Felix ECL09
From Game Logs
Male Human Swordsage (monk variant)4/ Monk (Decisive, UA sleeping tiger)2/ Warblade 1/ Master of Nine 2 LN Medium Humanoid, ECL9 ************************* Str 12 (+1) [04 pts] Dex 22 (+6) [10 pts] +2(HD) +4(enh) Con 14 (+2) [06 pts] Int 10 (+0) [02 pts] Wis 18 (+4) [10 pts] +4(enh) Cha 08 (-1) [00 pts] ************************* HP 8d8 + 1d12 + 18 = 64 AC +6(dex) +4(wis) +5(armor) +2(deflection) = 27, Touch 22, Flat 22, Dodge Init +6(dex) +1(SSg) +4(feat) +2(bracers) = +13 BAB +6, Grapple +7 Speed 40 ft (+10 enhancement from boots) Save: Fort +1(SSg) +3(Mnk) +2(Wrb) +0(MO9) +2(Con) +3(vest) = 11 Ref +4(SSg) +3(Mnk) +0(Wrb) +0(MO9) +6(Dex) +3(vest) = 16 Will +4(SSg) +3(Mnk) +0(Wrb) +3(MO9) +4(Wis) +3(vest) -3(flaw) = 14 ************************* Attacks: 1. Unarmed, with gauntlet: AB: +6(BAB) +6(Dex) +1(Weapon Focus) +1(Enh) = +14 Damage: 2d6 +1(Str) +6(Dex, when in Shadow Hand stance) +1(Enh) = 2d6+8 [+3d6(sneak)] 2. Decisive Strike: AB: Unarmed -2 = +11 Damage: Unarmed*2 = 4d6+14 ************************* Skills: x Balance +0(rank) +6(dex) +2(tumble synergy) = +8 * Concentration +11(rank) +2(con) = +13 * Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1 x Hide +12(rank) +6(dex) +2(sleeping tiger monk) +1(darkweave) +5(bracers) = +26 x Jump +12(rank) +1(str) +2(tumble synergy) +5(boots) +4(speed) = +24 * Listen +9(rank) +4(wis) = +13 * Martial Lore +2(rank) +0(int) = +2 [+2 on Shadow Hand and Tiger Claw)] x Move Silently +12(rank) +6(dex) = +18 * Sense Motive +5(rank) +4(wis) = +9 * Spot +1(rank) +4(wis) = +5 x Tumble +12(rank) +6(dex) +2(jump synergy) = +20 Current armorcheck penalty 0, applies to skills marked with "x" ************************* Skill Tricks: * Extreme Leap (jump DC10/20 for 10 ft bonus move) * Back on Your Feet (up from prone as immediate) ************************* Teamwork Benefits (w. Xael): * Infiltration (stealth at full speed) * Scouting (free spot&listen check each round) ************************* Feats: FLW: Adaptive Style [ToB] HBF: Shadow Blade [ToB] HD1: Dodge MNK: Weapon Finesse HD3: Blind-Fight MNK: Improved Initiative HD6: Improved Natural Attack HD9: Two-Weapon Fighting ************************* Flaws: * Weak Will (-3 will save) ************************* Human Traits: * Favored Multiclass: Any * +1 Skill Point per level ************************* Monk (Sleeping Tiger style [UA]) abilities: * Proficiency with monk weapons * Unarmed strike 1d8 * AC Bonus (Wis to AC while unarmored) * Skill bonus: unnamed +2 to Hide * Decisive Strike [PHB2] * Evasion (Ex) ************************* Warblade [ToB] abilities: * Proficiency with light and medium armor, non-tower shields, simple and martial weapons * Weapon Aptitude (Ex) * Battle Clarity (Int to Reflex saves) * Warblade maneuvers known/readied = 3/3 ** 1. Leading the Attack (WR1, strike) ** 2. Steely Strike (IH1, strike) ** 3. Sapphire Nightmare Blade (DM1, strike) * Warblade stances known = 1 ** 1. Bolstering Voice (WR1) ************************* Swordsage [ToB] abilities: * Discipline Focus (Weapon Focus) [Shadow Hand] * Discipline Focus (Insightful Strike) [Tiger Claw] * Quick to Act +1 = bonus to Init * AC Bonus (Wis to AC while in light armor) * Swordsage initiator level = 7.5 * Swordsage maneuvers known/readied = 12/7 ** 1. Burning Blade (DW1, boost) (1d6+IL fire) ** 2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember ** 3. Moment of Pefect Mind (DM1, counter) ** 4. Counter Charge (SS1, counter) ** 5. Shadow Blade Technique (SH1, strike) ** 6. Wolf Fang Strike (TC1, strike) ** 7. Shadow Jaunt (SH2, untyped) ** 8. Mountain Hammer (SD2, strike) ** 9. Soaring Raptor Strike (TC3, strike) ** 10. Iron Heart Surge (IH3, pwnz0rz) ** 11. White Raven Tactics (WR3, boost) ** 12. Death From Above (TC4, strike) ** Readied by default: 1, 2, 6, 7, 9, 11, 12 * Swordsage stances known = 3 ** 1. Child of Shadow (SH1) ** 2. Island of Blades (SH1) ** 3. Assasin's Stance (SH3) ************************* Master of Nine [ToB] abilities * Swordsage maneuvers known/readied = +3/+2 * Swordsage stances known = +1 * Dual Stance (4 rounds/day) * Full initiator level progression ************************* Items: * gauntlet +1, caustic surge (4302 gp, 1 lb) ** triple weapon capsule retainer (900) *** ghostblight, quicksilver, quickspark (175) * gauntlet +1 (2302 gp, 1 lb) [offhand] ** triple weapon capsule retainer (900) *** ghostblight, quicksilver, quickfrost (175) * dagger, cold iron, mwk (304, 1 lb) * Head: * Face: * Thro: periart of wisdom +2 * Shou: mantle of second chances (1 lb) * Body: mithral chainshirt +1, death ward (12.5 lbs) * Tors: vest of resistance +3 (1 lb) * Hand: gloves of dexterity +4 * Arms: bracers of the hunter (2 lbs) [SoX] * Wais: * Ring: ring of protection +2 * Ring: * Feet: boots of striding and springing (1 lb) * monk's outfit, darkweave (100) * amulet of feather fall x3 (150) * heward's handey haversack (2000, 5 lbs) [load 8/80] ** hammock (5, 1 lbs) ** signal torch, 1 green, 2 red (3 lbs) ** alchemist fire x4 (80, 4 lbs) ** oil of magic weapon x2 (100) ** potion of shield of faith +2 x2 (100) ** potion of barkskin +2 (300) ** potion of fly (750) ** silversheen (300) ** everlasting ration (350) * capsule retainer [tooth] (100) ** leap capsule (15) [loaded, +4 jump] ** leap capsule x6 (90) ** quickspark capsule x4 (100) ** quickfrost capsule x4 (100) ** quicksilver capsule x2 (100) * gold (16687) (total ?? lbs < 43 = light load) ************************* Action Points (9/9): 1. Attack on Dread Pirate (wasted) 2. Tumble across the jungle (helped) 3. Ref vs. Dragon's breath (wasted) 4. SRS attack vs. Dragon (helped) 5. Will vs. Dragon's color disguise (helped)