Felix ECL10

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Male Human Swordsage 4/ Monk 2/ Warblade 1/ Master of Nine 2/ Bloodclaw Master 1
LN Medium Humanoid, ECL10

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Str 12 (+1) [04 pts]
Dex 22 (+6) [10 pts] +2(HD) +4(enh)
Con 16 (+3) [06 pts] +2(enh)
Int 10 (+0) [02 pts]
Wis 20 (+5) [10 pts] +4(enh)
Cha 08 (-1) [00 pts]

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HP 8d8 + 2d12 + 30 = 82
AC +6(dex) +5(wis) +5(armor) +2(deflection) = 28, Touch 23, Flat 22, Dodge
Init +6(dex) +1(SSg) +4(feat) +2(bracers) = +13
BAB +6, Grapple +7
Speed 40 ft (+10 enhancement from boots)
Save:
Fort +1(SSg) +3(Mnk) +2(Wrb) +0(MO9) +2(BCM) +2(Con) +3(vest) = 13
Ref  +4(SSg) +3(Mnk) +0(Wrb) +0(MO9) +2(BCM) +6(Dex) +3(vest) = 18
Will +4(SSg) +3(Mnk) +0(Wrb) +3(MO9) +0(BCM) +5(Wis) +3(vest) -3(flaw) = 15

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Attacks:
1. Unarmed, with gauntlet:
AB: +6(BAB) +6(dex) +1(WF) +1(enh) = +14
Damage: 2d6 +1(str) +6(dex, when in shadow hand stance) +1(enh) = 2d6+8 [+3d6(sneak)] [+5(wis)]

2. Decisive Strike:
AB: Unarmed -2 = +11
Damage: Unarmed*2 = 4d6+14

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Skills:
x Balance +0(rank) +6(dex) +2(tumble synergy) = +8
* Concentration +13(rank) +2(con) = +15
* Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1
x Hide +12(rank) +6(dex) +2(sleeping tiger monk) +1(darkweave) +5(bracers) = +26
x Jump +13(rank) +1(str) +2(tumble synergy) +5(boots) +4(speed) = +25
* Listen +9(rank) +5(wis) = +14
* Martial Lore +2(rank) +0(int) = +2 [+2 on Shadow Hand and Tiger Claw)]
x Move Silently +12(rank) +6(dex) = +18
* Sense Motive +5(rank) +5(wis) = +10
* Spot +1(rank) +5(wis) = +6
x Tumble +12(rank) +6(dex) +2(jump synergy) = +20

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Skill Tricks:
* Extreme Leap (jump DC10/20 for 10 ft bonus move)
* Back on Your Feet (up from prone as immediate)

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Teamwork Benefits (w. Xael):
* Infiltration (stealth at full speed)
* Scouting (free spot&listen check each round)

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Feats:
FLW: Adaptive Style [ToB]
HBF: Shadow Blade [ToB]
HD1: Dodge
MNK: Weapon Finesse
HD3: Blind-Fight
MNK: Improved Initiative
HD6: Improved Natural Attack
HD9: Two-Weapon Fighting

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Flaws:
* Weak Will (-3 will save)

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Human Traits:
* Favored Multiclass: Any
* +1 Skill Point per level

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Monk (Sleeping Tiger style [UA]) abilities:
* Proficiency with monk weapons
* Unarmed strike 2d6 (1d8 base + INA)
* AC Bonus (Wis to AC while unarmored)
* Skill bonus: unnamed +2 to Hide
* Decisive Strike [PHB2]
* Evasion (Ex)

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Warblade [ToB] abilities:
* Proficiency with light and medium armor, non-tower shields, simple and martial weapons
* Weapon Aptitude (Ex)
* Battle Clarity (Int to Reflex saves)

* Warblade maneuvers known/readied = 3/3
** 1. Leading the Attack (WR1, strike)
** 2. Steely Strike (IH1, strike)
** 3. Sapphire Nightmare Blade (DM1, strike)

* Warblade stances known = 1
** 1. Bolstering Voice (WR1)

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Swordsage [ToB] abilities:
* Discipline Focus (Weapon Focus) [Shadow Hand]
* Discipline Focus (Insightful Strike) [Tiger Claw]
* Quick to Act +1 = bonus to Init
* AC Bonus (Wis to AC while in light armor)
* Swordsage initiator level = 8.5

* Swordsage maneuvers known/readied = 13/7
** 1. Burning Blade (DW1, boost) (1d6+IL fire)
** 2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember 
** 3. Moment of Pefect Mind (DM1, counter)
** 4. Counter Charge (SS1, counter)
** 5. Shadow Blade Technique (SH1, strike)
** 6. Wolf Fang Strike (TC1, strike)
** 7. Shadow Jaunt (SH2, untyped)
** 8. Mountain Hammer (SD2, strike)
** 9. Soaring Raptor Strike (TC3, strike)
** 10. Iron Heart Surge (IH3, pwnz0rz)
** 11. White Raven Tactics (WR3, boost)
** 12. Death From Above (TC4, strike)
** 13. Sudden Leap (TC1, boost)
** Readied by default: 1, 2, 6, 7, 9, 11, 12

* Swordsage stances known = 3
** 1. Child of Shadow (SH1)
** 2. Island of Blades (SH1)
** 3. Assasin's Stance (SH3)

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Master of Nine [ToB] abilities:
* Swordsage maneuvers known/readied = +3/+2
* Swordsage stances known = +1
* Dual Stance (4 rounds/day)
* Full initiator level progression

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Bloodclaw Master [ToB] abilities:
* Swordsage maneuvers known/readied = +1/+0
* Shifting 1/day (+2 str for 4 (BCM+con) rounds)
* Claws of the Beast (full str in off-hand)

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Items:
* gauntlet +1, caustic surge (4302 gp, 1 lb)
** triple weapon capsule retainer (900)
*** ghostblight, quicksilver, quickspark (175)
* gauntlet +1 (2302 gp, 1 lb) [offhand]
** triple weapon capsule retainer (900)
*** ghostblight, quicksilver, quickfrost (175)
* dagger, cold iron, mwk (304, 1 lb)

* Head:
* Face:
* Thro: periart of wisdom +4 and health +2
* Shou: mantle of second chances (1 lb)
* Body: mithral chainshirt +1, death ward (12.5 lbs)
* Tors: vest of resistance +3 (1 lb)
* Hand: gloves of dexterity +4
* Arms: bracers of the hunter (2 lbs) [SoX]
* Wais:
* Ring: ring of protection +2
* Ring:
* Feet: boots of striding and springing (1 lb)

* monk's outfit, darkweave (100)
* amulet of feather fall x3 (150)
* heward's handey haversack (2000, 5 lbs) [load 8/80]
** hammock (5, 1 lbs)
** signal torch, 1 green, 2 red (3 lbs)
** alchemist fire x4 (80, 4 lbs)
** oil of magic weapon x2 (100)
** potion of shield of faith +2 x2 (100)
** potion of barkskin +2 (300)
** potion of fly (750)
** silversheen (300)
** everlasting ration (350)

* capsule retainer [tooth] (100)
** leap capsule (15) [loaded, +4 jump]
** leap capsule x6 (90)
** quickspark capsule x4 (100)
** quickfrost capsule x4 (100)
** quicksilver capsule x2 (100)

* gold (16687)
(total ?? lbs < 43 = light load)

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Action Points (10/10): 


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