Remy ECL07

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Remy van Giersbergen
Male Azurin fighter 2/Abjurer 4/Spellsword 1
Chaotic Neutral; Medium humanoid (human); ECL 7
Speaks Common, Draconic, Infernal, Abyssal

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Str 16 (+3) [08 pts] +1 4HD
Dex 14 (+2) [04 pts] +2 item
Con 16 (+3) [10 pts]
Int 16 (+3) [10 pts]
Wis 8  (-1) [00 pts] 
Cha 8  (-1) [00 pts]

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2d10 + 4d4 + 1d8 + 21 = 51 hp
AC = 10  +2 Dex +4 Armor = +16, Touch 12, Flatfooted 14
Initiative +5 (+1Dex +4Imp Init)
BAB/Grapple = +5/+8
Speed = 30 ft
Saving throw bonuses:
Fortitude +3 +1 +2 +3 = +9
Reflexes  +0 +1 +0 +2 = +3
Will 	  +0 +4 +2 -1 = +5

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Attacks:
+1 Spellstoring Greatsword +10 (+5BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2)
PA +1: +9 @2d6+11
PA +2: +8 @2d6+13
PA +3: +7 @2d6+15
PA +4: +6 @2d6+17

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Skills (54 pts):
*Climb +13 = 10 Ranks +3 Str
*Concentration +13 = 10 Ranks +3 Con
*Jump +10 = 7 Ranks +3 Str
*Knowledge (Arcana) +13 = 10 Ranks +3 Int
*Spellcraft +13 = 10 Ranks + 3 Int

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Feats:
1HD:    Power Attack
Azurin: Improved Initiative
Ftr1:   Combat Expertise 
Ftr2:   Cobalt Power
3HD:    Practised Spellcaster
Wiz1:   Weapon Focus (Greatsword) (UA variant)	
6HD:    Combat Casting

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Azurin Racial Traits:
*1 essentia pt

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Fighter Class Features:
Full armor & martial proficiency
2 bonus feats

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Abjurer Class Features:
*Immediate Magic (Urgent Shield) 3/day
*Bonus Feats
*+1 Abjuration spell slot/Spell level

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Spellsword Class Features:
Ignore spell failure 10%

*************************Inventory:
*Spellstoring Greatsword +1	 8325 gp
*Armband of Might		 4100 gp
*Scroll of True Strike		   25 gp
*Scroll of See Invisibility	  150 gp
*Scroll of Bull's Strength	  150 gp
*Scroll of Resist Energy	  150 gp
*Adventuring Stuff (tm)		   15 gp
*Gloves of Dexterity +2 
*Mithral Shirt
*650 gp
	
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Spells Known:
(Banned schools: Necromancy, Enchantment)
(all/8/4)
1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike
2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility
3rd level: Dispel, Fly

Spells per Day:
(4|4+1/3+1/2+1)
0: Detect Magic x2, Light x2
1:  Lesser Orb, True Strike x2, Nerveskitter + Shield
2: Combust, Wraithstrike, See Invisibility + Resist Energy
3: Dispel, Fly + Dispel
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