Felix ECL04

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Male Human Swordsage (monk variant) 2 / Monk (decisive, UA sleeping tiger) 1 / Warblade 1
LN Medium Humanoid, ECL4

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Str 12 (+1) [4 pts]
Dex 18 (+4) [10 pts] (+1 HD, +1 Enh)
Con 14 (+2) [6 pts]
Int 10 (+0) [2 pts]
Wis 16 (+3) [10 pts]
Cha 08 (-1) [0 pts]

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HP 3d8 + 1d12 + 8 = 31 - 20 + 9 + 10 - 10 + 4 + 22
horse = 22-12 = 10
AC +4(dex) +3(wis) +5(armor) = 22, Touch 17, Flat 18, Dodge
Init +4(dex) +1(SwSg) = +5
BAB +2
Grapple +3
Speed 30 ft
Save:
Fort +0(SwSg) +2(mnk) +2(wrb) +2(Con) = 6
Ref  +3(SwSg) +2(mnk) +0(wrb) +4(Dex) = 9
Will +3(SwSg) +2(mnk) +0(wrb) +3(Wis) -3(flaw) = 5

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Attacks:
1. Unarmed
AB: +2(BAB) +4(Dex) +1(Weapon Focus) +1(Enh) = +8
Damage: 1d6 +1(Str) +4(Dex, when in Shadow Hand stance) +1(Enh) = 1d6+6

2. Decisive Strike
AB: Unarmed -2 = +6
Damage: Unarmed*2 = 2d6+12

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Skills
* Balance +0(rank) +4(dex) +2(tumble synergy) = +6
* Concentration +7(rank) +2(con) = +9
* Diplomacy +0(rank) -1(cha) +2(sense motive synergy) = +1
* Hide +7(rank) +4(dex) +2(sleeping tiger monk) +1(darkweave) = +13
* Jump +7(rank) +1(str) +2(tumble synergy) = +10
* Listen +6(rank) +3(wis) = +9
* Move Silently +7(rank) +4(dex) = +11
* Sense Motive +5(rank) +3(wis) = +8
* Tumble +7(rank) +4(dex) +2(jump synergy) = +13

Current armorcheck penalty = -1

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Feats

FLW: Adaptive Style [ToB]
HBF: Shadow Blade [ToB]
HD1: Dodge
MNK: Weapon Finesse
HD3: Blind-Fight

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Flaws
* Weak Will (-3 will save)

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Human Traits
* Favored Multiclass: Any
* +1 Skill Point per level

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Monk (Sleeping Tiger style [UA]) abilities
* Proficiency with monk weapons
* Unarmed strike 1d6
* AC Bonus (Wis to AC while unarmored)
* Skill bonus: unnamed +2 to Hide
* Decisive Strike [PHB2]

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Warblade [ToB] abilities
* Proficiency with light and medium armor, non-tower shields, simple and martial weapons
* Weapon Aptitude (Ex)
* Battle Clarity (Int to Reflex saves)
* Warblade maneuvers known/readied = 3/3
* Warblade stances known = 1
* Warblade Initiator level = 2.5

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Swordsage [ToB] abilities
* Discipline Focus (Weapon Focus) [Shadow Hand]
* Quick to Act +1 = bonus to Init
* AC Bonus (Wis to AC while in light armor)
* Swordsage maneuvers known/readied = 7/4
* Swordsage stances known = 2
* Swordsage Initiator level = 3

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Items (Total for ECL4 = 5400):
* Chainshirt +1 (1250, 25 lbs)
* Gloves of Dexterity +1 (1000)
* Gauntlet +1 (2302 gp, 1 lb)
* Money belt (4) [pickpocket DC+5]
* Monk's Outfit, Darkweave (100)
* Dagger, Cold Iron (4, 1 lb)
* Oil of magic weapon x2 (100)
* Potion of Shield of Faith +2 (100)
* Potion of Cure Light Wounds x1 (100)
* Hammock (5, 1 lbs)
* Signal Torch, 2 green, 2 red, по $1 и 1 lb каждый
* Alchemist's fire x2, (40, 2 lbs)

(391 left, in the money belt)
(total 34 lbs < 43 = light load)

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Swordsage maneuvers
1. Burning Blade (DW1, boost) = на ход к каждой атаке огонь на +1d6 +1/IL
2. Distracting Ember (DW1, boost) = фланк юзеру на один ход
3. Moment of Pefect Mind (DM1, counter) = иммидиейтом концентрациЯ вместо вилы
4. Counter Charge (SS1, counter) = декс контест длЯ отмены чаржа на юзера
5. Shadow Blade Technique (SH1, strike) = реролл атаки или +1д6 колд дамага
6. Wolf Fang Strike (TC1, strike) = стандартом 2 атаки по одной цели на -2Readied by default: 1, 3, 5, 7
7. Shadow Jaunt (SH2, untyped) = стандарт экшн, телепорт на 50 футов

Swordsage stances (2 known)
* Child of Shadow (SH1)
* Island of Blades (DW1)

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Warblade maneuvers

* Leading the Attack (WR1, strike) = стандарт, мили атака, при попадании +4 мораль бонус по той же криче всем союзникам на один раунд
* Steely Strike (IH1, strike) = +4 к атаке, посторонние получают +4 к атаке по юзеру на один раунд
* Sapphire Nightmare Blade (DM1, strike) = конц чек vs AC цели, при успехе флатфут и +1d6 дамага

Warblade stances (1 known)
* Bolstering Voice (WR1) = союзникам в радиусе 60 футов +2 к вилам, +4 к вилам против страха