-light Vision. [--] Weapon Familiarity (Footbow). *** CLASS FEATURES *** [Cleric] [--] Destruction Domain (smite 1/day, +4 attack, +6 damage). [--] Sky Domain. [Su] Turn Undead 0/day. [--] Spontaneous Casting: Cure spells. [Ex] Air Mastery (Raptoran substitution) [RotW]. [Ex] Empathy of the Winds (Raptoran substitution) [RotW]. *** SPELLS *** 0(5) : Detect Magic x2; Light; Mending; Purify F&D. 1(4+1): Blessed Aim; Shield of Faith; Ebon Eyes [SpC]; Divine Favor;Raptor's Sight [D]. 2(4+1): Close Wounds; Zone of Truth; Cat's Grace; Spiritual Weapon; Shatter [D]. 3(3+1): Magic Vestment; Dispel Magic; Ring of Blades [SpC]; Enduring Flight [D]. * +1 CL on air spells. *** GEAR *** * Spear, mwk ($302) * Dagger x2 ($4) * Mithral chain shirt ($1100) * Periapt of Wisdom +2 ($4000) * Holy symbol, silver ($25) * Rod of Extend, lesser ($3000) (2/3) * Primal Essense x4 ($400) [CM] * Alchemist fire x2 ($40) * Explorer's Outfit, fireproof, inside pocket ($61) [CS] * Weeping flask ($50) [CM] * Adventurer's Kit ($15) * ID papers ($2) * Money ($1001) *** COMBAT MODES *** Spear + Divine Favor + Dive attack + smite: *Attack +17 = +4(BAB) +4(Wis) +1(mwk) +2(charge) +2(luck) +4(smite). *Damage (1d8 +3(Str) +2(luck) +6(smite))*2 = 2d8+22, crit x3. *** SOURCE INDEX *** * Books Index * Hell Home Rules * Zuzuzu